Kelbim and Shadow Weapons.

Contributed by Matts.
This commit is contained in:
MobiusDev
2015-11-22 09:20:17 +00:00
parent 11c2e789b2
commit 831da641c0
3 changed files with 291 additions and 48 deletions

View File

@@ -789,6 +789,7 @@
<item id="46060" name="Kelbim Dagger" type="Weapon">
<!-- Weapon created by augmenting Kelbim's Atelia Fragments. PVP Damage + 15%, Max HP + 25%, P. Atk. + 10%, Atk. Spd. + 15%, P. Critical Damage + 15%. Return 20% of additional damage to the enemy. . Enchantment, Augmentation, Crystallization, Appearance Change -->
<set name="icon" val="icon.weapon_kelbim_cutter_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="DAGGER" />
<set name="crystal_type" val="R" />
@@ -796,11 +797,13 @@
<set name="immediate_effect" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="item_skill" val="13816-1" /> <!-- Kelbim's Dagger -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="1520" />
<for>
<set stat="pAtk" val="707" />
<set stat="mAtk" val="352" />
@@ -812,6 +815,7 @@
<item id="46061" name="Kelbim Dual Dagger" type="Weapon">
<!-- Weapon created by augmenting Kelbim's Atelia Fragments. PVP Damage + 15%, Max HP + 25%, P. Atk. + 10%, Atk. Spd. + 15%, P. Critical Damage + 15%. Return 20% of additional damage to the enemy. . Enchantment, Augmentation, Crystallization, Appearance Change -->
<set name="icon" val="icon.weapon_kelbim_dual_dagger_i01" />
<set name="attack_range" val="40" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="crystal_type" val="R" />
@@ -819,11 +823,19 @@
<set name="immediate_effect" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="item_skill" val="13817-1" /> <!-- Kelbim's Dual Dagger -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="2050" />
<cond msgId="1518">
<and>
<player level="85" />
<player categoryType="DAGGER_MASTER" />
</and>
</cond>
<for>
<set stat="pAtk" val="809" />
<set stat="mAtk" val="352" />
@@ -835,6 +847,7 @@
<item id="46062" name="Kelbim Bow" type="Weapon">
<!-- Weapon created by augmenting Kelbim's Atelia Fragments. PVP Damage + 15%, Max HP + 25%, P. Atk. + 10%, Atk. Spd. + 15%, P. Critical Damage + 15%. Return 20% of additional damage to the enemy. . Enchantment, Augmentation, Crystallization, Appearance Change -->
<set name="icon" val="icon.weapon_kelbim_bow_i01" />
<set name="attack_range" val="500" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="BOW" />
<set name="crystal_type" val="R" />
@@ -842,11 +855,14 @@
<set name="immediate_effect" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="item_skill" val="13818-1" /> <!-- Kelbim's Bow -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="5" />
<set name="reuse_delay" val="1500" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="1520" />
<for>
<set stat="pAtk" val="1592" />
<set stat="mAtk" val="352" />
@@ -858,6 +874,7 @@
<item id="46063" name="Kelbim Crossbow" type="Weapon">
<!-- Weapon created by augmenting Kelbim's Atelia Fragments. PVP Damage + 15%, Max HP + 25%, P. Atk. + 10%, Atk. Spd. + 15%, P. Critical Damage + 15%. Return 20% of additional damage to the enemy. . Enchantment, Augmentation, Crystallization, Appearance Change -->
<set name="icon" val="icon.weapon_kelbim_crossbow_i01" />
<set name="attack_range" val="400" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="crystal_type" val="R" />
@@ -865,11 +882,14 @@
<set name="immediate_effect" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="item_skill" val="13819-1" /> <!-- Kelbim's Crossbow -->
<set name="material" val="FINE_STEEL" />
<set name="random_damage" val="5" />
<set name="reuse_delay" val="400" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="CROSSBOW" />
<set name="weight" val="1580" />
<for>
<set stat="pAtk" val="1434" />
<set stat="mAtk" val="352" />