Skills Diversion (10778), Remote Control (10788) and Superior Skill Mastery (10904).
Contributed by Sahar.
This commit is contained in:
@ -18,14 +18,14 @@
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*/
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package handlers;
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import handlers.effecthandlers.*;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.handler.EffectHandler;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import handlers.effecthandlers.*;
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/**
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* Effect Master handler.
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* @author BiggBoss, Zoey76
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@ -153,6 +153,7 @@ public final class EffectMasterHandler
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Reeling.class,
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RefuelAirship.class,
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Relax.class,
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RemoteControl.class,
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ResistSkill.class,
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Restoration.class,
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RestorationRandom.class,
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@ -162,6 +163,7 @@ public final class EffectMasterHandler
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RunAway.class,
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ServitorShare.class,
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SetSkill.class,
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ShiftTarget.class,
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ShilensBreath.class,
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SilentMove.class,
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SkillTurning.class,
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50
trunk/dist/game/data/scripts/handlers/effecthandlers/RemoteControl.java
vendored
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50
trunk/dist/game/data/scripts/handlers/effecthandlers/RemoteControl.java
vendored
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@ -0,0 +1,50 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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public class RemoteControl extends AbstractEffect
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{
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private static final int TIME_BOMB = 10786;
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public RemoteControl(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final BuffInfo effect = info.getEffected().getEffectList().getBuffInfoBySkillId(TIME_BOMB);
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if ((effect != null) && (effect.getEffector() == info.getEffector()))
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{
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info.getEffected().getEffectList().remove(true, effect);
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}
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}
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}
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59
trunk/dist/game/data/scripts/handlers/effecthandlers/ShiftTarget.java
vendored
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59
trunk/dist/game/data/scripts/handlers/effecthandlers/ShiftTarget.java
vendored
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@ -0,0 +1,59 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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public class ShiftTarget extends AbstractEffect
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{
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public ShiftTarget(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (info.getEffected().isAlikeDead())
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{
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return;
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}
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for (L2Character obj : info.getEffector().getKnownList().getKnownCharactersInRadius(info.getSkill().getEffectRange()))
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{
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if (!obj.isMonster() || obj.isDead() || (obj.getTarget() == null) || (obj.getTarget() != info.getEffector()))
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{
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continue;
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}
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final L2Attackable hater = (L2Attackable) obj;
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hater.addDamageHate(info.getEffected(), 0, hater.getHating(info.getEffector()) + 1);
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}
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}
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}
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