Do not correct spawn Z distances greater than 300.
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@@ -30,6 +30,7 @@ import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
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import org.l2jmobius.gameserver.model.quest.Quest;
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import org.l2jmobius.gameserver.taskmanager.RespawnTaskManager;
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import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
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import org.l2jmobius.gameserver.util.Util;
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/**
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* This class manages the spawn and respawn of a group of NpcInstance that are in the same are and have the same type. <B><U> Concept</U> :</B><BR>
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@@ -504,7 +505,12 @@ public class Spawn
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// Do not correct z of flying NPCs.
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if (!npc.isFlying())
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{
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newlocz = GeoEngine.getInstance().getHeight(newlocx, newlocy, newlocz);
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final int geoZ = GeoEngine.getInstance().getHeight(newlocx, newlocy, newlocz);
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// Do not correct Z distances greater than 300.
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if (Util.calculateDistance(newlocx, newlocy, newlocz, newlocx, newlocy, geoZ, true) < 300)
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{
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newlocz = geoZ;
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}
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}
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npc.stopAllEffects();
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