Skill sublevel and various adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-11-15 08:27:37 +00:00
parent 20fa7fd698
commit 8373b6f87a
41 changed files with 1171 additions and 988 deletions

View File

@ -1728,16 +1728,33 @@
<skill id="345" toLevel="15" name="Sonic Rage"> <skill id="345" toLevel="15" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon,fist weapon, dual blunt weapon,or dualsword. --> <!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon,fist weapon, dual blunt weapon,or dualsword. -->
<icon>icon.skill0345</icon> <icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<effectPoint>-709</effectPoint> <effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
<value level="14">-709</value>
<value level="15">-709</value>
</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<magicLvl> <magicLvl>
@ -1775,7 +1792,6 @@
<value level="15">77</value> <value level="15">77</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -1806,7 +1822,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -1838,10 +1854,26 @@
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>-709</effectPoint> <effectPoint>
<value level="1">-340</value>
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
<value level="9">-707</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
<value level="14">-709</value>
<value level="15">-709</value>
</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<hpConsume>50</hpConsume> <hpConsume>50</hpConsume>
@ -1911,7 +1943,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -2753,7 +2785,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">40</value> <value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>

View File

@ -108,9 +108,15 @@
<effects> <effects>
<effect name="CubicMastery"> <effect name="CubicMastery">
<amount>3</amount> <amount>3</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="BlockAbnormalSlot"> <effect name="BlockAbnormalSlot">
<slot>ABSORB</slot> <slot>ABSORB</slot>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -136,14 +142,23 @@
<effect name="MpRegen"> <effect name="MpRegen">
<amount>8.4</amount> <amount>8.4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
<stat>STR</stat> <stat>STR</stat>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>6883</amount> <amount>6883</amount>
@ -429,7 +444,7 @@
<icon>icon.skill10008</icon> <icon>icon.skill10008</icon>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -518,7 +533,7 @@
<value level="9">22354</value> <value level="9">22354</value>
<value level="10">23444</value> <value level="10">23444</value>
<value level="11">24534</value> <value level="11">24534</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@ -533,9 +548,10 @@
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030"> <effect name="Speed">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value> <value fromLevel="1" toLevel="11">-120</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + (-2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -549,7 +565,7 @@
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">100</value> <value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -625,7 +641,7 @@
<value level="9">27148</value> <value level="9">27148</value>
<value level="10">28472</value> <value level="10">28472</value>
<value level="11">29796</value> <value level="11">29796</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -636,7 +652,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -650,7 +666,7 @@
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">200</value> <value fromLevel="1" toLevel="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -729,7 +745,7 @@
<value level="9">34357</value> <value level="9">34357</value>
<value level="10">35175</value> <value level="10">35175</value>
<value level="11">36811</value> <value level="11">36811</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -825,7 +841,7 @@
<value level="6">18453</value> <value level="6">18453</value>
<value level="7">19353</value> <value level="7">19353</value>
<value level="8">20253</value> <value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -834,7 +850,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -851,7 +867,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">70</value> <value fromLevel="1" toLevel="10">70</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;150;180</fanRange>
@ -882,7 +898,6 @@
<value level="8" /> <value level="8" />
<value level="9">73</value> <value level="9">73</value>
<value level="10">75</value> <value level="10">75</value>
<value level="11">77</value>
</mpConsume> </mpConsume>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@ -922,7 +937,7 @@
<value level="8">14897</value> <value level="8">14897</value>
<value level="9">15623</value> <value level="9">15623</value>
<value level="10">16349</value> <value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1019,12 +1034,12 @@
<value level="9">18045</value> <value level="9">18045</value>
<value level="10">19013</value> <value level="10">19013</value>
<value level="11">19981</value> <value level="11">19981</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="11">5</value> <value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="11">1</value> <value fromLevel="1" toLevel="11">1</value>
@ -1041,7 +1056,7 @@
<abnormalType>HEAL_EFFECT_DOWN</abnormalType> <abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@ -1111,7 +1126,7 @@
<value level="9">23468</value> <value level="9">23468</value>
<value level="10">24612</value> <value level="10">24612</value>
<value level="11">25756</value> <value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1121,7 +1136,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1134,7 +1149,7 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">190</value> <value fromLevel="1" toLevel="9">90</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1277,7 +1292,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="7">30</value> <value fromLevel="1" toLevel="7">30</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect> <abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@ -1374,7 +1389,7 @@
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030"> <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1392,7 +1407,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">10</value> <value fromLevel="1" toLevel="2">10</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SACRIFICE</abnormalType> <abnormalType>SACRIFICE</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -1446,7 +1461,7 @@
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="5">15</value> <value fromLevel="1" toLevel="5">15</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1515,9 +1530,10 @@
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value> <value fromLevel="1" toLevel="5">80</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1911,7 +1927,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectHeight>-100;200</affectHeight> <affectHeight>-100;200</affectHeight>
<magicLvl> <magicLvl>
@ -1965,7 +1981,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1985,7 +2001,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="8">80</value> <value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange> <affectRange>
@ -2046,13 +2062,13 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030"> <effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -3626,17 +3642,12 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>6</abnormalTime> <abnormalTime>6</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType> <abnormalType>PUBLIC_SLOT</abnormalType>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>700</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<reuseDelay>6000</reuseDelay>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@ -4913,6 +4924,16 @@
<skill id="10093" toLevel="7" name="Guardian Cubic"> <skill id="10093" toLevel="7" name="Guardian Cubic">
<!-- Increases Shield P. Def. and Shield Defense. Spd. + 13. --> <!-- Increases Shield P. Def. and Shield Defense. Spd. + 13. -->
<icon>icon.skll10093</icon> <icon>icon.skll10093</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -4927,9 +4948,6 @@
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
</magicLvl> </magicLvl>
<abnormalLvl>3</abnormalLvl> <!-- Guessed -->
<abnormalTime>6</abnormalTime> <!-- Guessed -->
<!-- TODO abnormalType -->
<effects> <effects>
<effect name="ShieldDefence"> <!-- Totally Guessed --> <effect name="ShieldDefence"> <!-- Totally Guessed -->
<amount> <amount>

View File

@ -1237,7 +1237,7 @@
<icon>icon.skill10517</icon> <icon>icon.skill10517</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">50</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
@ -1272,7 +1272,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="1">-50</value> <value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
@ -1417,17 +1417,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>800</hitTime> <hitTime>800</hitTime>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<effectPoint> <effectPoint>-711</effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
<value level="3">-711</value>
<value level="4">-711</value>
<value level="5">-711</value>
<value level="6">-711</value>
<value level="7">-711</value>
<value level="8">-711</value>
<value level="9">-711</value>
</effectPoint>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">87</value> <value level="2">87</value>
@ -1528,13 +1518,16 @@
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="Mute" /> <effect name="Mute" />
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>-23</amount> <amount>-23</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-10</amount> <amount>-10</amount>
@ -1982,7 +1975,6 @@
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect> <abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -2084,6 +2076,7 @@
</effectPoint> </effectPoint>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2112,13 +2105,13 @@
<despawnDelay>17000</despawnDelay> <despawnDelay>17000</despawnDelay>
</effect> </effect>
</effects> </effects>
<endEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<!-- Illusion Hide --> <!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide --> <skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</endEffects> </selfEffects>
</skill> </skill>
<skill id="10534" toLevel="1" name="Toad Poison"> <skill id="10534" toLevel="1" name="Toad Poison">
<!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. --> <!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. -->

View File

@ -3666,7 +3666,7 @@
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType> <abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
@ -3721,7 +3721,7 @@
<abnormalType>ARMOR_HOLY</abnormalType> <abnormalType>ARMOR_HOLY</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
@ -3772,7 +3772,7 @@
<abnormalType>RESIST_DERANGEMENT</abnormalType> <abnormalType>RESIST_DERANGEMENT</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
@ -4757,7 +4757,7 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@ -1728,12 +1728,13 @@
<skill id="345" toLevel="15" name="Sonic Rage"> <skill id="345" toLevel="15" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dualsword. --> <!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dualsword. -->
<icon>icon.skill0345</icon> <icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@ -1791,7 +1792,6 @@
<value level="15">77</value> <value level="15">77</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -1822,7 +1822,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -1854,7 +1854,7 @@
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
@ -1943,7 +1943,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -2785,7 +2785,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">40</value> <value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>

View File

@ -108,9 +108,15 @@
<effects> <effects>
<effect name="CubicMastery"> <effect name="CubicMastery">
<amount>3</amount> <amount>3</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="BlockAbnormalSlot"> <effect name="BlockAbnormalSlot">
<slot>ABSORB</slot> <slot>ABSORB</slot>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -136,14 +142,23 @@
<effect name="MpRegen"> <effect name="MpRegen">
<amount>8.4</amount> <amount>8.4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
<stat>STR</stat> <stat>STR</stat>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>6883</amount> <amount>6883</amount>
@ -429,7 +444,7 @@
<icon>icon.skill10008</icon> <icon>icon.skill10008</icon>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -518,7 +533,7 @@
<value level="9">22354</value> <value level="9">22354</value>
<value level="10">23444</value> <value level="10">23444</value>
<value level="11">24534</value> <value level="11">24534</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@ -533,9 +548,10 @@
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030"> <effect name="Speed">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value> <value fromLevel="1" toLevel="11">-120</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + (-2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -549,7 +565,7 @@
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">100</value> <value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -625,7 +641,7 @@
<value level="9">27148</value> <value level="9">27148</value>
<value level="10">28472</value> <value level="10">28472</value>
<value level="11">29796</value> <value level="11">29796</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -636,7 +652,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -650,7 +666,7 @@
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">200</value> <value fromLevel="1" toLevel="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -729,7 +745,7 @@
<value level="9">34357</value> <value level="9">34357</value>
<value level="10">35175</value> <value level="10">35175</value>
<value level="11">36811</value> <value level="11">36811</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -825,7 +841,7 @@
<value level="6">18453</value> <value level="6">18453</value>
<value level="7">19353</value> <value level="7">19353</value>
<value level="8">20253</value> <value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -834,7 +850,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -851,7 +867,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">70</value> <value fromLevel="1" toLevel="10">70</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;150;180</fanRange>
@ -921,7 +937,7 @@
<value level="8">14897</value> <value level="8">14897</value>
<value level="9">15623</value> <value level="9">15623</value>
<value level="10">16349</value> <value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1018,12 +1034,12 @@
<value level="9">18045</value> <value level="9">18045</value>
<value level="10">19013</value> <value level="10">19013</value>
<value level="11">19981</value> <value level="11">19981</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="11">5</value> <value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="11">1</value> <value fromLevel="1" toLevel="11">1</value>
@ -1040,7 +1056,7 @@
<abnormalType>HEAL_EFFECT_DOWN</abnormalType> <abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@ -1110,7 +1126,7 @@
<value level="9">23468</value> <value level="9">23468</value>
<value level="10">24612</value> <value level="10">24612</value>
<value level="11">25756</value> <value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1120,7 +1136,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1133,8 +1149,8 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">190</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1164,7 +1180,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@ -1205,7 +1221,7 @@
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">150</value> <value fromLevel="1" toLevel="9">150</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1233,7 +1249,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@ -1280,7 +1296,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="7">30</value> <value fromLevel="1" toLevel="7">30</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect> <abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@ -1377,7 +1393,7 @@
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030"> <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1395,7 +1411,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">10</value> <value fromLevel="1" toLevel="2">10</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SACRIFICE</abnormalType> <abnormalType>SACRIFICE</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -1449,7 +1465,7 @@
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="5">15</value> <value fromLevel="1" toLevel="5">15</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1518,9 +1534,10 @@
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value> <value fromLevel="1" toLevel="5">80</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1923,7 +1940,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectHeight>-100;200</affectHeight> <affectHeight>-100;200</affectHeight>
<magicLvl> <magicLvl>
@ -1977,7 +1994,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1997,7 +2014,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="8">80</value> <value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange> <affectRange>
@ -2058,7 +2075,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -5022,6 +5039,16 @@
<skill id="10093" toLevel="7" name="Guardian Cubic"> <skill id="10093" toLevel="7" name="Guardian Cubic">
<!-- Increases Shield P. Def. and Shield Defense. Spd. + $s1. --> <!-- Increases Shield P. Def. and Shield Defense. Spd. + $s1. -->
<icon>icon.skll10093</icon> <icon>icon.skll10093</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -5036,9 +5063,6 @@
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
</magicLvl> </magicLvl>
<abnormalLvl>3</abnormalLvl> <!-- Guessed -->
<abnormalTime>6</abnormalTime> <!-- Guessed -->
<!-- TODO abnormalType -->
<effects> <effects>
<effect name="ShieldDefence"> <!-- Totally Guessed --> <effect name="ShieldDefence"> <!-- Totally Guessed -->
<amount> <amount>
@ -5067,7 +5091,7 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="7">40</value> <value fromLevel="1" toLevel="7">40</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
@ -5126,7 +5150,7 @@
<value level="5">18973</value> <value level="5">18973</value>
<value level="6">19845</value> <value level="6">19845</value>
<value level="7">20717</value> <value level="7">20717</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@ -5246,11 +5270,11 @@
<value level="4">19863</value> <value level="4">19863</value>
<value level="5">20831</value> <value level="5">20831</value>
<value level="6">21799</value> <value level="6">21799</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="6">15</value> <value fromLevel="1" toLevel="6">15</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="6">1</value> <value fromLevel="1" toLevel="6">1</value>
@ -5269,7 +5293,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -5395,7 +5419,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@ -1237,7 +1237,7 @@
<icon>icon.skill10517</icon> <icon>icon.skill10517</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">50</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
@ -1272,7 +1272,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="1">-50</value> <value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
@ -1417,17 +1417,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>800</hitTime> <hitTime>800</hitTime>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<effectPoint> <effectPoint>-711</effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
<value level="3">-711</value>
<value level="4">-711</value>
<value level="5">-711</value>
<value level="6">-711</value>
<value level="7">-711</value>
<value level="8">-711</value>
<value level="9">-711</value>
</effectPoint>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">87</value> <value level="2">87</value>
@ -1528,13 +1518,16 @@
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="Mute" /> <effect name="Mute" />
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>-23</amount> <amount>-23</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-10</amount> <amount>-10</amount>
@ -1982,7 +1975,6 @@
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect> <abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -2084,6 +2076,7 @@
</effectPoint> </effectPoint>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2112,13 +2105,13 @@
<despawnDelay>17000</despawnDelay> <despawnDelay>17000</despawnDelay>
</effect> </effect>
</effects> </effects>
<endEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<!-- Illusion Hide --> <!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide --> <skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</endEffects> </selfEffects>
</skill> </skill>
<skill id="10534" toLevel="1" name="Toad Poison"> <skill id="10534" toLevel="1" name="Toad Poison">
<!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. --> <!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. -->

View File

@ -3799,7 +3799,7 @@
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType> <abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
@ -3854,7 +3854,7 @@
<abnormalType>ARMOR_HOLY</abnormalType> <abnormalType>ARMOR_HOLY</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
@ -3905,7 +3905,7 @@
<abnormalType>RESIST_DERANGEMENT</abnormalType> <abnormalType>RESIST_DERANGEMENT</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
@ -4894,7 +4894,7 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@ -1728,12 +1728,13 @@
<skill id="345" toLevel="15" name="Sonic Rage"> <skill id="345" toLevel="15" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dualsword. --> <!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dualsword. -->
<icon>icon.skill0345</icon> <icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@ -1791,7 +1792,6 @@
<value level="15">77</value> <value level="15">77</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -1822,7 +1822,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -1854,7 +1854,7 @@
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
@ -1943,7 +1943,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -2785,7 +2785,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">40</value> <value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>

View File

@ -108,9 +108,15 @@
<effects> <effects>
<effect name="CubicMastery"> <effect name="CubicMastery">
<amount>3</amount> <amount>3</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="BlockAbnormalSlot"> <effect name="BlockAbnormalSlot">
<slot>ABSORB</slot> <slot>ABSORB</slot>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -136,14 +142,23 @@
<effect name="MpRegen"> <effect name="MpRegen">
<amount>8.4</amount> <amount>8.4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
<stat>STR</stat> <stat>STR</stat>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>6883</amount> <amount>6883</amount>
@ -428,7 +443,7 @@
<icon>icon.skill10008</icon> <icon>icon.skill10008</icon>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -517,7 +532,7 @@
<value level="9">22354</value> <value level="9">22354</value>
<value level="10">23444</value> <value level="10">23444</value>
<value level="11">24534</value> <value level="11">24534</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@ -532,9 +547,10 @@
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030"> <effect name="Speed">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value> <value fromLevel="1" toLevel="11">-120</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + (-2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -548,7 +564,7 @@
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">100</value> <value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -624,7 +640,7 @@
<value level="9">27148</value> <value level="9">27148</value>
<value level="10">28472</value> <value level="10">28472</value>
<value level="11">29796</value> <value level="11">29796</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -635,7 +651,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -649,7 +665,7 @@
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">200</value> <value fromLevel="1" toLevel="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -728,7 +744,7 @@
<value level="9">34357</value> <value level="9">34357</value>
<value level="10">35175</value> <value level="10">35175</value>
<value level="11">36811</value> <value level="11">36811</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -824,7 +840,7 @@
<value level="6">18453</value> <value level="6">18453</value>
<value level="7">19353</value> <value level="7">19353</value>
<value level="8">20253</value> <value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -833,7 +849,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -850,7 +866,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">70</value> <value fromLevel="1" toLevel="10">70</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;150;180</fanRange>
@ -920,7 +936,7 @@
<value level="8">14897</value> <value level="8">14897</value>
<value level="9">15623</value> <value level="9">15623</value>
<value level="10">16349</value> <value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1017,12 +1033,12 @@
<value level="9">18045</value> <value level="9">18045</value>
<value level="10">19013</value> <value level="10">19013</value>
<value level="11">19981</value> <value level="11">19981</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="11">5</value> <value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="11">1</value> <value fromLevel="1" toLevel="11">1</value>
@ -1039,7 +1055,7 @@
<abnormalType>HEAL_EFFECT_DOWN</abnormalType> <abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@ -1109,7 +1125,7 @@
<value level="9">23468</value> <value level="9">23468</value>
<value level="10">24612</value> <value level="10">24612</value>
<value level="11">25756</value> <value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1119,7 +1135,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1132,8 +1148,8 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">190</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1163,7 +1179,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@ -1204,7 +1220,7 @@
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">150</value> <value fromLevel="1" toLevel="9">150</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1232,7 +1248,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@ -1279,7 +1295,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="7">30</value> <value fromLevel="1" toLevel="7">30</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect> <abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@ -1376,7 +1392,7 @@
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030"> <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1394,7 +1410,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">10</value> <value fromLevel="1" toLevel="2">10</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SACRIFICE</abnormalType> <abnormalType>SACRIFICE</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -1448,7 +1464,7 @@
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="5">15</value> <value fromLevel="1" toLevel="5">15</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1517,9 +1533,10 @@
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value> <value fromLevel="1" toLevel="5">80</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1614,9 +1631,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -1660,7 +1677,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>RESIST_DEATH</abnormalType> <abnormalType>RESIST_DEATH</abnormalType>
<magicLvl>97</magicLvl> <magicLvl>97</magicLvl>
@ -1680,7 +1697,7 @@
<effect name="IgnoreDeath" /> <effect name="IgnoreDeath" />
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030"> <effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount> <amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1922,7 +1939,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectHeight>-100;200</affectHeight> <affectHeight>-100;200</affectHeight>
<magicLvl> <magicLvl>
@ -1976,7 +1993,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1996,7 +2013,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="8">80</value> <value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange> <affectRange>
@ -2057,7 +2074,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount> <amount>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3732,12 +3749,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@ -3746,12 +3763,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3761,12 +3778,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3780,12 +3797,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -3817,12 +3834,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3832,12 +3849,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3936,12 +3953,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@ -3950,12 +3967,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3965,12 +3982,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3984,12 +4001,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -4019,12 +4036,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4034,12 +4051,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4178,12 +4195,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@ -4192,12 +4209,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4207,12 +4224,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4226,12 +4243,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@ -4262,12 +4279,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4277,12 +4294,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4413,12 +4430,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@ -4427,12 +4444,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4442,12 +4459,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4461,12 +4478,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@ -4497,12 +4514,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4512,12 +4529,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -5204,6 +5221,16 @@
<skill id="10093" toLevel="7" name="Guardian Cubic"> <skill id="10093" toLevel="7" name="Guardian Cubic">
<!-- Increases Shield P. Def. and Shield Defense. Spd. + $s1. --> <!-- Increases Shield P. Def. and Shield Defense. Spd. + $s1. -->
<icon>icon.skll10093</icon> <icon>icon.skll10093</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -5218,9 +5245,6 @@
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
</magicLvl> </magicLvl>
<abnormalLvl>3</abnormalLvl> <!-- Guessed -->
<abnormalTime>6</abnormalTime> <!-- Guessed -->
<!-- TODO abnormalType -->
<effects> <effects>
<effect name="ShieldDefence"> <!-- Totally Guessed --> <effect name="ShieldDefence"> <!-- Totally Guessed -->
<amount> <amount>
@ -5249,7 +5273,7 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="7">40</value> <value fromLevel="1" toLevel="7">40</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
@ -5308,7 +5332,7 @@
<value level="5">18973</value> <value level="5">18973</value>
<value level="6">19845</value> <value level="6">19845</value>
<value level="7">20717</value> <value level="7">20717</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@ -5428,11 +5452,11 @@
<value level="4">19863</value> <value level="4">19863</value>
<value level="5">20831</value> <value level="5">20831</value>
<value level="6">21799</value> <value level="6">21799</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> <value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="6">15</value> <value fromLevel="1" toLevel="6">15</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value> <value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="6">1</value> <value fromLevel="1" toLevel="6">1</value>
@ -5451,7 +5475,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -5577,7 +5601,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@ -1237,7 +1237,7 @@
<icon>icon.skill10517</icon> <icon>icon.skill10517</icon>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">50</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
@ -1268,7 +1268,7 @@
<rate>100</rate> <rate>100</rate>
<max>10</max> <max>10</max>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="1">-50</value> <value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
@ -1521,13 +1521,16 @@
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="Mute" /> <effect name="Mute" />
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>-23</amount> <amount>-23</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-10</amount> <amount>-10</amount>
@ -1984,7 +1987,6 @@
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect> <abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -1998,13 +2000,17 @@
</conditions> </conditions>
<effects> <effects>
<effect name="FatalBlowRate"> <effect name="FatalBlowRate">
<amount>
<value level="1">40</value> <value level="1">40</value>
<value level="2">45</value> <value level="2">45</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower"> <effect name="PhysicalSkillPower">
<amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">15</value> <value level="2">15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Accuracy"> <effect name="Accuracy">
@ -2067,6 +2073,7 @@
</effectPoint> </effectPoint>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2095,13 +2102,13 @@
<despawnDelay>17000</despawnDelay> <despawnDelay>17000</despawnDelay>
</effect> </effect>
</effects> </effects>
<endEffects> <selfEffects>
<effect name="CallSkill"> <effect name="CallSkill">
<!-- Illusion Hide --> <!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide --> <skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</endEffects> </selfEffects>
</skill> </skill>
<skill id="10534" toLevel="1" name="Toad Poison"> <skill id="10534" toLevel="1" name="Toad Poison">
<!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. --> <!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. -->

View File

@ -3800,7 +3800,7 @@
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType> <abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
@ -3855,7 +3855,7 @@
<abnormalType>ARMOR_HOLY</abnormalType> <abnormalType>ARMOR_HOLY</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
@ -3906,7 +3906,7 @@
<abnormalType>RESIST_DERANGEMENT</abnormalType> <abnormalType>RESIST_DERANGEMENT</abnormalType>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">1800</value> <value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>140</mpConsume> <mpConsume>140</mpConsume>
@ -4895,7 +4895,7 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@ -1728,12 +1728,13 @@
<skill id="345" toLevel="15" name="Sonic Rage"> <skill id="345" toLevel="15" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dualsword. --> <!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dualsword. -->
<icon>icon.skill0345</icon> <icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@ -1791,7 +1792,6 @@
<value level="15">77</value> <value level="15">77</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -1822,7 +1822,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -1854,7 +1854,7 @@
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
@ -1943,7 +1943,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -2785,7 +2785,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">40</value> <value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>

View File

@ -108,9 +108,15 @@
<effects> <effects>
<effect name="CubicMastery"> <effect name="CubicMastery">
<amount>3</amount> <amount>3</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="BlockAbnormalSlot"> <effect name="BlockAbnormalSlot">
<slot>ABSORB</slot> <slot>ABSORB</slot>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -136,14 +142,23 @@
<effect name="MpRegen"> <effect name="MpRegen">
<amount>8.4</amount> <amount>8.4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
<stat>STR</stat> <stat>STR</stat>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>6883</amount> <amount>6883</amount>
@ -428,7 +443,7 @@
<icon>icon.skill10008</icon> <icon>icon.skill10008</icon>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -517,7 +532,7 @@
<value level="9">22354</value> <value level="9">22354</value>
<value level="10">23444</value> <value level="10">23444</value>
<value level="11">24534</value> <value level="11">24534</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@ -532,9 +547,10 @@
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="1" toLevel="11">-120</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + (-2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -548,7 +564,7 @@
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">100</value> <value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -624,7 +640,7 @@
<value level="9">27148</value> <value level="9">27148</value>
<value level="10">28472</value> <value level="10">28472</value>
<value level="11">29796</value> <value level="11">29796</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -635,7 +651,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -649,7 +665,7 @@
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">200</value> <value fromLevel="1" toLevel="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -728,7 +744,7 @@
<value level="9">34357</value> <value level="9">34357</value>
<value level="10">35175</value> <value level="10">35175</value>
<value level="11">36811</value> <value level="11">36811</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -824,7 +840,7 @@
<value level="6">18453</value> <value level="6">18453</value>
<value level="7">19353</value> <value level="7">19353</value>
<value level="8">20253</value> <value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -833,7 +849,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -850,7 +866,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">70</value> <value fromLevel="1" toLevel="10">70</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;150;180</fanRange>
@ -920,7 +936,7 @@
<value level="8">14897</value> <value level="8">14897</value>
<value level="9">15623</value> <value level="9">15623</value>
<value level="10">16349</value> <value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1017,12 +1033,12 @@
<value level="9">18045</value> <value level="9">18045</value>
<value level="10">19013</value> <value level="10">19013</value>
<value level="11">19981</value> <value level="11">19981</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="11">5</value> <value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="11">1</value> <value fromLevel="1" toLevel="11">1</value>
@ -1039,7 +1055,7 @@
<abnormalType>HEAL_EFFECT_DOWN</abnormalType> <abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@ -1109,7 +1125,7 @@
<value level="9">23468</value> <value level="9">23468</value>
<value level="10">24612</value> <value level="10">24612</value>
<value level="11">25756</value> <value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1119,7 +1135,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1132,8 +1148,8 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">190</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1163,7 +1179,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@ -1204,7 +1220,7 @@
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">150</value> <value fromLevel="1" toLevel="9">150</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1232,7 +1248,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@ -1279,7 +1295,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="7">30</value> <value fromLevel="1" toLevel="7">30</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect> <abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@ -1376,7 +1392,7 @@
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1394,7 +1410,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">10</value> <value fromLevel="1" toLevel="2">10</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SACRIFICE</abnormalType> <abnormalType>SACRIFICE</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -1448,7 +1464,7 @@
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="5">15</value> <value fromLevel="1" toLevel="5">15</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1517,9 +1533,10 @@
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="5">80</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1614,9 +1631,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -1660,7 +1677,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>RESIST_DEATH</abnormalType> <abnormalType>RESIST_DEATH</abnormalType>
<magicLvl>97</magicLvl> <magicLvl>97</magicLvl>
@ -1680,7 +1697,7 @@
<effect name="IgnoreDeath" /> <effect name="IgnoreDeath" />
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1922,7 +1939,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectHeight>-100;200</affectHeight> <affectHeight>-100;200</affectHeight>
<magicLvl> <magicLvl>
@ -1976,7 +1993,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1996,7 +2013,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="8">80</value> <value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange> <affectRange>
@ -2057,7 +2074,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3732,12 +3749,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@ -3746,12 +3763,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3761,12 +3778,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3780,12 +3797,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -3817,12 +3834,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3832,12 +3849,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3936,12 +3953,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@ -3950,12 +3967,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3965,12 +3982,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3984,12 +4001,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -4019,12 +4036,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4034,12 +4051,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4178,12 +4195,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@ -4192,12 +4209,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4207,12 +4224,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4226,12 +4243,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@ -4262,12 +4279,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4277,12 +4294,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4413,12 +4430,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@ -4427,12 +4444,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4442,12 +4459,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4461,12 +4478,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@ -4497,12 +4514,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4512,12 +4529,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -5227,7 +5244,7 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="7">40</value> <value fromLevel="1" toLevel="7">40</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
@ -5286,7 +5303,7 @@
<value level="5">18973</value> <value level="5">18973</value>
<value level="6">19845</value> <value level="6">19845</value>
<value level="7">20717</value> <value level="7">20717</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@ -5406,11 +5423,11 @@
<value level="4">19863</value> <value level="4">19863</value>
<value level="5">20831</value> <value level="5">20831</value>
<value level="6">21799</value> <value level="6">21799</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="6">15</value> <value fromLevel="1" toLevel="6">15</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="6">1</value> <value fromLevel="1" toLevel="6">1</value>
@ -5429,7 +5446,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -5555,7 +5572,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@ -1380,7 +1380,7 @@
<rate>100</rate> <rate>100</rate>
<max>10</max> <max>10</max>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="1">-50</value> <value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>

View File

@ -2790,6 +2790,9 @@
<amount>4500</amount> <amount>4500</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020"> <effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020">
<power> <power>
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value> <value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>

View File

@ -1728,12 +1728,13 @@
<skill id="345" toLevel="15" name="Sonic Rage"> <skill id="345" toLevel="15" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. --> <!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0345</icon> <icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@ -1791,7 +1792,6 @@
<value level="15">77</value> <value level="15">77</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -1822,7 +1822,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -1854,7 +1854,7 @@
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
@ -1943,7 +1943,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -2785,7 +2785,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">40</value> <value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>

View File

@ -469,7 +469,7 @@
<icon>icon.skill10008</icon> <icon>icon.skill10008</icon>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -548,12 +548,13 @@
<value level="9">22354</value> <value level="9">22354</value>
<value level="10">23444</value> <value level="10">23444</value>
<value level="11">24534</value> <value level="11">24534</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="1" toLevel="11">-120</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + (-2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -573,7 +574,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">100</value> <value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@ -650,14 +651,14 @@
<value level="9">27148</value> <value level="9">27148</value>
<value level="10">28472</value> <value level="10">28472</value>
<value level="11">29796</value> <value level="11">29796</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -679,7 +680,7 @@
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">200</value> <value fromLevel="1" toLevel="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -746,7 +747,7 @@
<value level="9">34357</value> <value level="9">34357</value>
<value level="10">35175</value> <value level="10">35175</value>
<value level="11">36811</value> <value level="11">36811</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>60</criticalChance> <criticalChance>60</criticalChance>
@ -764,7 +765,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -825,13 +826,13 @@
<value level="6">18453</value> <value level="6">18453</value>
<value level="7">19353</value> <value level="7">19353</value>
<value level="8">20253</value> <value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -856,7 +857,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">70</value> <value fromLevel="1" toLevel="10">70</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;150;180</fanRange>
@ -914,7 +915,7 @@
<value level="8">14897</value> <value level="8">14897</value>
<value level="9">15623</value> <value level="9">15623</value>
<value level="10">16349</value> <value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -923,7 +924,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1012,12 +1013,12 @@
<value level="9">18045</value> <value level="9">18045</value>
<value level="10">19013</value> <value level="10">19013</value>
<value level="11">19981</value> <value level="11">19981</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="11">5</value> <value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="11">1</value> <value fromLevel="1" toLevel="11">1</value>
@ -1035,7 +1036,7 @@
<activateRate>90</activateRate> <activateRate>90</activateRate>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@ -1107,13 +1108,13 @@
<value level="9">23468</value> <value level="9">23468</value>
<value level="10">24612</value> <value level="10">24612</value>
<value level="11">25756</value> <value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1124,8 +1125,8 @@
<icon>icon.skill10015</icon> <icon>icon.skill10015</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">190</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1154,7 +1155,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@ -1194,7 +1195,7 @@
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">150</value> <value fromLevel="1" toLevel="9">150</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1222,7 +1223,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@ -1269,7 +1270,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="7">30</value> <value fromLevel="1" toLevel="7">30</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SIGEL_SHIELD</abnormalType> <abnormalType>SIGEL_SHIELD</abnormalType>
<abnormalVisualEffect>RAISE_SHIELD;FOCUS_SHIELD</abnormalVisualEffect> <abnormalVisualEffect>RAISE_SHIELD;FOCUS_SHIELD</abnormalVisualEffect>
@ -1366,7 +1367,7 @@
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1387,7 +1388,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="3">10</value> <value fromLevel="1" toLevel="3">10</value>
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SACRIFICE</abnormalType> <abnormalType>SACRIFICE</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -1450,7 +1451,7 @@
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="5">15</value> <value fromLevel="1" toLevel="5">15</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1516,12 +1517,9 @@
<DEPORT>100</DEPORT> <DEPORT>100</DEPORT>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="5">80</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1603,7 +1601,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="7">10</value> <value fromLevel="1" toLevel="7">10</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SIGEL_SHIELD</abnormalType> <abnormalType>SIGEL_SHIELD</abnormalType>
<abnormalVisualEffect>RAISE_SHIELD</abnormalVisualEffect> <abnormalVisualEffect>RAISE_SHIELD</abnormalVisualEffect>
@ -1662,7 +1660,7 @@
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1686,7 +1684,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>RESIST_DEATH</abnormalType> <abnormalType>RESIST_DEATH</abnormalType>
<magicLvl>97</magicLvl> <magicLvl>97</magicLvl>
@ -1703,7 +1701,7 @@
<effect name="IgnoreDeath" /> <effect name="IgnoreDeath" />
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1766,12 +1764,12 @@
<value level="3">43471</value> <value level="3">43471</value>
<value level="4">45591</value> <value level="4">45591</value>
<value level="5">47711</value> <value level="5">47711</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="5">1</value> <value fromLevel="1" toLevel="5">1</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="5">1</value> <value fromLevel="1" toLevel="5">1</value>
@ -1786,7 +1784,7 @@
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">15</value> <value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect> <abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
@ -1947,7 +1945,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectHeight>-100;200</affectHeight> <affectHeight>-100;200</affectHeight>
<magicLvl> <magicLvl>
@ -2037,7 +2035,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -2057,7 +2055,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="8">80</value> <value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange> <affectRange>
@ -2121,7 +2119,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3807,7 +3805,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
@ -3855,7 +3853,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
@ -4030,7 +4028,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
@ -4078,7 +4076,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
@ -5539,7 +5537,7 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="7">40</value> <value fromLevel="1" toLevel="7">40</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
@ -5595,7 +5593,7 @@
<value level="5">18973</value> <value level="5">18973</value>
<value level="6">19845</value> <value level="6">19845</value>
<value level="7">20717</value> <value level="7">20717</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@ -5762,7 +5760,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -5846,7 +5844,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@ -375,14 +375,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -447,14 +447,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -479,7 +479,7 @@
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value fromLevel="1" toLevel="1">5</value> <value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@ -517,14 +517,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@ -618,14 +618,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -687,14 +687,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -758,14 +758,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -790,7 +790,7 @@
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value fromLevel="1" toLevel="1">5</value> <value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@ -816,14 +816,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@ -916,14 +916,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -1380,7 +1380,7 @@
<rate>100</rate> <rate>100</rate>
<max>10</max> <max>10</max>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="1">-50</value> <value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>

View File

@ -2974,6 +2974,9 @@
<amount>4500</amount> <amount>4500</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020"> <effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020">
<power> <power>
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value> <value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>

View File

@ -1728,12 +1728,13 @@
<skill id="345" toLevel="15" name="Sonic Rage"> <skill id="345" toLevel="15" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. --> <!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0345</icon> <icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@ -1791,7 +1792,6 @@
<value level="15">77</value> <value level="15">77</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -1822,7 +1822,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -1854,7 +1854,7 @@
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
@ -1943,7 +1943,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -2785,7 +2785,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">40</value> <value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>

View File

@ -469,7 +469,7 @@
<icon>icon.skill10008</icon> <icon>icon.skill10008</icon>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -548,12 +548,13 @@
<value level="9">22354</value> <value level="9">22354</value>
<value level="10">23444</value> <value level="10">23444</value>
<value level="11">24534</value> <value level="11">24534</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="1" toLevel="11">-120</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + (-2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -573,7 +574,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">100</value> <value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@ -650,14 +651,14 @@
<value level="9">27148</value> <value level="9">27148</value>
<value level="10">28472</value> <value level="10">28472</value>
<value level="11">29796</value> <value level="11">29796</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -679,7 +680,7 @@
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">200</value> <value fromLevel="1" toLevel="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -746,7 +747,7 @@
<value level="9">34357</value> <value level="9">34357</value>
<value level="10">35175</value> <value level="10">35175</value>
<value level="11">36811</value> <value level="11">36811</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>60</criticalChance> <criticalChance>60</criticalChance>
@ -764,7 +765,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -825,13 +826,13 @@
<value level="6">18453</value> <value level="6">18453</value>
<value level="7">19353</value> <value level="7">19353</value>
<value level="8">20253</value> <value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -856,7 +857,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">70</value> <value fromLevel="1" toLevel="10">70</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;150;180</fanRange>
@ -914,7 +915,7 @@
<value level="8">14897</value> <value level="8">14897</value>
<value level="9">15623</value> <value level="9">15623</value>
<value level="10">16349</value> <value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -923,7 +924,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1012,12 +1013,12 @@
<value level="9">18045</value> <value level="9">18045</value>
<value level="10">19013</value> <value level="10">19013</value>
<value level="11">19981</value> <value level="11">19981</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="11">5</value> <value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="11">1</value> <value fromLevel="1" toLevel="11">1</value>
@ -1035,7 +1036,7 @@
<activateRate>90</activateRate> <activateRate>90</activateRate>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@ -1107,13 +1108,13 @@
<value level="9">23468</value> <value level="9">23468</value>
<value level="10">24612</value> <value level="10">24612</value>
<value level="11">25756</value> <value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1124,8 +1125,8 @@
<icon>icon.skill10015</icon> <icon>icon.skill10015</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">190</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1154,7 +1155,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@ -1194,7 +1195,7 @@
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">150</value> <value fromLevel="1" toLevel="9">150</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1222,7 +1223,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@ -1269,7 +1270,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="7">30</value> <value fromLevel="1" toLevel="7">30</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SIGEL_SHIELD</abnormalType> <abnormalType>SIGEL_SHIELD</abnormalType>
<abnormalVisualEffect>RAISE_SHIELD;FOCUS_SHIELD</abnormalVisualEffect> <abnormalVisualEffect>RAISE_SHIELD;FOCUS_SHIELD</abnormalVisualEffect>
@ -1366,7 +1367,7 @@
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1387,7 +1388,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="3">10</value> <value fromLevel="1" toLevel="3">10</value>
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SACRIFICE</abnormalType> <abnormalType>SACRIFICE</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -1450,7 +1451,7 @@
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="5">15</value> <value fromLevel="1" toLevel="5">15</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1516,12 +1517,9 @@
<DEPORT>100</DEPORT> <DEPORT>100</DEPORT>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="5">80</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1603,7 +1601,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="7">10</value> <value fromLevel="1" toLevel="7">10</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SIGEL_SHIELD</abnormalType> <abnormalType>SIGEL_SHIELD</abnormalType>
<abnormalVisualEffect>RAISE_SHIELD</abnormalVisualEffect> <abnormalVisualEffect>RAISE_SHIELD</abnormalVisualEffect>
@ -1662,7 +1660,7 @@
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1686,7 +1684,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>RESIST_DEATH</abnormalType> <abnormalType>RESIST_DEATH</abnormalType>
<magicLvl>97</magicLvl> <magicLvl>97</magicLvl>
@ -1703,7 +1701,7 @@
<effect name="IgnoreDeath" /> <effect name="IgnoreDeath" />
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1766,12 +1764,12 @@
<value level="3">43471</value> <value level="3">43471</value>
<value level="4">45591</value> <value level="4">45591</value>
<value level="5">47711</value> <value level="5">47711</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="5">1</value> <value fromLevel="1" toLevel="5">1</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="5">1</value> <value fromLevel="1" toLevel="5">1</value>
@ -1786,7 +1784,7 @@
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">15</value> <value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect> <abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
@ -1947,7 +1945,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectHeight>-100;200</affectHeight> <affectHeight>-100;200</affectHeight>
<magicLvl> <magicLvl>
@ -2037,7 +2035,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -2057,7 +2055,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="8">80</value> <value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange> <affectRange>
@ -2121,7 +2119,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3807,7 +3805,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
@ -4030,7 +4028,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
@ -4078,7 +4076,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
@ -5539,7 +5537,7 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="7">40</value> <value fromLevel="1" toLevel="7">40</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
@ -5595,7 +5593,7 @@
<value level="5">18973</value> <value level="5">18973</value>
<value level="6">19845</value> <value level="6">19845</value>
<value level="7">20717</value> <value level="7">20717</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@ -5762,7 +5760,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -5846,7 +5844,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@ -375,14 +375,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -447,14 +447,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -479,7 +479,7 @@
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value fromLevel="1" toLevel="1">5</value> <value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@ -517,14 +517,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@ -618,14 +618,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -686,14 +686,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -756,14 +756,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -788,7 +788,7 @@
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value fromLevel="1" toLevel="1">5</value> <value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@ -814,14 +814,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@ -914,14 +914,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -1380,7 +1380,7 @@
<rate>100</rate> <rate>100</rate>
<max>10</max> <max>10</max>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="1">-50</value> <value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>

View File

@ -2974,6 +2974,9 @@
<amount>4500</amount> <amount>4500</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020"> <effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020">
<power> <power>
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value> <value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>

View File

@ -1736,6 +1736,7 @@
<skill id="345" toLevel="17" name="Sonic Rage"> <skill id="345" toLevel="17" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. --> <!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0345</icon> <icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
@ -1805,7 +1806,6 @@
<value level="17">81</value> <value level="17">81</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>

View File

@ -562,7 +562,7 @@
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="13">-120</value> <value fromLevel="1" toLevel="13">-120</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + (-2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1587,12 +1587,9 @@
<DEPORT>100</DEPORT> <DEPORT>100</DEPORT>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="7">80</value>
<value fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -4121,7 +4118,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>

View File

@ -399,14 +399,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -471,14 +471,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -503,7 +503,7 @@
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value fromLevel="1" toLevel="1">5</value> <value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@ -541,14 +541,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@ -642,14 +642,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -710,14 +710,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -780,14 +780,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -812,7 +812,7 @@
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value fromLevel="1" toLevel="1">5</value> <value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@ -838,14 +838,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@ -938,14 +938,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -1438,7 +1438,7 @@
<rate>100</rate> <rate>100</rate>
<max>10</max> <max>10</max>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="1">-50</value> <value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>

View File

@ -3066,6 +3066,9 @@
<amount>4500</amount> <amount>4500</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020"> <effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020">
<power> <power>
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value> <value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>

View File

@ -1736,6 +1736,7 @@
<skill id="345" toLevel="17" name="Sonic Rage"> <skill id="345" toLevel="17" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. --> <!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0345</icon> <icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
@ -1805,7 +1806,6 @@
<value level="17">81</value> <value level="17">81</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>

View File

@ -562,7 +562,7 @@
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="13">-120</value> <value fromLevel="1" toLevel="13">-120</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + (-2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1587,12 +1587,9 @@
<DEPORT>100</DEPORT> <DEPORT>100</DEPORT>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="7">80</value>
<value fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -4121,7 +4118,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">5</value>
<value level="6">6</value> <value level="6">6</value>
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>

View File

@ -399,14 +399,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -471,14 +471,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -503,7 +503,7 @@
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value fromLevel="1" toLevel="1">5</value> <value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@ -541,14 +541,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@ -642,14 +642,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -710,14 +710,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">30</value> <value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -780,14 +780,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -812,7 +812,7 @@
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value fromLevel="1" toLevel="1">5</value> <value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@ -838,14 +838,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">20</value> <value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@ -938,14 +938,14 @@
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -1438,7 +1438,7 @@
<rate>100</rate> <rate>100</rate>
<max>10</max> <max>10</max>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="1">-50</value> <value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>

View File

@ -3057,6 +3057,9 @@
<amount>4500</amount> <amount>4500</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020"> <effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020">
<power> <power>
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value> <value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>

View File

@ -3007,9 +3007,17 @@
<value level="11">25628</value> <value level="11">25628</value>
<value level="12">27336</value> <value level="12">27336</value>
<value level="13">29044</value> <value level="13">29044</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>
<value fromLevel="1" toLevel="13">15</value>
<value fromLevel="1" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="13">1</value>
<value fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -3073,9 +3081,17 @@
<value level="11">25628</value> <value level="11">25628</value>
<value level="12">27336</value> <value level="12">27336</value>
<value level="13">29044</value> <value level="13">29044</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>
<value fromLevel="1" toLevel="13">15</value>
<value fromLevel="1" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="13">1</value>
<value fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -3092,7 +3108,10 @@
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate> <activateRate>
<value fromLevel="1" toLevel="9">50</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -3344,7 +3363,7 @@
</effects> </effects>
</skill> </skill>
<skill id="30773" toLevel="5" name="Frenzy"> <skill id="30773" toLevel="5" name="Frenzy">
<!-- For $s1, P. Atk. +$s2, Atk. Spd. +$s3, P. Critical Rate +$s4, P. Critical Damage +$s5, and Spd. +$s6. Additionally Accuracy +$s7 and P. Atk. +$s8 when using a two-handed sword, two-handed blunt, or spear. Additionally P. Atk. +$s10 and Critical Rate +$s11 when HP is $s9 or below. Additionally P. Atk. +$s13 and Critical Rate +$s14, when HP is $s12 or below. Available when HP is $s15 or below. --> <!-- For 60 sec., P. Atk. +15%, Atk. Spd. +22%, P. Critical Rate +15, P. Critical Damage +15%, and Spd. +15. Additionally Accuracy +8 and P. Atk. +10% when using a two-handed sword, two-handed blunt, or spear. Additionally P. Atk. +10% and Critical Rate +100 when HP is 60% or below. Additionally P. Atk. +30% and Critical Rate +300, when HP is 30% or below. Available when HP is 90% or below. -->
<icon>icon.skill0176</icon> <icon>icon.skill0176</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@ -3370,7 +3389,11 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>60</abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>PINCH</abnormalType> <abnormalType>PINCH</abnormalType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
@ -3462,8 +3485,6 @@
<amount>10</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item>
<item>DUALBLUNT</item>
<item>POLE</item> <item>POLE</item>
</weaponType> </weaponType>
</effect> </effect>
@ -3471,8 +3492,6 @@
<amount>8</amount> <amount>8</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
<item>SWORD</item>
<item>DUALBLUNT</item>
<item>POLE</item> <item>POLE</item>
</weaponType> </weaponType>
</effect> </effect>
@ -3531,7 +3550,7 @@
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>12</power> <power>25</power>
<ticks>2</ticks> <ticks>2</ticks>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
@ -3546,6 +3565,7 @@
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>FIST</item> <item>FIST</item>
<item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
@ -3556,6 +3576,7 @@
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>FIST</item> <item>FIST</item>
<item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
</effects> </effects>
@ -3620,11 +3641,19 @@
<value level="7">42189</value> <value level="7">42189</value>
<value level="8">45001</value> <value level="8">45001</value>
<value level="9">47813</value> <value level="9">47813</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<chargeConsume>3</chargeConsume> <chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance> <overHit>true</overHit>
<pDefMod>30</pDefMod> <criticalChance>
<value fromLevel="1" toLevel="9">15</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="9">1</value>
<value fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
@ -3828,6 +3857,9 @@
<weaponType> <weaponType>
<item>DUAL</item> <item>DUAL</item>
<item>DUALBLUNT</item> <item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
</weaponType> </weaponType>
</condition> </condition>
</conditions> </conditions>
@ -3853,9 +3885,7 @@
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>-23</amount>
<value fromLevel="1" toLevel="13">-23</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020"> <effect name="Speed" fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
@ -3914,7 +3944,7 @@
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">80</value> <value fromLevel="1" toLevel="13">80</value>
<value fromLevel="11" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -3963,14 +3993,14 @@
<value level="11">876</value> <value level="11">876</value>
<value level="12">924</value> <value level="12">924</value>
<value level="13">972</value> <value level="13">972</value>
<value fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
<effect name="Speed" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020"> <effect name="Speed" fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -4010,7 +4040,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">40</value> <value fromLevel="1" toLevel="9">40</value>
<value fromLevel="7" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@ -4308,8 +4338,8 @@
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">30</value> <value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <abnormalType>PD_UP_SPECIAL</abnormalType>
<magicLvl> <magicLvl>
@ -4341,9 +4371,9 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4376,7 +4406,7 @@
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> <abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">50</value> <value fromLevel="1" toLevel="9">50</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectRange>200</effectRange> <effectRange>200</effectRange>
@ -4403,15 +4433,15 @@
<amount>-40</amount> <amount>-40</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2020"> <effect name="PhysicalDefence" fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="8" toLevel="9" fromSubLevel="3001" toSubLevel="3020"> <effect name="Speed" fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="8" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -4439,13 +4469,13 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="8">30</value> <value fromLevel="1" toLevel="8">30</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2010">{base + subIndex}</value> <value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2010">{base + subIndex}</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2011" toSubLevel="2020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="8" fromSubLevel="2011" toSubLevel="2020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>T_CRT_RATE_UP</abnormalType> <abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="8">80</value> <value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@ -4527,7 +4557,10 @@
<affectRange>150</affectRange> <affectRange>150</affectRange>
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate> <activateRate>
<value fromLevel="1" toLevel="9">50</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -4544,6 +4577,20 @@
<value level="7">199</value> <value level="7">199</value>
<value level="8">203</value> <value level="8">203</value>
<value level="9">207</value> <value level="9">207</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
@ -4608,7 +4655,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">60</value> <value fromLevel="1" toLevel="9">60</value>
<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>600</affectRange> <affectRange>600</affectRange>
@ -4665,15 +4712,15 @@
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2020"> <effect name="PhysicalDefence" fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2020"> <effect name="MagicalDefence" fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="4" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -5009,7 +5056,10 @@
<mpConsume>72</mpConsume> <mpConsume>72</mpConsume>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime> <abnormalTime>
<value level="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 90 * subIndex}</value>
</abnormalTime>
<abnormalType>MA_UP_SPECIAL</abnormalType> <abnormalType>MA_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -5054,8 +5104,8 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">30</value> <value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType> <abnormalType>PD_UP_BOW</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@ -5099,9 +5149,9 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@ -1728,12 +1728,13 @@
<skill id="345" toLevel="15" name="Sonic Rage"> <skill id="345" toLevel="15" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dualsword. --> <!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dualsword. -->
<icon>icon.skill0345</icon> <icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@ -1791,7 +1792,6 @@
<value level="15">77</value> <value level="15">77</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -1822,7 +1822,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -1854,7 +1854,7 @@
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="15">80</value> <value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
@ -1943,7 +1943,7 @@
<value level="13">812</value> <value level="13">812</value>
<value level="14">844</value> <value level="14">844</value>
<value level="15">876</value> <value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
@ -2785,7 +2785,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">40</value> <value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>

View File

@ -108,9 +108,15 @@
<effects> <effects>
<effect name="CubicMastery"> <effect name="CubicMastery">
<amount>3</amount> <amount>3</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="BlockAbnormalSlot"> <effect name="BlockAbnormalSlot">
<slot>ABSORB</slot> <slot>ABSORB</slot>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -136,14 +142,23 @@
<effect name="MpRegen"> <effect name="MpRegen">
<amount>8.4</amount> <amount>8.4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>-35</amount> <amount>-35</amount>
<mode>PER</mode> <mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
<stat>STR</stat> <stat>STR</stat>
<armorType>
<item>HEAVY</item>
</armorType>
</effect> </effect>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>6883</amount> <amount>6883</amount>
@ -428,7 +443,7 @@
<icon>icon.skill10008</icon> <icon>icon.skill10008</icon>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">1</value>
@ -517,7 +532,7 @@
<value level="9">22354</value> <value level="9">22354</value>
<value level="10">23444</value> <value level="10">23444</value>
<value level="11">24534</value> <value level="11">24534</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@ -532,9 +547,10 @@
<amount>-10</amount> <amount>-10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="1" toLevel="11">-120</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + (-2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -548,7 +564,7 @@
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">100</value> <value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -624,7 +640,7 @@
<value level="9">27148</value> <value level="9">27148</value>
<value level="10">28472</value> <value level="10">28472</value>
<value level="11">29796</value> <value level="11">29796</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -635,7 +651,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -649,7 +665,7 @@
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">200</value> <value fromLevel="1" toLevel="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@ -728,7 +744,7 @@
<value level="9">34357</value> <value level="9">34357</value>
<value level="10">35175</value> <value level="10">35175</value>
<value level="11">36811</value> <value level="11">36811</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
@ -824,7 +840,7 @@
<value level="6">18453</value> <value level="6">18453</value>
<value level="7">19353</value> <value level="7">19353</value>
<value level="8">20253</value> <value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -833,7 +849,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -850,7 +866,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">70</value> <value fromLevel="1" toLevel="10">70</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<fanRange>0;0;150;180</fanRange> <fanRange>0;0;150;180</fanRange>
@ -920,7 +936,7 @@
<value level="8">14897</value> <value level="8">14897</value>
<value level="9">15623</value> <value level="9">15623</value>
<value level="10">16349</value> <value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1017,12 +1033,12 @@
<value level="9">18045</value> <value level="9">18045</value>
<value level="10">19013</value> <value level="10">19013</value>
<value level="11">19981</value> <value level="11">19981</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="11">5</value> <value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="11">1</value> <value fromLevel="1" toLevel="11">1</value>
@ -1039,7 +1055,7 @@
<abnormalType>HEAL_EFFECT_DOWN</abnormalType> <abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">80</value> <value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
@ -1109,7 +1125,7 @@
<value level="9">23468</value> <value level="9">23468</value>
<value level="10">24612</value> <value level="10">24612</value>
<value level="11">25756</value> <value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
@ -1119,7 +1135,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1132,8 +1148,8 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">190</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1163,7 +1179,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@ -1204,7 +1220,7 @@
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">150</value> <value fromLevel="1" toLevel="9">150</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1232,7 +1248,7 @@
</mpConsume> </mpConsume>
<castRange> <castRange>
<value fromLevel="1" toLevel="9">600</value> <value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange> </castRange>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@ -1279,7 +1295,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="7">30</value> <value fromLevel="1" toLevel="7">30</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect> <abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@ -1376,7 +1392,7 @@
</effect> </effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1394,7 +1410,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">10</value> <value fromLevel="1" toLevel="2">10</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SACRIFICE</abnormalType> <abnormalType>SACRIFICE</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -1448,7 +1464,7 @@
<abnormalLvl>2</abnormalLvl> <abnormalLvl>2</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="5">15</value> <value fromLevel="1" toLevel="5">15</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1517,9 +1533,10 @@
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="5">80</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1614,9 +1631,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -1660,7 +1677,7 @@
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">10</value> <value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>RESIST_DEATH</abnormalType> <abnormalType>RESIST_DEATH</abnormalType>
<magicLvl>97</magicLvl> <magicLvl>97</magicLvl>
@ -1680,7 +1697,7 @@
<effect name="IgnoreDeath" /> <effect name="IgnoreDeath" />
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1922,7 +1939,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">90</value> <value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectHeight>-100;200</affectHeight> <affectHeight>-100;200</affectHeight>
<magicLvl> <magicLvl>
@ -1976,7 +1993,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1996,7 +2013,7 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="8">80</value> <value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange> <affectRange>
@ -2057,7 +2074,7 @@
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value> <value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3732,12 +3749,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@ -3746,12 +3763,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3761,12 +3778,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3780,12 +3797,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -3817,12 +3834,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3832,12 +3849,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3936,12 +3953,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@ -3950,12 +3967,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3965,12 +3982,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -3984,12 +4001,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@ -4019,12 +4036,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4034,12 +4051,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4178,12 +4195,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@ -4192,12 +4209,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4207,12 +4224,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4226,12 +4243,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@ -4262,12 +4279,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4277,12 +4294,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4413,12 +4430,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@ -4427,12 +4444,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4442,12 +4459,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4461,12 +4478,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@ -4497,12 +4514,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -4512,12 +4529,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -5227,7 +5244,7 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="7">40</value> <value fromLevel="1" toLevel="7">40</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
@ -5286,7 +5303,7 @@
<value level="5">18973</value> <value level="5">18973</value>
<value level="6">19845</value> <value level="6">19845</value>
<value level="7">20717</value> <value level="7">20717</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@ -5406,11 +5423,11 @@
<value level="4">19863</value> <value level="4">19863</value>
<value level="5">20831</value> <value level="5">20831</value>
<value level="6">21799</value> <value level="6">21799</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="6">15</value> <value fromLevel="1" toLevel="6">15</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="6">1</value> <value fromLevel="1" toLevel="6">1</value>
@ -5429,7 +5446,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
@ -5555,7 +5572,7 @@
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="4">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@ -1380,7 +1380,7 @@
<rate>100</rate> <rate>100</rate>
<max>10</max> <max>10</max>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed">
<amount> <amount>
<value fromLevel="1" toLevel="1">-50</value> <value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>

View File

@ -2790,6 +2790,9 @@
<amount>4500</amount> <amount>4500</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020"> <effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020">
<power> <power>
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value> <value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>