Various item and skill adjustments.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-02-27 07:41:20 +00:00
parent e56e5a8f2b
commit 816510140d
18 changed files with 4972 additions and 268 deletions

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@ -502,9 +502,18 @@
<set name="material" val="CRYSTAL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<stats>
<stat type="pDef">39</stat>
</stats>
<skills>
<skill id="45040" level="1" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Dragon Pendant Effect Lv. 1 -->
</skills>
</item>
<item id="91245" name="Dragon Pendant Lv. 2" type="Armor">
<!-- Contains the dragon's energy. Can be enchanted up to +5 with Dragon Varnish. Activates special effects depending on the enchant value. +5 pendant can be upgraded to Lv. 3 by Head Blacksmith Ferris. Required materials: 1500 B-grade Crystals, 10,000,000 adena. -->
@ -515,9 +524,18 @@
<set name="material" val="CRYSTAL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<stats>
<stat type="pDef">48</stat>
</stats>
<skills>
<skill id="45041" level="1" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Dragon Pendant Effect Lv. 2 -->
</skills>
</item>
<item id="91246" name="Dragon Pendant Lv. 3" type="Armor">
<!-- Contains the dragon's energy. Can be enchanted up to +5 with Dragon Varnish. Activates special effects depending on the enchant value. +5 pendant can be upgraded to Lv. 4 by Head Blacksmith Ferris. Required materials: 5000 B-grade Crystals, 50,000,000 adena. -->
@ -528,9 +546,18 @@
<set name="material" val="CRYSTAL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<stats>
<stat type="pDef">57</stat>
</stats>
<skills>
<skill id="45042" level="1" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Dragon Pendant Effect Lv. 3 -->
</skills>
</item>
<item id="91247" name="Dragon Pendant Lv. 4" type="Armor">
<!-- Contains the dragon's energy. Can be enchanted up to +5 with Dragon Varnish. Activates special effects depending on the enchant value. +5 pendant can be upgraded to Blessed Dragon Pendant by Veruti in Giran. Required materials: Blessed Land/ Fire Dragon Pendant. -->
@ -541,9 +568,18 @@
<set name="material" val="CRYSTAL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<stats>
<stat type="pDef">66</stat>
</stats>
<skills>
<skill id="45043" level="1" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Dragon Pendant Effect Lv. 4 -->
</skills>
</item>
<item id="91248" name="Blessed Dragon Pendant" type="Armor">
<!-- <Properties>. P. Atk. +20%. M. Atk. +20%. P. Critical Damage +15%. M. Skill Critical Damage +15%. Atk. Spd. +10%. Casting Spd. +10%. Received P. Damage -30%. Received M. Damage -30%. M. Def. +50%. Acquired XP/ SP +30%. Damage Reflection Resistance +20%. <Dragon Meditation>. Increases HP/ MP Recovery Rate and Speed for a certain amount of time. An item imbued with the dragon power. Cannot be enchanted. -->

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@ -416,6 +416,9 @@
<stats>
<stat type="pDef">75</stat>
</stats>
<skills>
<skill id="45044" level="1" /> <!-- Blessed Dragon Pendant Lv1 -->
</skills>
</item>
<item id="91437" name="White Sayha's Cloak +10" additionalName="30-day" type="Armor">
<!-- Available for 30 d. Max HP/ MP +15%, Acquired XP/ SP +10%, P. Critical Damage/ M. Skill Critical Damage +15%, P. Def. +10%, M. Def. +6%, Received Critical Damage -10%. -->
@ -593,6 +596,10 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="time" val="43200" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91436" min="1" max="1" chance="100" /> <!-- Blessed Dragon Pendant (30-Day) -->
</capsuled_items>
</item>
<item id="91453" name="+10 Sayha's Cloak Chest" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain Sayha's Cloak +10 (30-day). -->

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@ -1173,6 +1173,7 @@
</stats>
<skills>
<skill id="50341" level="4" /> <!-- Pendant: Einhasad's Pendant Lv1 -->
<skill id="45045" level="1" /> <!-- Dragon Meditation -->
</skills>
</item>
</list>

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@ -1124,6 +1124,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93315" min="1" max="1" chance="100" /> <!-- Leather Armor of Lightning (Exchangeable) -->
</capsuled_items>
</item>
<item id="93796" name="Package: Leather Leggings of Lightning" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1135,6 +1139,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93316" min="1" max="1" chance="100" /> <!-- Leather Leggings of Lightning (Exchangeable) -->
</capsuled_items>
</item>
<item id="93797" name="Package: Ice Crystal Breastplate" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1146,6 +1154,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93139" min="1" max="1" chance="100" /> <!-- Ice Crystal Breastplate (Exchangeable) -->
</capsuled_items>
</item>
<item id="93798" name="Package: Ice Crystal Gaiters" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1157,6 +1169,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93140" min="1" max="1" chance="100" /> <!-- Ice Crystal Gaiters (Exchangeable) -->
</capsuled_items>
</item>
<item id="93799" name="Package: Flaming Tunic" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1168,5 +1184,9 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93733" min="1" max="1" chance="100" /> <!-- Flaming Tunic (Exchangeable) -->
</capsuled_items>
</item>
</list>

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@ -10,6 +10,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93734" min="1" max="1" chance="100" /> <!-- Flaming Stockings (Exchangeable) -->
</capsuled_items>
</item>
<item id="93801" name="Package: Sirra's Blade" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -439,6 +443,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93317" min="1" max="1" chance="100" /> <!-- Leather Armor of Lightning (Sealed) -->
</capsuled_items>
</item>
<item id="93840" name="Package: Leather Leggings of Lightning" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -450,6 +458,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93318" min="1" max="1" chance="100" /> <!-- Leather Leggings of Lightning (Sealed) -->
</capsuled_items>
</item>
<item id="93841" name="Package: Ice Crystal Breastplate" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -461,6 +473,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93141" min="1" max="1" chance="100" /> <!-- Ice Crystal Breastplate (Sealed) -->
</capsuled_items>
</item>
<item id="93842" name="Package: Ice Crystal Gaiters" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -472,6 +488,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93142" min="1" max="1" chance="100" /> <!-- Ice Crystal Gaiters (Sealed) -->
</capsuled_items>
</item>
<item id="93843" name="Package: Flaming Tunic" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -483,6 +503,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93735" min="1" max="1" chance="100" /> <!-- Flaming Tunic (Sealed) -->
</capsuled_items>
</item>
<item id="93844" name="Package: Flaming Stockings" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -494,6 +518,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93736" min="1" max="1" chance="100" /> <!-- Flaming Stockings (Sealed) -->
</capsuled_items>
</item>
<item id="93845" name="Package: Queen Ant's Ring Lv. 1" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -1176,6 +1176,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94083" min="1" max="1" chance="100" /> <!-- Helmet of Mana (Exchangeable) -->
</capsuled_items>
</item>
<item id="94088" name="Package: Helmet of Mana" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1187,6 +1191,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94084" min="1" max="1" chance="100" /> <!-- Helmet of Mana (Sealed) -->
</capsuled_items>
</item>
<item id="94089" name="Package: Boots of Evasion" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1198,6 +1206,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94085" min="1" max="1" chance="100" /> <!-- Boots of Evasion (Exchangeable) -->
</capsuled_items>
</item>
<item id="94090" name="Package: Boots of Evasion" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1209,6 +1221,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94086" min="1" max="1" chance="100" /> <!-- Boots of Evasion (Sealed) -->
</capsuled_items>
</item>
<item id="94091" name="Aden Adventure Reward Kit - Enhanced" type="EtcItem">
<!-- Double-click to obtain Sayha's Cookie, Sayha's Storm Lv. 3 and Enhanced Dice. -->

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@ -1434,6 +1434,112 @@
<!-- M. Def. +$s1. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">14</value>
<value level="2">15</value>
<value level="3">16</value>
<value level="4">17</value>
<value level="5">18</value>
<value level="6">19</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45041" toLevel="6" name="Dragon Pendant Effect Lv. 2">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk. Spd./ Casting Spd. +$s4. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
@ -1454,34 +1560,51 @@
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value fromLevel="1" toLevel="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
@ -1489,29 +1612,278 @@
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value fromLevel="1" toLevel="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45041" toLevel="6" name="Dragon Pendant Effect Lv. 2">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk. Spd./ Casting Spd. +$s4. -->
<skill id="45042" toLevel="6" name="Dragon Pendant Effect Lv. 3">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">26</value>
<value level="2">27</value>
<value level="3">28</value>
<value level="4">29</value>
<value level="5">30</value>
<value level="6">31</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>25</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>25</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value fromLevel="3" toLevel="6">4</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value fromLevel="3" toLevel="6">4</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value fromLevel="4" toLevel="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value fromLevel="4" toLevel="6">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45043" toLevel="6" name="Dragon Pendant Effect Lv. 4">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5, P./ M. Atk. +$s6. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">33</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">39</value>
<value level="5">41</value>
<value level="6">43</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="5">5</value>
<value level="6">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="5">5</value>
<value level="6">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="5" toLevel="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="5" toLevel="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
</effect>
</effects>
</skill>
<skill id="45044" toLevel="1" name="Blessed Dragon Pendant">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5, P./ M. Atk. +$s6, Damage Reflection Resistance +$s7. -->
<icon>icon.bm_pendant_dragon_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>50</amount>
@ -1525,11 +1897,27 @@
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<effect name="PvpMagicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
@ -1562,28 +1950,33 @@
</effect>
</effects>
</skill>
<skill id="45042" toLevel="6" name="Dragon Pendant Effect Lv. 3">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="45043" toLevel="6" name="Dragon Pendant Effect Lv. 4">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5, P./ M. Atk. +$s6. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="45044" toLevel="1" name="Blessed Dragon Pendant">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5, P./ M. Atk. +$s6, Damage Reflection Resistance +$s7. -->
<icon>icon.bm_pendant_dragon_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="45045" toLevel="1" name="Dragon Meditation">
<!-- For $s1, HP Recovery Rate +$s2, MP Recovery Rate +$s3, Speed +$s4. -->
<icon>icon.dragon_invocation</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>600000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpRegen">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45046" toLevel="1" name="Dragon Barrier">
<!-- Creates a barrier that protects against regular attacks, skills and debuffs for 10 sec. -->

View File

@ -1282,8 +1282,8 @@
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<affectRange>400</affectRange>
<effectRange>600</effectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-1520</value>
@ -1395,14 +1395,11 @@
<value level="2">85</value>
<value level="3">90</value>
</magicLevel>
<operateType>CA1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>250</affectRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>1</channelingTickInterval>
<channelingSkillId>45314</channelingSkillId> <!-- Conflagration -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>400</affectRange>
<effectRange>600</effectRange>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1416,17 +1413,25 @@
</weaponType>
</condition>
</conditions>
<channelingEffects>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">6606</value>
<value level="2">6965</value>
<value level="3">7508</value>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
</power>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</channelingEffects>
<effect name="CallSkill">
<skillId>45314</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>
@ -1455,11 +1460,11 @@
<effects>
<effect name="DamOverTime">
<power>
<value level="1">107</value>
<value level="2">123</value>
<value level="3">134</value>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
</power>
<ticks>1</ticks>
<ticks>2</ticks>
</effect>
</effects>
</skill>
@ -1482,14 +1487,11 @@
<value level="2">85</value>
<value level="3">90</value>
</magicLevel>
<operateType>CA1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>250</affectRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>1</channelingTickInterval>
<channelingSkillId>45317</channelingSkillId> <!-- Congelation -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>400</affectRange>
<effectRange>600</effectRange>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1503,17 +1505,25 @@
</weaponType>
</condition>
</conditions>
<channelingEffects>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1606</value>
<value level="2">1965</value>
<value level="3">1508</value>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
</power>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</channelingEffects>
<effect name="CallSkill">
<skillId>45317</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>
@ -1571,14 +1581,11 @@
<value level="2">85</value>
<value level="3">90</value>
</magicLevel>
<operateType>CA1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>250</affectRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>1</channelingTickInterval>
<channelingSkillId>45320</channelingSkillId> <!-- Hailstorm -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>400</affectRange>
<effectRange>600</effectRange>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1592,7 +1599,7 @@
</weaponType>
</condition>
</conditions>
<channelingEffects>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">8606</value>
@ -1602,7 +1609,15 @@
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</channelingEffects>
<effect name="CallSkill">
<skillId>45320</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>
@ -1631,11 +1646,11 @@
<effects>
<effect name="DamOverTime">
<power>
<value level="1">137</value>
<value level="2">143</value>
<value level="3">156</value>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
</power>
<ticks>1</ticks>
<ticks>2</ticks>
</effect>
</effects>
</skill>
@ -1656,6 +1671,7 @@
<!-- <Fixed cast time skill> The sword is set aflame. With a certain chance, inflicts the Burn effect after an attack. Requires a one-handed sword. <Burn> Constantly decreases enemy's HP and P./ M. Def. Consumes 30 DP. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalVisualEffect>DK_IGNITION_HUMAN_AVE</abnormalVisualEffect>
<coolTime>500</coolTime>
<effectPoint>650</effectPoint>
<hitTime>1500</hitTime>
@ -1726,6 +1742,7 @@
<!-- <Fixed cast time skill> The sword is imbued with the frost energy. With a certain chance, inflicts the Frostbite effect after an attack. Requires a one-handed sword. <Frostbite> Temporarily decreases enemy's Speed, Atk. Spd. and Casting Spd. Consumes 30 DP. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalVisualEffect>DK_IGNITION_ELF_AVE</abnormalVisualEffect>
<coolTime>500</coolTime>
<effectPoint>650</effectPoint>
<hitTime>1500</hitTime>
@ -1796,6 +1813,7 @@
<!-- <Fixed cast time skill> The sword is imbued with the lightning energy. With a certain chance, inflicts the Shocking Wave effect after an attack. Requires a one-handed sword. <Shocking Wave> Temporarily makes the enemy unable to attack. Consumes 30 DP. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalVisualEffect>DK_IGNITION_DARKELF_AVE</abnormalVisualEffect>
<coolTime>500</coolTime>
<effectPoint>650</effectPoint>
<hitTime>1500</hitTime>

View File

@ -502,9 +502,18 @@
<set name="material" val="CRYSTAL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<stats>
<stat type="pDef">39</stat>
</stats>
<skills>
<skill id="45040" level="1" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Pendant Effect Lv. 1 -->
<skill id="45040" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Dragon Pendant Effect Lv. 1 -->
</skills>
</item>
<item id="91245" name="Dragon Pendant Lv. 2" type="Armor">
<!-- Contains the dragon's energy. Can be enchanted up to +5 with Dragon Varnish. Activates special effects depending on the enchant value. +5 pendant can be upgraded to Lv. 3 by Head Blacksmith Ferris. Required materials: 1500 B-grade Crystals, 10,000,000 adena. -->
@ -515,9 +524,18 @@
<set name="material" val="CRYSTAL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<stats>
<stat type="pDef">48</stat>
</stats>
<skills>
<skill id="45041" level="1" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Pendant Effect Lv. 2 -->
<skill id="45041" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Dragon Pendant Effect Lv. 2 -->
</skills>
</item>
<item id="91246" name="Dragon Pendant Lv. 3" type="Armor">
<!-- Contains the dragon's energy. Can be enchanted up to +5 with Dragon Varnish. Activates special effects depending on the enchant value. +5 pendant can be upgraded to Lv. 4 by Head Blacksmith Ferris. Required materials: 5000 B-grade Crystals, 50,000,000 adena. -->
@ -528,9 +546,18 @@
<set name="material" val="CRYSTAL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<stats>
<stat type="pDef">57</stat>
</stats>
<skills>
<skill id="45042" level="1" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Pendant Effect Lv. 3 -->
<skill id="45042" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Dragon Pendant Effect Lv. 3 -->
</skills>
</item>
<item id="91247" name="Dragon Pendant Lv. 4" type="Armor">
<!-- Contains the dragon's energy. Can be enchanted up to +5 with Dragon Varnish. Activates special effects depending on the enchant value. +5 pendant can be upgraded to Blessed Dragon Pendant by Veruti in Giran. Required materials: Blessed Land/ Fire Dragon Pendant. -->
@ -541,9 +568,18 @@
<set name="material" val="CRYSTAL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<stats>
<stat type="pDef">66</stat>
</stats>
<skills>
<skill id="45043" level="1" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Pendant Effect Lv. 4 -->
<skill id="45043" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Dragon Pendant Effect Lv. 4 -->
</skills>
</item>
<item id="91248" name="Blessed Dragon Pendant" type="Armor">
<!-- <Properties>. P. Atk. +20%. M. Atk. +20%. P. Critical Damage +15%. M. Skill Critical Damage +15%. Atk. Spd. +10%. Casting Spd. +10%. Received P. Damage -30%. Received M. Damage -30%. M. Def. +50%. Acquired XP/ SP +30%. Damage Reflection Resistance +20%. <Dragon Meditation>. Increases HP/ MP Recovery Rate and Speed for a certain amount of time. An item imbued with the dragon power. Cannot be enchanted. -->

View File

@ -416,6 +416,9 @@
<stats>
<stat type="pDef">75</stat>
</stats>
<skills>
<skill id="45044" level="1" /> <!-- Blessed Dragon Pendant Lv1 -->
</skills>
</item>
<item id="91437" name="White Sayha's Cloak +10" additionalName="30-day" type="Armor">
<!-- Available for 30 d. Max HP/ MP +15%, Acquired XP/ SP +10%, P. Critical Damage/ M. Skill Critical Damage +15%, P. Def. +10%, M. Def. +6%, Received Critical Damage -10%. -->
@ -593,6 +596,10 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="time" val="43200" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91436" min="1" max="1" chance="100" /> <!-- Blessed Dragon Pendant (30-Day) -->
</capsuled_items>
</item>
<item id="91453" name="+10 Sayha's Cloak Chest" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain Sayha's Cloak +10 (30-day). -->

View File

@ -1173,6 +1173,7 @@
</stats>
<skills>
<skill id="50341" level="4" /> <!-- Pendant: Einhasad's Pendant Lv1 -->
<skill id="45045" level="1" /> <!-- Dragon Meditation -->
</skills>
</item>
</list>

View File

@ -1124,6 +1124,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93315" min="1" max="1" chance="100" /> <!-- Leather Armor of Lightning (Exchangeable) -->
</capsuled_items>
</item>
<item id="93796" name="Package: Leather Leggings of Lightning" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1135,6 +1139,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93316" min="1" max="1" chance="100" /> <!-- Leather Leggings of Lightning (Exchangeable) -->
</capsuled_items>
</item>
<item id="93797" name="Package: Ice Crystal Breastplate" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1146,6 +1154,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93139" min="1" max="1" chance="100" /> <!-- Ice Crystal Breastplate (Exchangeable) -->
</capsuled_items>
</item>
<item id="93798" name="Package: Ice Crystal Gaiters" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1157,6 +1169,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93140" min="1" max="1" chance="100" /> <!-- Ice Crystal Gaiters (Exchangeable) -->
</capsuled_items>
</item>
<item id="93799" name="Package: Flaming Tunic" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1168,5 +1184,9 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93733" min="1" max="1" chance="100" /> <!-- Flaming Tunic (Exchangeable) -->
</capsuled_items>
</item>
</list>

View File

@ -10,6 +10,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93734" min="1" max="1" chance="100" /> <!-- Flaming Stockings (Exchangeable) -->
</capsuled_items>
</item>
<item id="93801" name="Package: Sirra's Blade" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -439,6 +443,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93317" min="1" max="1" chance="100" /> <!-- Leather Armor of Lightning (Sealed) -->
</capsuled_items>
</item>
<item id="93840" name="Package: Leather Leggings of Lightning" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -450,6 +458,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93318" min="1" max="1" chance="100" /> <!-- Leather Leggings of Lightning (Sealed) -->
</capsuled_items>
</item>
<item id="93841" name="Package: Ice Crystal Breastplate" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -461,6 +473,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93141" min="1" max="1" chance="100" /> <!-- Ice Crystal Breastplate (Sealed) -->
</capsuled_items>
</item>
<item id="93842" name="Package: Ice Crystal Gaiters" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -472,6 +488,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93142" min="1" max="1" chance="100" /> <!-- Ice Crystal Gaiters (Sealed) -->
</capsuled_items>
</item>
<item id="93843" name="Package: Flaming Tunic" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -483,6 +503,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93735" min="1" max="1" chance="100" /> <!-- Flaming Tunic (Sealed) -->
</capsuled_items>
</item>
<item id="93844" name="Package: Flaming Stockings" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -494,6 +518,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93736" min="1" max="1" chance="100" /> <!-- Flaming Stockings (Sealed) -->
</capsuled_items>
</item>
<item id="93845" name="Package: Queen Ant's Ring Lv. 1" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -1174,6 +1174,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94083" min="1" max="1" chance="100" /> <!-- Helmet of Mana (Exchangeable) -->
</capsuled_items>
</item>
<item id="94088" name="Package: Helmet of Mana" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1185,6 +1189,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94084" min="1" max="1" chance="100" /> <!-- Helmet of Mana (Sealed) -->
</capsuled_items>
</item>
<item id="94089" name="Package: Boots of Evasion" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1196,6 +1204,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94085" min="1" max="1" chance="100" /> <!-- Boots of Evasion (Exchangeable) -->
</capsuled_items>
</item>
<item id="94090" name="Package: Boots of Evasion" additionalName="Sealed" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -1207,6 +1219,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94086" min="1" max="1" chance="100" /> <!-- Boots of Evasion (Sealed) -->
</capsuled_items>
</item>
<item id="94091" name="Aden Adventure Reward Kit - Enhanced" type="EtcItem">
<!-- Double-click to obtain Sayha's Cookie, Sayha's Storm Lv. 3 and Enhanced Dice. -->

View File

@ -1434,6 +1434,112 @@
<!-- M. Def. +$s1. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">14</value>
<value level="2">15</value>
<value level="3">16</value>
<value level="4">17</value>
<value level="5">18</value>
<value level="6">19</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45041" toLevel="6" name="Dragon Pendant Lv. 2">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk. Spd./ Casting Spd. +$s4. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
@ -1454,34 +1560,51 @@
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">10</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value fromLevel="1" toLevel="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
@ -1489,29 +1612,278 @@
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value fromLevel="1" toLevel="4">2</value>
<value level="5">3</value>
<value level="6">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45041" toLevel="6" name="Dragon Pendant Lv. 2">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk. Spd./ Casting Spd. +$s4. -->
<skill id="45042" toLevel="6" name="Dragon Pendant Lv. 3">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">26</value>
<value level="2">27</value>
<value level="3">28</value>
<value level="4">29</value>
<value level="5">30</value>
<value level="6">31</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>25</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>25</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="5">15</value>
<value level="6">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value fromLevel="3" toLevel="6">4</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value fromLevel="3" toLevel="6">4</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value fromLevel="4" toLevel="6">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value fromLevel="4" toLevel="6">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45043" toLevel="6" name="Dragon Pendant Lv. 4">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5, P./ M. Atk. +$s6. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">33</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">39</value>
<value level="5">41</value>
<value level="6">43</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">20</value>
<value fromLevel="5" toLevel="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="5">5</value>
<value level="6">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="5">5</value>
<value level="6">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">8</value>
<value level="2">9</value>
<value level="3">9</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="5" toLevel="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="5" toLevel="6">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
</effect>
</effects>
</skill>
<skill id="45044" toLevel="1" name="Blessed Dragon Pendant">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5, P./ M. Atk. +$s6, Damage Reflection Resistance +$s7. -->
<icon>icon.bm_pendant_dragon_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>50</amount>
@ -1525,11 +1897,27 @@
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<effect name="PvpMagicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
@ -1562,28 +1950,33 @@
</effect>
</effects>
</skill>
<skill id="45042" toLevel="6" name="Dragon Pendant Lv. 3">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="45043" toLevel="6" name="Dragon Pendant Lv. 4">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5, P./ M. Atk. +$s6. -->
<icon>icon.bm_pendant_dragon_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="45044" toLevel="1" name="Blessed Dragon Pendant">
<!-- M. Def. +$s1, Acquired XP/ SP +$s2, Received P./ M. Damage -$s3, Atk./ Casting Spd. +$s4, P. Critical Damage/ M. Skill Critical Damage +$s5, P./ M. Atk. +$s6, Damage Reflection Resistance +$s7. -->
<icon>icon.bm_pendant_dragon_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="45045" toLevel="1" name="Dragon Meditation">
<!-- For $s1, HP Recovery Rate +$s2, MP Recovery Rate +$s3, Speed +$s4. -->
<icon>icon.dragon_invocation</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>600000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<effectPoint>673</effectPoint>
<hitTime>1000</hitTime>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpRegen">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="45046" toLevel="1" name="Dragon Barrier">
<!-- Creates a barrier that protects against regular attacks, skills and debuffs for 10 sec. -->

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@ -1282,8 +1282,8 @@
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<affectRange>400</affectRange>
<effectRange>600</effectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-1520</value>
@ -1395,14 +1395,11 @@
<value level="2">85</value>
<value level="3">90</value>
</magicLevel>
<operateType>CA1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>250</affectRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>1</channelingTickInterval>
<channelingSkillId>45314</channelingSkillId> <!-- Conflagration -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>400</affectRange>
<effectRange>600</effectRange>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1416,17 +1413,25 @@
</weaponType>
</condition>
</conditions>
<channelingEffects>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">6606</value>
<value level="2">6965</value>
<value level="3">7508</value>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
</power>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</channelingEffects>
<effect name="CallSkill">
<skillId>45314</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>
@ -1455,11 +1460,11 @@
<effects>
<effect name="DamOverTime">
<power>
<value level="1">107</value>
<value level="2">123</value>
<value level="3">134</value>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
</power>
<ticks>1</ticks>
<ticks>2</ticks>
</effect>
</effects>
</skill>
@ -1482,14 +1487,11 @@
<value level="2">85</value>
<value level="3">90</value>
</magicLevel>
<operateType>CA1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>250</affectRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>1</channelingTickInterval>
<channelingSkillId>45317</channelingSkillId> <!-- Frosting -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>400</affectRange>
<effectRange>600</effectRange>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1503,17 +1505,25 @@
</weaponType>
</condition>
</conditions>
<channelingEffects>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1606</value>
<value level="2">1965</value>
<value level="3">1508</value>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
</power>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</channelingEffects>
<effect name="CallSkill">
<skillId>45317</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>
@ -1571,14 +1581,11 @@
<value level="2">85</value>
<value level="3">90</value>
</magicLevel>
<operateType>CA1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<affectRange>250</affectRange>
<channelingStart>1</channelingStart>
<channelingTickInterval>1</channelingTickInterval>
<channelingSkillId>45320</channelingSkillId> <!-- Hailstorm -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>400</affectRange>
<effectRange>600</effectRange>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1592,7 +1599,7 @@
</weaponType>
</condition>
</conditions>
<channelingEffects>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">8606</value>
@ -1602,7 +1609,15 @@
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</channelingEffects>
<effect name="CallSkill">
<skillId>45320</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>
@ -1631,11 +1646,11 @@
<effects>
<effect name="DamOverTime">
<power>
<value level="1">137</value>
<value level="2">143</value>
<value level="3">156</value>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
</power>
<ticks>1</ticks>
<ticks>2</ticks>
</effect>
</effects>
</skill>
@ -1656,6 +1671,7 @@
<!-- <Fixed cast time skill> The character's blade is covered with Death Fire. Attacks use Death Fire. <Death Fire> Decreases P./ M. Def. Deals damage over time. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalVisualEffect>DK_IGNITION_HUMAN_AVE</abnormalVisualEffect>
<coolTime>500</coolTime>
<effectPoint>650</effectPoint>
<hitTime>1500</hitTime>
@ -1726,6 +1742,7 @@
<!-- <Fixed cast time skill> The character's blade is covered with Death Frostbite. Attacks use Death Frostbite. <Death Frostbite> Decreases Speed/ Atk. Spd./ Casting Spd. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalVisualEffect>DK_IGNITION_ELF_AVE</abnormalVisualEffect>
<coolTime>500</coolTime>
<effectPoint>650</effectPoint>
<hitTime>1500</hitTime>
@ -1796,6 +1813,7 @@
<!-- <Fixed cast time skill> The character's blade is covered with Death Lightning. Attacks use Death Lightning. <Death Lightning> Makes unable to use basic attacks. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalVisualEffect>DK_IGNITION_DARKELF_AVE</abnormalVisualEffect>
<coolTime>500</coolTime>
<effectPoint>650</effectPoint>
<hitTime>1500</hitTime>

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