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@@ -108,9 +108,15 @@
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<effects>
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<effect name="CubicMastery">
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<amount>3</amount>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>ABSORB</slot>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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@@ -136,14 +142,23 @@
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<effect name="MpRegen">
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<amount>8.4</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-35</amount>
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<mode>PER</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>STR</stat>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="MaxHp">
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<amount>6883</amount>
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@@ -429,7 +444,7 @@
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<icon>icon.skill10008</icon>
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<activateRate>
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<value fromLevel="1" toLevel="11">80</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<abnormalLvl>
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<value level="1">1</value>
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@@ -518,7 +533,7 @@
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<value level="9">22354</value>
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<value level="10">23444</value>
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<value level="11">24534</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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</effect>
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<effect name="PhysicalDefence">
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@@ -533,9 +548,10 @@
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
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<effect name="Speed">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
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<value fromLevel="1" toLevel="11">-120</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + (-2 * subIndex)}</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -549,7 +565,7 @@
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<abnormalType>SPEED_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="11">100</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<effectRange>400</effectRange>
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<operateType>A2</operateType>
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@@ -625,7 +641,7 @@
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<value level="9">27148</value>
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<value level="10">28472</value>
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<value level="11">29796</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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@@ -636,7 +652,7 @@
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -650,7 +666,7 @@
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<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="11">200</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<nextAction>ATTACK</nextAction>
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@@ -729,7 +745,7 @@
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<value level="9">34357</value>
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<value level="10">35175</value>
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<value level="11">36811</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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@@ -825,7 +841,7 @@
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<value level="6">18453</value>
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<value level="7">19353</value>
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<value level="8">20253</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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@@ -834,7 +850,7 @@
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</effect>
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<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -851,7 +867,7 @@
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="10">70</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<fanRange>0;0;150;180</fanRange>
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@@ -921,7 +937,7 @@
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<value level="8">14897</value>
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<value level="9">15623</value>
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<value level="10">16349</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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@@ -1018,12 +1034,12 @@
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<value level="9">18045</value>
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<value level="10">19013</value>
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<value level="11">19981</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="11">1</value>
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@@ -1040,7 +1056,7 @@
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<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="11">80</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -1110,7 +1126,7 @@
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<value level="9">23468</value>
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<value level="10">24612</value>
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<value level="11">25756</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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@@ -1120,7 +1136,7 @@
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1133,8 +1149,8 @@
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="9">190</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="1" toLevel="9">90</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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@@ -1164,7 +1180,7 @@
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</mpConsume>
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<castRange>
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<value fromLevel="1" toLevel="9">600</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
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</castRange>
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<hitTime>500</hitTime>
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<coolTime>1000</coolTime>
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@@ -1205,7 +1221,7 @@
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<affectRange>200</affectRange>
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<activateRate>
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<value fromLevel="1" toLevel="9">150</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1233,7 +1249,7 @@
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</mpConsume>
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<castRange>
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<value fromLevel="1" toLevel="9">600</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
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</castRange>
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<effectRange>1100</effectRange>
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<hitTime>500</hitTime>
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@@ -1280,7 +1296,7 @@
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<abnormalTime>
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<value fromLevel="1" toLevel="7">30</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
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</abnormalTime>
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<abnormalType>PD_UP_SPECIAL</abnormalType>
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<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
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@@ -1377,7 +1393,7 @@
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</effect>
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<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1395,7 +1411,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="2">10</value>
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<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
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<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
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</abnormalTime>
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<abnormalType>SACRIFICE</abnormalType>
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<affectRange>1000</affectRange>
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@@ -1449,7 +1465,7 @@
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="5">15</value>
|
|
|
|
|
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
|
|
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|
|
</abnormalTime>
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|
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|
<abnormalType>TRANSFER_DAMAGE</abnormalType>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1518,9 +1534,10 @@
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</amount>
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|
|
<slot>DEBUFF</slot>
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</effect>
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|
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<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">
|
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|
|
|
<effect name="Speed">
|
|
|
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|
<amount>
|
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|
|
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="5">80</value>
|
|
|
|
|
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
|
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|
|
</amount>
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|
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<mode>DIFF</mode>
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</effect>
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|
@@ -1923,7 +1940,7 @@
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<abnormalType>TARGET_LOCK</abnormalType>
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|
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<activateRate>
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|
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|
<value fromLevel="1" toLevel="9">90</value>
|
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|
|
|
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
|
|
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|
|
</activateRate>
|
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|
|
<affectHeight>-100;200</affectHeight>
|
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<magicLvl>
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|
@@ -1977,7 +1994,7 @@
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|
</effect>
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|
|
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
|
|
|
|
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
@@ -1997,7 +2014,7 @@
|
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|
|
<abnormalType>TARGET_LOCK</abnormalType>
|
|
|
|
|
<activateRate>
|
|
|
|
|
<value fromLevel="1" toLevel="8">80</value>
|
|
|
|
|
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
|
|
|
|
|
</activateRate>
|
|
|
|
|
<affectLimit>10-10</affectLimit>
|
|
|
|
|
<affectRange>
|
|
|
|
@@ -2058,7 +2075,7 @@
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
|
|
|
|
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
@@ -5022,6 +5039,16 @@
|
|
|
|
|
<skill id="10093" toLevel="7" name="Guardian Cubic">
|
|
|
|
|
<!-- Increases Shield P. Def. and Shield Defense. Spd. + $s1. -->
|
|
|
|
|
<icon>icon.skll10093</icon>
|
|
|
|
|
<abnormalLvl>
|
|
|
|
|
<value level="1">1</value>
|
|
|
|
|
<value level="2">2</value>
|
|
|
|
|
<value level="3">3</value>
|
|
|
|
|
<value level="4">4</value>
|
|
|
|
|
<value level="5">5</value>
|
|
|
|
|
<value level="6">6</value>
|
|
|
|
|
<value level="7">7</value>
|
|
|
|
|
</abnormalLvl>
|
|
|
|
|
<abnormalTime>15</abnormalTime>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
|
<targetType>TARGET</targetType>
|
|
|
|
|
<affectScope>SINGLE</affectScope>
|
|
|
|
@@ -5036,9 +5063,6 @@
|
|
|
|
|
<value level="6">103</value>
|
|
|
|
|
<value level="7">105</value>
|
|
|
|
|
</magicLvl>
|
|
|
|
|
<abnormalLvl>3</abnormalLvl> <!-- Guessed -->
|
|
|
|
|
<abnormalTime>6</abnormalTime> <!-- Guessed -->
|
|
|
|
|
<!-- TODO abnormalType -->
|
|
|
|
|
<effects>
|
|
|
|
|
<effect name="ShieldDefence"> <!-- Totally Guessed -->
|
|
|
|
|
<amount>
|
|
|
|
@@ -5067,7 +5091,7 @@
|
|
|
|
|
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
|
|
|
|
<activateRate>
|
|
|
|
|
<value fromLevel="1" toLevel="7">40</value>
|
|
|
|
|
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
|
|
|
|
|
</activateRate>
|
|
|
|
|
<affectLimit>10-10</affectLimit>
|
|
|
|
|
<affectRange>100</affectRange>
|
|
|
|
@@ -5126,7 +5150,7 @@
|
|
|
|
|
<value level="5">18973</value>
|
|
|
|
|
<value level="6">19845</value>
|
|
|
|
|
<value level="7">20717</value>
|
|
|
|
|
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
|
|
|
|
|
</power>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="BlockActions">
|
|
|
|
@@ -5246,11 +5270,11 @@
|
|
|
|
|
<value level="4">19863</value>
|
|
|
|
|
<value level="5">20831</value>
|
|
|
|
|
<value level="6">21799</value>
|
|
|
|
|
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
|
|
|
|
|
</power>
|
|
|
|
|
<criticalChance>
|
|
|
|
|
<value fromLevel="1" toLevel="6">15</value>
|
|
|
|
|
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
|
|
|
|
|
</criticalChance>
|
|
|
|
|
<pDefMod>
|
|
|
|
|
<value fromLevel="1" toLevel="6">1</value>
|
|
|
|
@@ -5269,7 +5293,7 @@
|
|
|
|
|
<abnormalTime>
|
|
|
|
|
<value fromLevel="1" toLevel="4">60</value>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
|
|
|
|
</abnormalTime>
|
|
|
|
|
<abnormalType>POSSESSION</abnormalType>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
@@ -5395,7 +5419,7 @@
|
|
|
|
|
<abnormalTime>
|
|
|
|
|
<value fromLevel="1" toLevel="4">60</value>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
|
|
|
|
|
</abnormalTime>
|
|
|
|
|
<abnormalType>POSSESSION</abnormalType>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
|