Heavenly and Epic Talisman enchants.

Contributed by Fakee.
This commit is contained in:
MobiusDevelopment
2022-11-02 23:38:56 +00:00
parent 218841c51e
commit 80c3ce7678
7 changed files with 318 additions and 2 deletions

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@@ -214,6 +214,12 @@
<enchant id="82198" minEnchant="7" maxEnchant="10" scrollGroupId="2">
<item id="81696" /> <!-- Unique Artifact Book Lv. 3 -->
</enchant>
<!-- Gran Kain's Scroll: Enchant Talisman -->
<enchant id="82306" maxEnchant="10" scrollGroupId="2">
<item id="80957" /> <!-- Heavenly Talisman -->
<item id="80959" /> <!-- Epic Talisman -->
</enchant>
<!-- Scroll: Enchant Fallen Angel's Accessory -->
<enchant id="48863" targetGrade="R" maxEnchant="10" scrollGroupId="1">

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@@ -342,6 +342,17 @@
<current enchant="5-9" chance="10" />
<current enchant="10-127" chance="0" />
</enchantRateGroup>
<!-- Talisman enchant group -->
<enchantRateGroup name="TALISMAN_GROUP">
<current enchant="0" chance="70" />
<current enchant="1" chance="65" />
<current enchant="2" chance="60" />
<current enchant="3" chance="55" />
<current enchant="4" chance="50" />
<current enchant="5-9" chance="40" />
<current enchant="10-127" chance="0" />
</enchantRateGroup>
<!-- Default scrolls enchanting route line. -->
<enchantScrollGroup id="0">
@@ -601,6 +612,11 @@
<enchantRate group="DRAGON_SHIRT_GROUP">
<item itemId="48491" /> <!-- Dragon Skin Shirt -->
</enchantRate>
<!-- Talisman -->
<enchantRate group="TALISMAN_GROUP">
<item itemId="80957" /> <!-- Heavenly Talisman -->
<item itemId="80959" /> <!-- Epic Talisman -->
</enchantRate>
</enchantScrollGroup>
<enchantScrollGroup id="3">
<!-- Dragon Leather Shirt -->

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@@ -856,13 +856,24 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="8864" level="8" /> <!-- Heavenly Talisman (Insanity lvl 8) -->
<skill id="35552" level="1" type="ON_EQUIP" /> <!-- Equip Heavenly Talisman -->
<skill id="35553" level="1" type="ON_UNEQUIP" /> <!-- Unequip Heavenly Talisman -->
<skill id="36277" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Heavenly Talisman Enchant -->
<skill id="36277" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Heavenly Talisman Enchant -->
<skill id="36277" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Heavenly Talisman Enchant -->
<skill id="36277" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Heavenly Talisman Enchant -->
<skill id="36277" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Heavenly Talisman Enchant -->
<skill id="36277" level="7" type="ON_ENCHANT" type_value="6" /> <!-- Heavenly Talisman Enchant -->
<skill id="36277" level="8" type="ON_ENCHANT" type_value="7" /> <!-- Heavenly Talisman Enchant -->
<skill id="36277" level="9" type="ON_ENCHANT" type_value="8" /> <!-- Heavenly Talisman Enchant -->
<skill id="36277" level="10" type="ON_ENCHANT" type_value="9" /> <!-- Heavenly Talisman Enchant -->
<skill id="36277" level="11" type="ON_ENCHANT" type_value="10" /> <!-- Heavenly Talisman Enchant -->
</skills>
</item>
<item id="80958" name="Sealed Heavenly Talisman" type="EtcItem">
@@ -888,8 +899,19 @@
<set name="reuse_delay" val="30" />
<set name="weight" val="150" />
<set name="material" val="GOLD" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="13569" level="4" /> <!-- Talisman - Lilith -->
<skill id="36315" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Epic Talisman Enchant -->
<skill id="36315" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Epic Talisman Enchant -->
<skill id="36315" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Epic Talisman Enchant -->
<skill id="36315" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Epic Talisman Enchant -->
<skill id="36315" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Epic Talisman Enchant -->
<skill id="36315" level="7" type="ON_ENCHANT" type_value="6" /> <!-- Epic Talisman Enchant -->
<skill id="36315" level="8" type="ON_ENCHANT" type_value="7" /> <!-- Epic Talisman Enchant -->
<skill id="36315" level="9" type="ON_ENCHANT" type_value="8" /> <!-- Epic Talisman Enchant -->
<skill id="36315" level="10" type="ON_ENCHANT" type_value="9" /> <!-- Epic Talisman Enchant -->
<skill id="36315" level="11" type="ON_ENCHANT" type_value="10" /> <!-- Epic Talisman Enchant -->
</skills>
</item>
<item id="80960" name="Isle of Souls' Time Stone" additionalName="Event" type="EtcItem">

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@@ -21,6 +21,18 @@
<skill id="39796" level="1" /> <!-- Beora's Ancient Energy -->
</skills>
</item>
<item id="82306" name="Gran Kain's Scroll: Enchant Talisman" type="EtcItem">
<set name="icon" val="icon.bm_shilen_scrl_of_talisman" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="39799" level="1" /> <!-- Gran Kain's Scroll: Enchant Talisman -->
</skills>
</item>
<item id="82338" name="Dragon Light Cloak" type="Armor">
<set name="icon" val="icon.nobless_cloak_i00" />
<set name="default_action" val="EQUIP" />

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@@ -3530,4 +3530,104 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="36277" toLevel="11" name="Heavenly Talisman Enchant">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="RealDamageResist">
<amount>
<value level="1">0</value>
<value fromLevel="2" toLevel="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">7</value>
<value level="9">8</value>
<value fromLevel="10" toLevel="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value fromLevel="4" toLevel="5">1</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value fromLevel="10" toLevel="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value fromLevel="4" toLevel="5">1</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value fromLevel="10" toLevel="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">1</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value fromLevel="10" toLevel="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">1</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value fromLevel="10" toLevel="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="BonusDropAdena">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value fromLevel="6" toLevel="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="AutoAttackDamageBonus">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">7</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

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@@ -1,5 +1,156 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="36315" toLevel="11" name="Epic Talisman Enchant">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">9</value>
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">9</value>
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">9</value>
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value fromLevel="10" toLevel="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value fromLevel="10" toLevel="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">5</value>
<value level="9">6</value>
<value fromLevel="10" toLevel="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36318" toLevel="200" name="Tales of Hero">
<operateType>P</operateType>
<effects>

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@@ -1321,4 +1321,13 @@
</effect>
</effects>
</skill>
<skill id="39799" toLevel="1" name="Gran Kain's Scroll: Enchant Talisman">
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
</list>