L2ClientDat decoder.
This commit is contained in:
248
L2ClientDat/dist/structure/dats/skillsoundgrp.xml
vendored
Normal file
248
L2ClientDat/dist/structure/dats/skillsoundgrp.xml
vendored
Normal file
@@ -0,0 +1,248 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list>
|
||||
<file pattern="kor_lindvior" isSafePackage="true">
|
||||
<node name="data" reader="UINT" />
|
||||
<for name="skillsound" size="#data" hidden="false">
|
||||
<node name="skill_id" reader="UINT" />
|
||||
<node name="skill_level" reader="UINT" />
|
||||
<node name="spelleffect_sound_1" reader="UNICODE" />
|
||||
<node name="spelleffect_sound_2" reader="UNICODE" />
|
||||
<node name="spelleffect_sound_3" reader="UNICODE" />
|
||||
<node name="spelleffect_sound_vol_1" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_rad_1" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_delay_1" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_vol_2" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_rad_2" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_delay_2" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_vol_3" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_rad_3" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_delay_3" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_1" reader="UNICODE" />
|
||||
<node name="shoteffect_sound_2" reader="UNICODE" />
|
||||
<node name="shoteffect_sound_3" reader="UNICODE" />
|
||||
<node name="shoteffect_sound_vol_1" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_rad_1" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_delay_1" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_vol_2" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_rad_2" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_delay_2" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_vol_3" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_rad_3" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_delay_3" reader="FLOAT" />
|
||||
<node name="expeffect_sound_1" reader="UNICODE" />
|
||||
<node name="expeffect_sound_2" reader="UNICODE" />
|
||||
<node name="expeffect_sound_3" reader="UNICODE" />
|
||||
<node name="expeffect_sound_vol_1" reader="FLOAT" />
|
||||
<node name="expeffect_sound_rad_1" reader="FLOAT" />
|
||||
<node name="expeffect_sound_delay_1" reader="FLOAT" />
|
||||
<node name="expeffect_sound_vol_2" reader="FLOAT" />
|
||||
<node name="expeffect_sound_rad_2" reader="FLOAT" />
|
||||
<node name="expeffect_sound_delay_2" reader="FLOAT" />
|
||||
<node name="expeffect_sound_vol_3" reader="FLOAT" />
|
||||
<node name="expeffect_sound_rad_3" reader="FLOAT" />
|
||||
<node name="expeffect_sound_delay_3" reader="FLOAT" />
|
||||
<node name="mfighter_cast" reader="UNICODE" />
|
||||
<node name="ffighter_cast" reader="UNICODE" />
|
||||
<node name="mmagic_cast" reader="UNICODE" />
|
||||
<node name="fmagic_cast" reader="UNICODE" />
|
||||
<node name="melf_cast" reader="UNICODE" />
|
||||
<node name="felf_cast" reader="UNICODE" />
|
||||
<node name="mdarkelf_cast" reader="UNICODE" />
|
||||
<node name="fdarkelf_cast" reader="UNICODE" />
|
||||
<node name="mdwarf_cast" reader="UNICODE" />
|
||||
<node name="fdwarf_cast" reader="UNICODE" />
|
||||
<node name="morc_cast" reader="UNICODE" />
|
||||
<node name="forc_cast" reader="UNICODE" />
|
||||
<node name="mshaman_cast" reader="UNICODE" />
|
||||
<node name="fshaman_cast" reader="UNICODE" />
|
||||
<node name="mkamael_cast" reader="UNICODE" />
|
||||
<node name="fkamael_cast" reader="UNICODE" />
|
||||
<node name="mextra_throw" reader="UNICODE" />
|
||||
<node name="mfighter_magic" reader="UNICODE" />
|
||||
<node name="ffighter_magic" reader="UNICODE" />
|
||||
<node name="mmagic_magic" reader="UNICODE" />
|
||||
<node name="fmagic_magic" reader="UNICODE" />
|
||||
<node name="melf_magic" reader="UNICODE" />
|
||||
<node name="felf_magic" reader="UNICODE" />
|
||||
<node name="mdarkelf_magic" reader="UNICODE" />
|
||||
<node name="fdarkelf_magic" reader="UNICODE" />
|
||||
<node name="mdwarf_magic" reader="UNICODE" />
|
||||
<node name="fdwarf_magic" reader="UNICODE" />
|
||||
<node name="morc_magic" reader="UNICODE" />
|
||||
<node name="forc_magic" reader="UNICODE" />
|
||||
<node name="mshaman_magic" reader="UNICODE" />
|
||||
<node name="fshaman_magic" reader="UNICODE" />
|
||||
<node name="mkamael_magic" reader="UNICODE" />
|
||||
<node name="fkamael_magic" reader="UNICODE" />
|
||||
<node name="fextra_throw" reader="UNICODE" />
|
||||
<node name="cast_volume" reader="FLOAT" />
|
||||
<node name="cast_rad" reader="FLOAT" />
|
||||
</for>
|
||||
</file>
|
||||
<file pattern="kor_ertheia" isSafePackage="true">
|
||||
<node name="data" reader="UINT" />
|
||||
<for name="skillsound" size="#data" hidden="false">
|
||||
<node name="skill_id" reader="UINT" />
|
||||
<node name="skill_level" reader="UINT" />
|
||||
<node name="spelleffect_sound_1" reader="UNICODE" />
|
||||
<node name="spelleffect_sound_2" reader="UNICODE" />
|
||||
<node name="spelleffect_sound_3" reader="UNICODE" />
|
||||
<node name="spelleffect_sound_vol_1" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_rad_1" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_delay_1" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_vol_2" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_rad_2" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_delay_2" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_vol_3" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_rad_3" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_delay_3" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_1" reader="UNICODE" />
|
||||
<node name="shoteffect_sound_2" reader="UNICODE" />
|
||||
<node name="shoteffect_sound_3" reader="UNICODE" />
|
||||
<node name="shoteffect_sound_vol_1" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_rad_1" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_delay_1" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_vol_2" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_rad_2" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_delay_2" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_vol_3" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_rad_3" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_delay_3" reader="FLOAT" />
|
||||
<node name="expeffect_sound_1" reader="UNICODE" />
|
||||
<node name="expeffect_sound_2" reader="UNICODE" />
|
||||
<node name="expeffect_sound_3" reader="UNICODE" />
|
||||
<node name="expeffect_sound_vol_1" reader="FLOAT" />
|
||||
<node name="expeffect_sound_rad_1" reader="FLOAT" />
|
||||
<node name="expeffect_sound_delay_1" reader="FLOAT" />
|
||||
<node name="expeffect_sound_vol_2" reader="FLOAT" />
|
||||
<node name="expeffect_sound_rad_2" reader="FLOAT" />
|
||||
<node name="expeffect_sound_delay_2" reader="FLOAT" />
|
||||
<node name="expeffect_sound_vol_3" reader="FLOAT" />
|
||||
<node name="expeffect_sound_rad_3" reader="FLOAT" />
|
||||
<node name="expeffect_sound_delay_3" reader="FLOAT" />
|
||||
<node name="mfighter_cast" reader="UNICODE" />
|
||||
<node name="ffighter_cast" reader="UNICODE" />
|
||||
<node name="mmagic_cast" reader="UNICODE" />
|
||||
<node name="fmagic_cast" reader="UNICODE" />
|
||||
<node name="melf_cast" reader="UNICODE" />
|
||||
<node name="felf_cast" reader="UNICODE" />
|
||||
<node name="mdarkelf_cast" reader="UNICODE" />
|
||||
<node name="fdarkelf_cast" reader="UNICODE" />
|
||||
<node name="mdwarf_cast" reader="UNICODE" />
|
||||
<node name="fdwarf_cast" reader="UNICODE" />
|
||||
<node name="morc_cast" reader="UNICODE" />
|
||||
<node name="forc_cast" reader="UNICODE" />
|
||||
<node name="mshaman_cast" reader="UNICODE" />
|
||||
<node name="fshaman_cast" reader="UNICODE" />
|
||||
<node name="mkamael_cast" reader="UNICODE" />
|
||||
<node name="fkamael_cast" reader="UNICODE" />
|
||||
<node name="mertheia_cast" reader="UNICODE" />
|
||||
<node name="fertheia_cast" reader="UNICODE" />
|
||||
<node name="mextra_throw" reader="UNICODE" />
|
||||
<node name="mfighter_magic" reader="UNICODE" />
|
||||
<node name="ffighter_magic" reader="UNICODE" />
|
||||
<node name="mmagic_magic" reader="UNICODE" />
|
||||
<node name="fmagic_magic" reader="UNICODE" />
|
||||
<node name="melf_magic" reader="UNICODE" />
|
||||
<node name="felf_magic" reader="UNICODE" />
|
||||
<node name="mdarkelf_magic" reader="UNICODE" />
|
||||
<node name="fdarkelf_magic" reader="UNICODE" />
|
||||
<node name="mdwarf_magic" reader="UNICODE" />
|
||||
<node name="fdwarf_magic" reader="UNICODE" />
|
||||
<node name="morc_magic" reader="UNICODE" />
|
||||
<node name="forc_magic" reader="UNICODE" />
|
||||
<node name="mshaman_magic" reader="UNICODE" />
|
||||
<node name="fshaman_magic" reader="UNICODE" />
|
||||
<node name="mkamael_magic" reader="UNICODE" />
|
||||
<node name="fkamael_magic" reader="UNICODE" />
|
||||
<node name="mertheia_magic" reader="UNICODE" />
|
||||
<node name="fertheia_magic" reader="UNICODE" />
|
||||
<node name="fextra_throw" reader="UNICODE" />
|
||||
<node name="cast_volume" reader="FLOAT" />
|
||||
<node name="cast_rad" reader="FLOAT" />
|
||||
</for>
|
||||
</file>
|
||||
<file pattern="kor_helios_p2" isSafePackage="true">
|
||||
<node name="data" reader="UINT" />
|
||||
<for name="skillsound" size="#data" hidden="false">
|
||||
<node name="skill_id" reader="UINT" />
|
||||
<node name="skill_level" reader="UINT" />
|
||||
<node name="spelleffect_sound_1" reader="MAP_INT" />
|
||||
<node name="spelleffect_sound_2" reader="MAP_INT" />
|
||||
<node name="spelleffect_sound_3" reader="MAP_INT" />
|
||||
<node name="spelleffect_sound_vol_1" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_rad_1" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_delay_1" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_vol_2" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_rad_2" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_delay_2" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_vol_3" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_rad_3" reader="FLOAT" />
|
||||
<node name="spelleffect_sound_delay_3" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_1" reader="MAP_INT" />
|
||||
<node name="shoteffect_sound_2" reader="MAP_INT" />
|
||||
<node name="shoteffect_sound_3" reader="MAP_INT" />
|
||||
<node name="shoteffect_sound_vol_1" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_rad_1" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_delay_1" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_vol_2" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_rad_2" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_delay_2" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_vol_3" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_rad_3" reader="FLOAT" />
|
||||
<node name="shoteffect_sound_delay_3" reader="FLOAT" />
|
||||
<node name="expeffect_sound_1" reader="MAP_INT" />
|
||||
<node name="expeffect_sound_2" reader="MAP_INT" />
|
||||
<node name="expeffect_sound_3" reader="MAP_INT" />
|
||||
<node name="expeffect_sound_vol_1" reader="FLOAT" />
|
||||
<node name="expeffect_sound_rad_1" reader="FLOAT" />
|
||||
<node name="expeffect_sound_delay_1" reader="FLOAT" />
|
||||
<node name="expeffect_sound_vol_2" reader="FLOAT" />
|
||||
<node name="expeffect_sound_rad_2" reader="FLOAT" />
|
||||
<node name="expeffect_sound_delay_2" reader="FLOAT" />
|
||||
<node name="expeffect_sound_vol_3" reader="FLOAT" />
|
||||
<node name="expeffect_sound_rad_3" reader="FLOAT" />
|
||||
<node name="expeffect_sound_delay_3" reader="FLOAT" />
|
||||
<node name="mfighter_cast" reader="MAP_INT" />
|
||||
<node name="ffighter_cast" reader="MAP_INT" />
|
||||
<node name="mmagic_cast" reader="MAP_INT" />
|
||||
<node name="fmagic_cast" reader="MAP_INT" />
|
||||
<node name="melf_cast" reader="MAP_INT" />
|
||||
<node name="felf_cast" reader="MAP_INT" />
|
||||
<node name="mdarkelf_cast" reader="MAP_INT" />
|
||||
<node name="fdarkelf_cast" reader="MAP_INT" />
|
||||
<node name="mdwarf_cast" reader="MAP_INT" />
|
||||
<node name="fdwarf_cast" reader="MAP_INT" />
|
||||
<node name="morc_cast" reader="MAP_INT" />
|
||||
<node name="forc_cast" reader="MAP_INT" />
|
||||
<node name="mshaman_cast" reader="MAP_INT" />
|
||||
<node name="fshaman_cast" reader="MAP_INT" />
|
||||
<node name="mkamael_cast" reader="MAP_INT" />
|
||||
<node name="fkamael_cast" reader="MAP_INT" />
|
||||
<node name="mertheia_cast" reader="MAP_INT" />
|
||||
<node name="fertheia_cast" reader="MAP_INT" />
|
||||
<node name="mextra_throw" reader="MAP_INT" />
|
||||
<node name="mfighter_magic" reader="MAP_INT" />
|
||||
<node name="ffighter_magic" reader="MAP_INT" />
|
||||
<node name="mmagic_magic" reader="MAP_INT" />
|
||||
<node name="fmagic_magic" reader="MAP_INT" />
|
||||
<node name="melf_magic" reader="MAP_INT" />
|
||||
<node name="felf_magic" reader="MAP_INT" />
|
||||
<node name="mdarkelf_magic" reader="MAP_INT" />
|
||||
<node name="fdarkelf_magic" reader="MAP_INT" />
|
||||
<node name="mdwarf_magic" reader="MAP_INT" />
|
||||
<node name="fdwarf_magic" reader="MAP_INT" />
|
||||
<node name="morc_magic" reader="MAP_INT" />
|
||||
<node name="forc_magic" reader="MAP_INT" />
|
||||
<node name="mshaman_magic" reader="MAP_INT" />
|
||||
<node name="fshaman_magic" reader="MAP_INT" />
|
||||
<node name="mkamael_magic" reader="MAP_INT" />
|
||||
<node name="fkamael_magic" reader="MAP_INT" />
|
||||
<node name="mertheia_magic" reader="MAP_INT" />
|
||||
<node name="fertheia_magic" reader="MAP_INT" />
|
||||
<node name="fextra_throw" reader="MAP_INT" />
|
||||
<node name="cast_volume" reader="FLOAT" />
|
||||
<node name="cast_rad" reader="FLOAT" />
|
||||
</for>
|
||||
</file>
|
||||
</list>
|
Reference in New Issue
Block a user