Fixed probable NPE in useMagic.
Contributed by Sahar.
This commit is contained in:
parent
fa04eff2fa
commit
80bb705157
@ -53,6 +53,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.RecipeController;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8478,15 +8479,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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final IntentionCommand nextIntention = getAI().getNextIntention();
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if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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}
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}
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}
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@ -53,6 +53,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.RecipeController;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8485,15 +8486,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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final IntentionCommand nextIntention = getAI().getNextIntention();
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if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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}
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}
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}
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@ -53,6 +53,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.RecipeController;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8487,15 +8488,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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final IntentionCommand nextIntention = getAI().getNextIntention();
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if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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}
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}
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}
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.GameTimeController;
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import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8482,15 +8483,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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final IntentionCommand nextIntention = getAI().getNextIntention();
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if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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}
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}
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}
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.GameTimeController;
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import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8465,15 +8466,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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final IntentionCommand nextIntention = getAI().getNextIntention();
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if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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}
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}
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}
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.GameTimeController;
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import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8465,15 +8466,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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final IntentionCommand nextIntention = getAI().getNextIntention();
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if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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}
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}
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}
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@ -51,6 +51,7 @@ import org.l2jmobius.gameserver.GameTimeController;
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import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8466,15 +8467,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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final IntentionCommand nextIntention = getAI().getNextIntention();
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if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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}
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}
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}
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@ -52,6 +52,7 @@ import org.l2jmobius.gameserver.GameTimeController;
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import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8474,15 +8475,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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final IntentionCommand nextIntention = getAI().getNextIntention();
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if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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}
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}
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}
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@ -52,6 +52,7 @@ import org.l2jmobius.gameserver.GameTimeController;
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import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8502,15 +8503,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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final IntentionCommand nextIntention = getAI().getNextIntention();
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if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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if (usedSkill.getNextAction() == NextActionType.ATTACK)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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}
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else if (usedSkill.getNextAction() == NextActionType.CAST)
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{
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getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
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}
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}
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}
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@ -52,6 +52,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
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import org.l2jmobius.gameserver.LoginServerThread;
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import org.l2jmobius.gameserver.RecipeController;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.ai.PlayerAI;
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import org.l2jmobius.gameserver.ai.SummonAI;
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@ -8365,15 +8366,19 @@ public class PlayerInstance extends Playable
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sendPacket(ActionFailed.STATIC_PACKET);
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// Upon failed conditions, next action is called.
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
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if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
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{
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
final IntentionCommand nextIntention = getAI().getNextIntention();
|
||||
if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -52,6 +52,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
|
||||
import org.l2jmobius.gameserver.LoginServerThread;
|
||||
import org.l2jmobius.gameserver.RecipeController;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.ai.PlayerAI;
|
||||
import org.l2jmobius.gameserver.ai.SummonAI;
|
||||
@ -8365,15 +8366,19 @@ public class PlayerInstance extends Playable
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
|
||||
// Upon failed conditions, next action is called.
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
|
||||
{
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
final IntentionCommand nextIntention = getAI().getNextIntention();
|
||||
if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -52,6 +52,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
|
||||
import org.l2jmobius.gameserver.LoginServerThread;
|
||||
import org.l2jmobius.gameserver.RecipeController;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.ai.PlayerAI;
|
||||
import org.l2jmobius.gameserver.ai.SummonAI;
|
||||
@ -8351,15 +8352,19 @@ public class PlayerInstance extends Playable
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
|
||||
// Upon failed conditions, next action is called.
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
|
||||
{
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
final IntentionCommand nextIntention = getAI().getNextIntention();
|
||||
if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -53,6 +53,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
|
||||
import org.l2jmobius.gameserver.LoginServerThread;
|
||||
import org.l2jmobius.gameserver.RecipeController;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.ai.PlayerAI;
|
||||
import org.l2jmobius.gameserver.ai.SummonAI;
|
||||
@ -8378,15 +8379,19 @@ public class PlayerInstance extends Playable
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
|
||||
// Upon failed conditions, next action is called.
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
|
||||
{
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
final IntentionCommand nextIntention = getAI().getNextIntention();
|
||||
if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -53,6 +53,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
|
||||
import org.l2jmobius.gameserver.LoginServerThread;
|
||||
import org.l2jmobius.gameserver.RecipeController;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.ai.PlayerAI;
|
||||
import org.l2jmobius.gameserver.ai.SummonAI;
|
||||
@ -8378,15 +8379,19 @@ public class PlayerInstance extends Playable
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
|
||||
// Upon failed conditions, next action is called.
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
|
||||
{
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
final IntentionCommand nextIntention = getAI().getNextIntention();
|
||||
if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,6 +54,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
|
||||
import org.l2jmobius.gameserver.LoginServerThread;
|
||||
import org.l2jmobius.gameserver.RecipeController;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.ai.PlayerAI;
|
||||
import org.l2jmobius.gameserver.ai.SummonAI;
|
||||
@ -8322,15 +8323,19 @@ public class PlayerInstance extends Playable
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
|
||||
// Upon failed conditions, next action is called.
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
|
||||
{
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
final IntentionCommand nextIntention = getAI().getNextIntention();
|
||||
if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -52,6 +52,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
|
||||
import org.l2jmobius.gameserver.LoginServerThread;
|
||||
import org.l2jmobius.gameserver.RecipeController;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.ai.PlayerAI;
|
||||
import org.l2jmobius.gameserver.ai.SummonAI;
|
||||
@ -8367,15 +8368,19 @@ public class PlayerInstance extends Playable
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
|
||||
// Upon failed conditions, next action is called.
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
|
||||
{
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
final IntentionCommand nextIntention = getAI().getNextIntention();
|
||||
if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,6 +54,7 @@ import org.l2jmobius.gameserver.ItemsAutoDestroy;
|
||||
import org.l2jmobius.gameserver.LoginServerThread;
|
||||
import org.l2jmobius.gameserver.RecipeController;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI;
|
||||
import org.l2jmobius.gameserver.ai.CreatureAI.IntentionCommand;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.ai.PlayerAI;
|
||||
import org.l2jmobius.gameserver.ai.SummonAI;
|
||||
@ -8401,15 +8402,19 @@ public class PlayerInstance extends Playable
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
|
||||
// Upon failed conditions, next action is called.
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this) && ((getAI().getNextIntention() == null) || (getAI().getNextIntention().getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO)))
|
||||
if ((usedSkill.getNextAction() != NextActionType.NONE) && (target != this) && target.isAutoAttackable(this))
|
||||
{
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
final IntentionCommand nextIntention = getAI().getNextIntention();
|
||||
if ((nextIntention == null) || (nextIntention.getCtrlIntention() != CtrlIntention.AI_INTENTION_MOVE_TO))
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
if (usedSkill.getNextAction() == NextActionType.ATTACK)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
|
||||
}
|
||||
else if (usedSkill.getNextAction() == NextActionType.CAST)
|
||||
{
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, usedSkill, target, item, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user