Keep track of inactive regions to prevent object creations.

This commit is contained in:
MobiusDevelopment
2021-04-07 12:28:09 +00:00
parent 85d3e6ae24
commit 82647a9330
46 changed files with 1196 additions and 148 deletions

View File

@@ -20,6 +20,7 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.logging.Logger;
import org.l2jmobius.Config;
@@ -52,6 +53,7 @@ public class WorldRegion
private final int _regionY;
private Boolean _active = Config.GRIDS_ALWAYS_ON;
private ScheduledFuture<?> _neighborsTask = null;
private final AtomicInteger _activeNeighbors = new AtomicInteger();
private ZoneManager _zoneManager;
public WorldRegion(int regionX, int regionY)
@@ -207,8 +209,21 @@ public class WorldRegion
return _active;
}
// check if all 9 neighbors (including self) are inactive or active but with no players.
// returns true if the above condition is met.
public void incrementActiveNeighbors()
{
_activeNeighbors.incrementAndGet();
}
public void decrementActiveNeighbors()
{
_activeNeighbors.decrementAndGet();
}
public boolean areNeighborsActive()
{
return Config.GRIDS_ALWAYS_ON || (_activeNeighbors.get() > 0);
}
public boolean areNeighborsEmpty()
{
for (int i = 0; i < _surroundingRegions.length; i++)
@@ -243,6 +258,21 @@ public class WorldRegion
_active = value;
if (value)
{
for (int i = 0; i < _surroundingRegions.length; i++)
{
_surroundingRegions[i].incrementActiveNeighbors();
}
}
else
{
for (int i = 0; i < _surroundingRegions.length; i++)
{
_surroundingRegions[i].decrementActiveNeighbors();
}
}
// Turn the AI on or off to match the region's activation.
switchAI(value);
}
@@ -380,30 +410,6 @@ public class WorldRegion
}
}
public void setSurroundingRegions(WorldRegion[] regions)
{
_surroundingRegions = regions;
// Make sure that this region is always the first region to improve bulk operations when this region should be updated first.
for (int i = 0; i < _surroundingRegions.length; i++)
{
if (_surroundingRegions[i] == this)
{
final WorldRegion first = _surroundingRegions[0];
_surroundingRegions[0] = this;
_surroundingRegions[i] = first;
}
}
}
/**
* @return the list _surroundingRegions containing all WorldRegion around the current WorldRegion
*/
public WorldRegion[] getSurroundingRegions()
{
return _surroundingRegions;
}
public List<WorldObject> getVisibleObjects()
{
return _visibleObjects;
@@ -445,9 +451,25 @@ public class WorldRegion
return _fences;
}
public String getName()
public void setSurroundingRegions(WorldRegion[] regions)
{
return "(" + _regionX + ", " + _regionY + ")";
_surroundingRegions = regions;
// Make sure that this region is always the first region to improve bulk operations when this region should be updated first.
for (int i = 0; i < _surroundingRegions.length; i++)
{
if (_surroundingRegions[i] == this)
{
final WorldRegion first = _surroundingRegions[0];
_surroundingRegions[0] = this;
_surroundingRegions[i] = first;
}
}
}
public WorldRegion[] getSurroundingRegions()
{
return _surroundingRegions;
}
/**
@@ -532,4 +554,9 @@ public class WorldRegion
}
return true;
}
public String getName()
{
return "(" + _regionX + ", " + _regionY + ")";
}
}

View File

@@ -391,20 +391,34 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
public void broadcastMoveToLocation()
{
final WorldRegion region = getWorldRegion();
if ((region != null) && region.isActive())
if (isPlayable())
{
broadcastPacket(new CharMoveToLocation(this));
}
else
{
final WorldRegion region = getWorldRegion();
if ((region != null) && region.areNeighborsActive())
{
broadcastPacket(new CharMoveToLocation(this));
}
}
}
public void broadcastSocialAction(int id)
{
final WorldRegion region = getWorldRegion();
if ((region != null) && region.isActive())
if (isPlayable())
{
broadcastPacket(new SocialAction(getObjectId(), id));
}
else
{
final WorldRegion region = getWorldRegion();
if ((region != null) && region.areNeighborsActive())
{
broadcastPacket(new SocialAction(getObjectId(), id));
}
}
}
/**