Minor handler variables code format.
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@@ -35,7 +35,7 @@ import org.l2jmobius.gameserver.threadpool.ThreadPool;
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public class PetSummon implements IItemHandler
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{
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private static int[] _itemIds = new int[]
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private static final int[] ITEM_IDS = new int[]
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{
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2375,
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3500,
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@@ -124,6 +124,6 @@ public class PetSummon implements IItemHandler
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@Override
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public int[] getItemIds()
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{
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return _itemIds;
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return ITEM_IDS;
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}
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}
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@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUser;
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public class Potions implements IItemHandler
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{
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private static int[] _itemIds = new int[]
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private static final int[] ITEM_IDS = new int[]
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{
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65,
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725,
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@@ -71,6 +71,6 @@ public class Potions implements IItemHandler
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@Override
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public int[] getItemIds()
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{
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return _itemIds;
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return ITEM_IDS;
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}
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}
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@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.threadpool.ThreadPool;
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public class ScrollOfEscape implements IItemHandler
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{
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private static int[] _itemIds = new int[]
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private static final int[] ITEM_IDS = new int[]
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{
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736
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};
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@@ -66,6 +66,6 @@ public class ScrollOfEscape implements IItemHandler
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@Override
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public int[] getItemIds()
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{
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return _itemIds;
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return ITEM_IDS;
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}
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}
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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.templates.Weapon;
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public class SoulShots implements IItemHandler
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{
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private static int[] _itemIds = new int[]
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private static final int[] ITEM_IDS = new int[]
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{
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1835,
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1463,
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@@ -84,6 +84,6 @@ public class SoulShots implements IItemHandler
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@Override
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public int[] getItemIds()
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{
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return _itemIds;
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return ITEM_IDS;
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}
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}
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@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ShowMiniMap;
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public class WorldMap implements IItemHandler
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{
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private static int[] _itemIds = new int[]
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private static final int[] ITEM_IDS = new int[]
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{
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1665,
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1863
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@@ -40,6 +40,6 @@ public class WorldMap implements IItemHandler
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@Override
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public int[] getItemIds()
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{
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return _itemIds;
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return ITEM_IDS;
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}
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}
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@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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public class DamageSkill implements ISkillHandler
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{
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private static int[] _skillIds = new int[]
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private static final int[] SKILL_IDS = new int[]
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{
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3, // Power Strike
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16, // Mortal Blow
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@@ -76,6 +76,6 @@ public class DamageSkill implements ISkillHandler
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@Override
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public int[] getSkillIds()
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{
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return _skillIds;
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return SKILL_IDS;
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}
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}
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@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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public class HealSkill implements ISkillHandler
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{
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private static int[] _skillIds = new int[]
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private static final int[] SKILL_IDS = new int[]
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{
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45, // Divine Heal
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58, // Elemental Heal
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@@ -86,6 +86,6 @@ public class HealSkill implements ISkillHandler
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@Override
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public int[] getSkillIds()
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{
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return _skillIds;
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return SKILL_IDS;
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}
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}
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