Skill sublevel and various adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-15 08:27:37 +00:00
parent 20fa7fd698
commit 8373b6f87a
41 changed files with 1171 additions and 988 deletions

View File

@@ -1728,12 +1728,13 @@
<skill id="345" toLevel="15" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dualsword. -->
<icon>icon.skill0345</icon>
<operateType>A2</operateType>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
@@ -1791,7 +1792,6 @@
<value level="15">77</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1822,7 +1822,7 @@
<value level="13">812</value>
<value level="14">844</value>
<value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
@@ -1854,7 +1854,7 @@
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>600</castRange>
<effectPoint>
@@ -1943,7 +1943,7 @@
<value level="13">812</value>
<value level="14">844</value>
<value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
@@ -2785,7 +2785,7 @@
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>

View File

@@ -108,9 +108,15 @@
<effects>
<effect name="CubicMastery">
<amount>3</amount>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ABSORB</slot>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
@@ -136,14 +142,23 @@
<effect name="MpRegen">
<amount>8.4</amount>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-35</amount>
<mode>PER</mode>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
<armorType>
<item>HEAVY</item>
</armorType>
</effect>
<effect name="MaxHp">
<amount>6883</amount>
@@ -429,7 +444,7 @@
<icon>icon.skill10008</icon>
<activateRate>
<value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<abnormalLvl>
<value level="1">1</value>
@@ -518,7 +533,7 @@
<value level="9">22354</value>
<value level="10">23444</value>
<value level="11">24534</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
<effect name="PhysicalDefence">
@@ -533,9 +548,10 @@
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<effect name="Speed">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
<value fromLevel="1" toLevel="11">-120</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + (-2 * subIndex)}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -549,7 +565,7 @@
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<effectRange>400</effectRange>
<operateType>A2</operateType>
@@ -625,7 +641,7 @@
<value level="9">27148</value>
<value level="10">28472</value>
<value level="11">29796</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
@@ -636,7 +652,7 @@
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -650,7 +666,7 @@
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction>
@@ -729,7 +745,7 @@
<value level="9">34357</value>
<value level="10">35175</value>
<value level="11">36811</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
@@ -825,7 +841,7 @@
<value level="6">18453</value>
<value level="7">19353</value>
<value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
</effect>
@@ -834,7 +850,7 @@
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -851,7 +867,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="10">70</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<fanRange>0;0;150;180</fanRange>
@@ -921,7 +937,7 @@
<value level="8">14897</value>
<value level="9">15623</value>
<value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
</effect>
@@ -1018,12 +1034,12 @@
<value level="9">18045</value>
<value level="10">19013</value>
<value level="11">19981</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
@@ -1040,7 +1056,7 @@
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1110,7 +1126,7 @@
<value level="9">23468</value>
<value level="10">24612</value>
<value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
</effect>
@@ -1120,7 +1136,7 @@
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1133,8 +1149,8 @@
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="9">190</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -1164,7 +1180,7 @@
</mpConsume>
<castRange>
<value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
</castRange>
<hitTime>500</hitTime>
<coolTime>1000</coolTime>
@@ -1205,7 +1221,7 @@
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
@@ -1233,7 +1249,7 @@
</mpConsume>
<castRange>
<value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + (10 * subIndex)}</value>
</castRange>
<effectRange>1100</effectRange>
<hitTime>500</hitTime>
@@ -1280,7 +1296,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="7">30</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -1377,7 +1393,7 @@
</effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1395,7 +1411,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="2">10</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
</abnormalTime>
<abnormalType>SACRIFICE</abnormalType>
<affectRange>1000</affectRange>
@@ -1449,7 +1465,7 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="5">15</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
</abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1518,9 +1534,10 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
<value fromLevel="1" toLevel="5">80</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1923,7 +1940,7 @@
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectHeight>-100;200</affectHeight>
<magicLvl>
@@ -1977,7 +1994,7 @@
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1997,7 +2014,7 @@
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>
@@ -2058,7 +2075,7 @@
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -5022,6 +5039,16 @@
<skill id="10093" toLevel="7" name="Guardian Cubic">
<!-- Increases Shield P. Def. and Shield Defense. Spd. + $s1. -->
<icon>icon.skll10093</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -5036,9 +5063,6 @@
<value level="6">103</value>
<value level="7">105</value>
</magicLvl>
<abnormalLvl>3</abnormalLvl> <!-- Guessed -->
<abnormalTime>6</abnormalTime> <!-- Guessed -->
<!-- TODO abnormalType -->
<effects>
<effect name="ShieldDefence"> <!-- Totally Guessed -->
<amount>
@@ -5067,7 +5091,7 @@
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="7">40</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>100</affectRange>
@@ -5126,7 +5150,7 @@
<value level="5">18973</value>
<value level="6">19845</value>
<value level="7">20717</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
<effect name="BlockActions">
@@ -5246,11 +5270,11 @@
<value level="4">19863</value>
<value level="5">20831</value>
<value level="6">21799</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="6">15</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="6">1</value>
@@ -5269,7 +5293,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType>
@@ -5395,7 +5419,7 @@
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType>

View File

@@ -1237,7 +1237,7 @@
<icon>icon.skill10517</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
@@ -1272,7 +1272,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
@@ -1417,17 +1417,7 @@
<effectRange>1100</effectRange>
<hitTime>800</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>
<value level="1">-707</value>
<value level="2">-709</value>
<value level="3">-711</value>
<value level="4">-711</value>
<value level="5">-711</value>
<value level="6">-711</value>
<value level="7">-711</value>
<value level="8">-711</value>
<value level="9">-711</value>
</effectPoint>
<effectPoint>-711</effectPoint>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
@@ -1528,13 +1518,16 @@
<ticks>1</ticks>
</effect>
<effect name="Mute" />
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PAtk">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
@@ -1982,7 +1975,6 @@
</effectPoint>
<basicProperty>NONE</basicProperty>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2084,6 +2076,7 @@
</effectPoint>
<reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2112,13 +2105,13 @@
<despawnDelay>17000</despawnDelay>
</effect>
</effects>
<endEffects>
<selfEffects>
<effect name="CallSkill">
<!-- Illusion Hide -->
<skillId>10556</skillId> <!-- Illusion Hide -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</selfEffects>
</skill>
<skill id="10534" toLevel="1" name="Toad Poison">
<!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. -->

View File

@@ -3799,7 +3799,7 @@
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
@@ -3854,7 +3854,7 @@
<abnormalType>ARMOR_HOLY</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
@@ -3905,7 +3905,7 @@
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
@@ -4894,7 +4894,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>