Addition of MaxVitalityItemsUsed condition.
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		@@ -133,6 +133,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionTargetWeight;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSkill;
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import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType;
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import com.l2jmobius.gameserver.model.conditions.ConditionMaxVitalityItemsUsed;
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import com.l2jmobius.gameserver.model.conditions.ConditionWithSkill;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.items.type.ArmorType;
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@@ -1090,6 +1091,12 @@ public abstract class DocumentBase
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					cond = joinAnd(cond, new ConditionTargetCheckCrtEffect(Boolean.parseBoolean(a.getNodeValue())));
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					break;
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				}
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				case "maxvitalityitemsused":
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				{
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					final int count = Integer.decode(getValue(a.getNodeValue(), null));
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					cond = joinAnd(cond, new ConditionMaxVitalityItemsUsed(count));
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					break;
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				}
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			}
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		}
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@@ -0,0 +1,46 @@
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/*
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 * This file is part of the L2J Mobius project.
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 * 
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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 * @author Mobius
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 */
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public class ConditionMaxVitalityItemsUsed extends Condition
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{
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	private final int _count;
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	public ConditionMaxVitalityItemsUsed(int count)
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	{
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		_count = count;
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	}
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	@Override
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	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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	{
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		final L2PcInstance player = effector.getActingPlayer();
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		if (player != null)
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		{
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			return player.getVitalityItemsUsed() < _count;
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		}
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		return false;
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	}
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}
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