Minor handler variables code format.

This commit is contained in:
MobiusDevelopment
2020-05-14 21:58:02 +00:00
parent a858e674a3
commit 803c97a2e5
78 changed files with 138 additions and 138 deletions

View File

@@ -35,7 +35,7 @@ import org.l2jmobius.gameserver.threadpool.ThreadPool;
public class PetSummon implements IItemHandler
{
private static int[] _itemIds = new int[]
private static final int[] ITEM_IDS = new int[]
{
2375,
3500,
@@ -124,6 +124,6 @@ public class PetSummon implements IItemHandler
@Override
public int[] getItemIds()
{
return _itemIds;
return ITEM_IDS;
}
}

View File

@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUser;
public class Potions implements IItemHandler
{
private static int[] _itemIds = new int[]
private static final int[] ITEM_IDS = new int[]
{
65,
725,
@@ -71,6 +71,6 @@ public class Potions implements IItemHandler
@Override
public int[] getItemIds()
{
return _itemIds;
return ITEM_IDS;
}
}

View File

@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.threadpool.ThreadPool;
public class ScrollOfEscape implements IItemHandler
{
private static int[] _itemIds = new int[]
private static final int[] ITEM_IDS = new int[]
{
736
};
@@ -66,6 +66,6 @@ public class ScrollOfEscape implements IItemHandler
@Override
public int[] getItemIds()
{
return _itemIds;
return ITEM_IDS;
}
}

View File

@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.templates.Weapon;
public class SoulShots implements IItemHandler
{
private static int[] _itemIds = new int[]
private static final int[] ITEM_IDS = new int[]
{
1835,
1463,
@@ -84,6 +84,6 @@ public class SoulShots implements IItemHandler
@Override
public int[] getItemIds()
{
return _itemIds;
return ITEM_IDS;
}
}

View File

@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ShowMiniMap;
public class WorldMap implements IItemHandler
{
private static int[] _itemIds = new int[]
private static final int[] ITEM_IDS = new int[]
{
1665,
1863
@@ -40,6 +40,6 @@ public class WorldMap implements IItemHandler
@Override
public int[] getItemIds()
{
return _itemIds;
return ITEM_IDS;
}
}

View File

@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
public class DamageSkill implements ISkillHandler
{
private static int[] _skillIds = new int[]
private static final int[] SKILL_IDS = new int[]
{
3, // Power Strike
16, // Mortal Blow
@@ -76,6 +76,6 @@ public class DamageSkill implements ISkillHandler
@Override
public int[] getSkillIds()
{
return _skillIds;
return SKILL_IDS;
}
}

View File

@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
public class HealSkill implements ISkillHandler
{
private static int[] _skillIds = new int[]
private static final int[] SKILL_IDS = new int[]
{
45, // Divine Heal
58, // Elemental Heal
@@ -86,6 +86,6 @@ public class HealSkill implements ISkillHandler
@Override
public int[] getSkillIds()
{
return _skillIds;
return SKILL_IDS;
}
}