Sayha Talisman fixes.
Contributed by Liamxroy.
This commit is contained in:
@@ -107,7 +107,7 @@
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<!-- Inflicts a powerful blow on target. -->
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<!-- Inflicts a powerful blow on target. -->
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<icon>icon.skill10317</icon>
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<icon>icon.skill10317</icon>
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<operateType>DA1</operateType>
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<operateType>DA1</operateType>
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<castRange>10</castRange>
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<castRange>900</castRange>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<effectPoint>-687</effectPoint>
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<effectPoint>-687</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -697,7 +697,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND</affectObject>
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@@ -722,13 +721,6 @@
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<slot>INVINCIBILITY_SPECIAL</slot>
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<slot>INVINCIBILITY_SPECIAL</slot>
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</effect>
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</effect>
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</effects>
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</effects>
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<endEffects>
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<effect name="CallSkill">
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<!-- Lingering Protection -->
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<skillId>11833</skillId> <!-- Lingering Protection -->
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<skillLevel>1</skillLevel>
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</effect>
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</endEffects>
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</skill>
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</skill>
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<skill id="11759" toLevel="1" name="Celestial Party Protection">
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<skill id="11759" toLevel="1" name="Celestial Party Protection">
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<!-- Renders all party members invincible for 10 seconds. -->
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<!-- Renders all party members invincible for 10 seconds. -->
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@@ -747,7 +739,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>87</magicLvl>
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<magicLvl>87</magicLvl>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND</affectObject>
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@@ -767,13 +758,6 @@
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<slot>INVINCIBILITY_SPECIAL</slot>
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<slot>INVINCIBILITY_SPECIAL</slot>
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</effect>
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</effect>
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</effects>
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</effects>
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<endEffects>
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<effect name="CallSkill">
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<!-- Lingering Protection -->
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<skillId>11834</skillId> <!-- Lingering Protection -->
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<skillLevel>1</skillLevel>
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</effect>
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</endEffects>
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</skill>
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</skill>
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<skill id="11760" toLevel="11" name="Radiant Recharge">
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<skill id="11760" toLevel="11" name="Radiant Recharge">
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<!-- Instantly recovers target's MP with a maximum of 166 Power depending on target's level. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
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<!-- Instantly recovers target's MP with a maximum of 166 Power depending on target's level. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
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@@ -1161,7 +1145,6 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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<hitTime>500</hitTime>
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<reuseDelay>300000</reuseDelay>
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<reuseDelay>300000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -1691,8 +1674,7 @@
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<hitTime>4000</hitTime>
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<hitTime>4000</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<reuseDelay>600000</reuseDelay>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<isMagic>2</isMagic>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -2275,7 +2257,6 @@
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<skill id="11781" toLevel="6" name="Dark Devour">
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<skill id="11781" toLevel="6" name="Dark Devour">
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<icon>icon.skill1367</icon>
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<icon>icon.skill1367</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<castRange>0</castRange>
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<effectPoint>-1</effectPoint>
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<effectPoint>-1</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<hitCancelTime>0</hitCancelTime>
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@@ -1005,41 +1005,40 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<effects>
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<effects>
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<effect name="PhysicalDefence">
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<effect name="DamageByAttack">
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<amount>100</amount>
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<amount>-15</amount>
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<mode>DIFF</mode>
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<type>PK</type>
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</effect>
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<effect name="MagicalDefence">
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<amount>80</amount>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>STR</stat>
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<stat>STR</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>DEX</stat>
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<stat>DEX</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>CON</stat>
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<stat>CON</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>INT</stat>
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<stat>INT</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>WIT</stat>
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<stat>WIT</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>MEN</stat>
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<stat>MEN</stat>
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</effect>
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</effect>
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<effect name="DamageByAttack">
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<effect name="WeightLimit">
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<amount>-5</amount>
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<amount>25600</amount>
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<type>PK</type>
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<mode>DIFF</mode>
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</effect>
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<effect name="EnlargeSlot">
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<amount>36</amount>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1052,6 +1051,8 @@
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<value level="4">BranchIcon.Icon.g_therich_i02</value>
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<value level="4">BranchIcon.Icon.g_therich_i02</value>
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</icon>
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</icon>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<abnormalType>TALISMAN_SPECIAL</abnormalType>
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>
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<abnormalTime>
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<value level="1">60</value>
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<value level="1">60</value>
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<value level="2">60</value>
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<value level="2">60</value>
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@@ -216,6 +216,7 @@ public enum AbnormalType
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SAYHA_BLESSING(-1),
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SAYHA_BLESSING(-1),
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SONG_WEAPON(-1), // TODO: need find proper name
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SONG_WEAPON(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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TALISMAN_SPECIAL(-1),
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EXP_HERB(-1),
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EXP_HERB(-1),
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AB_HAWK_EYE(0),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_DOWN(1),
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@@ -708,7 +708,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND</affectObject>
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@@ -767,13 +766,6 @@
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</power>
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</power>
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</effect>
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</effect>
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</effects>
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</effects>
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<endEffects>
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<effect name="CallSkill">
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<!-- Lingering Protection -->
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<skillId>11833</skillId> <!-- Lingering Protection -->
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<skillLevel>1</skillLevel>
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</effect>
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</endEffects>
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</skill>
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</skill>
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<skill id="11759" toLevel="1" name="Celestial Party Protection">
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<skill id="11759" toLevel="1" name="Celestial Party Protection">
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<!-- Renders all party members invincible for 10 seconds. -->
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<!-- Renders all party members invincible for 10 seconds. -->
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@@ -792,7 +784,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>87</magicLvl>
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<magicLvl>87</magicLvl>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND</affectObject>
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@@ -846,13 +837,6 @@
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</power>
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</power>
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</effect>
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</effect>
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</effects>
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</effects>
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<endEffects>
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<effect name="CallSkill">
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<!-- Lingering Protection -->
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<skillId>11834</skillId> <!-- Lingering Protection -->
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<skillLevel>1</skillLevel>
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</effect>
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</endEffects>
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</skill>
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</skill>
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<skill id="11760" toLevel="11" name="Radiant Recharge">
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<skill id="11760" toLevel="11" name="Radiant Recharge">
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<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
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<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
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@@ -1283,7 +1267,6 @@
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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<hitTime>500</hitTime>
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<reuseDelay>300000</reuseDelay>
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<reuseDelay>300000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -1817,8 +1800,7 @@
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<hitTime>4000</hitTime>
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<hitTime>4000</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<reuseDelay>600000</reuseDelay>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<isMagic>2</isMagic>
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<magicLvl>
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<magicLvl>
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<value level="1">85</value>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="2">90</value>
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@@ -1003,41 +1003,40 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<effects>
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<effects>
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<effect name="PhysicalDefence">
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<effect name="DamageByAttack">
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<amount>100</amount>
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<amount>-15</amount>
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<mode>DIFF</mode>
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<type>PK</type>
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</effect>
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<effect name="MagicalDefence">
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<amount>80</amount>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>STR</stat>
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<stat>STR</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>DEX</stat>
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<stat>DEX</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>CON</stat>
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<stat>CON</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>INT</stat>
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<stat>INT</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>WIT</stat>
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<stat>WIT</stat>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>MEN</stat>
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<stat>MEN</stat>
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</effect>
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</effect>
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||||||
<effect name="DamageByAttack">
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<effect name="WeightLimit">
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||||||
<amount>-5</amount>
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<amount>25600</amount>
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||||||
<type>PK</type>
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<mode>DIFF</mode>
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||||||
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</effect>
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||||||
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<effect name="EnlargeSlot">
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||||||
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<amount>36</amount>
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</effect>
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</effect>
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||||||
</effects>
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</effects>
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</skill>
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</skill>
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@@ -1050,6 +1049,8 @@
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<value level="4">BranchIcon.Icon.g_therich_i02</value>
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<value level="4">BranchIcon.Icon.g_therich_i02</value>
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||||||
</icon>
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</icon>
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||||||
<operateType>A2</operateType>
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<operateType>A2</operateType>
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||||||
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<abnormalType>TALISMAN_SPECIAL</abnormalType>
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||||||
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<abnormalLvl>2</abnormalLvl>
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||||||
<abnormalTime>
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<abnormalTime>
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||||||
<value level="1">60</value>
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<value level="1">60</value>
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||||||
<value level="2">60</value>
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<value level="2">60</value>
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||||||
|
@@ -216,6 +216,7 @@ public enum AbnormalType
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|||||||
SAYHA_BLESSING(-1),
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SAYHA_BLESSING(-1),
|
||||||
SONG_WEAPON(-1), // TODO: need find proper name
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SONG_WEAPON(-1), // TODO: need find proper name
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||||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
HEAL_RESISTANCE(-1), // TODO: need find proper name
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||||||
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TALISMAN_SPECIAL(-1),
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||||||
EXP_HERB(-1),
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EXP_HERB(-1),
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||||||
AB_HAWK_EYE(0),
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AB_HAWK_EYE(0),
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||||||
ALL_ATTACK_DOWN(1),
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ALL_ATTACK_DOWN(1),
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||||||
|
@@ -708,7 +708,6 @@
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|||||||
<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
@@ -767,13 +766,6 @@
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|||||||
</power>
|
</power>
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||||||
</effect>
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</effect>
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||||||
</effects>
|
</effects>
|
||||||
<endEffects>
|
|
||||||
<effect name="CallSkill">
|
|
||||||
<!-- Lingering Protection -->
|
|
||||||
<skillId>11833</skillId> <!-- Lingering Protection -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
|
||||||
</endEffects>
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11759" toLevel="1" name="Celestial Party Protection">
|
<skill id="11759" toLevel="1" name="Celestial Party Protection">
|
||||||
<!-- Renders all party members invincible for 10 seconds. -->
|
<!-- Renders all party members invincible for 10 seconds. -->
|
||||||
@@ -792,7 +784,6 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>87</magicLvl>
|
<magicLvl>87</magicLvl>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
@@ -846,13 +837,7 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<endEffects>
|
|
||||||
<effect name="CallSkill">
|
|
||||||
<!-- Lingering Protection -->
|
<!-- Lingering Protection -->
|
||||||
<skillId>11834</skillId> <!-- Lingering Protection -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
|
||||||
</endEffects>
|
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
||||||
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
|
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
|
||||||
@@ -1283,7 +1268,6 @@
|
|||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
@@ -1817,8 +1801,7 @@
|
|||||||
<hitTime>4000</hitTime>
|
<hitTime>4000</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<isMagic>1</isMagic>
|
||||||
<isMagic>2</isMagic>
|
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
<value level="2">90</value>
|
<value level="2">90</value>
|
||||||
|
@@ -1004,41 +1004,40 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>85</magicLvl>
|
<magicLvl>85</magicLvl>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="DamageByAttack">
|
||||||
<amount>100</amount>
|
<amount>-15</amount>
|
||||||
<mode>DIFF</mode>
|
<type>PK</type>
|
||||||
</effect>
|
|
||||||
<effect name="MagicalDefence">
|
|
||||||
<amount>80</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>2</amount>
|
<amount>3</amount>
|
||||||
<stat>STR</stat>
|
<stat>STR</stat>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>2</amount>
|
<amount>3</amount>
|
||||||
<stat>DEX</stat>
|
<stat>DEX</stat>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>2</amount>
|
<amount>3</amount>
|
||||||
<stat>CON</stat>
|
<stat>CON</stat>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>2</amount>
|
<amount>3</amount>
|
||||||
<stat>INT</stat>
|
<stat>INT</stat>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>2</amount>
|
<amount>3</amount>
|
||||||
<stat>WIT</stat>
|
<stat>WIT</stat>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>2</amount>
|
<amount>3</amount>
|
||||||
<stat>MEN</stat>
|
<stat>MEN</stat>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DamageByAttack">
|
<effect name="WeightLimit">
|
||||||
<amount>-5</amount>
|
<amount>25600</amount>
|
||||||
<type>PK</type>
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="EnlargeSlot">
|
||||||
|
<amount>36</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1051,6 +1050,8 @@
|
|||||||
<value level="4">BranchIcon.Icon.g_therich_i02</value>
|
<value level="4">BranchIcon.Icon.g_therich_i02</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
|
@@ -811,6 +811,33 @@
|
|||||||
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
|
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
|
||||||
<icon>icon.accessory_ornithomimus_cap_i00</icon>
|
<icon>icon.accessory_ornithomimus_cap_i00</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>5</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>5</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>5</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>5</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>5</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>5</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="27748" toLevel="1" name="Special Treasure Chest">
|
<skill id="27748" toLevel="1" name="Special Treasure Chest">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -820,15 +847,61 @@
|
|||||||
<skill id="27749" toLevel="6" name="Gran Kain's Necklace">
|
<skill id="27749" toLevel="6" name="Gran Kain's Necklace">
|
||||||
<!-- Ignores target's invincibility for $s1 seconds. -->
|
<!-- Ignores target's invincibility for $s1 seconds. -->
|
||||||
<icon>BranchIcon.Icon.necklace_of_grankein_i00</icon>
|
<icon>BranchIcon.Icon.necklace_of_grankein_i00</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
|
<effectPoint>-1</effectPoint>
|
||||||
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
</abnormalLvl>
|
||||||
|
<abnormalTime>
|
||||||
|
<value level="1">6</value>
|
||||||
|
<value level="2">7</value>
|
||||||
|
<value level="3">8</value>
|
||||||
|
<value level="4">10</value>
|
||||||
|
<value level="5">12</value>
|
||||||
|
<value level="6">15</value>
|
||||||
|
</abnormalTime>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="27750" toLevel="6" name="Einhasad's Necklace">
|
<skill id="27750" toLevel="6" name="Einhasad's Necklace">
|
||||||
<!-- For 30 sec., Reflect damage resistance + $s1. -->
|
<!-- For 30 sec., Reflect damage resistance + $s1. -->
|
||||||
<icon>BranchIcon.Icon.necklace_of_einhasad_i00</icon>
|
<icon>BranchIcon.Icon.necklace_of_einhasad_i00</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<effectPoint>1</effectPoint>
|
<effectPoint>1</effectPoint>
|
||||||
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
</abnormalLvl>
|
||||||
|
<abnormalTime>30</abnormalTime>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<effects>
|
||||||
|
<effect name="DamageShield">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
<value level="3">35</value>
|
||||||
|
<value level="4">60</value>
|
||||||
|
<value level="5">80</value>
|
||||||
|
<value level="6">100</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="27751" toLevel="6" name="Pa'agrio's Earring">
|
<skill id="27751" toLevel="6" name="Pa'agrio's Earring">
|
||||||
<!-- $s1 chance when using regular skills and $s2 chance when casting skills to deal $s3 fixed damage. -->
|
<!-- $s1 chance when using regular skills and $s2 chance when casting skills to deal $s3 fixed damage. -->
|
||||||
@@ -838,12 +911,148 @@
|
|||||||
<skill id="27752" toLevel="6" name="Eva's Earring">
|
<skill id="27752" toLevel="6" name="Eva's Earring">
|
||||||
<!-- For 40 sec., P./M. Def - $s1 -->
|
<!-- For 40 sec., P./M. Def - $s1 -->
|
||||||
<icon>BranchIcon.Icon.earring_of_eva_i00</icon>
|
<icon>BranchIcon.Icon.earring_of_eva_i00</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<castRange>600</castRange>
|
<castRange>600</castRange>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
<effectPoint>-379</effectPoint>
|
<effectPoint>-379</effectPoint>
|
||||||
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
</abnormalLvl>
|
||||||
|
<abnormalTime>40</abnormalTime>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<effects>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
<value level="3">25</value>
|
||||||
|
<value level="4">30</value>
|
||||||
|
<value level="5">40</value>
|
||||||
|
<value level="6">50</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>
|
||||||
|
<value level="1">15</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
<value level="3">25</value>
|
||||||
|
<value level="4">30</value>
|
||||||
|
<value level="5">40</value>
|
||||||
|
<value level="6">50</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">10</value>
|
||||||
|
<value level="4">12</value>
|
||||||
|
<value level="5">15</value>
|
||||||
|
<value level="6">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpMagicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">10</value>
|
||||||
|
<value level="4">12</value>
|
||||||
|
<value level="5">15</value>
|
||||||
|
<value level="6">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">10</value>
|
||||||
|
<value level="4">12</value>
|
||||||
|
<value level="5">15</value>
|
||||||
|
<value level="6">20</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceAttribute">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">150</value>
|
||||||
|
<value level="6">300</value>
|
||||||
|
</amount>
|
||||||
|
<attribute>FIRE</attribute>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceAttribute">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">150</value>
|
||||||
|
<value level="6">300</value>
|
||||||
|
</amount>
|
||||||
|
<attribute>WATER</attribute>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceAttribute">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">150</value>
|
||||||
|
<value level="6">300</value>
|
||||||
|
</amount>
|
||||||
|
<attribute>EARTH</attribute>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceAttribute">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">150</value>
|
||||||
|
<value level="6">300</value>
|
||||||
|
</amount>
|
||||||
|
<attribute>WIND</attribute>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceAttribute">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">150</value>
|
||||||
|
<value level="6">300</value>
|
||||||
|
</amount>
|
||||||
|
<attribute>HOLY</attribute>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceAttribute">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">150</value>
|
||||||
|
<value level="6">300</value>
|
||||||
|
</amount>
|
||||||
|
<attribute>DARK</attribute>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="27753" toLevel="6" name="Sayha's Ring">
|
<skill id="27753" toLevel="6" name="Sayha's Ring">
|
||||||
<!-- $s1 chance when using regular skills and $s2 chance when casting skills to seal P./M. skills. -->
|
<!-- $s1 chance when using regular skills and $s2 chance when casting skills to seal P./M. skills. -->
|
||||||
@@ -858,7 +1067,7 @@
|
|||||||
<skill id="27755" toLevel="1" name="Shilen's Necklace">
|
<skill id="27755" toLevel="1" name="Shilen's Necklace">
|
||||||
<!-- Goes into Hide when equipped. -->
|
<!-- Goes into Hide when equipped. -->
|
||||||
<icon>BranchIcon.Icon.necklace_of_shilen_i00</icon>
|
<icon>BranchIcon.Icon.necklace_of_shilen_i00</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<effectPoint>679</effectPoint>
|
<effectPoint>679</effectPoint>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -880,6 +1089,26 @@
|
|||||||
<!-- Through the power of Eva, increases Max HP by 10% and decreases Cooldown by 20%. Reflects a portion of damage received back onto the enemy. -->
|
<!-- Through the power of Eva, increases Max HP by 10% and decreases Cooldown by 20%. Reflects a portion of damage received back onto the enemy. -->
|
||||||
<icon>BranchSys.icon.br_rune_of_eva_i00</icon>
|
<icon>BranchSys.icon.br_rune_of_eva_i00</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="DamageShield">
|
||||||
|
<amount>5</amount>
|
||||||
|
</effect>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>0</magicType>
|
||||||
|
</effect>
|
||||||
|
<effect name="Reuse">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>1</magicType>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="27760" toLevel="1" name="+10 Shiny Elemental Shirt Pack">
|
<skill id="27760" toLevel="1" name="+10 Shiny Elemental Shirt Pack">
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@@ -965,7 +1194,7 @@
|
|||||||
<skill id="27782" toLevel="1" name="Agathion's Blessing: Dash">
|
<skill id="27782" toLevel="1" name="Agathion's Blessing: Dash">
|
||||||
<!-- For 10sec., a Babayaga's power boosts Speed by 100%. Cooldown is 10min. -->
|
<!-- For 10sec., a Babayaga's power boosts Speed by 100%. Cooldown is 10min. -->
|
||||||
<icon>icon.skill_transform_buff</icon>
|
<icon>icon.skill_transform_buff</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A1</operateType>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<effectPoint>689</effectPoint>
|
<effectPoint>689</effectPoint>
|
||||||
@@ -1260,7 +1489,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -226,6 +226,7 @@ public enum AbnormalType
|
|||||||
SAYHA_BLESSING(-1),
|
SAYHA_BLESSING(-1),
|
||||||
SONG_WEAPON(-1), // TODO: need find proper name
|
SONG_WEAPON(-1), // TODO: need find proper name
|
||||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
||||||
|
TALISMAN_SPECIAL(-1),
|
||||||
EXP_HERB(-1),
|
EXP_HERB(-1),
|
||||||
AB_HAWK_EYE(0),
|
AB_HAWK_EYE(0),
|
||||||
ALL_ATTACK_DOWN(1),
|
ALL_ATTACK_DOWN(1),
|
||||||
|
@@ -755,7 +755,6 @@
|
|||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TrackLimitedSkill" />
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11759" toLevel="1" name="Celestial Party Protection">
|
<skill id="11759" toLevel="1" name="Celestial Party Protection">
|
||||||
@@ -817,7 +816,6 @@
|
|||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TrackLimitedSkill" />
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
||||||
|
@@ -2494,6 +2494,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2539,6 +2540,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2593,6 +2595,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
@@ -1050,6 +1050,8 @@
|
|||||||
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
|
@@ -1536,7 +1536,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -291,7 +291,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -241,6 +241,7 @@ public enum AbnormalType
|
|||||||
SAYHA_BLESSING(-1),
|
SAYHA_BLESSING(-1),
|
||||||
SONG_WEAPON(-1), // TODO: need find proper name
|
SONG_WEAPON(-1), // TODO: need find proper name
|
||||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
||||||
|
TALISMAN_SPECIAL(-1),
|
||||||
EXP_HERB(-1),
|
EXP_HERB(-1),
|
||||||
AB_HAWK_EYE(0),
|
AB_HAWK_EYE(0),
|
||||||
ALL_ATTACK_DOWN(1),
|
ALL_ATTACK_DOWN(1),
|
||||||
|
@@ -2494,6 +2494,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2539,6 +2540,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2593,6 +2595,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
@@ -1050,6 +1050,8 @@
|
|||||||
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
|
@@ -1536,7 +1536,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -703,7 +703,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -242,6 +242,7 @@ public enum AbnormalType
|
|||||||
SONG_WEAPON(-1), // TODO: need find proper name
|
SONG_WEAPON(-1), // TODO: need find proper name
|
||||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
||||||
TRIAD(-1),
|
TRIAD(-1),
|
||||||
|
TALISMAN_SPECIAL(-1),
|
||||||
EXP_HERB(-1),
|
EXP_HERB(-1),
|
||||||
AURA_DEBUFF(-1),
|
AURA_DEBUFF(-1),
|
||||||
AB_HAWK_EYE(0),
|
AB_HAWK_EYE(0),
|
||||||
|
@@ -2494,6 +2494,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2539,6 +2540,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2593,6 +2595,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
@@ -1050,6 +1050,8 @@
|
|||||||
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
|
@@ -1536,7 +1536,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -703,7 +703,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -242,6 +242,7 @@ public enum AbnormalType
|
|||||||
SONG_WEAPON(-1), // TODO: need find proper name
|
SONG_WEAPON(-1), // TODO: need find proper name
|
||||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
||||||
TRIAD(-1),
|
TRIAD(-1),
|
||||||
|
TALISMAN_SPECIAL(-1),
|
||||||
EXP_HERB(-1),
|
EXP_HERB(-1),
|
||||||
AURA_DEBUFF(-1),
|
AURA_DEBUFF(-1),
|
||||||
AB_HAWK_EYE(0),
|
AB_HAWK_EYE(0),
|
||||||
|
@@ -2494,6 +2494,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2539,6 +2540,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2593,6 +2595,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
@@ -1050,6 +1050,8 @@
|
|||||||
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
|
@@ -1536,7 +1536,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -703,7 +703,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -242,6 +242,7 @@ public enum AbnormalType
|
|||||||
SONG_WEAPON(-1), // TODO: need find proper name
|
SONG_WEAPON(-1), // TODO: need find proper name
|
||||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
||||||
TRIAD(-1),
|
TRIAD(-1),
|
||||||
|
TALISMAN_SPECIAL(-1),
|
||||||
EXP_HERB(-1),
|
EXP_HERB(-1),
|
||||||
AURA_DEBUFF(-1),
|
AURA_DEBUFF(-1),
|
||||||
AB_HAWK_EYE(0),
|
AB_HAWK_EYE(0),
|
||||||
|
@@ -2494,6 +2494,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2539,6 +2540,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2593,6 +2595,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
@@ -1050,6 +1050,8 @@
|
|||||||
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
|
@@ -1536,7 +1536,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -703,7 +703,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -242,6 +242,7 @@ public enum AbnormalType
|
|||||||
SONG_WEAPON(-1), // TODO: need find proper name
|
SONG_WEAPON(-1), // TODO: need find proper name
|
||||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
||||||
TRIAD(-1),
|
TRIAD(-1),
|
||||||
|
TALISMAN_SPECIAL(-1),
|
||||||
EXP_HERB(-1),
|
EXP_HERB(-1),
|
||||||
AURA_DEBUFF(-1),
|
AURA_DEBUFF(-1),
|
||||||
AB_HAWK_EYE(0),
|
AB_HAWK_EYE(0),
|
||||||
|
@@ -755,7 +755,6 @@
|
|||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TrackLimitedSkill" />
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11759" toLevel="1" name="Celestial Party Protection">
|
<skill id="11759" toLevel="1" name="Celestial Party Protection">
|
||||||
@@ -817,7 +816,6 @@
|
|||||||
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TrackLimitedSkill" />
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
||||||
|
@@ -2494,6 +2494,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
<value level="3">icon.sayhas_talisman_g_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
<value level="4">icon.sayhas_talisman_g_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2539,6 +2540,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@@ -2593,6 +2595,7 @@
|
|||||||
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
|
||||||
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
|
||||||
</icon>
|
</icon>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
@@ -1050,6 +1050,8 @@
|
|||||||
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
<value level="4">BranchIcon.Icon.g_therich_i03</value>
|
||||||
</icon>
|
</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<abnormalType>TALISMAN_SPECIAL</abnormalType>
|
||||||
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
<value level="2">60</value>
|
<value level="2">60</value>
|
||||||
|
@@ -1536,7 +1536,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -291,7 +291,7 @@
|
|||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@@ -241,6 +241,7 @@ public enum AbnormalType
|
|||||||
SAYHA_BLESSING(-1),
|
SAYHA_BLESSING(-1),
|
||||||
SONG_WEAPON(-1), // TODO: need find proper name
|
SONG_WEAPON(-1), // TODO: need find proper name
|
||||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
HEAL_RESISTANCE(-1), // TODO: need find proper name
|
||||||
|
TALISMAN_SPECIAL(-1),
|
||||||
EXP_HERB(-1),
|
EXP_HERB(-1),
|
||||||
AB_HAWK_EYE(0),
|
AB_HAWK_EYE(0),
|
||||||
ALL_ATTACK_DOWN(1),
|
ALL_ATTACK_DOWN(1),
|
||||||
|
Reference in New Issue
Block a user