Skills Diversion (10778), Remote Control (10788) and Superior Skill Mastery (10904).
Contributed by Sahar.
This commit is contained in:
@@ -18,14 +18,14 @@
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*/
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*/
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package handlers;
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package handlers;
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import handlers.effecthandlers.*;
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import java.util.logging.Level;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.handler.EffectHandler;
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import com.l2jserver.gameserver.handler.EffectHandler;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import handlers.effecthandlers.*;
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/**
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/**
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* Effect Master handler.
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* Effect Master handler.
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* @author BiggBoss, Zoey76
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* @author BiggBoss, Zoey76
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@@ -153,6 +153,7 @@ public final class EffectMasterHandler
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Reeling.class,
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Reeling.class,
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RefuelAirship.class,
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RefuelAirship.class,
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Relax.class,
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Relax.class,
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RemoteControl.class,
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ResistSkill.class,
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ResistSkill.class,
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Restoration.class,
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Restoration.class,
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RestorationRandom.class,
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RestorationRandom.class,
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@@ -162,6 +163,7 @@ public final class EffectMasterHandler
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RunAway.class,
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RunAway.class,
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ServitorShare.class,
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ServitorShare.class,
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SetSkill.class,
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SetSkill.class,
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ShiftTarget.class,
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ShilensBreath.class,
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ShilensBreath.class,
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SilentMove.class,
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SilentMove.class,
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SkillTurning.class,
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SkillTurning.class,
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50
trunk/dist/game/data/scripts/handlers/effecthandlers/RemoteControl.java
vendored
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50
trunk/dist/game/data/scripts/handlers/effecthandlers/RemoteControl.java
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@@ -0,0 +1,50 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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public class RemoteControl extends AbstractEffect
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{
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private static final int TIME_BOMB = 10786;
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public RemoteControl(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final BuffInfo effect = info.getEffected().getEffectList().getBuffInfoBySkillId(TIME_BOMB);
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if ((effect != null) && (effect.getEffector() == info.getEffector()))
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{
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info.getEffected().getEffectList().remove(true, effect);
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}
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}
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}
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59
trunk/dist/game/data/scripts/handlers/effecthandlers/ShiftTarget.java
vendored
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59
trunk/dist/game/data/scripts/handlers/effecthandlers/ShiftTarget.java
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@@ -0,0 +1,59 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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public class ShiftTarget extends AbstractEffect
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{
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public ShiftTarget(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (info.getEffected().isAlikeDead())
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{
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return;
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}
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for (L2Character obj : info.getEffector().getKnownList().getKnownCharactersInRadius(info.getSkill().getEffectRange()))
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{
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if (!obj.isMonster() || obj.isDead() || (obj.getTarget() == null) || (obj.getTarget() != info.getEffector()))
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{
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continue;
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}
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final L2Attackable hater = (L2Attackable) obj;
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hater.addDamageHate(info.getEffected(), 0, hater.getHating(info.getEffector()) + 1);
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}
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}
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}
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@@ -1059,9 +1059,10 @@
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<!-- Level 109 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
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<!-- Level 109 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
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<!-- Level 110 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
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<!-- Level 110 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
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<skill id="10778" levels="1" name="Diversion">
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<skill id="10778" levels="1" name="Diversion">
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<table name="#ench1mpConsume">81 78 74 71 68 64 61 57 54 51</table>
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<set name="icon" val="icon.skill10778" />
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<set name="icon" val="icon.skill10778" />
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<set name="magicLvl" val="85" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="85" />
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<set name="mpConsume" val="85" />
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<set name="effectRange" val="1100" />
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<set name="effectRange" val="1100" />
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<set name="hitTime" val="1500" />
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<set name="hitTime" val="1500" />
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@@ -1069,7 +1070,12 @@
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<set name="castRange" val="1100" />
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<set name="castRange" val="1100" />
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<set name="skillRadius" val="1100" />
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<set name="skillRadius" val="1100" />
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<set name="reuseDelay" val="60000" />
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<set name="reuseDelay" val="60000" />
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<set name="targetType" val="AREA" />
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<set name="targetType" val="TARGET_PARTY_MEMBER" />
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<enchant1 name="mpConsume" val="#ench1mpConsume"/>
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<set name="operateType" val="OP_ACTIVE"/>
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<for>
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<effect name="ShiftTarget" />
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</for>
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</skill>
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</skill>
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<skill id="10779" levels="4" name="Quick Fire">
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<skill id="10779" levels="4" name="Quick Fire">
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<set name="hitTime" val="800" />
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<set name="hitTime" val="800" />
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@@ -1377,15 +1383,19 @@
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<skill id="10788" levels="1" name="Remote Control">
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<skill id="10788" levels="1" name="Remote Control">
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<set name="icon" val="icon.skill10788" />
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<set name="icon" val="icon.skill10788" />
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<set name="magicLvl" val="91" />
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<set name="magicLvl" val="91" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="10" />
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<set name="mpConsume" val="10" />
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<set name="hitTime" val="800" />
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<set name="hitTime" val="800" />
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<set name="coolTime" val="200" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="10000" />
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<set name="reuseDelay" val="10000" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<cond addName="1" msgId="113">
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<cond addName="1" msgId="113">
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<target active_effect_id="10786" />
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<target active_effect_id="10786" />
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</cond>
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</cond>
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<for>
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<effect name="RemoteControl" />
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<!-- <effect chanceType="ON_START" name="ChanceSkillTrigger" triggeredId="10803" triggeredLevel="1" /> -->
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</for>
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</skill>
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</skill>
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<skill id="10789" levels="1" name="Flash Trap">
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<skill id="10789" levels="1" name="Flash Trap">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -27,11 +27,19 @@
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<!-- Level 3 : Skill power + 7%. -->
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<!-- Level 3 : Skill power + 7%. -->
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<!-- Level 4 : Skill power + 10%. -->
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<!-- Level 4 : Skill power + 10%. -->
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<skill id="10904" levels="4" name="Superior Skill Mastery">
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<skill id="10904" levels="4" name="Superior Skill Mastery">
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<table name="#skillDamage">1.05 1.06 1.07 1.1</table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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<set name="icon" val="icon.skill11874" />
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<set name="icon" val="icon.skill11874" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<mul stat="physicalSkillPower" val="#skillDamage">
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<and>
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<using kind="CROSSBOW,BOW" />
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</and>
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</mul>
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</for>
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</skill>
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</skill>
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<skill id="10905" levels="3" name="Fatal Arrow">
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<skill id="10905" levels="3" name="Fatal Arrow">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
vendored
BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
vendored
Binary file not shown.
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