Real Damage Resist effect implementation.
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@@ -268,6 +268,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("PvpPhysicalSkillDefenceBonus", PvpPhysicalSkillDefenceBonus::new);
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EffectHandler.getInstance().registerHandler("RandomizeHate", RandomizeHate::new);
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EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
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EffectHandler.getInstance().registerHandler("RealDamageResist", RealDamageResist::new);
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EffectHandler.getInstance().registerHandler("RearDamage", RearDamage::new);
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EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
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EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
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@@ -22,6 +22,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sdw
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@@ -50,10 +51,13 @@ public class RealDamage extends AbstractEffect
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return;
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}
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effected.reduceCurrentHp(_power, effector, skill, false, false, false, false);
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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if (effector.isPlayer())
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{
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effector.sendDamageMessage(effected, skill, (int) _power, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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}
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}
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}
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Mobius
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*/
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public class RealDamageResist extends AbstractStatPercentEffect
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{
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public RealDamageResist(StatSet params)
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{
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super(params, Stat.REAL_DAMAGE_RESIST);
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}
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}
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