Do not correct Z of certain monsters.
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@@ -24,6 +24,8 @@ import java.util.logging.Logger;
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import org.l2jmobius.commons.util.Chronos;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.data.sql.TerritoryTable;
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import org.l2jmobius.gameserver.data.xml.WalkerRouteData;
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import org.l2jmobius.gameserver.data.xml.ZoneData;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.instancemanager.IdManager;
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import org.l2jmobius.gameserver.model.WorldObject;
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@@ -31,6 +33,8 @@ import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
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import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
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import org.l2jmobius.gameserver.model.quest.EventType;
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import org.l2jmobius.gameserver.model.quest.Quest;
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import org.l2jmobius.gameserver.model.zone.ZoneType;
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import org.l2jmobius.gameserver.model.zone.type.WaterZone;
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import org.l2jmobius.gameserver.taskmanager.RespawnTaskManager;
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import org.l2jmobius.gameserver.util.Util;
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@@ -442,14 +446,29 @@ public class Spawn
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newlocz = _locZ;
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}
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// Correct Z of monsters. Do not correct Z of flying NPCs.
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if (npc.isMonster() && !npc.isFlying())
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final boolean monsterCheck = npc.isMonster() && (WalkerRouteData.getInstance().getRouteForNpc(npc.getNpcId()) == null) && (getInstanceId() == 0) && !npc.isRaid() && !npc.isMinion() && !npc.isFlying();
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// Correct Z of monsters.
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if (monsterCheck)
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{
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final int geoZ = GeoEngine.getInstance().getHeight(newlocx, newlocy, newlocz) + 64;
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// Do not correct Z distances greater than 300.
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if (Util.calculateDistance(newlocx, newlocy, newlocz, newlocx, newlocy, geoZ, true) < 300)
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// Do not correct Z when in water zone.
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WaterZone water = null;
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for (ZoneType zone : ZoneData.getInstance().getZones(newlocx, newlocy, newlocz))
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{
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newlocz = geoZ;
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if (zone instanceof WaterZone)
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{
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water = (WaterZone) zone;
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break;
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}
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}
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if (water == null)
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{
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final int geoZ = GeoEngine.getInstance().getHeight(newlocx, newlocy, newlocz) + 64;
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// Do not correct Z distances greater than 300.
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if (Util.calculateDistance(newlocx, newlocy, newlocz, newlocx, newlocy, geoZ, true) < 300)
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{
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newlocz = geoZ;
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}
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}
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}
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