Skills Diversion (10778), Remote Control (10788) and Superior Skill Mastery (10904).

Contributed by Sahar.
This commit is contained in:
MobiusDev
2015-09-13 12:17:33 +00:00
parent d620778570
commit 836809f735
6 changed files with 135 additions and 6 deletions

View File

@ -18,14 +18,14 @@
*/
package handlers;
import handlers.effecthandlers.*;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.gameserver.handler.EffectHandler;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import handlers.effecthandlers.*;
/**
* Effect Master handler.
* @author BiggBoss, Zoey76
@ -153,6 +153,7 @@ public final class EffectMasterHandler
Reeling.class,
RefuelAirship.class,
Relax.class,
RemoteControl.class,
ResistSkill.class,
Restoration.class,
RestorationRandom.class,
@ -162,6 +163,7 @@ public final class EffectMasterHandler
RunAway.class,
ServitorShare.class,
SetSkill.class,
ShiftTarget.class,
ShilensBreath.class,
SilentMove.class,
SkillTurning.class,

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@ -0,0 +1,50 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
public class RemoteControl extends AbstractEffect
{
private static final int TIME_BOMB = 10786;
public RemoteControl(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
final BuffInfo effect = info.getEffected().getEffectList().getBuffInfoBySkillId(TIME_BOMB);
if ((effect != null) && (effect.getEffector() == info.getEffector()))
{
info.getEffected().getEffectList().remove(true, effect);
}
}
}

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@ -0,0 +1,59 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
public class ShiftTarget extends AbstractEffect
{
public ShiftTarget(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if (info.getEffected().isAlikeDead())
{
return;
}
for (L2Character obj : info.getEffector().getKnownList().getKnownCharactersInRadius(info.getSkill().getEffectRange()))
{
if (!obj.isMonster() || obj.isDead() || (obj.getTarget() == null) || (obj.getTarget() != info.getEffector()))
{
continue;
}
final L2Attackable hater = (L2Attackable) obj;
hater.addDamageHate(info.getEffected(), 0, hater.getHating(info.getEffector()) + 1);
}
}
}