Fix for passive effect disabling monsters.

This commit is contained in:
MobiusDev
2019-01-24 13:49:01 +00:00
parent e57da86a58
commit 83b42bef7b
30 changed files with 110 additions and 180 deletions

View File

@@ -19,11 +19,12 @@ package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.EffectFlag;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Passive effect implementation.
* @author Adry_85
* @author Mobius
*/
public final class Passive extends AbstractEffect
{
@@ -31,25 +32,15 @@ public final class Passive extends AbstractEffect
{
}
@Override
public long getEffectFlags()
{
return EffectFlag.PASSIVE.getMask();
}
@Override
public boolean canStart(L2Character effector, L2Character effected, Skill skill)
{
return effected.isAttackable();
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
effected.abortAttack();
effected.abortCast();
effected.disableAllSkills();
effected.setIsImmobilized(true);
}
@Override
public void onExit(L2Character effector, L2Character effected, Skill skill)
{
effected.enableAllSkills();
effected.setIsImmobilized(false);
}
}