Unified bow check with other ranged weapons.
Contributed by manax182.
This commit is contained in:
@@ -237,19 +237,6 @@ public abstract class Inventory extends ItemContainer
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switch (item.getWeaponItem().getItemType())
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{
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case BOW:
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{
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final ItemInstance leftHandItem = inventory.getPaperdollItem(PAPERDOLL_LHAND);
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if (((leftHandItem != null) && ((leftHandItem.getItemType()) != ArmorType.SIGIL)))
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{
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inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
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}
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final PlayerInstance owner = inventory.getOwner().getActingPlayer();
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if (owner != null)
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{
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owner.removeAmmunitionSkills();
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}
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break;
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}
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case CROSSBOW:
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case TWOHANDCROSSBOW:
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{
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