Fixing a few skills that should have isDebuff.

Contributed by Sahar.
This commit is contained in:
MobiusDevelopment
2019-11-12 14:24:33 +00:00
parent 586de07c89
commit 84421153ca
3 changed files with 7 additions and 1 deletions

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="23298" levels="1" name="Flame Hawk">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Envelops in flames to inflict 300 fire damage every second for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="FLAME_HAWK" />
@@ -9,6 +9,7 @@
<set name="element" val="0" /> <!-- Fire -->
<set name="elementPower" val="20" />
<set name="isTriggeredSkill" val="true" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="83" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
@@ -19,6 +20,7 @@
</for>
</skill>
<skill id="23299" levels="1" name="Arrow Rain">
<!-- Envelops in a hurricane to inflict 300 wind damage every second for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ARROW_RAIN" />
@@ -26,6 +28,7 @@
<set name="element" val="2" /> <!-- Wind -->
<set name="elementPower" val="20" />
<set name="isTriggeredSkill" val="true" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="83" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />