Skill sublevel and various adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -1728,12 +1728,13 @@
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<skill id="345" toLevel="15" name="Sonic Rage">
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<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. -->
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<icon>icon.skill0345</icon>
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<operateType>A2</operateType>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<abnormalType>PD_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="15">80</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<castRange>600</castRange>
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<coolTime>300</coolTime>
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@@ -1791,7 +1792,6 @@
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<value level="15">77</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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@@ -1822,7 +1822,7 @@
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<value level="13">812</value>
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<value level="14">844</value>
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<value level="15">876</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>10</criticalChance>
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@@ -1854,7 +1854,7 @@
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<abnormalType>PD_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="15">80</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<castRange>600</castRange>
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<effectPoint>
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@@ -1943,7 +1943,7 @@
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<value level="13">812</value>
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<value level="14">844</value>
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<value level="15">876</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>10</criticalChance>
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@@ -2785,7 +2785,7 @@
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<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="11">40</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectRange>150</affectRange>
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@@ -469,7 +469,7 @@
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<icon>icon.skill10008</icon>
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<activateRate>
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<value fromLevel="1" toLevel="11">80</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<abnormalLvl>
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<value level="1">1</value>
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@@ -548,12 +548,13 @@
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<value level="9">22354</value>
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<value level="10">23444</value>
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<value level="11">24534</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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</effect>
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<effect name="Speed">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
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<value fromLevel="1" toLevel="11">-120</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + (-2 * subIndex)}</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -573,7 +574,7 @@
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="11">100</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<trait>SHOCK</trait>
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<effectRange>400</effectRange>
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@@ -650,14 +651,14 @@
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<value level="9">27148</value>
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<value level="10">28472</value>
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<value level="11">29796</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -679,7 +680,7 @@
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<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="11">200</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<nextAction>ATTACK</nextAction>
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@@ -746,7 +747,7 @@
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<value level="9">34357</value>
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<value level="10">35175</value>
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<value level="11">36811</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>60</criticalChance>
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@@ -764,7 +765,7 @@
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -825,13 +826,13 @@
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<value level="6">18453</value>
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<value level="7">19353</value>
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<value level="8">20253</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -856,7 +857,7 @@
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="10">70</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<fanRange>0;0;150;180</fanRange>
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@@ -914,7 +915,7 @@
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<value level="8">14897</value>
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<value level="9">15623</value>
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<value level="10">16349</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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@@ -923,7 +924,7 @@
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</effect>
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<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1012,12 +1013,12 @@
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<value level="9">18045</value>
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<value level="10">19013</value>
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<value level="11">19981</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="11">1</value>
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@@ -1035,7 +1036,7 @@
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<activateRate>90</activateRate>
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<activateRate>
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<value fromLevel="1" toLevel="11">80</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -1107,13 +1108,13 @@
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<value level="9">23468</value>
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<value level="10">24612</value>
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<value level="11">25756</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1124,8 +1125,8 @@
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<icon>icon.skill10015</icon>
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<operateType>A1</operateType>
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<activateRate>
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<value fromLevel="1" toLevel="9">190</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="1" toLevel="9">90</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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@@ -1154,7 +1155,7 @@
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</mpConsume>
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<castRange>
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<value fromLevel="1" toLevel="9">600</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
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</castRange>
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<hitTime>2500</hitTime>
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<coolTime>500</coolTime>
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@@ -1194,7 +1195,7 @@
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<affectRange>200</affectRange>
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<activateRate>
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<value fromLevel="1" toLevel="9">150</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1222,7 +1223,7 @@
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</mpConsume>
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<castRange>
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<value fromLevel="1" toLevel="9">600</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
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</castRange>
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<effectRange>1100</effectRange>
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<hitTime>500</hitTime>
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@@ -1269,7 +1270,7 @@
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<abnormalTime>
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<value fromLevel="1" toLevel="7">30</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
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</abnormalTime>
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<abnormalType>SIGEL_SHIELD</abnormalType>
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<abnormalVisualEffect>RAISE_SHIELD;FOCUS_SHIELD</abnormalVisualEffect>
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@@ -1366,7 +1367,7 @@
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</effect>
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<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1387,7 +1388,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="3">10</value>
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<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
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</abnormalTime>
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<abnormalType>SACRIFICE</abnormalType>
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<affectRange>1000</affectRange>
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@@ -1450,7 +1451,7 @@
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="5">15</value>
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<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
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</abnormalTime>
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<abnormalType>TRANSFER_DAMAGE</abnormalType>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1516,12 +1517,9 @@
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<DEPORT>100</DEPORT>
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</effect>
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<effect name="Speed">
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<amount>80</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
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<value fromLevel="1" toLevel="5">80</value>
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<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1603,7 +1601,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="7">10</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
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</abnormalTime>
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<abnormalType>SIGEL_SHIELD</abnormalType>
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<abnormalVisualEffect>RAISE_SHIELD</abnormalVisualEffect>
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@@ -1662,7 +1660,7 @@
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</effect>
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<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1686,7 +1684,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>RESIST_DEATH</abnormalType>
|
||||
<magicLvl>97</magicLvl>
|
||||
@@ -1703,7 +1701,7 @@
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1766,12 +1764,12 @@
|
||||
<value level="3">43471</value>
|
||||
<value level="4">45591</value>
|
||||
<value level="5">47711</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="5">1</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</criticalChance>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="5">1</value>
|
||||
@@ -1786,7 +1784,7 @@
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">15</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (0.5 * subIndex)}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>TRANSFER_DAMAGE</abnormalType>
|
||||
<abnormalVisualEffect>SHIELD_WALL</abnormalVisualEffect>
|
||||
@@ -1947,7 +1945,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">90</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<affectHeight>-100;200</affectHeight>
|
||||
<magicLvl>
|
||||
@@ -2037,7 +2035,7 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2057,7 +2055,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">80</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>
|
||||
@@ -2121,7 +2119,7 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -3807,7 +3805,7 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
@@ -4030,7 +4028,7 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
@@ -4078,7 +4076,7 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
@@ -5539,7 +5537,7 @@
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="7">40</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
@@ -5595,7 +5593,7 @@
|
||||
<value level="5">18973</value>
|
||||
<value level="6">19845</value>
|
||||
<value level="7">20717</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@@ -5762,7 +5760,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
@@ -5846,7 +5844,7 @@
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
|
@@ -375,14 +375,14 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -447,14 +447,14 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -479,7 +479,7 @@
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">5</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -517,14 +517,14 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -618,14 +618,14 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -686,14 +686,14 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -756,14 +756,14 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -788,7 +788,7 @@
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">5</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -814,14 +814,14 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -914,14 +914,14 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@@ -1380,7 +1380,7 @@
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">-50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
|
||||
|
@@ -2974,6 +2974,9 @@
|
||||
<amount>4500</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>0;1;2;3;4;22</magicTypes>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="4001" toSubLevel="4001">1936</value>
|
||||
|
Reference in New Issue
Block a user