Adjustments for combination item data.

Contributed by robikbobik.
This commit is contained in:
MobiusDevelopment 2019-12-07 12:50:45 +00:00
parent 84adf9ece0
commit 82fbfae6ad
6 changed files with 468 additions and 219 deletions

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@ -510,95 +510,78 @@
<reward id="70475" count="1" type="ON_SUCCESS" /> <!-- vital stone lvl 5 -->
<reward id="70474" count="1" type="ON_FAILURE" /> <!-- vital stone lvl 4 -->
</item>
<!-- lilith -->
<item one="91173" two="91173" chance="33"> <!-- liltih stone lvl 1 -->
<reward id="91174" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 2 -->
<reward id="91173" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 1 -->
<!-- Lilith Runes -->
<item one="91173" two="91173" chance="95"> <!-- Lilith Rune Lv. 1 -->
<reward id="91174" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 2 -->
<reward id="91173" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 1 -->
</item>
<item one="91174" two="91174" chance="33"> <!-- liltih stone lvl 2 -->
<reward id="91175" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 3 -->
<reward id="91174" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 2 -->
<item one="91174" two="91174" chance="95"> <!-- Lilith Rune Lv. 2 -->
<reward id="91175" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 3 -->
<reward id="91174" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 2 -->
</item>
<item one="91175" two="91175" chance="33"> <!-- liltih stone lvl 3 -->
<reward id="91176" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 4 -->
<reward id="91175" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 3 -->
<item one="91175" two="91175" chance="95"> <!-- Lilith Rune Lv. 3 -->
<reward id="91176" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 4 -->
<reward id="91175" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 3 -->
</item>
<item one="91176" two="91176" chance="33"> <!-- liltih stone lvl 4 -->
<reward id="91177" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 5 -->
<reward id="91176" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 4 -->
<item one="91176" two="91176" chance="95"> <!-- Lilith Rune Lv. 4 -->
<reward id="91177" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 5 -->
<reward id="91176" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 4 -->
</item>
<item one="91177" two="91177" chance="33"> <!-- liltih stone lvl 5 -->
<reward id="91178" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 6 -->
<reward id="91177" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 5 -->
<item one="91177" two="91177" chance="50"> <!-- Lilith Rune Lv. 5 -->
<reward id="91178" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 6 -->
<reward id="91177" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 5 -->
</item>
<item one="91178" two="91178" chance="33"> <!-- liltih stone lvl 6 -->
<reward id="91179" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 7 -->
<reward id="91178" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 6 -->
<item one="91178" two="91178" chance="50"> <!-- Lilith Rune Lv. 6 -->
<reward id="91179" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 7 -->
<reward id="91178" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 6 -->
</item>
<item one="91179" two="91179" chance="33"> <!-- liltih stone lvl 7 -->
<reward id="91180" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 8 -->
<reward id="91179" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 7 -->
<item one="91179" two="91179" chance="50"> <!-- Lilith Rune Lv. 7 -->
<reward id="91180" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 8 -->
<reward id="91179" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 7 -->
</item>
<item one="91180" two="91180" chance="33"> <!-- liltih stone lvl 8 -->
<reward id="91181" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 9 -->
<reward id="91180" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 8 -->
<item one="91180" two="91180" chance="30"> <!-- Lilith Rune Lv. 8 -->
<reward id="91181" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 9 -->
<reward id="91180" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 8 -->
</item>
<item one="91181" two="91181" chance="33"> <!-- liltih stone lvl 9 -->
<reward id="91182" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 10 -->
<reward id="91181" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 9 -->
<item one="91181" two="91181" chance="30"> <!-- Lilith Rune Lv. 9 -->
<reward id="91182" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 10 -->
<reward id="91181" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 9 -->
</item>
<!-- Anakim -->
<item one="91163" two="91163" chance="33"> <!-- Anakim stone lvl 1 -->
<reward id="91164" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 2 -->
<reward id="91163" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 1 -->
<!-- Anakim Runes-->
<item one="91163" two="91163" chance="95"> <!-- Anakim Rune Lv. 1 -->
<reward id="91164" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 2 -->
<reward id="91163" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 1 -->
</item>
<item one="91164" two="91164" chance="33"> <!-- Anakim stone lvl 2 -->
<reward id="91165" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 3 -->
<reward id="91164" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 2 -->
<item one="91164" two="91164" chance="95"> <!-- Anakim Rune Lv. 2 -->
<reward id="91165" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 3 -->
<reward id="91164" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 2 -->
</item>
<item one="91165" two="91165" chance="33"> <!-- Anakim stone lvl 3 -->
<reward id="91166" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 4 -->
<reward id="91165" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 3 -->
<item one="91165" two="91165" chance="95"> <!-- Anakim Rune Lv. 3 -->
<reward id="91166" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 4 -->
<reward id="91165" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 3 -->
</item>
<item one="91166" two="91166" chance="33"> <!-- Anakim stone lvl 4 -->
<reward id="91167" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 5 -->
<reward id="91166" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 4 -->
<item one="91166" two="91166" chance="95"> <!-- Anakim Rune Lv. 4 -->
<reward id="91167" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 5 -->
<reward id="91166" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 4 -->
</item>
<item one="91167" two="91167" chance="33"> <!-- Anakim stone lvl 5 -->
<reward id="91168" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 6 -->
<reward id="91167" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 5 -->
<item one="91167" two="91167" chance="50"> <!-- Anakim Rune Lv. 5 -->
<reward id="91168" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 6 -->
<reward id="91167" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 5 -->
</item>
<item one="91168" two="91168" chance="33"> <!-- Anakim stone lvl 6 -->
<reward id="91169" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 7 -->
<reward id="91168" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 6 -->
<item one="91168" two="91168" chance="50"> <!-- Anakim Rune Lv. 6 -->
<reward id="91169" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 7 -->
<reward id="91168" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 6 -->
</item>
<item one="91169" two="91169" chance="33"> <!-- Anakim stone lvl 7 -->
<reward id="91170" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 8 -->
<reward id="91169" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 7 -->
<item one="91169" two="91169" chance="50"> <!-- Anakim Rune Lv. 7 -->
<reward id="91170" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 8 -->
<reward id="91169" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 7 -->
</item>
<item one="91170" two="91170" chance="33"> <!-- Anakim stone lvl 8 -->
<reward id="91171" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 9 -->
<reward id="91170" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 8 -->
<item one="91170" two="91170" chance="30"> <!-- Anakim Rune Lv. 8 -->
<reward id="91171" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 9 -->
<reward id="91170" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 8 -->
</item>
<item one="91171" two="91171" chance="33"> <!-- Anakim stone lvl 9 -->
<reward id="91172" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 10 -->
<reward id="91171" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 9 -->
<item one="91171" two="91171" chance="30"> <!-- Anakim Rune Lv. 9 -->
<reward id="91172" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 10 -->
<reward id="91171" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 9 -->
</item>
</list>

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@ -760,122 +760,222 @@
<item id="91163" name="Anakim's Rune - Stage 1" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="1"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91164" name="Anakim's Rune - Stage 2" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="2"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91165" name="Anakim's Rune - Stage 3" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="3"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91166" name="Anakim's Rune - Stage 4" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="4"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91167" name="Anakim's Rune - Stage 5" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="5"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91168" name="Anakim's Rune - Stage 6" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="6"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91169" name="Anakim's Rune - Stage 7" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="7"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91170" name="Anakim's Rune - Stage 8" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="8"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91171" name="Anakim's Rune - Stage 9" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="9"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91172" name="Anakim's Rune - Stage 10" type="EtcItem">
<!-- A stone with the power of Anakim. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="10"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91173" name="Lilith's Rune - Stage 1" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="1"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91174" name="Lilith's Rune - Stage 2" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="2"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91175" name="Lilith's Rune - Stage 3" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="3"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91176" name="Lilith's Rune - Stage 4" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="4"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91177" name="Lilith's Rune - Stage 5" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="5"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91178" name="Lilith's Rune - Stage 6" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="6"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91179" name="Lilith's Rune - Stage 7" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="7"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91180" name="Lilith's Rune - Stage 8" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="8"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91181" name="Lilith's Rune - Stage 9" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="9"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91182" name="Lilith's Rune - Stage 10" type="EtcItem">
<!-- A stone with the power of Lilith. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="10"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91183" name="Wind Treasure Chest" type="EtcItem">
<!-- Double-click to obtain Wind's Blessing Chest and Sayha's Gust. If you are lucky, you can also get Silver/ Wind Big Fish Chest or Transformation Scroll: Cat/ Panda. Cannot be dropped or sold. -->

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@ -510,95 +510,78 @@
<reward id="70475" count="1" type="ON_SUCCESS" /> <!-- vital stone lvl 5 -->
<reward id="70474" count="1" type="ON_FAILURE" /> <!-- vital stone lvl 4 -->
</item>
<!-- lilith -->
<item one="91173" two="91173" chance="33"> <!-- liltih stone lvl 1 -->
<reward id="91174" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 2 -->
<reward id="91173" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 1 -->
<!-- Lilith Runes -->
<item one="91173" two="91173" chance="95"> <!-- Lilith Rune Lv. 1 -->
<reward id="91174" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 2 -->
<reward id="91173" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 1 -->
</item>
<item one="91174" two="91174" chance="33"> <!-- liltih stone lvl 2 -->
<reward id="91175" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 3 -->
<reward id="91174" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 2 -->
<item one="91174" two="91174" chance="95"> <!-- Lilith Rune Lv. 2 -->
<reward id="91175" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 3 -->
<reward id="91174" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 2 -->
</item>
<item one="91175" two="91175" chance="33"> <!-- liltih stone lvl 3 -->
<reward id="91176" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 4 -->
<reward id="91175" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 3 -->
<item one="91175" two="91175" chance="95"> <!-- Lilith Rune Lv. 3 -->
<reward id="91176" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 4 -->
<reward id="91175" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 3 -->
</item>
<item one="91176" two="91176" chance="33"> <!-- liltih stone lvl 4 -->
<reward id="91177" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 5 -->
<reward id="91176" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 4 -->
<item one="91176" two="91176" chance="95"> <!-- Lilith Rune Lv. 4 -->
<reward id="91177" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 5 -->
<reward id="91176" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 4 -->
</item>
<item one="91177" two="91177" chance="33"> <!-- liltih stone lvl 5 -->
<reward id="91178" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 6 -->
<reward id="91177" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 5 -->
<item one="91177" two="91177" chance="50"> <!-- Lilith Rune Lv. 5 -->
<reward id="91178" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 6 -->
<reward id="91177" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 5 -->
</item>
<item one="91178" two="91178" chance="33"> <!-- liltih stone lvl 6 -->
<reward id="91179" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 7 -->
<reward id="91178" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 6 -->
<item one="91178" two="91178" chance="50"> <!-- Lilith Rune Lv. 6 -->
<reward id="91179" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 7 -->
<reward id="91178" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 6 -->
</item>
<item one="91179" two="91179" chance="33"> <!-- liltih stone lvl 7 -->
<reward id="91180" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 8 -->
<reward id="91179" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 7 -->
<item one="91179" two="91179" chance="50"> <!-- Lilith Rune Lv. 7 -->
<reward id="91180" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 8 -->
<reward id="91179" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 7 -->
</item>
<item one="91180" two="91180" chance="33"> <!-- liltih stone lvl 8 -->
<reward id="91181" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 9 -->
<reward id="91180" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 8 -->
<item one="91180" two="91180" chance="30"> <!-- Lilith Rune Lv. 8 -->
<reward id="91181" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 9 -->
<reward id="91180" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 8 -->
</item>
<item one="91181" two="91181" chance="33"> <!-- liltih stone lvl 9 -->
<reward id="91182" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 10 -->
<reward id="91181" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 9 -->
<item one="91181" two="91181" chance="30"> <!-- Lilith Rune Lv. 9 -->
<reward id="91182" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 10 -->
<reward id="91181" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 9 -->
</item>
<!-- Anakim -->
<item one="91163" two="91163" chance="33"> <!-- Anakim stone lvl 1 -->
<reward id="91164" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 2 -->
<reward id="91163" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 1 -->
<!-- Anakim Runes-->
<item one="91163" two="91163" chance="95"> <!-- Anakim Rune Lv. 1 -->
<reward id="91164" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 2 -->
<reward id="91163" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 1 -->
</item>
<item one="91164" two="91164" chance="33"> <!-- Anakim stone lvl 2 -->
<reward id="91165" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 3 -->
<reward id="91164" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 2 -->
<item one="91164" two="91164" chance="95"> <!-- Anakim Rune Lv. 2 -->
<reward id="91165" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 3 -->
<reward id="91164" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 2 -->
</item>
<item one="91165" two="91165" chance="33"> <!-- Anakim stone lvl 3 -->
<reward id="91166" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 4 -->
<reward id="91165" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 3 -->
<item one="91165" two="91165" chance="95"> <!-- Anakim Rune Lv. 3 -->
<reward id="91166" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 4 -->
<reward id="91165" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 3 -->
</item>
<item one="91166" two="91166" chance="33"> <!-- Anakim stone lvl 4 -->
<reward id="91167" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 5 -->
<reward id="91166" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 4 -->
<item one="91166" two="91166" chance="95"> <!-- Anakim Rune Lv. 4 -->
<reward id="91167" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 5 -->
<reward id="91166" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 4 -->
</item>
<item one="91167" two="91167" chance="33"> <!-- Anakim stone lvl 5 -->
<reward id="91168" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 6 -->
<reward id="91167" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 5 -->
<item one="91167" two="91167" chance="50"> <!-- Anakim Rune Lv. 5 -->
<reward id="91168" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 6 -->
<reward id="91167" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 5 -->
</item>
<item one="91168" two="91168" chance="33"> <!-- Anakim stone lvl 6 -->
<reward id="91169" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 7 -->
<reward id="91168" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 6 -->
<item one="91168" two="91168" chance="50"> <!-- Anakim Rune Lv. 6 -->
<reward id="91169" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 7 -->
<reward id="91168" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 6 -->
</item>
<item one="91169" two="91169" chance="33"> <!-- Anakim stone lvl 7 -->
<reward id="91170" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 8 -->
<reward id="91169" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 7 -->
<item one="91169" two="91169" chance="50"> <!-- Anakim Rune Lv. 7 -->
<reward id="91170" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 8 -->
<reward id="91169" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 7 -->
</item>
<item one="91170" two="91170" chance="33"> <!-- Anakim stone lvl 8 -->
<reward id="91171" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 9 -->
<reward id="91170" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 8 -->
<item one="91170" two="91170" chance="30"> <!-- Anakim Rune Lv. 8 -->
<reward id="91171" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 9 -->
<reward id="91170" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 8 -->
</item>
<item one="91171" two="91171" chance="33"> <!-- Anakim stone lvl 9 -->
<reward id="91172" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 10 -->
<reward id="91171" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 9 -->
<item one="91171" two="91171" chance="30"> <!-- Anakim Rune Lv. 9 -->
<reward id="91172" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 10 -->
<reward id="91171" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 9 -->
</item>
</list>

View File

@ -760,122 +760,222 @@
<item id="91163" name="Anakim's Rune - Stage 1" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="1"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91164" name="Anakim's Rune - Stage 2" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="2"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91165" name="Anakim's Rune - Stage 3" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="3"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91166" name="Anakim's Rune - Stage 4" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="4"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91167" name="Anakim's Rune - Stage 5" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="5"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91168" name="Anakim's Rune - Stage 6" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="6"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91169" name="Anakim's Rune - Stage 7" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="7"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91170" name="Anakim's Rune - Stage 8" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="8"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91171" name="Anakim's Rune - Stage 9" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="9"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91172" name="Anakim's Rune - Stage 10" type="EtcItem">
<!-- A stone with the power of Anakim. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="10"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91173" name="Lilith's Rune - Stage 1" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="1"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91174" name="Lilith's Rune - Stage 2" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="2"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91175" name="Lilith's Rune - Stage 3" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="3"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91176" name="Lilith's Rune - Stage 4" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="4"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91177" name="Lilith's Rune - Stage 5" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="5"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91178" name="Lilith's Rune - Stage 6" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="6"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91179" name="Lilith's Rune - Stage 7" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="7"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91180" name="Lilith's Rune - Stage 8" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="8"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91181" name="Lilith's Rune - Stage 9" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="9"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91182" name="Lilith's Rune - Stage 10" type="EtcItem">
<!-- A stone with the power of Lilith. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="10"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91183" name="Wind Treasure Chest" type="EtcItem">
<!-- Double-click to obtain Wind's Blessing Chest and Sayha's Gust. If you are lucky, you can also get Silver/ Wind Big Fish Chest or Transformation Scroll: Cat/ Panda. Cannot be dropped or sold. -->

View File

@ -510,95 +510,78 @@
<reward id="70475" count="1" type="ON_SUCCESS" /> <!-- vital stone lvl 5 -->
<reward id="70474" count="1" type="ON_FAILURE" /> <!-- vital stone lvl 4 -->
</item>
<!-- lilith -->
<item one="91173" two="91173" chance="33"> <!-- liltih stone lvl 1 -->
<reward id="91174" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 2 -->
<reward id="91173" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 1 -->
<!-- Lilith Runes -->
<item one="91173" two="91173" chance="95"> <!-- Lilith Rune Lv. 1 -->
<reward id="91174" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 2 -->
<reward id="91173" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 1 -->
</item>
<item one="91174" two="91174" chance="33"> <!-- liltih stone lvl 2 -->
<reward id="91175" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 3 -->
<reward id="91174" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 2 -->
<item one="91174" two="91174" chance="95"> <!-- Lilith Rune Lv. 2 -->
<reward id="91175" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 3 -->
<reward id="91174" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 2 -->
</item>
<item one="91175" two="91175" chance="33"> <!-- liltih stone lvl 3 -->
<reward id="91176" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 4 -->
<reward id="91175" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 3 -->
<item one="91175" two="91175" chance="95"> <!-- Lilith Rune Lv. 3 -->
<reward id="91176" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 4 -->
<reward id="91175" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 3 -->
</item>
<item one="91176" two="91176" chance="33"> <!-- liltih stone lvl 4 -->
<reward id="91177" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 5 -->
<reward id="91176" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 4 -->
<item one="91176" two="91176" chance="95"> <!-- Lilith Rune Lv. 4 -->
<reward id="91177" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 5 -->
<reward id="91176" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 4 -->
</item>
<item one="91177" two="91177" chance="33"> <!-- liltih stone lvl 5 -->
<reward id="91178" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 6 -->
<reward id="91177" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 5 -->
<item one="91177" two="91177" chance="50"> <!-- Lilith Rune Lv. 5 -->
<reward id="91178" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 6 -->
<reward id="91177" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 5 -->
</item>
<item one="91178" two="91178" chance="33"> <!-- liltih stone lvl 6 -->
<reward id="91179" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 7 -->
<reward id="91178" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 6 -->
<item one="91178" two="91178" chance="50"> <!-- Lilith Rune Lv. 6 -->
<reward id="91179" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 7 -->
<reward id="91178" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 6 -->
</item>
<item one="91179" two="91179" chance="33"> <!-- liltih stone lvl 7 -->
<reward id="91180" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 8 -->
<reward id="91179" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 7 -->
<item one="91179" two="91179" chance="50"> <!-- Lilith Rune Lv. 7 -->
<reward id="91180" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 8 -->
<reward id="91179" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 7 -->
</item>
<item one="91180" two="91180" chance="33"> <!-- liltih stone lvl 8 -->
<reward id="91181" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 9 -->
<reward id="91180" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 8 -->
<item one="91180" two="91180" chance="30"> <!-- Lilith Rune Lv. 8 -->
<reward id="91181" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 9 -->
<reward id="91180" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 8 -->
</item>
<item one="91181" two="91181" chance="33"> <!-- liltih stone lvl 9 -->
<reward id="91182" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 10 -->
<reward id="91181" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 9 -->
<item one="91181" two="91181" chance="30"> <!-- Lilith Rune Lv. 9 -->
<reward id="91182" count="1" type="ON_SUCCESS" /> <!-- Lilith Rune Lv. 10 -->
<reward id="91181" count="1" type="ON_FAILURE" /> <!-- Lilith Rune Lv. 9 -->
</item>
<!-- Anakim -->
<item one="91163" two="91163" chance="33"> <!-- Anakim stone lvl 1 -->
<reward id="91164" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 2 -->
<reward id="91163" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 1 -->
<!-- Anakim Runes-->
<item one="91163" two="91163" chance="95"> <!-- Anakim Rune Lv. 1 -->
<reward id="91164" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 2 -->
<reward id="91163" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 1 -->
</item>
<item one="91164" two="91164" chance="33"> <!-- Anakim stone lvl 2 -->
<reward id="91165" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 3 -->
<reward id="91164" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 2 -->
<item one="91164" two="91164" chance="95"> <!-- Anakim Rune Lv. 2 -->
<reward id="91165" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 3 -->
<reward id="91164" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 2 -->
</item>
<item one="91165" two="91165" chance="33"> <!-- Anakim stone lvl 3 -->
<reward id="91166" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 4 -->
<reward id="91165" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 3 -->
<item one="91165" two="91165" chance="95"> <!-- Anakim Rune Lv. 3 -->
<reward id="91166" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 4 -->
<reward id="91165" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 3 -->
</item>
<item one="91166" two="91166" chance="33"> <!-- Anakim stone lvl 4 -->
<reward id="91167" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 5 -->
<reward id="91166" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 4 -->
<item one="91166" two="91166" chance="95"> <!-- Anakim Rune Lv. 4 -->
<reward id="91167" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 5 -->
<reward id="91166" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 4 -->
</item>
<item one="91167" two="91167" chance="33"> <!-- Anakim stone lvl 5 -->
<reward id="91168" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 6 -->
<reward id="91167" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 5 -->
<item one="91167" two="91167" chance="50"> <!-- Anakim Rune Lv. 5 -->
<reward id="91168" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 6 -->
<reward id="91167" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 5 -->
</item>
<item one="91168" two="91168" chance="33"> <!-- Anakim stone lvl 6 -->
<reward id="91169" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 7 -->
<reward id="91168" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 6 -->
<item one="91168" two="91168" chance="50"> <!-- Anakim Rune Lv. 6 -->
<reward id="91169" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 7 -->
<reward id="91168" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 6 -->
</item>
<item one="91169" two="91169" chance="33"> <!-- Anakim stone lvl 7 -->
<reward id="91170" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 8 -->
<reward id="91169" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 7 -->
<item one="91169" two="91169" chance="50"> <!-- Anakim Rune Lv. 7 -->
<reward id="91170" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 8 -->
<reward id="91169" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 7 -->
</item>
<item one="91170" two="91170" chance="33"> <!-- Anakim stone lvl 8 -->
<reward id="91171" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 9 -->
<reward id="91170" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 8 -->
<item one="91170" two="91170" chance="30"> <!-- Anakim Rune Lv. 8 -->
<reward id="91171" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 9 -->
<reward id="91170" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 8 -->
</item>
<item one="91171" two="91171" chance="33"> <!-- Anakim stone lvl 9 -->
<reward id="91172" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 10 -->
<reward id="91171" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 9 -->
<item one="91171" two="91171" chance="30"> <!-- Anakim Rune Lv. 9 -->
<reward id="91172" count="1" type="ON_SUCCESS" /> <!-- Anakim Rune Lv. 10 -->
<reward id="91171" count="1" type="ON_FAILURE" /> <!-- Anakim Rune Lv. 9 -->
</item>
</list>

View File

@ -760,122 +760,222 @@
<item id="91163" name="Anakim's Rune - Stage 1" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="1"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91164" name="Anakim's Rune - Stage 2" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="2"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91165" name="Anakim's Rune - Stage 3" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="3"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91166" name="Anakim's Rune - Stage 4" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="4"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91167" name="Anakim's Rune - Stage 5" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="5"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91168" name="Anakim's Rune - Stage 6" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="6"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91169" name="Anakim's Rune - Stage 7" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="7"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91170" name="Anakim's Rune - Stage 8" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="8"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91171" name="Anakim's Rune - Stage 9" type="EtcItem">
<!-- A stone with the power of Anakim. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="9"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91172" name="Anakim's Rune - Stage 10" type="EtcItem">
<!-- A stone with the power of Anakim. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_water_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54034" level="10"/> <!-- Anakim Power -->
</skills>
</item>
<item id="91173" name="Lilith's Rune - Stage 1" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="1"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91174" name="Lilith's Rune - Stage 2" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="2"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91175" name="Lilith's Rune - Stage 3" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="3"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91176" name="Lilith's Rune - Stage 4" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="4"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91177" name="Lilith's Rune - Stage 5" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="5"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91178" name="Lilith's Rune - Stage 6" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="6"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91179" name="Lilith's Rune - Stage 7" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="7"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91180" name="Lilith's Rune - Stage 8" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="8"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91181" name="Lilith's Rune - Stage 9" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="9"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91182" name="Lilith's Rune - Stage 10" type="EtcItem">
<!-- A stone with the power of Lilith. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
<skills>
<skill id="54035" level="10"/> <!-- Lilith Power -->
</skills>
</item>
<item id="91183" name="Wind Treasure Chest" type="EtcItem">
<!-- Double-click to obtain Wind's Blessing Chest and Sayha's Gust. If you are lucky, you can also get Silver/ Wind Big Fish Chest or Transformation Scroll: Cat/ Panda. Cannot be dropped or sold. -->