On player revive first need to revive char then to restore exp/stats.

This commit is contained in:
MobiusDev 2017-08-26 00:59:26 +00:00
parent eaad59b366
commit 849ea9d3a9
5 changed files with 5 additions and 15 deletions

View File

@ -10017,10 +10017,8 @@ public final class L2PcInstance extends L2Playable
@Override
public void doRevive(double revivePower)
{
// Restore the player's lost experience,
// depending on the % return of the skill used (based on its power).
restoreExp(revivePower);
doRevive();
restoreExp(revivePower);
}
public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)

View File

@ -10015,10 +10015,8 @@ public final class L2PcInstance extends L2Playable
@Override
public void doRevive(double revivePower)
{
// Restore the player's lost experience,
// depending on the % return of the skill used (based on its power).
restoreExp(revivePower);
doRevive();
restoreExp(revivePower);
}
public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)

View File

@ -10017,10 +10017,8 @@ public final class L2PcInstance extends L2Playable
@Override
public void doRevive(double revivePower)
{
// Restore the player's lost experience,
// depending on the % return of the skill used (based on its power).
restoreExp(revivePower);
doRevive();
restoreExp(revivePower);
}
public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)

View File

@ -10507,10 +10507,8 @@ public final class L2PcInstance extends L2Playable
@Override
public void doRevive(double revivePower)
{
// Restore the player's lost experience,
// depending on the % return of the skill used (based on its power).
restoreExp(revivePower);
doRevive();
restoreExp(revivePower);
}
public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)

View File

@ -10016,10 +10016,8 @@ public final class L2PcInstance extends L2Playable
@Override
public void doRevive(double revivePower)
{
// Restore the player's lost experience,
// depending on the % return of the skill used (based on its power).
restoreExp(revivePower);
doRevive();
restoreExp(revivePower);
}
public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)