Minor code formatter settings.

This commit is contained in:
mobius
2015-02-09 00:36:25 +00:00
parent 012eb3ed65
commit 855feff6f6
20 changed files with 45 additions and 30 deletions

View File

@@ -312,4 +312,4 @@ public final class CastleCourtMagician extends AbstractNpcAI
{
new CastleCourtMagician();
}
}
}

View File

@@ -131,4 +131,4 @@ public final class CastleMercenaryManager extends AbstractNpcAI
{
new CastleMercenaryManager();
}
}
}

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@@ -712,7 +712,8 @@ public class EnergySeeds extends AbstractNpcAI
public void scheduleRespawn(long waitTime)
{
ThreadPoolManager.getInstance().scheduleGeneral(() -> {
ThreadPoolManager.getInstance().scheduleGeneral(() ->
{
// if the AI is inactive, do not spawn the NPC
if (isSeedActive(_seedId))
{

View File

@@ -64,4 +64,4 @@ public final class Escape extends AbstractEffect
info.getEffected().teleToLocation(MapRegionManager.getInstance().getTeleToLocation(info.getEffected(), _escapeType), true);
info.getEffected().setInstanceId(0);
}
}
}

View File

@@ -48,4 +48,4 @@ public final class Recovery extends AbstractEffect
info.getEffected().getActingPlayer().decreaseShilensBreathDebuff();
}
}
}
}

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@@ -116,4 +116,4 @@ public final class BaseTower extends AbstractNpcAI
}
return super.onKill(npc, killer, isSummon);
}
}
}

View File

@@ -865,7 +865,8 @@ public final class FinalEmperialTomb extends AbstractInstance
{
targetList.add(pet);
}
player.getServitors().values().forEach(s -> {
player.getServitors().values().forEach(s ->
{
if (!s.isDead())
{
targetList.add(s);