Addition of MaxVitalityItemsUsed condition.

This commit is contained in:
MobiusDev 2018-07-29 10:28:01 +00:00
parent d88a350a5c
commit 86fc4f43ed
14 changed files with 371 additions and 0 deletions

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@ -133,6 +133,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.type.ArmorType;
@ -1090,6 +1091,12 @@ public abstract class DocumentBase
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
break;
}
case "maxvitalityitemsused":
{
final int count = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
break;
}
}
}

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@ -0,0 +1,46 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class ConditionMaxVitalityItemsUsed extends Condition
{
private final int _count;
public ConditionMaxVitalityItemsUsed(int count)
{
_count = count;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
return player.getVitalityItemsUsed() < _count;
}
return false;
}
}

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@ -133,6 +133,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.type.ArmorType;
@ -1090,6 +1091,12 @@ public abstract class DocumentBase
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
break;
}
case "maxvitalityitemsused":
{
final int count = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
break;
}
}
}

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@ -0,0 +1,46 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class ConditionMaxVitalityItemsUsed extends Condition
{
private final int _count;
public ConditionMaxVitalityItemsUsed(int count)
{
_count = count;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
return player.getVitalityItemsUsed() < _count;
}
return false;
}
}

View File

@ -133,6 +133,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.type.ArmorType;
@ -1090,6 +1091,12 @@ public abstract class DocumentBase
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
break;
}
case "maxvitalityitemsused":
{
final int count = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
break;
}
}
}

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@ -0,0 +1,46 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class ConditionMaxVitalityItemsUsed extends Condition
{
private final int _count;
public ConditionMaxVitalityItemsUsed(int count)
{
_count = count;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
return player.getVitalityItemsUsed() < _count;
}
return false;
}
}

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@ -132,6 +132,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.type.ArmorType;
@ -1083,6 +1084,12 @@ public abstract class DocumentBase
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
break;
}
case "maxvitalityitemsused":
{
final int count = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
break;
}
}
}

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@ -0,0 +1,46 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class ConditionMaxVitalityItemsUsed extends Condition
{
private final int _count;
public ConditionMaxVitalityItemsUsed(int count)
{
_count = count;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
return player.getVitalityItemsUsed() < _count;
}
return false;
}
}

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@ -133,6 +133,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.type.ArmorType;
@ -1090,6 +1091,12 @@ public abstract class DocumentBase
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
break;
}
case "maxvitalityitemsused":
{
final int count = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
break;
}
}
}

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@ -0,0 +1,46 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class ConditionMaxVitalityItemsUsed extends Condition
{
private final int _count;
public ConditionMaxVitalityItemsUsed(int count)
{
_count = count;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
return player.getVitalityItemsUsed() < _count;
}
return false;
}
}

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@ -133,6 +133,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.type.ArmorType;
@ -1090,6 +1091,12 @@ public abstract class DocumentBase
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
break;
}
case "maxvitalityitemsused":
{
final int count = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
break;
}
}
}

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@ -0,0 +1,46 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class ConditionMaxVitalityItemsUsed extends Condition
{
private final int _count;
public ConditionMaxVitalityItemsUsed(int count)
{
_count = count;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
return player.getVitalityItemsUsed() < _count;
}
return false;
}
}

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@ -133,6 +133,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.type.ArmorType;
@ -1090,6 +1091,12 @@ public abstract class DocumentBase
cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
break;
}
case "maxvitalityitemsused":
{
final int count = Integer.decode(getValue(a.getNodeValue(), null));
cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
break;
}
}
}

View File

@ -0,0 +1,46 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class ConditionMaxVitalityItemsUsed extends Condition
{
private final int _count;
public ConditionMaxVitalityItemsUsed(int count)
{
_count = count;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
return player.getVitalityItemsUsed() < _count;
}
return false;
}
}