Reverting previous solution to avoid name color update problems.
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@ -50,6 +50,10 @@ public class PcAppearance
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/** The default title color is 0xECF9A2. */
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private int _titleColor = DEFAULT_TITLE_COLOR;
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/** Karma and Reputation colors */
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private final int _redColor = 255;
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private final int _greenColor = 65280;
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public PcAppearance(byte face, byte hColor, byte hStyle, boolean sex)
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{
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_face = face;
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@ -173,6 +177,14 @@ public class PcAppearance
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public int getNameColor()
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{
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if (_owner.getKarma() > 0)
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{
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return _redColor;
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}
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if (_owner.getReputation() > 0)
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{
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return _greenColor;
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}
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return _nameColor;
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}
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@ -68,7 +68,7 @@ public final class RelationChanged extends L2GameServerPacket
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_singled._objId = activeChar.getObjectId();
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_singled._relation = relation;
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_singled._autoAttackable = autoattackable ? 1 : 0;
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_singled._reputation = activeChar.getKarma() > 0 ? activeChar.getKarma() * -1 : activeChar.getReputation();
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_singled._reputation = activeChar.getReputation();
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_singled._pvpFlag = activeChar.getPvpFlag();
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setInvisible(activeChar.isInvisible());
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}
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@ -91,7 +91,7 @@ public final class RelationChanged extends L2GameServerPacket
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r._objId = activeChar.getObjectId();
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r._relation = relation;
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r._autoAttackable = autoattackable ? 1 : 0;
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r._reputation = activeChar.getKarma() > 0 ? activeChar.getKarma() * -1 : activeChar.getReputation();
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r._reputation = activeChar.getReputation();
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r._pvpFlag = activeChar.getPvpFlag();
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_multi.add(r);
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}
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@ -300,7 +300,7 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
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{
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writeH(22);
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writeC(_activeChar.getPvpFlag());
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writeD(_activeChar.getKarma() > 0 ? _activeChar.getKarma() * -1 : _activeChar.getReputation());
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writeD(_activeChar.getReputation());
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writeC(_activeChar.isNoble() ? 0x01 : 0x00);
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writeC(_activeChar.isHero() ? 0x01 : 0x00);
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writeC(_activeChar.getPledgeClass());
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