Addition of commands for enchanting new item slots.
Contributed by CostyKiller.
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@ -220,6 +220,11 @@
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<admin command="admin_setun" accessLevel="100" />
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<admin command="admin_setun" accessLevel="100" />
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<admin command="admin_setba" accessLevel="100" />
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<admin command="admin_setba" accessLevel="100" />
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<admin command="admin_setbe" accessLevel="100" />
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<admin command="admin_setbe" accessLevel="100" />
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<admin command="admin_setrb" accessLevel="100" />
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<admin command="admin_setci" accessLevel="100" />
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<admin command="admin_setma" accessLevel="100" />
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<admin command="admin_setbr" accessLevel="100" />
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<admin command="admin_setab" accessLevel="100" />
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<admin command="admin_enchant" accessLevel="100" />
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<admin command="admin_enchant" accessLevel="100" />
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<!-- ADMIN EVENT ENGINE -->
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<!-- ADMIN EVENT ENGINE -->
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@ -18,6 +18,12 @@
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<br>
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<br>
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<table width=260>
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<table width=260>
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<tr>
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<tr>
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<td><button value="+5" action="bypass -h admin_setma 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Mask" action="bypass -h admin_setma $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Circlet" action="bypass -h admin_setci $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="+5" action="bypass -h admin_setci 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@ -50,6 +56,8 @@
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<tr>
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<tr>
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<td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="R Bracelet" action="bypass -h admin_setrb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="+4" action="bypass -h admin_setrb 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@ -63,6 +71,12 @@
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<td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</tr>
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<tr>
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<td><button value="+5" action="bypass -h admin_setbr 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Brooch" action="bypass -h admin_setbr $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Artifact Book" action="bypass -h admin_setab $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="+5" action="bypass -h admin_setab 5" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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</table>
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<br><br>
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<br><br>
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<font color="LEVEL">Attribute Enhancement:</font><br>
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<font color="LEVEL">Attribute Enhancement:</font><br>
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@ -51,7 +51,12 @@ public class AdminEnchant implements IAdminCommandHandler
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"admin_seten", // 3
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"admin_seten", // 3
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"admin_setun", // 0
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"admin_setun", // 0
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"admin_setba", // 13
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"admin_setba", // 13
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"admin_setbe",
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"admin_setbe", // 29
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"admin_setrb", // 16
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"admin_setci", // 2
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"admin_setma", // 3
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"admin_setbr", // 30
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"admin_setab", // 37
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"admin_enchant"
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"admin_enchant"
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};
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};
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@ -125,6 +130,26 @@ public class AdminEnchant implements IAdminCommandHandler
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{
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{
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armorType = Inventory.PAPERDOLL_BELT;
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armorType = Inventory.PAPERDOLL_BELT;
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}
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}
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else if (command.startsWith("admin_setrb"))
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{
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armorType = Inventory.PAPERDOLL_RBRACELET;
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}
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else if (command.startsWith("admin_setci"))
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{
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armorType = Inventory.PAPERDOLL_HAIR2;
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}
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else if (command.startsWith("admin_setma"))
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{
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armorType = Inventory.PAPERDOLL_HAIR;
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}
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else if (command.startsWith("admin_setbr"))
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{
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armorType = Inventory.PAPERDOLL_BROOCH;
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}
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else if (command.startsWith("admin_setab"))
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{
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armorType = Inventory.PAPERDOLL_ARTIFACT_BOOK;
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}
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if (armorType != -1)
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if (armorType != -1)
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{
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{
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