L2ClientDat decoder.
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105
L2ClientDat/dist/structure/dats/vehiclepartsgrp.xml
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105
L2ClientDat/dist/structure/dats/vehiclepartsgrp.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<list>
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<file pattern="kor_lindvior" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="vehicleparts" size="#data" hidden="false">
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<node name="id" reader="UINT" />
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<node name="actor_name" reader="UNICODE" />
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<node name="partlist" reader="CNTR" />
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<for name="partlist" size="#partlist">
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<node name="var" reader="INT" />
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</for>
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<node name="offsets" reader="CNTR" />
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<for name="offsets" size="#offsets">
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<node name="var0" reader="INT" />
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</for>
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<node name="animation" reader="UINT" />
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<node name="serverobject" reader="UINT" />
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<node name="mesh" reader="INT" />
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<for name="mesh" size="#mesh">
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<node name="mesh0" reader="UNICODE" />
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</for>
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<node name="texture" reader="INT" />
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<for name="texture" size="#texture">
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<node name="texture0" reader="UNICODE" />
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</for>
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<node name="spawn_sound" reader="UNICODE" />
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<node name="basic_sound" reader="UNICODE" />
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<node name="moveup_sound" reader="UNICODE" />
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<node name="movedown_sound" reader="UNICODE" />
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<node name="turn_sound" reader="UNICODE" />
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<node name="random_sound" reader="UINT" />
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<for name="random_sound" size="#random_sound">
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<node name="random_sound0" reader="UNICODE" />
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</for>
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</for>
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</file>
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<file pattern="kor_helios_p2" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="vehicleparts" size="#data" hidden="false">
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<node name="id" reader="UINT" />
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<node name="actor_name" reader="MAP_INT" />
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<node name="partlist" reader="CNTR" />
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<for name="partlist" size="#partlist">
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<node name="var" reader="INT" />
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</for>
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<node name="offsets" reader="CNTR" />
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<for name="offsets" size="#offsets">
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<node name="var0" reader="INT" />
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</for>
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<node name="animation" reader="UINT" />
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<node name="serverobject" reader="UINT" />
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<node name="mesh" reader="INT" />
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<for name="mesh" size="#mesh">
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<node name="mesh0" reader="MAP_INT" />
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</for>
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<node name="texture" reader="INT" />
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<for name="texture" size="#texture">
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<node name="texture0" reader="MAP_INT" />
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</for>
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<node name="spawn_sound" reader="MAP_INT" />
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<node name="basic_sound" reader="MAP_INT" />
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<node name="moveup_sound" reader="MAP_INT" />
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<node name="movedown_sound" reader="MAP_INT" />
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<node name="turn_sound" reader="MAP_INT" />
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<node name="random_sound" reader="MAP_INT" />
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<for name="random_sound" size="#random_sound">
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<node name="random_sound0" reader="MAP_INT" />
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</for>
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</for>
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</file>
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<file pattern="kor_helios_p3" isSafePackage="true">
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<node name="data" reader="UINT" />
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<for name="vehicleparts" size="#data" hidden="false">
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<node name="id" reader="UINT" />
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<node name="actor_name" reader="MAP_INT" />
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<node name="partlist" reader="CNTR" />
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<for name="partlist" size="#partlist">
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<node name="var" reader="INT" />
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</for>
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<node name="offsets" reader="CNTR" />
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<for name="offsets" size="#offsets">
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<node name="var0" reader="INT" />
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</for>
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<node name="animation" reader="UINT" />
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<node name="serverobject" reader="UINT" />
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<node name="mesh" reader="INT" />
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<for name="mesh" size="#mesh">
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<node name="mesh0" reader="MAP_INT" />
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</for>
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<node name="texture" reader="INT" />
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<for name="texture" size="#texture">
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<node name="texture0" reader="MAP_INT" />
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</for>
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<node name="spawn_sound" reader="MAP_INT" />
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<node name="basic_sound" reader="MAP_INT" />
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<node name="moveup_sound" reader="MAP_INT" />
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<node name="movedown_sound" reader="MAP_INT" />
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<node name="turn_sound" reader="MAP_INT" />
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<node name="random_sound" reader="INT" />
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<for name="random_sound" size="#random_sound">
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<node name="random_sound0" reader="MAP_INT" />
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</for>
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</for>
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</file>
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</list>
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