Skill sublevel and various adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -1728,16 +1728,33 @@
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<skill id="345" toLevel="15" name="Sonic Rage">
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<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon,fist weapon, dual blunt weapon,or dualsword. -->
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<icon>icon.skill0345</icon>
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<operateType>A2</operateType>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>20</abnormalTime>
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<abnormalType>PD_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="15">80</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<castRange>600</castRange>
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<coolTime>300</coolTime>
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<effectPoint>-709</effectPoint>
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<effectPoint>
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<value level="1">-340</value>
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<value level="2">-360</value>
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<value level="3">-380</value>
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<value level="4">-400</value>
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<value level="5">-692</value>
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<value level="6">-696</value>
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<value level="7">-700</value>
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<value level="8">-704</value>
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<value level="9">-707</value>
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<value level="10">-709</value>
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<value level="11">-709</value>
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<value level="12">-709</value>
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<value level="13">-709</value>
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<value level="14">-709</value>
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<value level="15">-709</value>
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</effectPoint>
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<effectRange>1100</effectRange>
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<hitTime>1200</hitTime>
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<magicLvl>
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@@ -1775,7 +1792,6 @@
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<value level="15">77</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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@@ -1806,7 +1822,7 @@
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<value level="13">812</value>
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<value level="14">844</value>
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<value level="15">876</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>10</criticalChance>
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@@ -1838,10 +1854,26 @@
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<abnormalType>PD_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="15">80</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<castRange>600</castRange>
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<effectPoint>-709</effectPoint>
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<effectPoint>
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<value level="1">-340</value>
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<value level="2">-360</value>
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<value level="3">-380</value>
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<value level="4">-400</value>
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<value level="5">-692</value>
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<value level="6">-696</value>
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<value level="7">-700</value>
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<value level="8">-704</value>
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<value level="9">-707</value>
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<value level="10">-709</value>
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<value level="11">-709</value>
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<value level="12">-709</value>
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<value level="13">-709</value>
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<value level="14">-709</value>
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<value level="15">-709</value>
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</effectPoint>
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<effectRange>1100</effectRange>
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<hitTime>1200</hitTime>
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<hpConsume>50</hpConsume>
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@@ -1911,7 +1943,7 @@
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<value level="13">812</value>
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<value level="14">844</value>
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<value level="15">876</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>10</criticalChance>
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@@ -2753,7 +2785,7 @@
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<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="11">40</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectRange>150</affectRange>
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@@ -108,9 +108,15 @@
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<effects>
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<effect name="CubicMastery">
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<amount>3</amount>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>ABSORB</slot>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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@@ -136,14 +142,23 @@
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<effect name="MpRegen">
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<amount>8.4</amount>
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<mode>DIFF</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="DefenceCriticalDamage">
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<amount>-35</amount>
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<mode>PER</mode>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<stat>STR</stat>
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<armorType>
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<item>HEAVY</item>
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</armorType>
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</effect>
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<effect name="MaxHp">
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<amount>6883</amount>
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@@ -429,7 +444,7 @@
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<icon>icon.skill10008</icon>
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<activateRate>
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<value fromLevel="1" toLevel="11">80</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<abnormalLvl>
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<value level="1">1</value>
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@@ -518,7 +533,7 @@
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<value level="9">22354</value>
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<value level="10">23444</value>
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<value level="11">24534</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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</effect>
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<effect name="PhysicalDefence">
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@@ -533,9 +548,10 @@
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<amount>-10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
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<effect name="Speed">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
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<value fromLevel="1" toLevel="11">-120</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + (-2 * subIndex)}</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -549,7 +565,7 @@
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<abnormalType>SPEED_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="11">100</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<effectRange>400</effectRange>
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<operateType>A2</operateType>
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@@ -625,7 +641,7 @@
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<value level="9">27148</value>
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<value level="10">28472</value>
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<value level="11">29796</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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@@ -636,7 +652,7 @@
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -650,7 +666,7 @@
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<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="11">200</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<nextAction>ATTACK</nextAction>
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@@ -729,7 +745,7 @@
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<value level="9">34357</value>
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<value level="10">35175</value>
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<value level="11">36811</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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@@ -825,7 +841,7 @@
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<value level="6">18453</value>
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<value level="7">19353</value>
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<value level="8">20253</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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@@ -834,7 +850,7 @@
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</effect>
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<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -851,7 +867,7 @@
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="10">70</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<fanRange>0;0;150;180</fanRange>
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@@ -882,7 +898,6 @@
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<value level="8" />
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<value level="9">73</value>
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<value level="10">75</value>
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<value level="11">77</value>
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</mpConsume>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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@@ -922,7 +937,7 @@
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<value level="8">14897</value>
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<value level="9">15623</value>
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<value level="10">16349</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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@@ -1019,12 +1034,12 @@
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<value level="9">18045</value>
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<value level="10">19013</value>
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<value level="11">19981</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="11">1</value>
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@@ -1041,7 +1056,7 @@
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<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="11">80</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -1111,7 +1126,7 @@
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<value level="9">23468</value>
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<value level="10">24612</value>
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<value level="11">25756</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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@@ -1121,7 +1136,7 @@
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1134,7 +1149,7 @@
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="9">190</value>
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<value fromLevel="1" toLevel="9">90</value>
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</activateRate>
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<lvlBonusRate>30</lvlBonusRate>
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<basicProperty>PHYSICAL</basicProperty>
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@@ -1277,7 +1292,7 @@
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<abnormalTime>
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<value fromLevel="1" toLevel="7">30</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + (subIndex - 10 * 0.5)}</value>
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</abnormalTime>
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<abnormalType>PD_UP_SPECIAL</abnormalType>
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<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
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@@ -1374,7 +1389,7 @@
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</effect>
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<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + (0.4 * subIndex)}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1392,7 +1407,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="2">10</value>
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<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
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<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
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</abnormalTime>
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<abnormalType>SACRIFICE</abnormalType>
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<affectRange>1000</affectRange>
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@@ -1446,7 +1461,7 @@
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="5">15</value>
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<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
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<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{base + (0.5 * subIndex)}</value>
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</abnormalTime>
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<abnormalType>TRANSFER_DAMAGE</abnormalType>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1515,9 +1530,10 @@
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</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="Speed" fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">
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<effect name="Speed">
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<amount>
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||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
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<value fromLevel="1" toLevel="5">80</value>
|
||||
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -1911,7 +1927,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">90</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<affectHeight>-100;200</affectHeight>
|
||||
<magicLvl>
|
||||
@@ -1965,7 +1981,7 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1985,7 +2001,7 @@
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">80</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + (base / 100 * subIndex)}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>
|
||||
@@ -2046,13 +2062,13 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - (0.4 * subIndex)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -3626,17 +3642,12 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>6</abnormalTime>
|
||||
<abnormalType>PUBLIC_SLOT</abnormalType>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>200</coolTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>700</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>4</isMagic>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -4913,6 +4924,16 @@
|
||||
<skill id="10093" toLevel="7" name="Guardian Cubic">
|
||||
<!-- Increases Shield P. Def. and Shield Defense. Spd. + 13. -->
|
||||
<icon>icon.skll10093</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -4927,9 +4948,6 @@
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
</magicLvl>
|
||||
<abnormalLvl>3</abnormalLvl> <!-- Guessed -->
|
||||
<abnormalTime>6</abnormalTime> <!-- Guessed -->
|
||||
<!-- TODO abnormalType -->
|
||||
<effects>
|
||||
<effect name="ShieldDefence"> <!-- Totally Guessed -->
|
||||
<amount>
|
||||
|
@@ -1237,7 +1237,7 @@
|
||||
<icon>icon.skill10517</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">50</value>
|
||||
<value fromLevel="1" toLevel="1">20</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
@@ -1272,7 +1272,7 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1">-50</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
|
||||
@@ -1417,17 +1417,7 @@
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>800</hitTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-707</value>
|
||||
<value level="2">-709</value>
|
||||
<value level="3">-711</value>
|
||||
<value level="4">-711</value>
|
||||
<value level="5">-711</value>
|
||||
<value level="6">-711</value>
|
||||
<value level="7">-711</value>
|
||||
<value level="8">-711</value>
|
||||
<value level="9">-711</value>
|
||||
</effectPoint>
|
||||
<effectPoint>-711</effectPoint>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">87</value>
|
||||
@@ -1528,13 +1518,16 @@
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="Mute" />
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>1</magicTypes>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-10</amount>
|
||||
@@ -1982,7 +1975,6 @@
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2084,6 +2076,7 @@
|
||||
</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<isMagic>4</isMagic>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@@ -2112,13 +2105,13 @@
|
||||
<despawnDelay>17000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
<endEffects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Illusion Hide -->
|
||||
<skillId>10556</skillId> <!-- Illusion Hide -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</endEffects>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="10534" toLevel="1" name="Toad Poison">
|
||||
<!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. -->
|
||||
|
@@ -3666,7 +3666,7 @@
|
||||
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
@@ -3721,7 +3721,7 @@
|
||||
<abnormalType>ARMOR_HOLY</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
@@ -3772,7 +3772,7 @@
|
||||
<abnormalType>RESIST_DERANGEMENT</abnormalType>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">1800</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>140</mpConsume>
|
||||
@@ -4757,7 +4757,7 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>30</amount>
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
Reference in New Issue
Block a user