Kelbim and Shadow Weapons.
Contributed by Matts.
This commit is contained in:
270
trunk/dist/game/data/stats/skills/13800-13899.xml
vendored
270
trunk/dist/game/data/stats/skills/13800-13899.xml
vendored
@@ -116,29 +116,81 @@
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||||
<skill id="13816" levels="1" name="Kelbim's Dagger">
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||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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||||
<set name="operateType" val="ACTIVE_INSTANT" />
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||||
<set name="magicLvl" val="85" />
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||||
<set name="operateType" val="PASSIVE" />
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||||
<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDmg" val="1.15" />
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<mul stat="pvpPhysSkillsDmg" val="1.15" />
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<mul stat="pvpMagicalDmg" val="1.15" />
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<mul stat="maxHp" val="1.25" />
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<mul stat="pAtk" val="1.1" />
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||||
<mul stat="pAtkSpd" val="1.15" />
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<mul stat="critDmg" val="1.15" />
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<add stat="reflectDam" val="20" />
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</effect>
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</for>
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</skill>
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<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
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<skill id="13817" levels="1" name="Kelbim's Dual Dagger">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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||||
<set name="operateType" val="ACTIVE_INSTANT" />
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||||
<set name="magicLvl" val="85" />
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||||
<set name="operateType" val="PASSIVE" />
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||||
<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDmg" val="1.15" />
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<mul stat="pvpPhysSkillsDmg" val="1.15" />
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<mul stat="pvpMagicalDmg" val="1.15" />
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<mul stat="maxHp" val="1.25" />
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||||
<mul stat="pAtk" val="1.1" />
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||||
<mul stat="pAtkSpd" val="1.15" />
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||||
<mul stat="critDmg" val="1.15" />
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<add stat="reflectDam" val="20" />
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</effect>
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</for>
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</skill>
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<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
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<skill id="13818" levels="1" name="Kelbim's Bow">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDmg" val="1.15" />
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<mul stat="pvpPhysSkillsDmg" val="1.15" />
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<mul stat="pvpMagicalDmg" val="1.15" />
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<mul stat="maxHp" val="1.25" />
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<mul stat="pAtk" val="1.1" />
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<mul stat="pAtkSpd" val="1.15" />
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<mul stat="critDmg" val="1.15" />
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<add stat="reflectDam" val="20" />
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</effect>
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</for>
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</skill>
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<!-- PvP Damage + 15%%, Max HP + 25%%, P. Atk. + 10%%, Atk. Spd. + 15%%, P. Critical Damage + 15%%, and 20%% of it is reflected back to the attacker. -->
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<skill id="13819" levels="1" name="Kelbim's Crossbow">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="magicLvl" val="85" />
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||||
<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDmg" val="1.15" />
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<mul stat="pvpPhysSkillsDmg" val="1.15" />
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<mul stat="pvpMagicalDmg" val="1.15" />
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<mul stat="maxHp" val="1.25" />
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<mul stat="pAtk" val="1.1" />
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<mul stat="pAtkSpd" val="1.15" />
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<mul stat="critDmg" val="1.15" />
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<add stat="reflectDam" val="20" />
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</effect>
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</for>
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</skill>
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<!-- For 30 min., Damage Reflect Resistance + 20%%. -->
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<skill id="13820" levels="1" name="Kelbim's Shout">
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@@ -260,81 +312,227 @@
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<set name="targetType" val="SELF" />
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</skill>
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<!-- Atk. Spd + $s1. -->
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<skill id="13837" levels="1" name="Shadow Cutter">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<skill id="13837" levels="12" name="Shadow Cutter">
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<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
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<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
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<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
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<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
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<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
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<set name="icon" val="icon.skill0000" />
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||||
<set name="operateType" val="ACTIVE_INSTANT" />
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||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
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||||
<set name="targetType" val="SELF" />
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||||
<for>
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||||
<effect name="Buff">
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<mul stat="pAtkSpd" val="#atkSpeed" />
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||||
<add stat="critRate" val="#critRate" />
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<mul stat="maxHp" val="#maxHp" />
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||||
<mul stat="maxMp" val="#maxMp" />
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<mul stat="pAtk" val="#pAtk" />
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</effect>
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</for>
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</skill>
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<!-- Atk. Spd + $s1. -->
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<skill id="13838" levels="1" name="Shadow Slasher">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<skill id="13838" levels="12" name="Shadow Slasher">
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<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
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||||
<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
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||||
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
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||||
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
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||||
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
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||||
<set name="icon" val="icon.skill0000" />
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||||
<set name="operateType" val="ACTIVE_INSTANT" />
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||||
<set name="magicLvl" val="85" />
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||||
<set name="operateType" val="PASSIVE" />
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||||
<set name="targetType" val="SELF" />
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||||
<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="#atkSpeed" />
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<add stat="critRate" val="#critRate" />
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||||
<mul stat="maxHp" val="#maxHp" />
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||||
<mul stat="maxMp" val="#maxMp" />
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||||
<mul stat="pAtk" val="#pAtk" />
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</effect>
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</for>
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</skill>
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<!-- Atk. Spd + $s1. -->
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<skill id="13839" levels="1" name="Shadow Fighter">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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<skill id="13839" levels="12" name="Shadow Fighter">
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<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
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<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
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||||
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
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||||
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
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||||
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
|
||||
<set name="icon" val="icon.skill0000" />
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||||
<set name="operateType" val="ACTIVE_INSTANT" />
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||||
<set name="magicLvl" val="85" />
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||||
<set name="operateType" val="PASSIVE" />
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||||
<set name="targetType" val="SELF" />
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||||
<for>
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||||
<effect name="Buff">
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<mul stat="pAtkSpd" val="#atkSpeed" />
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<add stat="critRate" val="#critRate" />
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||||
<mul stat="maxHp" val="#maxHp" />
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||||
<mul stat="maxMp" val="#maxMp" />
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||||
<mul stat="pAtk" val="#pAtk" />
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</effect>
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</for>
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</skill>
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<!-- Atk. Spd + $s1. -->
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<skill id="13840" levels="1" name="Shadow Stormer">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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||||
<skill id="13840" levels="12" name="Shadow Stormer">
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<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
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||||
<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
|
||||
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#atkSpeed" />
|
||||
<add stat="critRate" val="#critRate" />
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||||
<mul stat="maxHp" val="#maxHp" />
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
<mul stat="pAtk" val="#pAtk" />
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||||
</effect>
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||||
</for>
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||||
</skill>
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<!-- Atk. Spd + $s1. -->
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<skill id="13841" levels="1" name="Shadow Dualsword">
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<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
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||||
<skill id="13841" levels="12" name="Shadow Dualsword">
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||||
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
|
||||
<table name="#critRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
|
||||
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#atkSpeed" />
|
||||
<add stat="critRate" val="#critRate" />
|
||||
<mul stat="maxHp" val="#maxHp" />
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
</effect>
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||||
</for>
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||||
</skill>
|
||||
<!-- Atk. Spd + $s1. -->
|
||||
<skill id="13842" levels="1" name="Shadow Shaper">
|
||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
||||
<skill id="13842" levels="12" name="Shadow Shaper">
|
||||
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
|
||||
<table name="#critDamage"> 1 1 1 1 1 1.03 1.06 1.1 1.1 1.1 1.1 1.1 </table>
|
||||
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#atkSpeed" />
|
||||
<mul stat="critDmg" val="#critDamage" />
|
||||
<mul stat="maxHp" val="#maxHp" />
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Atk. Spd + $s1. -->
|
||||
<skill id="13843" levels="1" name="Shadow Thrower">
|
||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
||||
<skill id="13843" levels="12" name="Shadow Thrower">
|
||||
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
|
||||
<table name="#critDamage"> 1 1 1 1 1 1.03 1.06 1.1 1.1 1.1 1.1 1.1 </table>
|
||||
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#atkSpeed" />
|
||||
<mul stat="critDmg" val="#critDamage" />
|
||||
<mul stat="maxHp" val="#maxHp" />
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Atk. Spd + $s1. -->
|
||||
<skill id="13844" levels="1" name="Shadow Shooter">
|
||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
||||
<skill id="13844" levels="12" name="Shadow Shooter">
|
||||
<table name="#atkSpeed"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
|
||||
<table name="#critDamage"> 1 1 1 1 1 1.03 1.06 1.1 1.1 1.1 1.1 1.1 </table>
|
||||
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#atkSpeed" />
|
||||
<mul stat="critDmg" val="#critDamage" />
|
||||
<mul stat="maxHp" val="#maxHp" />
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Casting Spd. + $s1. -->
|
||||
<skill id="13845" levels="1" name="Shadow Buster">
|
||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
||||
<skill id="13845" levels="12" name="Shadow Buster">
|
||||
<table name="#mAtkSpd"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
|
||||
<table name="#mCritRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
|
||||
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="mAtkSpd" val="#mAtkSpd" />
|
||||
<add stat="mCritRate" val="#mCritRate" />
|
||||
<mul stat="maxHp" val="#maxHp" />
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Casting Spd. + $s1. -->
|
||||
<skill id="13846" levels="1" name="Shadow Retributer">
|
||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
||||
<skill id="13846" levels="12" name="Shadow Retributer">
|
||||
<table name="#mAtkSpd"> 1.05 1.07 1.1 1.12 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
|
||||
<table name="#mCritRate"> 0 0 0 0 0 30 60 100 100 100 100 100 </table>
|
||||
<table name="#maxHp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#maxMp"> 1 1 1 1 1 1 1 1 1.05 1.1 1.15 1.15 </table>
|
||||
<table name="#pAtk"> 1 1 1 1 1 1 1 1 1 1 1 1.07 </table>
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="mAtkSpd" val="#mAtkSpd" />
|
||||
<add stat="mCritRate" val="#mCritRate" />
|
||||
<mul stat="maxHp" val="#maxHp" />
|
||||
<mul stat="maxMp" val="#maxMp" />
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- NPC Damage + 10%%. -->
|
||||
<skill id="13847" levels="1" name="PvE Damage Increase">
|
||||
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="operateType" val="PASSIVE" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pvePhysDmg" val="1.10" />
|
||||
<mul stat="pvePhysSkillsDmg" val="1.10" />
|
||||
<mul stat="pveMagicalDmg" val="1.10" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Allows the use of Blessed Resurrection. Cooldown is 12 hours. -->
|
||||
<skill id="13848" levels="1" name="Blessed Resurrection">
|
||||
|
Reference in New Issue
Block a user