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				@@ -108,9 +108,15 @@
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						<effects>
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							<effect name="CubicMastery">
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								<amount>3</amount>
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								<armorType>
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									<item>HEAVY</item>
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								</armorType>
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							</effect>
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							<effect name="BlockAbnormalSlot">
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								<slot>ABSORB</slot>
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								<armorType>
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									<item>HEAVY</item>
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								</armorType>
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							</effect>
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							<effect name="PhysicalDefence">
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								<amount>
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				@@ -136,14 +142,23 @@
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							<effect name="MpRegen">
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								<amount>8.4</amount>
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								<mode>DIFF</mode>
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								<armorType>
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									<item>HEAVY</item>
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								</armorType>
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							</effect>
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							<effect name="DefenceCriticalDamage">
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								<amount>-35</amount>
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								<mode>PER</mode>
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								<armorType>
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									<item>HEAVY</item>
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								</armorType>
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							</effect>
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							<effect name="StatUp">
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								<amount>2</amount>
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								<stat>STR</stat>
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								<armorType>
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									<item>HEAVY</item>
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								</armorType>
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							</effect>
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							<effect name="MaxHp">
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								<amount>6883</amount>
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				@@ -429,7 +444,7 @@
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						<icon>icon.skill10008</icon>
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						<activateRate>
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							<value fromLevel="1" toLevel="11">80</value>
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							<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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							<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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						</activateRate>
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						<abnormalLvl>
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							<value level="1">1</value>
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				@@ -518,7 +533,7 @@
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									<value level="9">22354</value>
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									<value level="10">23444</value>
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									<value level="11">24534</value>
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									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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								</power>
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							</effect>
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							<effect name="PhysicalDefence">
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				@@ -533,9 +548,10 @@
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								<amount>-10</amount>
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								<mode>PER</mode>
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							</effect>
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							<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
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							<effect name="Speed">
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								<amount>
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									<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
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									<value fromLevel="1" toLevel="11">-120</value>
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									<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + (-2 * subIndex)}</value>
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								</amount>
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								<mode>DIFF</mode>
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							</effect>
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				@@ -549,7 +565,7 @@
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						<abnormalType>SPEED_DOWN</abnormalType>
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						<activateRate>
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							<value fromLevel="1" toLevel="11">100</value>
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							<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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							<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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						</activateRate>
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						<effectRange>400</effectRange>
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						<operateType>A2</operateType>
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				@@ -625,7 +641,7 @@
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									<value level="9">27148</value>
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									<value level="10">28472</value>
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									<value level="11">29796</value>
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									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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								</power>
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								<overHit>true</overHit>
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								<criticalChance>5</criticalChance>
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				@@ -636,7 +652,7 @@
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							</effect>
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							<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
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								<amount>
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									<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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									<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
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								</amount>
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								<mode>PER</mode>
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							</effect>
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				@@ -650,7 +666,7 @@
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						<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
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						<activateRate>
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							<value fromLevel="1" toLevel="11">200</value>
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							<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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							<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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						</activateRate>
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						<lvlBonusRate>30</lvlBonusRate>
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						<nextAction>ATTACK</nextAction>
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				@@ -729,7 +745,7 @@
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									<value level="9">34357</value>
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									<value level="10">35175</value>
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									<value level="11">36811</value>
 | 
			
		
		
	
		
			
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									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
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									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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								</power>
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								<overHit>true</overHit>
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								<criticalChance>5</criticalChance>
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				@@ -825,7 +841,7 @@
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									<value level="6">18453</value>
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									<value level="7">19353</value>
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									<value level="8">20253</value>
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									<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
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									<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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								</power>
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				 | 
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								<criticalChance>5</criticalChance>
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							</effect>
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				@@ -834,7 +850,7 @@
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							</effect>
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							<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
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								<amount>
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									<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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									<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
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								</amount>
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								<mode>PER</mode>
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							</effect>
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				@@ -851,7 +867,7 @@
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						<abnormalVisualEffect>STUN</abnormalVisualEffect>
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						<activateRate>
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							<value fromLevel="1" toLevel="10">70</value>
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							<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
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			 | 
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							<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
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						</activateRate>
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						<basicProperty>PHYSICAL</basicProperty>
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						<fanRange>0;0;150;180</fanRange>
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				@@ -921,7 +937,7 @@
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									<value level="8">14897</value>
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									<value level="9">15623</value>
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
									<value level="10">16349</value>
 | 
			
		
		
	
		
			
				 | 
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									<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								</power>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<criticalChance>5</criticalChance>
 | 
			
		
		
	
		
			
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							</effect>
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				@@ -1018,12 +1034,12 @@
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									<value level="9">18045</value>
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			 | 
			 | 
			
									<value level="10">19013</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value level="11">19981</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								</power>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<overHit>true</overHit>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<criticalChance>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="1" toLevel="11">5</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
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			 | 
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								</criticalChance>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<pDefMod>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="1" toLevel="11">1</value>
 | 
			
		
		
	
	
		
			
				
					
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				@@ -1040,7 +1056,7 @@
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						<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="11">80</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<affectLimit>5-12</affectLimit>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<affectRange>200</affectRange>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1110,7 +1126,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value level="9">23468</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value level="10">24612</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value level="11">25756</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								</power>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<criticalChance>5</criticalChance>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1120,7 +1136,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								</amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<mode>PER</mode>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1133,8 +1149,8 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalTime>1</abnormalTime>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalType>STUN</abnormalType>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="9">190</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="9">90</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<lvlBonusRate>30</lvlBonusRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<basicProperty>PHYSICAL</basicProperty>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1164,7 +1180,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</mpConsume>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<castRange>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="9">600</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</castRange>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<hitTime>500</hitTime>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<coolTime>1000</coolTime>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1205,7 +1221,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<affectRange>200</affectRange>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="9">150</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<lvlBonusRate>30</lvlBonusRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<magicCriticalRate>5</magicCriticalRate>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1233,7 +1249,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</mpConsume>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<castRange>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="9">600</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</castRange>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<effectRange>1100</effectRange>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<hitTime>500</hitTime>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1280,7 +1296,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalTime>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="7">30</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</abnormalTime>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalType>PD_UP_SPECIAL</abnormalType>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1377,7 +1393,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + (0.4 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								</amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<mode>PER</mode>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1395,7 +1411,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalLvl>1</abnormalLvl>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalTime>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="2">10</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</abnormalTime>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalType>SACRIFICE</abnormalType>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<affectRange>1000</affectRange>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1449,7 +1465,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalLvl>2</abnormalLvl>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalTime>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="5">15</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</abnormalTime>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalType>TRANSFER_DAMAGE</abnormalType>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<magicCriticalRate>5</magicCriticalRate>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1518,9 +1534,10 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								</amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<slot>DEBUFF</slot>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<effect name="Speed">
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="1" toLevel="5">80</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								</amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<mode>DIFF</mode>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1923,7 +1940,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalType>TARGET_LOCK</abnormalType>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="9">90</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<affectHeight>-100;200</affectHeight>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<magicLvl>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1977,7 +1994,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								</amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<mode>PER</mode>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -1997,7 +2014,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalType>TARGET_LOCK</abnormalType>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="1" toLevel="8">80</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</activateRate>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<affectLimit>10-10</affectLimit>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<affectRange>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -2058,7 +2075,7 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
									<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								</amount>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
								<mode>PER</mode>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							</effect>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -5022,6 +5039,16 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
					<skill id="10093" toLevel="7" name="Guardian Cubic">
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<!-- Increases Shield P. Def. and Shield Defense. Spd. + $s1. -->
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<icon>icon.skll10093</icon>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalLvl>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value level="1">1</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value level="2">2</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value level="3">3</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value level="4">4</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value level="5">5</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value level="6">6</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value level="7">7</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</abnormalLvl>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalTime>15</abnormalTime>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<operateType>A2</operateType>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<targetType>TARGET</targetType>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<affectScope>SINGLE</affectScope>
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -5036,9 +5063,6 @@
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value level="6">103</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
							<value level="7">105</value>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						</magicLvl>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
						<abnormalLvl>3</abnormalLvl> <!-- Guessed -->
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						<abnormalTime>6</abnormalTime> <!-- Guessed -->
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						<!-- TODO abnormalType -->
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						<effects>
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							<effect name="ShieldDefence"> <!-- Totally Guessed -->
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								<amount>
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				@@ -5067,7 +5091,7 @@
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						<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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						<activateRate>
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							<value fromLevel="1" toLevel="7">40</value>
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							<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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							<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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						</activateRate>
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						<affectLimit>10-10</affectLimit>
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						<affectRange>100</affectRange>
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				@@ -5126,7 +5150,7 @@
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									<value level="5">18973</value>
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									<value level="6">19845</value>
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									<value level="7">20717</value>
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									<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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									<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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								</power>
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							</effect>
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							<effect name="BlockActions">
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				@@ -5246,11 +5270,11 @@
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									<value level="4">19863</value>
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									<value level="5">20831</value>
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									<value level="6">21799</value>
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									<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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									<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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								</power>
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								<criticalChance>
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									<value fromLevel="1" toLevel="6">15</value>
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									<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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									<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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								</criticalChance>
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								<pDefMod>
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									<value fromLevel="1" toLevel="6">1</value>
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				@@ -5269,7 +5293,7 @@
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						<abnormalTime>
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							<value fromLevel="1" toLevel="4">60</value>
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							<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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							<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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							<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
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						</abnormalTime>
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						<abnormalType>POSSESSION</abnormalType>
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						<operateType>A2</operateType>
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				@@ -5395,7 +5419,7 @@
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						<abnormalTime>
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							<value fromLevel="1" toLevel="4">60</value>
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							<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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							<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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							<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
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						</abnormalTime>
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						<abnormalType>POSSESSION</abnormalType>
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						<operateType>A2</operateType>
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