Fix for passive effect disabling monsters.
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@@ -19,11 +19,12 @@ package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Passive effect implementation.
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* @author Adry_85
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* @author Mobius
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*/
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public final class Passive extends AbstractEffect
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{
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@@ -31,25 +32,15 @@ public final class Passive extends AbstractEffect
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{
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}
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@Override
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public long getEffectFlags()
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{
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return EffectFlag.PASSIVE.getMask();
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}
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@Override
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public boolean canStart(L2Character effector, L2Character effected, Skill skill)
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{
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return effected.isAttackable();
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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effected.abortAttack();
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effected.abortCast();
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effected.disableAllSkills();
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effected.setIsImmobilized(true);
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}
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@Override
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public void onExit(L2Character effector, L2Character effected, Skill skill)
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{
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effected.enableAllSkills();
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effected.setIsImmobilized(false);
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}
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}
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