On player revive first need to revive char then to restore exp/stats.
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@ -10017,10 +10017,8 @@ public final class L2PcInstance extends L2Playable
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@Override
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public void doRevive(double revivePower)
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{
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// Restore the player's lost experience,
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// depending on the % return of the skill used (based on its power).
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restoreExp(revivePower);
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doRevive();
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restoreExp(revivePower);
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}
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public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)
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@ -10015,10 +10015,8 @@ public final class L2PcInstance extends L2Playable
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@Override
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public void doRevive(double revivePower)
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{
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// Restore the player's lost experience,
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// depending on the % return of the skill used (based on its power).
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restoreExp(revivePower);
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doRevive();
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restoreExp(revivePower);
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}
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public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)
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@ -10017,10 +10017,8 @@ public final class L2PcInstance extends L2Playable
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@Override
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public void doRevive(double revivePower)
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{
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// Restore the player's lost experience,
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// depending on the % return of the skill used (based on its power).
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restoreExp(revivePower);
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doRevive();
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restoreExp(revivePower);
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}
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public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)
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@ -10507,10 +10507,8 @@ public final class L2PcInstance extends L2Playable
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@Override
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public void doRevive(double revivePower)
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{
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// Restore the player's lost experience,
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// depending on the % return of the skill used (based on its power).
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restoreExp(revivePower);
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doRevive();
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restoreExp(revivePower);
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}
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public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)
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@ -10016,10 +10016,8 @@ public final class L2PcInstance extends L2Playable
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@Override
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public void doRevive(double revivePower)
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{
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// Restore the player's lost experience,
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// depending on the % return of the skill used (based on its power).
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restoreExp(revivePower);
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doRevive();
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restoreExp(revivePower);
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}
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public void reviveRequest(L2PcInstance reviver, Skill skill, boolean Pet, int power)
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