Skills Diversion (10778), Remote Control (10788) and Superior Skill Mastery (10904).

Contributed by Sahar.
This commit is contained in:
MobiusDev
2015-09-13 12:17:33 +00:00
parent d620778570
commit 836809f735
6 changed files with 135 additions and 6 deletions

View File

@@ -1059,9 +1059,10 @@
<!-- Level 109 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
<!-- Level 110 : Transfers nearby enemies' enmity on yourself to a selected party member. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
<skill id="10778" levels="1" name="Diversion">
<table name="#ench1mpConsume">81 78 74 71 68 64 61 57 54 51</table>
<set name="icon" val="icon.skill10778" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="85" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="1500" />
@@ -1069,7 +1070,12 @@
<set name="castRange" val="1100" />
<set name="skillRadius" val="1100" />
<set name="reuseDelay" val="60000" />
<set name="targetType" val="AREA" />
<set name="targetType" val="TARGET_PARTY_MEMBER" />
<enchant1 name="mpConsume" val="#ench1mpConsume"/>
<set name="operateType" val="OP_ACTIVE"/>
<for>
<effect name="ShiftTarget" />
</for>
</skill>
<skill id="10779" levels="4" name="Quick Fire">
<set name="hitTime" val="800" />
@@ -1377,15 +1383,19 @@
<skill id="10788" levels="1" name="Remote Control">
<set name="icon" val="icon.skill10788" />
<set name="magicLvl" val="91" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="10000" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<cond addName="1" msgId="113">
<target active_effect_id="10786" />
</cond>
<for>
<effect name="RemoteControl" />
<!-- <effect chanceType="ON_START" name="ChanceSkillTrigger" triggeredId="10803" triggeredLevel="1" /> -->
</for>
</skill>
<skill id="10789" levels="1" name="Flash Trap">
<!-- AUTO GENERATED SKILL -->

View File

@@ -27,11 +27,19 @@
<!-- Level 3 : Skill power + 7%. -->
<!-- Level 4 : Skill power + 10%. -->
<skill id="10904" levels="4" name="Superior Skill Mastery">
<table name="#skillDamage">1.05 1.06 1.07 1.1</table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill11874" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<mul stat="physicalSkillPower" val="#skillDamage">
<and>
<using kind="CROSSBOW,BOW" />
</and>
</mul>
</for>
</skill>
<skill id="10905" levels="3" name="Fatal Arrow">
<!-- AUTO GENERATED SKILL -->

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