Addition of AddHomunculusPoints effect handler.
Contributed by nasseka.
This commit is contained in:
@@ -37,6 +37,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
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EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
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EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
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EffectHandler.getInstance().registerHandler("AddHomunculusPoints", AddHomunculusPoints::new);
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EffectHandler.getInstance().registerHandler("AddHuntingTime", AddHuntingTime::new);
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EffectHandler.getInstance().registerHandler("AdditionalPotionCp", AdditionalPotionCp::new);
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EffectHandler.getInstance().registerHandler("AdditionalPotionHp", AdditionalPotionHp::new);
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@@ -0,0 +1,62 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.homunculus.ExHomunculusPointInfo;
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/**
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* Item Effect: Increase Homunculus points permanently.
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* @author `NasSeKa`
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*/
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public class AddHomunculusPoints extends AbstractEffect
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{
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private final int _amount;
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public AddHomunculusPoints(StatSet params)
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{
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_amount = params.getInt("amount", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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if (!effected.isPlayer())
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{
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return;
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}
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final PlayerInstance player = effected.getActingPlayer();
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final int upgradePoints = player.getVariables().getInt(PlayerVariables.HOMUNCULUS_UPGRADE_POINTS, 0) + _amount;
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player.getVariables().set(PlayerVariables.HOMUNCULUS_UPGRADE_POINTS, upgradePoints);
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player.sendPacket(SystemMessageId.YOU_VE_OBTAINED_UPGRADE_POINTS);
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player.sendPacket(new ExHomunculusPointInfo(player));
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}
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}
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@@ -77,6 +77,19 @@
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<!-- Double-click to obtain 10 homunculus upgrade points. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<magicLevel>1</magicLevel>
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<isMagic>4</isMagic>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>81812</itemConsumeId> <!-- Homunculus Upgrade Points - 10 -->
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<effects>
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<effect name="AddHomunculusPoints">
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<amount>10</amount>
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</effect>
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</effects>
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</skill>
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<skill id="39716" toLevel="1" name="Transparent Sigil Appearance Stone">
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<icon>icon.skill0000</icon>
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@@ -17647,6 +17647,9 @@ public class SystemMessageId
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@ClientString(id = 13086, message = "The XP recovery fee has changed. Please try again.")
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public static SystemMessageId THE_XP_RECOVERY_FEE_HAS_CHANGED_PLEASE_TRY_AGAIN;
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@ClientString(id = 13238, message = "You've obtained upgrade points.")
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public static SystemMessageId YOU_VE_OBTAINED_UPGRADE_POINTS;
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@ClientString(id = 13136, message = "The enchant value is decreased by 1.")
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public static SystemMessageId THE_ENCHANT_VALUE_IS_DECREASED_BY_1;
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@@ -37,6 +37,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("AbsorbDamage", AbsorbDamage::new);
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EffectHandler.getInstance().registerHandler("Accuracy", Accuracy::new);
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EffectHandler.getInstance().registerHandler("AddHate", AddHate::new);
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EffectHandler.getInstance().registerHandler("AddHomunculusPoints", AddHomunculusPoints::new);
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EffectHandler.getInstance().registerHandler("AddHuntingTime", AddHuntingTime::new);
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EffectHandler.getInstance().registerHandler("AdditionalPotionCp", AdditionalPotionCp::new);
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EffectHandler.getInstance().registerHandler("AdditionalPotionHp", AdditionalPotionHp::new);
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@@ -0,0 +1,62 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.homunculus.ExHomunculusPointInfo;
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/**
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* Item Effect: Increase Homunculus points permanently.
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* @author `NasSeKa`
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*/
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public class AddHomunculusPoints extends AbstractEffect
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{
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private final int _amount;
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public AddHomunculusPoints(StatSet params)
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{
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_amount = params.getInt("amount", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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if (!effected.isPlayer())
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{
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return;
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}
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final PlayerInstance player = effected.getActingPlayer();
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final int upgradePoints = player.getVariables().getInt(PlayerVariables.HOMUNCULUS_UPGRADE_POINTS, 0) + _amount;
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player.getVariables().set(PlayerVariables.HOMUNCULUS_UPGRADE_POINTS, upgradePoints);
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player.sendPacket(SystemMessageId.YOU_VE_OBTAINED_UPGRADE_POINTS);
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player.sendPacket(new ExHomunculusPointInfo(player));
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}
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}
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@@ -77,6 +77,19 @@
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<!-- Double-click to obtain 10 homunculus upgrade points. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<magicLevel>1</magicLevel>
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<isMagic>4</isMagic>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>81812</itemConsumeId> <!-- Homunculus Upgrade Points - 10 -->
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<effects>
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<effect name="AddHomunculusPoints">
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<amount>10</amount>
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</effect>
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</effects>
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</skill>
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<skill id="39716" toLevel="1" name="Transparent Sigil Appearance Stone">
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<icon>icon.skill0000</icon>
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|
@@ -17647,6 +17647,9 @@ public class SystemMessageId
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@ClientString(id = 13086, message = "The XP recovery fee has changed. Please try again.")
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public static SystemMessageId THE_XP_RECOVERY_FEE_HAS_CHANGED_PLEASE_TRY_AGAIN;
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@ClientString(id = 13238, message = "You've obtained upgrade points.")
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public static SystemMessageId YOU_VE_OBTAINED_UPGRADE_POINTS;
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@ClientString(id = 13136, message = "The enchant value is decreased by 1.")
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public static SystemMessageId THE_ENCHANT_VALUE_IS_DECREASED_BY_1;
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