Sayha Talisman fixes.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-11-01 21:15:15 +00:00
parent 27ce6b2974
commit 85e6cc2295
42 changed files with 341 additions and 128 deletions

View File

@@ -107,7 +107,7 @@
<!-- Inflicts a powerful blow on target. --> <!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon> <icon>icon.skill10317</icon>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<castRange>10</castRange> <castRange>900</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-687</effectPoint> <effectPoint>-687</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -697,7 +697,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
@@ -722,13 +721,6 @@
<slot>INVINCIBILITY_SPECIAL</slot> <slot>INVINCIBILITY_SPECIAL</slot>
</effect> </effect>
</effects> </effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11833</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill> </skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection"> <skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Renders all party members invincible for 10 seconds. --> <!-- Renders all party members invincible for 10 seconds. -->
@@ -747,7 +739,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl> <magicLvl>87</magicLvl>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
@@ -767,13 +758,6 @@
<slot>INVINCIBILITY_SPECIAL</slot> <slot>INVINCIBILITY_SPECIAL</slot>
</effect> </effect>
</effects> </effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11834</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill> </skill>
<skill id="11760" toLevel="11" name="Radiant Recharge"> <skill id="11760" toLevel="11" name="Radiant Recharge">
<!-- Instantly recovers target's MP with a maximum of 166 Power depending on target's level. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. --> <!-- Instantly recovers target's MP with a maximum of 166 Power depending on target's level. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
@@ -1161,7 +1145,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -1691,8 +1674,7 @@
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse> <isMagic>1</isMagic>
<isMagic>2</isMagic>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2275,7 +2257,6 @@
<skill id="11781" toLevel="6" name="Dark Devour"> <skill id="11781" toLevel="6" name="Dark Devour">
<icon>icon.skill1367</icon> <icon>icon.skill1367</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<castRange>0</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>

View File

@@ -1005,41 +1005,40 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="DamageByAttack">
<amount>100</amount> <amount>-15</amount>
<mode>DIFF</mode> <type>PK</type>
</effect>
<effect name="MagicalDefence">
<amount>80</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>DEX</stat> <stat>DEX</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>CON</stat> <stat>CON</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>WIT</stat> <stat>WIT</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>MEN</stat> <stat>MEN</stat>
</effect> </effect>
<effect name="DamageByAttack"> <effect name="WeightLimit">
<amount>-5</amount> <amount>25600</amount>
<type>PK</type> <mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>36</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1052,6 +1051,8 @@
<value level="4">BranchIcon.Icon.g_therich_i02</value> <value level="4">BranchIcon.Icon.g_therich_i02</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>

View File

@@ -216,6 +216,7 @@ public enum AbnormalType
SAYHA_BLESSING(-1), SAYHA_BLESSING(-1),
SONG_WEAPON(-1), // TODO: need find proper name SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name HEAL_RESISTANCE(-1), // TODO: need find proper name
TALISMAN_SPECIAL(-1),
EXP_HERB(-1), EXP_HERB(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),

View File

@@ -708,7 +708,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
@@ -767,13 +766,6 @@
</power> </power>
</effect> </effect>
</effects> </effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11833</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill> </skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection"> <skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Renders all party members invincible for 10 seconds. --> <!-- Renders all party members invincible for 10 seconds. -->
@@ -792,7 +784,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl> <magicLvl>87</magicLvl>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
@@ -846,13 +837,6 @@
</power> </power>
</effect> </effect>
</effects> </effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11834</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill> </skill>
<skill id="11760" toLevel="11" name="Radiant Recharge"> <skill id="11760" toLevel="11" name="Radiant Recharge">
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. --> <!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
@@ -1283,7 +1267,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -1817,8 +1800,7 @@
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse> <isMagic>1</isMagic>
<isMagic>2</isMagic>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>

View File

@@ -1003,41 +1003,40 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="DamageByAttack">
<amount>100</amount> <amount>-15</amount>
<mode>DIFF</mode> <type>PK</type>
</effect>
<effect name="MagicalDefence">
<amount>80</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>DEX</stat> <stat>DEX</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>CON</stat> <stat>CON</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>WIT</stat> <stat>WIT</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>MEN</stat> <stat>MEN</stat>
</effect> </effect>
<effect name="DamageByAttack"> <effect name="WeightLimit">
<amount>-5</amount> <amount>25600</amount>
<type>PK</type> <mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>36</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1050,6 +1049,8 @@
<value level="4">BranchIcon.Icon.g_therich_i02</value> <value level="4">BranchIcon.Icon.g_therich_i02</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>

View File

@@ -216,6 +216,7 @@ public enum AbnormalType
SAYHA_BLESSING(-1), SAYHA_BLESSING(-1),
SONG_WEAPON(-1), // TODO: need find proper name SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name HEAL_RESISTANCE(-1), // TODO: need find proper name
TALISMAN_SPECIAL(-1),
EXP_HERB(-1), EXP_HERB(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),

View File

@@ -708,7 +708,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
@@ -767,13 +766,6 @@
</power> </power>
</effect> </effect>
</effects> </effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11833</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill> </skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection"> <skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Renders all party members invincible for 10 seconds. --> <!-- Renders all party members invincible for 10 seconds. -->
@@ -792,7 +784,6 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>87</magicLvl> <magicLvl>87</magicLvl>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
@@ -846,13 +837,7 @@
</power> </power>
</effect> </effect>
</effects> </effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection --> <!-- Lingering Protection -->
<skillId>11834</skillId> <!-- Lingering Protection -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill> </skill>
<skill id="11760" toLevel="11" name="Radiant Recharge"> <skill id="11760" toLevel="11" name="Radiant Recharge">
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. --> <!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
@@ -1283,7 +1268,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -1817,8 +1801,7 @@
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse> <isMagic>1</isMagic>
<isMagic>2</isMagic>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>

View File

@@ -1004,41 +1004,40 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="DamageByAttack">
<amount>100</amount> <amount>-15</amount>
<mode>DIFF</mode> <type>PK</type>
</effect>
<effect name="MagicalDefence">
<amount>80</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>DEX</stat> <stat>DEX</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>CON</stat> <stat>CON</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>WIT</stat> <stat>WIT</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>3</amount>
<stat>MEN</stat> <stat>MEN</stat>
</effect> </effect>
<effect name="DamageByAttack"> <effect name="WeightLimit">
<amount>-5</amount> <amount>25600</amount>
<type>PK</type> <mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>36</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1051,6 +1050,8 @@
<value level="4">BranchIcon.Icon.g_therich_i02</value> <value level="4">BranchIcon.Icon.g_therich_i02</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>

View File

@@ -811,6 +811,33 @@
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 --> <!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<icon>icon.accessory_ornithomimus_cap_i00</icon> <icon>icon.accessory_ornithomimus_cap_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="StatUp">
<amount>5</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>5</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill> </skill>
<skill id="27748" toLevel="1" name="Special Treasure Chest"> <skill id="27748" toLevel="1" name="Special Treasure Chest">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -820,15 +847,61 @@
<skill id="27749" toLevel="6" name="Gran Kain's Necklace"> <skill id="27749" toLevel="6" name="Gran Kain's Necklace">
<!-- Ignores target's invincibility for $s1 seconds. --> <!-- Ignores target's invincibility for $s1 seconds. -->
<icon>BranchIcon.Icon.necklace_of_grankein_i00</icon> <icon>BranchIcon.Icon.necklace_of_grankein_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<effectPoint>-1</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">15</value>
</abnormalTime>
<hitCancelTime>0</hitCancelTime>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="27750" toLevel="6" name="Einhasad's Necklace"> <skill id="27750" toLevel="6" name="Einhasad's Necklace">
<!-- For 30 sec., Reflect damage resistance + $s1. --> <!-- For 30 sec., Reflect damage resistance + $s1. -->
<icon>BranchIcon.Icon.necklace_of_einhasad_i00</icon> <icon>BranchIcon.Icon.necklace_of_einhasad_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<hitCancelTime>0</hitCancelTime>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageShield">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">35</value>
<value level="4">60</value>
<value level="5">80</value>
<value level="6">100</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="27751" toLevel="6" name="Pa'agrio's Earring"> <skill id="27751" toLevel="6" name="Pa'agrio's Earring">
<!-- $s1 chance when using regular skills and $s2 chance when casting skills to deal $s3 fixed damage. --> <!-- $s1 chance when using regular skills and $s2 chance when casting skills to deal $s3 fixed damage. -->
@@ -838,12 +911,148 @@
<skill id="27752" toLevel="6" name="Eva's Earring"> <skill id="27752" toLevel="6" name="Eva's Earring">
<!-- For 40 sec., P./M. Def - $s1 --> <!-- For 40 sec., P./M. Def - $s1 -->
<icon>BranchIcon.Icon.earring_of_eva_i00</icon> <icon>BranchIcon.Icon.earring_of_eva_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<effectPoint>-379</effectPoint> <effectPoint>-379</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
<abnormalTime>40</abnormalTime>
<hitCancelTime>0</hitCancelTime>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">40</value>
<value level="6">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">150</value>
<value level="6">300</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill> </skill>
<skill id="27753" toLevel="6" name="Sayha's Ring"> <skill id="27753" toLevel="6" name="Sayha's Ring">
<!-- $s1 chance when using regular skills and $s2 chance when casting skills to seal P./M. skills. --> <!-- $s1 chance when using regular skills and $s2 chance when casting skills to seal P./M. skills. -->
@@ -858,7 +1067,7 @@
<skill id="27755" toLevel="1" name="Shilen's Necklace"> <skill id="27755" toLevel="1" name="Shilen's Necklace">
<!-- Goes into Hide when equipped. --> <!-- Goes into Hide when equipped. -->
<icon>BranchIcon.Icon.necklace_of_shilen_i00</icon> <icon>BranchIcon.Icon.necklace_of_shilen_i00</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<effectPoint>679</effectPoint> <effectPoint>679</effectPoint>
</skill> </skill>
@@ -880,6 +1089,26 @@
<!-- Through the power of Eva, increases Max HP by 10% and decreases Cooldown by 20%. Reflects a portion of damage received back onto the enemy. --> <!-- Through the power of Eva, increases Max HP by 10% and decreases Cooldown by 20%. Reflects a portion of damage received back onto the enemy. -->
<icon>BranchSys.icon.br_rune_of_eva_i00</icon> <icon>BranchSys.icon.br_rune_of_eva_i00</icon>
<operateType>P</operateType> <operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="27760" toLevel="1" name="+10 Shiny Elemental Shirt Pack"> <skill id="27760" toLevel="1" name="+10 Shiny Elemental Shirt Pack">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -965,7 +1194,7 @@
<skill id="27782" toLevel="1" name="Agathion's Blessing: Dash"> <skill id="27782" toLevel="1" name="Agathion's Blessing: Dash">
<!-- For 10sec., a Babayaga's power boosts Speed by 100%. Cooldown is 10min. --> <!-- For 10sec., a Babayaga's power boosts Speed by 100%. Cooldown is 10min. -->
<icon>icon.skill_transform_buff</icon> <icon>icon.skill_transform_buff</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<effectPoint>689</effectPoint> <effectPoint>689</effectPoint>
@@ -1260,7 +1489,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -226,6 +226,7 @@ public enum AbnormalType
SAYHA_BLESSING(-1), SAYHA_BLESSING(-1),
SONG_WEAPON(-1), // TODO: need find proper name SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name HEAL_RESISTANCE(-1), // TODO: need find proper name
TALISMAN_SPECIAL(-1),
EXP_HERB(-1), EXP_HERB(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),

View File

@@ -755,7 +755,6 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value> <value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power> </power>
</effect> </effect>
<effect name="TrackLimitedSkill" />
</effects> </effects>
</skill> </skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection"> <skill id="11759" toLevel="1" name="Celestial Party Protection">
@@ -817,7 +816,6 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value> <value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power> </power>
</effect> </effect>
<effect name="TrackLimitedSkill" />
</effects> </effects>
</skill> </skill>
<skill id="11760" toLevel="11" name="Radiant Recharge"> <skill id="11760" toLevel="11" name="Radiant Recharge">

View File

@@ -2494,6 +2494,7 @@
<value level="3">icon.sayhas_talisman_g_Lv3</value> <value level="3">icon.sayhas_talisman_g_Lv3</value>
<value level="4">icon.sayhas_talisman_g_Lv4</value> <value level="4">icon.sayhas_talisman_g_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2539,6 +2540,7 @@
<value level="3">icon.sayhas_talisman_pve_Lv3</value> <value level="3">icon.sayhas_talisman_pve_Lv3</value>
<value level="4">icon.sayhas_talisman_pve_Lv4</value> <value level="4">icon.sayhas_talisman_pve_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2593,6 +2595,7 @@
<value level="3">icon.sayhas_talisman_pvp_Lv3</value> <value level="3">icon.sayhas_talisman_pvp_Lv3</value>
<value level="4">icon.sayhas_talisman_pvp_Lv4</value> <value level="4">icon.sayhas_talisman_pvp_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -1050,6 +1050,8 @@
<value level="4">BranchIcon.Icon.g_therich_i03</value> <value level="4">BranchIcon.Icon.g_therich_i03</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>

View File

@@ -1536,7 +1536,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -291,7 +291,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -241,6 +241,7 @@ public enum AbnormalType
SAYHA_BLESSING(-1), SAYHA_BLESSING(-1),
SONG_WEAPON(-1), // TODO: need find proper name SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name HEAL_RESISTANCE(-1), // TODO: need find proper name
TALISMAN_SPECIAL(-1),
EXP_HERB(-1), EXP_HERB(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),

View File

@@ -2494,6 +2494,7 @@
<value level="3">icon.sayhas_talisman_g_Lv3</value> <value level="3">icon.sayhas_talisman_g_Lv3</value>
<value level="4">icon.sayhas_talisman_g_Lv4</value> <value level="4">icon.sayhas_talisman_g_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2539,6 +2540,7 @@
<value level="3">icon.sayhas_talisman_pve_Lv3</value> <value level="3">icon.sayhas_talisman_pve_Lv3</value>
<value level="4">icon.sayhas_talisman_pve_Lv4</value> <value level="4">icon.sayhas_talisman_pve_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2593,6 +2595,7 @@
<value level="3">icon.sayhas_talisman_pvp_Lv3</value> <value level="3">icon.sayhas_talisman_pvp_Lv3</value>
<value level="4">icon.sayhas_talisman_pvp_Lv4</value> <value level="4">icon.sayhas_talisman_pvp_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -1050,6 +1050,8 @@
<value level="4">BranchIcon.Icon.g_therich_i03</value> <value level="4">BranchIcon.Icon.g_therich_i03</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>

View File

@@ -1536,7 +1536,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -703,7 +703,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -242,6 +242,7 @@ public enum AbnormalType
SONG_WEAPON(-1), // TODO: need find proper name SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name HEAL_RESISTANCE(-1), // TODO: need find proper name
TRIAD(-1), TRIAD(-1),
TALISMAN_SPECIAL(-1),
EXP_HERB(-1), EXP_HERB(-1),
AURA_DEBUFF(-1), AURA_DEBUFF(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),

View File

@@ -2494,6 +2494,7 @@
<value level="3">icon.sayhas_talisman_g_Lv3</value> <value level="3">icon.sayhas_talisman_g_Lv3</value>
<value level="4">icon.sayhas_talisman_g_Lv4</value> <value level="4">icon.sayhas_talisman_g_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2539,6 +2540,7 @@
<value level="3">icon.sayhas_talisman_pve_Lv3</value> <value level="3">icon.sayhas_talisman_pve_Lv3</value>
<value level="4">icon.sayhas_talisman_pve_Lv4</value> <value level="4">icon.sayhas_talisman_pve_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2593,6 +2595,7 @@
<value level="3">icon.sayhas_talisman_pvp_Lv3</value> <value level="3">icon.sayhas_talisman_pvp_Lv3</value>
<value level="4">icon.sayhas_talisman_pvp_Lv4</value> <value level="4">icon.sayhas_talisman_pvp_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -1050,6 +1050,8 @@
<value level="4">BranchIcon.Icon.g_therich_i03</value> <value level="4">BranchIcon.Icon.g_therich_i03</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>

View File

@@ -1536,7 +1536,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -703,7 +703,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -242,6 +242,7 @@ public enum AbnormalType
SONG_WEAPON(-1), // TODO: need find proper name SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name HEAL_RESISTANCE(-1), // TODO: need find proper name
TRIAD(-1), TRIAD(-1),
TALISMAN_SPECIAL(-1),
EXP_HERB(-1), EXP_HERB(-1),
AURA_DEBUFF(-1), AURA_DEBUFF(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),

View File

@@ -2494,6 +2494,7 @@
<value level="3">icon.sayhas_talisman_g_Lv3</value> <value level="3">icon.sayhas_talisman_g_Lv3</value>
<value level="4">icon.sayhas_talisman_g_Lv4</value> <value level="4">icon.sayhas_talisman_g_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2539,6 +2540,7 @@
<value level="3">icon.sayhas_talisman_pve_Lv3</value> <value level="3">icon.sayhas_talisman_pve_Lv3</value>
<value level="4">icon.sayhas_talisman_pve_Lv4</value> <value level="4">icon.sayhas_talisman_pve_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2593,6 +2595,7 @@
<value level="3">icon.sayhas_talisman_pvp_Lv3</value> <value level="3">icon.sayhas_talisman_pvp_Lv3</value>
<value level="4">icon.sayhas_talisman_pvp_Lv4</value> <value level="4">icon.sayhas_talisman_pvp_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -1050,6 +1050,8 @@
<value level="4">BranchIcon.Icon.g_therich_i03</value> <value level="4">BranchIcon.Icon.g_therich_i03</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>

View File

@@ -1536,7 +1536,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -703,7 +703,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -242,6 +242,7 @@ public enum AbnormalType
SONG_WEAPON(-1), // TODO: need find proper name SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name HEAL_RESISTANCE(-1), // TODO: need find proper name
TRIAD(-1), TRIAD(-1),
TALISMAN_SPECIAL(-1),
EXP_HERB(-1), EXP_HERB(-1),
AURA_DEBUFF(-1), AURA_DEBUFF(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),

View File

@@ -2494,6 +2494,7 @@
<value level="3">icon.sayhas_talisman_g_Lv3</value> <value level="3">icon.sayhas_talisman_g_Lv3</value>
<value level="4">icon.sayhas_talisman_g_Lv4</value> <value level="4">icon.sayhas_talisman_g_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2539,6 +2540,7 @@
<value level="3">icon.sayhas_talisman_pve_Lv3</value> <value level="3">icon.sayhas_talisman_pve_Lv3</value>
<value level="4">icon.sayhas_talisman_pve_Lv4</value> <value level="4">icon.sayhas_talisman_pve_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2593,6 +2595,7 @@
<value level="3">icon.sayhas_talisman_pvp_Lv3</value> <value level="3">icon.sayhas_talisman_pvp_Lv3</value>
<value level="4">icon.sayhas_talisman_pvp_Lv4</value> <value level="4">icon.sayhas_talisman_pvp_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -1050,6 +1050,8 @@
<value level="4">BranchIcon.Icon.g_therich_i03</value> <value level="4">BranchIcon.Icon.g_therich_i03</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>

View File

@@ -1536,7 +1536,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -703,7 +703,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -242,6 +242,7 @@ public enum AbnormalType
SONG_WEAPON(-1), // TODO: need find proper name SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name HEAL_RESISTANCE(-1), // TODO: need find proper name
TRIAD(-1), TRIAD(-1),
TALISMAN_SPECIAL(-1),
EXP_HERB(-1), EXP_HERB(-1),
AURA_DEBUFF(-1), AURA_DEBUFF(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),

View File

@@ -755,7 +755,6 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value> <value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power> </power>
</effect> </effect>
<effect name="TrackLimitedSkill" />
</effects> </effects>
</skill> </skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection"> <skill id="11759" toLevel="1" name="Celestial Party Protection">
@@ -817,7 +816,6 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value> <value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power> </power>
</effect> </effect>
<effect name="TrackLimitedSkill" />
</effects> </effects>
</skill> </skill>
<skill id="11760" toLevel="11" name="Radiant Recharge"> <skill id="11760" toLevel="11" name="Radiant Recharge">

View File

@@ -2494,6 +2494,7 @@
<value level="3">icon.sayhas_talisman_g_Lv3</value> <value level="3">icon.sayhas_talisman_g_Lv3</value>
<value level="4">icon.sayhas_talisman_g_Lv4</value> <value level="4">icon.sayhas_talisman_g_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2539,6 +2540,7 @@
<value level="3">icon.sayhas_talisman_pve_Lv3</value> <value level="3">icon.sayhas_talisman_pve_Lv3</value>
<value level="4">icon.sayhas_talisman_pve_Lv4</value> <value level="4">icon.sayhas_talisman_pve_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2593,6 +2595,7 @@
<value level="3">icon.sayhas_talisman_pvp_Lv3</value> <value level="3">icon.sayhas_talisman_pvp_Lv3</value>
<value level="4">icon.sayhas_talisman_pvp_Lv4</value> <value level="4">icon.sayhas_talisman_pvp_Lv4</value>
</icon> </icon>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@@ -1050,6 +1050,8 @@
<value level="4">BranchIcon.Icon.g_therich_i03</value> <value level="4">BranchIcon.Icon.g_therich_i03</value>
</icon> </icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>TALISMAN_SPECIAL</abnormalType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">60</value> <value level="1">60</value>
<value level="2">60</value> <value level="2">60</value>

View File

@@ -1536,7 +1536,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -291,7 +291,7 @@
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> <!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon> <icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>

View File

@@ -241,6 +241,7 @@ public enum AbnormalType
SAYHA_BLESSING(-1), SAYHA_BLESSING(-1),
SONG_WEAPON(-1), // TODO: need find proper name SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name HEAL_RESISTANCE(-1), // TODO: need find proper name
TALISMAN_SPECIAL(-1),
EXP_HERB(-1), EXP_HERB(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),