Lindvior jewel skills.
Contributed by gigilo1968.
This commit is contained in:
@@ -232,18 +232,84 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="13525" toLevel="1" name="Blessed Lindvior's Earring">
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<skill id="13525" toLevel="1" name="Blessed Lindvior's Earring">
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<!-- AUTO GENERATED SKILL -->
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<!-- Petrification Attack/Resistance + 50%, Knock Back/Knock Down Attack/Resistance + 40%, Pull Attack/Resistance + 40%, P. Critical Damage + 10%, M. Critical Damage + 10%, and P./M. Abnormal State Reflect + 10%. Has a 10% chance of returning damage magic back to the attacking target. Speed + 5, DEX + 3, and WIT + 3. Increases Wind/Dark Resistance. Equipping two will only give the effect of one. -->
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<!-- Petrification Attack/Resistance + 50%, Knock Back/Knock Down Attack/Resistance + 40%, Pull Attack/Resistance + 40%, P. Critical Damage + 10%, M. Critical Damage + 10%, and P./M. Abnormal State Reflect + 10%. Has a 10% chance of returning damage magic back to the attacking target. Speed + 5, DEX + 3, and WIT + 3. Increases Wind/Dark Resistance. Equipping two will only give the effect of one. -->
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceTrait">
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<TURN_STONE>50</TURN_STONE>
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<KNOCKDOWN>40</KNOCKDOWN>
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<SLEEP>50</SLEEP>
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<PULL>40</PULL>
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</effect>
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<effect name="AttackTrait">
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<TURN_STONE>50</TURN_STONE>
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<KNOCKDOWN>40</KNOCKDOWN>
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<SLEEP>50</SLEEP>
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<PULL>40</PULL>
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</effect>
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<effect name="CriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAbnormalResist">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAbnormalResist">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>5</amount>
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<mode>DIFF</mode>
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<weaponType>RUN</weaponType>
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</effect>
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<effect name="StatUp">
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<stat>DEX</stat>
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<amount>3</amount>
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</effect>
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<effect name="StatUp">
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<stat>WIT</stat>
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<amount>3</amount>
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</effect>
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<effect name="DefenceAttribute">
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<amount>30</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>20</amount>
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<attribute>DARK</attribute>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="13526" toLevel="1" name="Blessed Lindvior's Earring">
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<skill id="13526" toLevel="1" name="Blessed Lindvior's Earring">
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<!-- AUTO GENERATED SKILL -->
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<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
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<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalResists>KNOCKDOWN</abnormalResists>
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<hitTime>200</hitTime>
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<hitTime>200</hitTime>
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<reuseDelay>7200000</reuseDelay>
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<reuseDelay>7200000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>85</magicLvl>
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<skillType>BUFF</skillType>
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<canBeDispelled>false</canBeDispelled>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceTrait">
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="13527" toLevel="1" name="Enhanced Octavis' Ring (Warrior)">
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<skill id="13527" toLevel="1" name="Enhanced Octavis' Ring (Warrior)">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -336,12 +402,28 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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</skill>
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<skill id="13542" toLevel="1" name="Lindvior's Earring">
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<skill id="13542" toLevel="1" name="Lindvior's Earring">
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<!-- AUTO GENERATED SKILL -->
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<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
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<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalResists>KNOCKDOWN</abnormalResists>
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<hitTime>200</hitTime>
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<hitTime>200</hitTime>
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<reuseDelay>7200000</reuseDelay>
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<reuseDelay>7200000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>85</magicLvl>
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<skillType>BUFF</skillType>
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<canBeDispelled>false</canBeDispelled>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceTrait">
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="13543" toLevel="1" name="NC Messenger's Hat">
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<skill id="13543" toLevel="1" name="NC Messenger's Hat">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -232,18 +232,84 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="13525" toLevel="1" name="Blessed Lindvior's Earring">
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<skill id="13525" toLevel="1" name="Blessed Lindvior's Earring">
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<!-- AUTO GENERATED SKILL -->
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<!-- Petrification Attack/Resistance + 50%, Knock Back/Knock Down Attack/Resistance + 40%, Pull Attack/Resistance + 40%, P. Critical Damage + 10%, M. Critical Damage + 10%, and P./M. Abnormal State Reflect + 10%. Has a 10% chance of returning damage magic back to the attacking target. Speed + 5, DEX + 3, and WIT + 3. Increases Wind/Dark Resistance. Equipping two will only give the effect of one. -->
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<!-- Petrification Attack/Resistance + 50%, Knock Back/Knock Down Attack/Resistance + 40%, Pull Attack/Resistance + 40%, P. Critical Damage + 10%, M. Critical Damage + 10%, and P./M. Abnormal State Reflect + 10%. Has a 10% chance of returning damage magic back to the attacking target. Speed + 5, DEX + 3, and WIT + 3. Increases Wind/Dark Resistance. Equipping two will only give the effect of one. -->
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceTrait">
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<TURN_STONE>50</TURN_STONE>
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<KNOCKDOWN>40</KNOCKDOWN>
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<SLEEP>50</SLEEP>
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<PULL>40</PULL>
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</effect>
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<effect name="AttackTrait">
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<TURN_STONE>50</TURN_STONE>
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<KNOCKDOWN>40</KNOCKDOWN>
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<SLEEP>50</SLEEP>
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<PULL>40</PULL>
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</effect>
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<effect name="CriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAbnormalResist">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAbnormalResist">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>5</amount>
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<mode>DIFF</mode>
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<weaponType>RUN</weaponType>
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</effect>
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<effect name="StatUp">
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<stat>DEX</stat>
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<amount>3</amount>
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</effect>
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<effect name="StatUp">
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<stat>WIT</stat>
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<amount>3</amount>
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</effect>
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<effect name="DefenceAttribute">
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<amount>30</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>20</amount>
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<attribute>DARK</attribute>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="13526" toLevel="1" name="Blessed Lindvior's Earring">
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<skill id="13526" toLevel="1" name="Blessed Lindvior's Earring">
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<!-- AUTO GENERATED SKILL -->
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<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
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<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalResists>KNOCKDOWN</abnormalResists>
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<hitTime>200</hitTime>
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<hitTime>200</hitTime>
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<reuseDelay>7200000</reuseDelay>
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<reuseDelay>7200000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>85</magicLvl>
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<skillType>BUFF</skillType>
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<canBeDispelled>false</canBeDispelled>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceTrait">
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="13527" toLevel="1" name="Enhanced Octavis' Ring (Warrior)">
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<skill id="13527" toLevel="1" name="Enhanced Octavis' Ring (Warrior)">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -336,12 +402,28 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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</skill>
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<skill id="13542" toLevel="1" name="Lindvior's Earring">
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<skill id="13542" toLevel="1" name="Lindvior's Earring">
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<!-- AUTO GENERATED SKILL -->
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<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
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<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalResists>KNOCKDOWN</abnormalResists>
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<hitTime>200</hitTime>
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<hitTime>200</hitTime>
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<reuseDelay>7200000</reuseDelay>
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<reuseDelay>7200000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicLvl>85</magicLvl>
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<skillType>BUFF</skillType>
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<canBeDispelled>false</canBeDispelled>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceTrait">
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<KNOCKBACK>100</KNOCKBACK>
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<KNOCKDOWN>100</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="13543" toLevel="1" name="NC Messenger's Hat">
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<skill id="13543" toLevel="1" name="NC Messenger's Hat">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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||||||
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Reference in New Issue
Block a user