Skill sublevel and various adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-15 08:27:37 +00:00
parent 20fa7fd698
commit 8373b6f87a
41 changed files with 1171 additions and 988 deletions

View File

@@ -1736,6 +1736,7 @@
<skill id="345" toLevel="17" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
@@ -1805,7 +1806,6 @@
<value level="17">81</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>

View File

@@ -562,7 +562,7 @@
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="13">-120</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + (-2 * subIndex)}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1587,12 +1587,9 @@
<DEPORT>100</DEPORT>
</effect>
<effect name="Speed">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
<value fromLevel="1" toLevel="7">80</value>
<value fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -4121,7 +4118,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>

View File

@@ -399,14 +399,14 @@
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -471,14 +471,14 @@
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -503,7 +503,7 @@
<effect name="DamageShield">
<amount>
<value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount>
</effect>
</effects>
@@ -541,14 +541,14 @@
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
@@ -642,14 +642,14 @@
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -710,14 +710,14 @@
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -780,14 +780,14 @@
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -812,7 +812,7 @@
<effect name="DamageShield">
<amount>
<value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount>
</effect>
</effects>
@@ -838,14 +838,14 @@
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
@@ -938,14 +938,14 @@
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -1438,7 +1438,7 @@
<rate>100</rate>
<max>10</max>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>

View File

@@ -3057,6 +3057,9 @@
<amount>4500</amount>
<mode>DIFF</mode>
</effect>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;22</magicTypes>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>

View File

@@ -3007,9 +3007,17 @@
<value level="11">25628</value>
<value level="12">27336</value>
<value level="13">29044</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="13">15</value>
<value fromLevel="1" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="13">1</value>
<value fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
</skill>
@@ -3073,9 +3081,17 @@
<value level="11">25628</value>
<value level="12">27336</value>
<value level="13">29044</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="13">15</value>
<value fromLevel="1" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="13">1</value>
<value fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
</skill>
@@ -3092,7 +3108,10 @@
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">50</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@@ -3344,7 +3363,7 @@
</effects>
</skill>
<skill id="30773" toLevel="5" name="Frenzy">
<!-- For $s1, P. Atk. +$s2, Atk. Spd. +$s3, P. Critical Rate +$s4, P. Critical Damage +$s5, and Spd. +$s6. Additionally Accuracy +$s7 and P. Atk. +$s8 when using a two-handed sword, two-handed blunt, or spear. Additionally P. Atk. +$s10 and Critical Rate +$s11 when HP is $s9 or below. Additionally P. Atk. +$s13 and Critical Rate +$s14, when HP is $s12 or below. Available when HP is $s15 or below. -->
<!-- For 60 sec., P. Atk. +15%, Atk. Spd. +22%, P. Critical Rate +15, P. Critical Damage +15%, and Spd. +15. Additionally Accuracy +8 and P. Atk. +10% when using a two-handed sword, two-handed blunt, or spear. Additionally P. Atk. +10% and Critical Rate +100 when HP is 60% or below. Additionally P. Atk. +30% and Critical Rate +300, when HP is 30% or below. Available when HP is 90% or below. -->
<icon>icon.skill0176</icon>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
@@ -3370,7 +3389,11 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>PINCH</abnormalType>
<magicLvl>
<value level="1">85</value>
@@ -3462,8 +3485,6 @@
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>DUALBLUNT</item>
<item>POLE</item>
</weaponType>
</effect>
@@ -3471,8 +3492,6 @@
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>DUALBLUNT</item>
<item>POLE</item>
</weaponType>
</effect>
@@ -3531,7 +3550,7 @@
<targetType>NONE</targetType>
<effects>
<effect name="DamOverTime">
<power>12</power>
<power>25</power>
<ticks>2</ticks>
</effect>
<effect name="PhysicalAttackSpeed">
@@ -3546,6 +3565,7 @@
<mode>PER</mode>
<weaponType>
<item>FIST</item>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
@@ -3556,6 +3576,7 @@
<mode>PER</mode>
<weaponType>
<item>FIST</item>
<item>DUALFIST</item>
</weaponType>
</effect>
</effects>
@@ -3620,11 +3641,19 @@
<value level="7">42189</value>
<value level="8">45001</value>
<value level="9">47813</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
<pDefMod>30</pDefMod>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="9">15</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="9">1</value>
<value fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>
</effect>
</effects>
@@ -3828,6 +3857,9 @@
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
@@ -3853,9 +3885,7 @@
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="13">-23</value>
</amount>
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
@@ -3914,7 +3944,7 @@
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="13">80</value>
<value fromLevel="11" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<effectRange>1100</effectRange>
<magicCriticalRate>5</magicCriticalRate>
@@ -3963,14 +3993,14 @@
<value level="11">876</value>
<value level="12">924</value>
<value level="13">972</value>
<value fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="Speed" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
<value fromLevel="1" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -4010,7 +4040,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">40</value>
<value fromLevel="7" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
@@ -4308,8 +4338,8 @@
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<magicLvl>
@@ -4341,9 +4371,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<effect name="PAtk" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -4376,7 +4406,7 @@
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">50</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>200</effectRange>
@@ -4403,15 +4433,15 @@
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<effect name="PhysicalDefence" fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="8" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="8" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -4439,13 +4469,13 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="8">30</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2010">{base + subIndex}</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2011" toSubLevel="2020">{base + 10 + (subIndex - 10 * 0.5)}</value>
<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2010">{base + subIndex}</value>
<value fromLevel="1" toLevel="8" fromSubLevel="2011" toSubLevel="2020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
@@ -4527,7 +4557,10 @@
<affectRange>150</affectRange>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">50</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -4544,6 +4577,20 @@
<value level="7">199</value>
<value level="8">203</value>
<value level="9">207</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
</power>
<overHit>true</overHit>
</effect>
@@ -4608,7 +4655,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
@@ -4665,15 +4712,15 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<effect name="PhysicalDefence" fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<effect name="MagicalDefence" fromLevel="1" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="4" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -5009,7 +5056,10 @@
<mpConsume>72</mpConsume>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value level="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 90 * subIndex}</value>
</abnormalTime>
<abnormalType>MA_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -5054,8 +5104,8 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -5099,9 +5149,9 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<effect name="PAtk" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>