Sayha Talisman fixes.
Contributed by Liamxroy.
This commit is contained in:
@@ -708,7 +708,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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@@ -767,13 +766,6 @@
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</power>
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</effect>
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</effects>
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<endEffects>
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<effect name="CallSkill">
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<!-- Lingering Protection -->
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<skillId>11833</skillId> <!-- Lingering Protection -->
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<skillLevel>1</skillLevel>
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</effect>
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</endEffects>
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</skill>
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<skill id="11759" toLevel="1" name="Celestial Party Protection">
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<!-- Renders all party members invincible for 10 seconds. -->
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@@ -792,7 +784,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>87</magicLvl>
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<affectRange>1000</affectRange>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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@@ -846,13 +837,7 @@
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</power>
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</effect>
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</effects>
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<endEffects>
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<effect name="CallSkill">
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<!-- Lingering Protection -->
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<skillId>11834</skillId> <!-- Lingering Protection -->
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<skillLevel>1</skillLevel>
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</effect>
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</endEffects>
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</skill>
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<skill id="11760" toLevel="11" name="Radiant Recharge">
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<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
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@@ -1283,7 +1268,6 @@
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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<reuseDelay>300000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@@ -1817,8 +1801,7 @@
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<hitTime>4000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>2</isMagic>
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<isMagic>1</isMagic>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@@ -1004,41 +1004,40 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<effects>
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<effect name="PhysicalDefence">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>80</amount>
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<mode>DIFF</mode>
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<effect name="DamageByAttack">
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<amount>-15</amount>
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<type>PK</type>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>DEX</stat>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>CON</stat>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<amount>3</amount>
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<stat>MEN</stat>
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</effect>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>PK</type>
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<effect name="WeightLimit">
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<amount>25600</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="EnlargeSlot">
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<amount>36</amount>
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</effect>
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</effects>
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</skill>
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@@ -1051,6 +1050,8 @@
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<value level="4">BranchIcon.Icon.g_therich_i02</value>
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</icon>
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<operateType>A2</operateType>
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<abnormalType>TALISMAN_SPECIAL</abnormalType>
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>
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<value level="1">60</value>
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<value level="2">60</value>
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@@ -811,6 +811,33 @@
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<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
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<icon>icon.accessory_ornithomimus_cap_i00</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>DEX</stat>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>CON</stat>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>5</amount>
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<stat>MEN</stat>
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</effect>
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</effects>
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</skill>
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<skill id="27748" toLevel="1" name="Special Treasure Chest">
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<operateType>A1</operateType>
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@@ -820,15 +847,61 @@
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<skill id="27749" toLevel="6" name="Gran Kain's Necklace">
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<!-- Ignores target's invincibility for $s1 seconds. -->
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<icon>BranchIcon.Icon.necklace_of_grankein_i00</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<reuseDelay>600000</reuseDelay>
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<effectPoint>-1</effectPoint>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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</abnormalLvl>
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<abnormalTime>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="5">12</value>
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<value level="6">15</value>
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</abnormalTime>
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<hitCancelTime>0</hitCancelTime>
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<basicProperty>NONE</basicProperty>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="27750" toLevel="6" name="Einhasad's Necklace">
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<!-- For 30 sec., Reflect damage resistance + $s1. -->
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<icon>BranchIcon.Icon.necklace_of_einhasad_i00</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<reuseDelay>300000</reuseDelay>
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<effectPoint>1</effectPoint>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<hitCancelTime>0</hitCancelTime>
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<basicProperty>NONE</basicProperty>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DamageShield">
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<amount>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="3">35</value>
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<value level="4">60</value>
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<value level="5">80</value>
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<value level="6">100</value>
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</amount>
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</effect>
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</effects>
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</skill>
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<skill id="27751" toLevel="6" name="Pa'agrio's Earring">
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<!-- $s1 chance when using regular skills and $s2 chance when casting skills to deal $s3 fixed damage. -->
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@@ -838,12 +911,148 @@
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<skill id="27752" toLevel="6" name="Eva's Earring">
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<!-- For 40 sec., P./M. Def - $s1 -->
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<icon>BranchIcon.Icon.earring_of_eva_i00</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isDebuff>true</isDebuff>
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<castRange>600</castRange>
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<reuseDelay>300000</reuseDelay>
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<effectPoint>-379</effectPoint>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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</abnormalLvl>
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<abnormalTime>40</abnormalTime>
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<hitCancelTime>0</hitCancelTime>
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<basicProperty>NONE</basicProperty>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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<value level="5">40</value>
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<value level="6">50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="3">25</value>
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<value level="4">30</value>
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<value level="5">40</value>
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<value level="6">50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value level="5">15</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value level="5">15</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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<value level="4">12</value>
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<value level="5">15</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">150</value>
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<value level="6">300</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">150</value>
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<value level="6">300</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">150</value>
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<value level="6">300</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">150</value>
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<value level="6">300</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">150</value>
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<value level="6">300</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">150</value>
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<value level="6">300</value>
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</amount>
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<attribute>DARK</attribute>
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</effect>
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</effects>
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</skill>
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<skill id="27753" toLevel="6" name="Sayha's Ring">
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<!-- $s1 chance when using regular skills and $s2 chance when casting skills to seal P./M. skills. -->
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@@ -858,7 +1067,7 @@
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<skill id="27755" toLevel="1" name="Shilen's Necklace">
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<!-- Goes into Hide when equipped. -->
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<icon>BranchIcon.Icon.necklace_of_shilen_i00</icon>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<reuseDelay>120000</reuseDelay>
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<effectPoint>679</effectPoint>
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</skill>
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@@ -880,6 +1089,26 @@
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<!-- Through the power of Eva, increases Max HP by 10% and decreases Cooldown by 20%. Reflects a portion of damage received back onto the enemy. -->
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<icon>BranchSys.icon.br_rune_of_eva_i00</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageShield">
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<amount>5</amount>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="Reuse">
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<amount>-20</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="27760" toLevel="1" name="+10 Shiny Elemental Shirt Pack">
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<operateType>A1</operateType>
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@@ -965,7 +1194,7 @@
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<skill id="27782" toLevel="1" name="Agathion's Blessing: Dash">
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<!-- For 10sec., a Babayaga's power boosts Speed by 100%. Cooldown is 10min. -->
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<icon>icon.skill_transform_buff</icon>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<reuseDelay>600000</reuseDelay>
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<effectPoint>689</effectPoint>
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@@ -1260,7 +1489,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>45</abnormalTime>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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@@ -226,6 +226,7 @@ public enum AbnormalType
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SAYHA_BLESSING(-1),
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SONG_WEAPON(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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TALISMAN_SPECIAL(-1),
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EXP_HERB(-1),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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