Addition of DEBUFF_BLOCK check at calcMagicAffected method.
Thanks to nasseka.
This commit is contained in:
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caad76a9be
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
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d += 0.5 * Rnd.nextGaussian();
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return d > 0;
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return d > 0;
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}
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}
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
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d += 0.5 * Rnd.nextGaussian();
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return d > 0;
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return d > 0;
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}
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}
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
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d += 0.5 * Rnd.nextGaussian();
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return d > 0;
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return d > 0;
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}
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}
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
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d += 0.5 * Rnd.nextGaussian();
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return d > 0;
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return d > 0;
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}
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}
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
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d += 0.5 * Rnd.nextGaussian();
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return d > 0;
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return d > 0;
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}
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}
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
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d += 0.5 * Rnd.nextGaussian();
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return d > 0;
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return d > 0;
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}
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}
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
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d += 0.5 * Rnd.nextGaussian();
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return d > 0;
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return d > 0;
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}
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}
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
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d += 0.5 * Rnd.nextGaussian();
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return d > 0;
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return d > 0;
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}
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}
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
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d += 0.5 * Rnd.nextGaussian();
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return d > 0;
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return d > 0;
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}
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}
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@ -629,16 +629,12 @@ public class Formulas
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
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{
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{
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// TODO: CHECK/FIX THIS FORMULA UP!!
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double defence = 0;
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double defence = 0;
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if (skill.isActive() && skill.isBad())
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if (skill.isActive() && skill.isBad())
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{
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{
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defence = target.getMDef();
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defence = target.getMDef();
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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if (skill.isDebuff())
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if (skill.isDebuff())
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{
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{
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if (target.getAbnormalShieldBlocks() > 0)
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if (target.getAbnormalShieldBlocks() > 0)
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@ -646,8 +642,14 @@ public class Formulas
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target.decrementAbnormalShieldBlocks();
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target.decrementAbnormalShieldBlocks();
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return false;
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return false;
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}
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}
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else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
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{
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return false;
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}
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}
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}
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final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
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double d = (attack - defence) / (attack + defence);
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d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -629,16 +629,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -646,8 +642,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -629,16 +629,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -646,8 +642,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -629,16 +629,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -646,8 +642,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -629,16 +629,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -646,8 +642,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -630,16 +630,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -647,8 +643,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -630,16 +630,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -647,8 +643,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -630,16 +630,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -647,8 +643,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -629,16 +629,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -646,8 +642,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -630,16 +630,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -647,8 +643,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -630,16 +630,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -647,8 +643,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
@ -630,16 +630,12 @@ public class Formulas
|
|||||||
|
|
||||||
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
public static boolean calcMagicAffected(Creature actor, Creature target, Skill skill)
|
||||||
{
|
{
|
||||||
// TODO: CHECK/FIX THIS FORMULA UP!!
|
|
||||||
double defence = 0;
|
double defence = 0;
|
||||||
if (skill.isActive() && skill.isBad())
|
if (skill.isActive() && skill.isBad())
|
||||||
{
|
{
|
||||||
defence = target.getMDef();
|
defence = target.getMDef();
|
||||||
}
|
}
|
||||||
|
|
||||||
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
|
||||||
double d = (attack - defence) / (attack + defence);
|
|
||||||
|
|
||||||
if (skill.isDebuff())
|
if (skill.isDebuff())
|
||||||
{
|
{
|
||||||
if (target.getAbnormalShieldBlocks() > 0)
|
if (target.getAbnormalShieldBlocks() > 0)
|
||||||
@ -647,8 +643,14 @@ public class Formulas
|
|||||||
target.decrementAbnormalShieldBlocks();
|
target.decrementAbnormalShieldBlocks();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else if (target.isAffected(EffectFlag.DEBUFF_BLOCK))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
final double attack = 2 * actor.getMAtk() * calcGeneralTraitBonus(actor, target, skill.getTraitType(), false);
|
||||||
|
double d = (attack - defence) / (attack + defence);
|
||||||
d += 0.5 * Rnd.nextGaussian();
|
d += 0.5 * Rnd.nextGaussian();
|
||||||
return d > 0;
|
return d > 0;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user