Removal of func result conversions to arrays.
This commit is contained in:
@@ -17,6 +17,7 @@
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package org.l2jmobius.gameserver.model;
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package org.l2jmobius.gameserver.model;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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@@ -104,8 +105,6 @@ public abstract class Effect
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NEGATE
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NEGATE
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}
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}
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private static final Func[] _emptyFunctionSet = new Func[0];
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// member _effector is the instance of Creature that cast/used the spell/skill that is causing this effect. Do not confuse with the instance of Creature that is being affected by this effect.
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// member _effector is the instance of Creature that cast/used the spell/skill that is causing this effect. Do not confuse with the instance of Creature that is being affected by this effect.
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private final Creature _effector;
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private final Creature _effector;
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@@ -538,12 +537,13 @@ public abstract class Effect
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}
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}
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}
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}
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public Func[] getStatFuncs()
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public List<Func> getStatFuncs()
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{
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{
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if (_funcTemplates == null)
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if (_funcTemplates == null)
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{
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{
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return _emptyFunctionSet;
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return Collections.emptyList();
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}
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}
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final List<Func> funcs = new ArrayList<>();
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final List<Func> funcs = new ArrayList<>();
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for (FuncTemplate t : _funcTemplates)
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for (FuncTemplate t : _funcTemplates)
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{
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{
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@@ -557,11 +557,8 @@ public abstract class Effect
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funcs.add(f);
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funcs.add(f);
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}
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}
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}
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}
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if (funcs.isEmpty())
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{
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return funcs;
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return _emptyFunctionSet;
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}
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return funcs.toArray(new Func[funcs.size()]);
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}
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}
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public void addIcon(MagicEffectIcons mi)
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public void addIcon(MagicEffectIcons mi)
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@@ -19,6 +19,7 @@ package org.l2jmobius.gameserver.model;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.Constructor;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import java.util.StringTokenizer;
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import java.util.StringTokenizer;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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@@ -380,9 +381,6 @@ public abstract class Skill
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public static final int COND_GRADED = 0x080000;
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public static final int COND_GRADED = 0x080000;
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public static final int COND_GRADES = 0x100000;
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public static final int COND_GRADES = 0x100000;
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private static final Func[] _emptyFunctionSet = new Func[0];
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private static final Effect[] _emptyEffectSet = new Effect[0];
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// these two build the primary key
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// these two build the primary key
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private final int _id;
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private final int _id;
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private final int _level;
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private final int _level;
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@@ -2611,16 +2609,16 @@ public abstract class Skill
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return targets.get(0);
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return targets.get(0);
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}
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}
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public Func[] getStatFuncs(Effect effect, Creature creature)
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public List<Func> getStatFuncs(Effect effect, Creature creature)
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{
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{
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if (!(creature instanceof PlayerInstance) && !(creature instanceof Attackable) && !(creature instanceof Summon))
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if (!(creature instanceof PlayerInstance) && !(creature instanceof Attackable) && !(creature instanceof Summon))
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{
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{
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return _emptyFunctionSet;
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return Collections.emptyList();
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}
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}
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if (_funcTemplates == null)
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if (_funcTemplates == null)
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{
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{
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return _emptyFunctionSet;
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return Collections.emptyList();
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}
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}
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final List<Func> funcs = new ArrayList<>();
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final List<Func> funcs = new ArrayList<>();
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@@ -2635,12 +2633,8 @@ public abstract class Skill
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funcs.add(f);
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funcs.add(f);
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}
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}
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}
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}
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if (funcs.isEmpty())
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{
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return _emptyFunctionSet;
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}
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return funcs.toArray(new Func[funcs.size()]);
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return funcs;
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}
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}
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public boolean hasEffects()
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public boolean hasEffects()
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@@ -2648,31 +2642,31 @@ public abstract class Skill
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return (_effectTemplates != null) && (_effectTemplates.length > 0);
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return (_effectTemplates != null) && (_effectTemplates.length > 0);
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}
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}
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public Effect[] applyEffects(Creature effector, Creature effected)
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public List<Effect> applyEffects(Creature effector, Creature effected)
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{
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{
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return applyEffects(effector, effected, false, false, false);
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return applyEffects(effector, effected, false, false, false);
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}
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}
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public Effect[] applyEffects(Creature effector, Creature effected, boolean ss, boolean sps, boolean bss)
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public List<Effect> applyEffects(Creature effector, Creature effected, boolean ss, boolean sps, boolean bss)
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{
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{
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if (isPassive())
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if (isPassive())
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{
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{
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return _emptyEffectSet;
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return Collections.emptyList();
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}
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}
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if (_effectTemplates == null)
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if (_effectTemplates == null)
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{
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{
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return _emptyEffectSet;
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return Collections.emptyList();
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}
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}
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if ((effector != effected) && effected.isInvul())
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if ((effector != effected) && effected.isInvul())
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{
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{
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return _emptyEffectSet;
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return Collections.emptyList();
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}
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}
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if ((_skillType == SkillType.BUFF) && effected.isBlockBuff())
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if ((_skillType == SkillType.BUFF) && effected.isBlockBuff())
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{
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{
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return _emptyEffectSet;
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return Collections.emptyList();
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}
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}
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final List<Effect> effects = new ArrayList<>();
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final List<Effect> effects = new ArrayList<>();
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@@ -2706,24 +2700,19 @@ public abstract class Skill
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}
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}
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}
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}
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if (effects.isEmpty())
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return effects;
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{
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return _emptyEffectSet;
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}
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}
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return effects.toArray(new Effect[effects.size()]);
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public List<Effect> applySelfEffects(Creature effector)
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}
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public Effect[] applySelfEffects(Creature effector)
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{
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{
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if (isPassive())
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if (isPassive())
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{
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{
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return _emptyEffectSet;
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return Collections.emptyList();
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}
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}
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if (_effectTemplatesSelf == null)
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if (_effectTemplatesSelf == null)
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{
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{
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return _emptyEffectSet;
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return Collections.emptyList();
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}
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}
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final List<Effect> effects = new ArrayList<>();
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final List<Effect> effects = new ArrayList<>();
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@@ -2767,12 +2756,8 @@ public abstract class Skill
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}
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}
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}
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}
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}
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}
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if (effects.isEmpty())
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{
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return _emptyEffectSet;
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}
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return effects.toArray(new Effect[effects.size()]);
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return effects;
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}
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}
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public void attach(FuncTemplate f)
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public void attach(FuncTemplate f)
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@@ -4447,7 +4447,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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* <li>Use an active skill</li><br>
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* <li>Use an active skill</li><br>
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* @param funcs The list of Func objects to add to the Calculator corresponding to the state affected
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* @param funcs The list of Func objects to add to the Calculator corresponding to the state affected
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*/
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*/
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public synchronized void addStatFuncs(Func[] funcs)
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public synchronized void addStatFuncs(List<Func> funcs)
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{
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{
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final List<Stat> modifiedStats = new ArrayList<>();
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final List<Stat> modifiedStats = new ArrayList<>();
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for (Func f : funcs)
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for (Func f : funcs)
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@@ -17,6 +17,7 @@
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package org.l2jmobius.gameserver.model.items;
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package org.l2jmobius.gameserver.model.items;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import org.l2jmobius.gameserver.data.SkillTable;
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import org.l2jmobius.gameserver.data.SkillTable;
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@@ -147,14 +148,17 @@ public class Armor extends Item
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* Returns array of Func objects containing the list of functions used by the armor
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* Returns array of Func objects containing the list of functions used by the armor
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* @param instance : ItemInstance pointing out the armor
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* @param instance : ItemInstance pointing out the armor
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* @param creature : Creature pointing out the player
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* @param creature : Creature pointing out the player
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* @return Func[] : array of functions
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* @return List<Func> : List of functions
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*/
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*/
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@Override
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@Override
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public Func[] getStatFuncs(ItemInstance instance, Creature creature)
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public List<Func> getStatFuncs(ItemInstance instance, Creature creature)
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{
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{
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if (_funcTemplates == null)
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{
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return Collections.emptyList();
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}
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final List<Func> funcs = new ArrayList<>();
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final List<Func> funcs = new ArrayList<>();
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if (_funcTemplates != null)
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{
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for (FuncTemplate t : _funcTemplates)
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for (FuncTemplate t : _funcTemplates)
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{
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{
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final Env env = new Env();
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final Env env = new Env();
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@@ -166,7 +170,7 @@ public class Armor extends Item
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funcs.add(f);
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funcs.add(f);
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}
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}
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}
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}
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}
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return funcs.toArray(new Func[funcs.size()]);
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return funcs;
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}
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}
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}
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}
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@@ -17,6 +17,7 @@
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package org.l2jmobius.gameserver.model.items;
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package org.l2jmobius.gameserver.model.items;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import org.l2jmobius.Config;
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import org.l2jmobius.Config;
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@@ -140,9 +141,6 @@ public abstract class Item
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protected EffectTemplate[] _effectTemplates;
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protected EffectTemplate[] _effectTemplates;
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protected Skill[] _skills;
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protected Skill[] _skills;
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private static final Func[] _emptyFunctionSet = new Func[0];
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protected static final Effect[] _emptyEffectSet = new Effect[0];
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/**
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/**
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* Constructor of the Item that fill class variables.<br>
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* Constructor of the Item that fill class variables.<br>
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* <u><i>Variables filled :</i></u><br>
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* <u><i>Variables filled :</i></u><br>
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@@ -507,14 +505,15 @@ public abstract class Item
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* Returns array of Func objects containing the list of functions used by the item
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* Returns array of Func objects containing the list of functions used by the item
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* @param instance : ItemInstance pointing out the item
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* @param instance : ItemInstance pointing out the item
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* @param creature : Creature pointing out the player
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* @param creature : Creature pointing out the player
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* @return Func[] : array of functions
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* @return List<Func> : List of functions
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*/
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*/
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public Func[] getStatFuncs(ItemInstance instance, Creature creature)
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public List<Func> getStatFuncs(ItemInstance instance, Creature creature)
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{
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{
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if (_funcTemplates == null)
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if (_funcTemplates == null)
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{
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{
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return _emptyFunctionSet;
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return Collections.emptyList();
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}
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}
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final List<Func> funcs = new ArrayList<>();
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final List<Func> funcs = new ArrayList<>();
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for (FuncTemplate t : _funcTemplates)
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for (FuncTemplate t : _funcTemplates)
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{
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{
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@@ -528,25 +527,23 @@ public abstract class Item
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funcs.add(f);
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funcs.add(f);
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}
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}
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}
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}
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if (funcs.isEmpty())
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{
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return funcs;
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return _emptyFunctionSet;
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}
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return funcs.toArray(new Func[funcs.size()]);
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}
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}
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/**
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/**
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* Returns the effects associated with the item.
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* Returns the effects associated with the item.
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* @param instance : ItemInstance pointing out the item
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* @param instance : ItemInstance pointing out the item
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* @param creature : Creature pointing out the player
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* @param creature : Creature pointing out the player
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* @return Effect[] : array of effects generated by the item
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* @return List<Effect> : List of effects generated by the item
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*/
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*/
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public Effect[] getEffects(ItemInstance instance, Creature creature)
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public List<Effect> getEffects(ItemInstance instance, Creature creature)
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{
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{
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if (_effectTemplates == null)
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if (_effectTemplates == null)
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{
|
{
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return _emptyEffectSet;
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return Collections.emptyList();
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}
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}
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final List<Effect> effects = new ArrayList<>();
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final List<Effect> effects = new ArrayList<>();
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for (EffectTemplate et : _effectTemplates)
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for (EffectTemplate et : _effectTemplates)
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{
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{
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@@ -560,25 +557,23 @@ public abstract class Item
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effects.add(e);
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effects.add(e);
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}
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}
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}
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}
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if (effects.isEmpty())
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{
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return effects;
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return _emptyEffectSet;
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}
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return effects.toArray(new Effect[effects.size()]);
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}
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}
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/**
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/**
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* Returns effects of skills associated with the item.
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* Returns effects of skills associated with the item.
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* @param caster : Creature pointing out the caster
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* @param caster : Creature pointing out the caster
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* @param target : Creature pointing out the target
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* @param target : Creature pointing out the target
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* @return Effect[] : array of effects generated by the skill
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* @return List<Effect> : List of effects generated by the skill
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*/
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*/
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public Effect[] getSkillEffects(Creature caster, Creature target)
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public List<Effect> getSkillEffects(Creature caster, Creature target)
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{
|
{
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if (_skills == null)
|
if (_skills == null)
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{
|
{
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return _emptyEffectSet;
|
return Collections.emptyList();
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}
|
}
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|
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final List<Effect> effects = new ArrayList<>();
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final List<Effect> effects = new ArrayList<>();
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for (Skill skill : _skills)
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for (Skill skill : _skills)
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{
|
{
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@@ -596,11 +591,8 @@ public abstract class Item
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effects.add(e);
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effects.add(e);
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}
|
}
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}
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}
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if (effects.isEmpty())
|
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{
|
return effects;
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return _emptyEffectSet;
|
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}
|
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return effects.toArray(new Effect[effects.size()]);
|
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}
|
}
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|
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/**
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/**
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|
@@ -17,6 +17,7 @@
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package org.l2jmobius.gameserver.model.items;
|
package org.l2jmobius.gameserver.model.items;
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|
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import java.util.ArrayList;
|
import java.util.ArrayList;
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|
import java.util.Collections;
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import java.util.List;
|
import java.util.List;
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|
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import org.l2jmobius.gameserver.data.SkillTable;
|
import org.l2jmobius.gameserver.data.SkillTable;
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@@ -290,14 +291,17 @@ public class Weapon extends Item
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* Returns array of Func objects containing the list of functions used by the weapon
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* Returns array of Func objects containing the list of functions used by the weapon
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* @param instance : ItemInstance pointing out the weapon
|
* @param instance : ItemInstance pointing out the weapon
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* @param creature : Creature pointing out the player
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* @param creature : Creature pointing out the player
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* @return Func[] : array of functions
|
* @return List<Func> : List of functions
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*/
|
*/
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@Override
|
@Override
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||||||
public Func[] getStatFuncs(ItemInstance instance, Creature creature)
|
public List<Func> getStatFuncs(ItemInstance instance, Creature creature)
|
||||||
{
|
{
|
||||||
|
if (_funcTemplates == null)
|
||||||
|
{
|
||||||
|
return Collections.emptyList();
|
||||||
|
}
|
||||||
|
|
||||||
final List<Func> funcs = new ArrayList<>();
|
final List<Func> funcs = new ArrayList<>();
|
||||||
if (_funcTemplates != null)
|
|
||||||
{
|
|
||||||
for (FuncTemplate t : _funcTemplates)
|
for (FuncTemplate t : _funcTemplates)
|
||||||
{
|
{
|
||||||
final Env env = new Env();
|
final Env env = new Env();
|
||||||
@@ -309,8 +313,8 @@ public class Weapon extends Item
|
|||||||
funcs.add(f);
|
funcs.add(f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return funcs.toArray(new Func[funcs.size()]);
|
return funcs;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -318,14 +322,15 @@ public class Weapon extends Item
|
|||||||
* @param caster : Creature pointing out the caster
|
* @param caster : Creature pointing out the caster
|
||||||
* @param target : Creature pointing out the target
|
* @param target : Creature pointing out the target
|
||||||
* @param crit : boolean tells whether the hit was critical
|
* @param crit : boolean tells whether the hit was critical
|
||||||
* @return Effect[] : array of effects generated by the skill
|
* @return List<Effect> : List of effects generated by the skill
|
||||||
*/
|
*/
|
||||||
public Effect[] getSkillEffects(Creature caster, Creature target, boolean crit)
|
public List<Effect> getSkillEffects(Creature caster, Creature target, boolean crit)
|
||||||
{
|
{
|
||||||
if ((_skillsOnCrit == null) || !crit)
|
if ((_skillsOnCrit == null) || !crit)
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
final List<Effect> effects = new ArrayList<>();
|
final List<Effect> effects = new ArrayList<>();
|
||||||
for (Skill skill : _skillsOnCrit)
|
for (Skill skill : _skillsOnCrit)
|
||||||
{
|
{
|
||||||
@@ -348,11 +353,8 @@ public class Weapon extends Item
|
|||||||
effects.add(e);
|
effects.add(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (effects.isEmpty())
|
|
||||||
{
|
return effects;
|
||||||
return _emptyEffectSet;
|
|
||||||
}
|
|
||||||
return effects.toArray(new Effect[effects.size()]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -360,7 +362,7 @@ public class Weapon extends Item
|
|||||||
* @param caster : Creature pointing out the caster
|
* @param caster : Creature pointing out the caster
|
||||||
* @param target : Creature pointing out the target
|
* @param target : Creature pointing out the target
|
||||||
* @param trigger : Skill pointing out the skill triggering this action
|
* @param trigger : Skill pointing out the skill triggering this action
|
||||||
* @return Effect[] : array of effects generated by the skill
|
* @return List<Effect> : List of effects generated by the skill
|
||||||
*/
|
*/
|
||||||
public boolean getSkillEffects(Creature caster, Creature target, Skill trigger)
|
public boolean getSkillEffects(Creature caster, Creature target, Skill trigger)
|
||||||
{
|
{
|
||||||
|
@@ -19,6 +19,7 @@ package org.l2jmobius.gameserver.model.items.instance;
|
|||||||
import java.sql.Connection;
|
import java.sql.Connection;
|
||||||
import java.sql.PreparedStatement;
|
import java.sql.PreparedStatement;
|
||||||
import java.sql.ResultSet;
|
import java.sql.ResultSet;
|
||||||
|
import java.util.List;
|
||||||
import java.util.concurrent.ScheduledFuture;
|
import java.util.concurrent.ScheduledFuture;
|
||||||
import java.util.logging.Level;
|
import java.util.logging.Level;
|
||||||
import java.util.logging.LogRecord;
|
import java.util.logging.LogRecord;
|
||||||
@@ -869,9 +870,9 @@ public class ItemInstance extends WorldObject
|
|||||||
/**
|
/**
|
||||||
* This function basically returns a set of functions from Item/Armor/Weapon, but may add additional functions, if this particular item instance is enhanched for a particular player.
|
* This function basically returns a set of functions from Item/Armor/Weapon, but may add additional functions, if this particular item instance is enhanched for a particular player.
|
||||||
* @param creature : Creature designating the player
|
* @param creature : Creature designating the player
|
||||||
* @return Func[]
|
* @return List<Func>
|
||||||
*/
|
*/
|
||||||
public Func[] getStatFuncs(Creature creature)
|
public List<Func> getStatFuncs(Creature creature)
|
||||||
{
|
{
|
||||||
return _item.getStatFuncs(this, creature);
|
return _item.getStatFuncs(this, creature);
|
||||||
}
|
}
|
||||||
|
@@ -237,10 +237,7 @@ public class Continuous implements ISkillHandler
|
|||||||
final DuelManager dm = DuelManager.getInstance();
|
final DuelManager dm = DuelManager.getInstance();
|
||||||
if (dm != null)
|
if (dm != null)
|
||||||
{
|
{
|
||||||
final Effect[] effects = skill.applyEffects(creature, target, ss, sps, bss);
|
for (Effect buff : skill.applyEffects(creature, target, ss, sps, bss))
|
||||||
if (effects != null)
|
|
||||||
{
|
|
||||||
for (Effect buff : effects)
|
|
||||||
{
|
{
|
||||||
if (buff != null)
|
if (buff != null)
|
||||||
{
|
{
|
||||||
@@ -249,7 +246,6 @@ public class Continuous implements ISkillHandler
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
skill.applyEffects(creature, target, ss, sps, bss);
|
skill.applyEffects(creature, target, ss, sps, bss);
|
||||||
|
@@ -17,6 +17,7 @@
|
|||||||
package org.l2jmobius.gameserver.model;
|
package org.l2jmobius.gameserver.model;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.ScheduledFuture;
|
import java.util.concurrent.ScheduledFuture;
|
||||||
import java.util.concurrent.TimeUnit;
|
import java.util.concurrent.TimeUnit;
|
||||||
@@ -104,8 +105,6 @@ public abstract class Effect
|
|||||||
NEGATE
|
NEGATE
|
||||||
}
|
}
|
||||||
|
|
||||||
private static final Func[] _emptyFunctionSet = new Func[0];
|
|
||||||
|
|
||||||
// member _effector is the instance of Creature that cast/used the spell/skill that is causing this effect. Do not confuse with the instance of Creature that is being affected by this effect.
|
// member _effector is the instance of Creature that cast/used the spell/skill that is causing this effect. Do not confuse with the instance of Creature that is being affected by this effect.
|
||||||
private final Creature _effector;
|
private final Creature _effector;
|
||||||
|
|
||||||
@@ -538,12 +537,13 @@ public abstract class Effect
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Func[] getStatFuncs()
|
public List<Func> getStatFuncs()
|
||||||
{
|
{
|
||||||
if (_funcTemplates == null)
|
if (_funcTemplates == null)
|
||||||
{
|
{
|
||||||
return _emptyFunctionSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
final List<Func> funcs = new ArrayList<>();
|
final List<Func> funcs = new ArrayList<>();
|
||||||
for (FuncTemplate t : _funcTemplates)
|
for (FuncTemplate t : _funcTemplates)
|
||||||
{
|
{
|
||||||
@@ -557,11 +557,8 @@ public abstract class Effect
|
|||||||
funcs.add(f);
|
funcs.add(f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (funcs.isEmpty())
|
|
||||||
{
|
return funcs;
|
||||||
return _emptyFunctionSet;
|
|
||||||
}
|
|
||||||
return funcs.toArray(new Func[funcs.size()]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addIcon(MagicEffectIcons mi)
|
public void addIcon(MagicEffectIcons mi)
|
||||||
|
@@ -19,6 +19,7 @@ package org.l2jmobius.gameserver.model;
|
|||||||
import java.lang.reflect.Constructor;
|
import java.lang.reflect.Constructor;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.Collection;
|
import java.util.Collection;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.StringTokenizer;
|
import java.util.StringTokenizer;
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
@@ -381,9 +382,6 @@ public abstract class Skill
|
|||||||
public static final int COND_GRADED = 0x080000;
|
public static final int COND_GRADED = 0x080000;
|
||||||
public static final int COND_GRADES = 0x100000;
|
public static final int COND_GRADES = 0x100000;
|
||||||
|
|
||||||
private static final Func[] _emptyFunctionSet = new Func[0];
|
|
||||||
private static final Effect[] _emptyEffectSet = new Effect[0];
|
|
||||||
|
|
||||||
// these two build the primary key
|
// these two build the primary key
|
||||||
private final int _id;
|
private final int _id;
|
||||||
private final int _level;
|
private final int _level;
|
||||||
@@ -2620,16 +2618,16 @@ public abstract class Skill
|
|||||||
return targets.get(0);
|
return targets.get(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Func[] getStatFuncs(Effect effect, Creature creature)
|
public List<Func> getStatFuncs(Effect effect, Creature creature)
|
||||||
{
|
{
|
||||||
if (!(creature instanceof PlayerInstance) && !(creature instanceof Attackable) && !(creature instanceof Summon))
|
if (!(creature instanceof PlayerInstance) && !(creature instanceof Attackable) && !(creature instanceof Summon))
|
||||||
{
|
{
|
||||||
return _emptyFunctionSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_funcTemplates == null)
|
if (_funcTemplates == null)
|
||||||
{
|
{
|
||||||
return _emptyFunctionSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
final List<Func> funcs = new ArrayList<>();
|
final List<Func> funcs = new ArrayList<>();
|
||||||
@@ -2644,12 +2642,8 @@ public abstract class Skill
|
|||||||
funcs.add(f);
|
funcs.add(f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (funcs.isEmpty())
|
|
||||||
{
|
|
||||||
return _emptyFunctionSet;
|
|
||||||
}
|
|
||||||
|
|
||||||
return funcs.toArray(new Func[funcs.size()]);
|
return funcs;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean hasEffects()
|
public boolean hasEffects()
|
||||||
@@ -2657,31 +2651,31 @@ public abstract class Skill
|
|||||||
return (_effectTemplates != null) && (_effectTemplates.length > 0);
|
return (_effectTemplates != null) && (_effectTemplates.length > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Effect[] applyEffects(Creature effector, Creature effected)
|
public List<Effect> applyEffects(Creature effector, Creature effected)
|
||||||
{
|
{
|
||||||
return applyEffects(effector, effected, false, false, false);
|
return applyEffects(effector, effected, false, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Effect[] applyEffects(Creature effector, Creature effected, boolean ss, boolean sps, boolean bss)
|
public List<Effect> applyEffects(Creature effector, Creature effected, boolean ss, boolean sps, boolean bss)
|
||||||
{
|
{
|
||||||
if (isPassive())
|
if (isPassive())
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_effectTemplates == null)
|
if (_effectTemplates == null)
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((effector != effected) && effected.isInvul())
|
if ((effector != effected) && effected.isInvul())
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((_skillType == SkillType.BUFF) && effected.isBlockBuff())
|
if ((_skillType == SkillType.BUFF) && effected.isBlockBuff())
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
final List<Effect> effects = new ArrayList<>();
|
final List<Effect> effects = new ArrayList<>();
|
||||||
@@ -2715,24 +2709,19 @@ public abstract class Skill
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (effects.isEmpty())
|
return effects;
|
||||||
{
|
|
||||||
return _emptyEffectSet;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return effects.toArray(new Effect[effects.size()]);
|
public List<Effect> applySelfEffects(Creature effector)
|
||||||
}
|
|
||||||
|
|
||||||
public Effect[] applySelfEffects(Creature effector)
|
|
||||||
{
|
{
|
||||||
if (isPassive())
|
if (isPassive())
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_effectTemplatesSelf == null)
|
if (_effectTemplatesSelf == null)
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
final List<Effect> effects = new ArrayList<>();
|
final List<Effect> effects = new ArrayList<>();
|
||||||
@@ -2777,12 +2766,8 @@ public abstract class Skill
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (effects.isEmpty())
|
|
||||||
{
|
|
||||||
return _emptyEffectSet;
|
|
||||||
}
|
|
||||||
|
|
||||||
return effects.toArray(new Effect[effects.size()]);
|
return effects;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void attach(FuncTemplate f)
|
public void attach(FuncTemplate f)
|
||||||
|
@@ -4493,7 +4493,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
|||||||
* <li>Use an active skill</li><br>
|
* <li>Use an active skill</li><br>
|
||||||
* @param funcs The list of Func objects to add to the Calculator corresponding to the state affected
|
* @param funcs The list of Func objects to add to the Calculator corresponding to the state affected
|
||||||
*/
|
*/
|
||||||
public synchronized void addStatFuncs(Func[] funcs)
|
public synchronized void addStatFuncs(List<Func> funcs)
|
||||||
{
|
{
|
||||||
final List<Stat> modifiedStats = new ArrayList<>();
|
final List<Stat> modifiedStats = new ArrayList<>();
|
||||||
for (Func f : funcs)
|
for (Func f : funcs)
|
||||||
|
@@ -17,6 +17,7 @@
|
|||||||
package org.l2jmobius.gameserver.model.items;
|
package org.l2jmobius.gameserver.model.items;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.data.SkillTable;
|
import org.l2jmobius.gameserver.data.SkillTable;
|
||||||
@@ -147,14 +148,17 @@ public class Armor extends Item
|
|||||||
* Returns array of Func objects containing the list of functions used by the armor
|
* Returns array of Func objects containing the list of functions used by the armor
|
||||||
* @param instance : ItemInstance pointing out the armor
|
* @param instance : ItemInstance pointing out the armor
|
||||||
* @param creature : Creature pointing out the player
|
* @param creature : Creature pointing out the player
|
||||||
* @return Func[] : array of functions
|
* @return List<Func> : List of functions
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public Func[] getStatFuncs(ItemInstance instance, Creature creature)
|
public List<Func> getStatFuncs(ItemInstance instance, Creature creature)
|
||||||
{
|
{
|
||||||
|
if (_funcTemplates == null)
|
||||||
|
{
|
||||||
|
return Collections.emptyList();
|
||||||
|
}
|
||||||
|
|
||||||
final List<Func> funcs = new ArrayList<>();
|
final List<Func> funcs = new ArrayList<>();
|
||||||
if (_funcTemplates != null)
|
|
||||||
{
|
|
||||||
for (FuncTemplate t : _funcTemplates)
|
for (FuncTemplate t : _funcTemplates)
|
||||||
{
|
{
|
||||||
final Env env = new Env();
|
final Env env = new Env();
|
||||||
@@ -166,7 +170,7 @@ public class Armor extends Item
|
|||||||
funcs.add(f);
|
funcs.add(f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return funcs.toArray(new Func[funcs.size()]);
|
return funcs;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -17,6 +17,7 @@
|
|||||||
package org.l2jmobius.gameserver.model.items;
|
package org.l2jmobius.gameserver.model.items;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import org.l2jmobius.Config;
|
import org.l2jmobius.Config;
|
||||||
@@ -140,9 +141,6 @@ public abstract class Item
|
|||||||
protected EffectTemplate[] _effectTemplates;
|
protected EffectTemplate[] _effectTemplates;
|
||||||
protected Skill[] _skills;
|
protected Skill[] _skills;
|
||||||
|
|
||||||
private static final Func[] _emptyFunctionSet = new Func[0];
|
|
||||||
protected static final Effect[] _emptyEffectSet = new Effect[0];
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor of the Item that fill class variables.<br>
|
* Constructor of the Item that fill class variables.<br>
|
||||||
* <u><i>Variables filled :</i></u><br>
|
* <u><i>Variables filled :</i></u><br>
|
||||||
@@ -507,14 +505,15 @@ public abstract class Item
|
|||||||
* Returns array of Func objects containing the list of functions used by the item
|
* Returns array of Func objects containing the list of functions used by the item
|
||||||
* @param instance : ItemInstance pointing out the item
|
* @param instance : ItemInstance pointing out the item
|
||||||
* @param creature : Creature pointing out the player
|
* @param creature : Creature pointing out the player
|
||||||
* @return Func[] : array of functions
|
* @return List<Func> : List of functions
|
||||||
*/
|
*/
|
||||||
public Func[] getStatFuncs(ItemInstance instance, Creature creature)
|
public List<Func> getStatFuncs(ItemInstance instance, Creature creature)
|
||||||
{
|
{
|
||||||
if (_funcTemplates == null)
|
if (_funcTemplates == null)
|
||||||
{
|
{
|
||||||
return _emptyFunctionSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
final List<Func> funcs = new ArrayList<>();
|
final List<Func> funcs = new ArrayList<>();
|
||||||
for (FuncTemplate t : _funcTemplates)
|
for (FuncTemplate t : _funcTemplates)
|
||||||
{
|
{
|
||||||
@@ -528,25 +527,23 @@ public abstract class Item
|
|||||||
funcs.add(f);
|
funcs.add(f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (funcs.isEmpty())
|
|
||||||
{
|
return funcs;
|
||||||
return _emptyFunctionSet;
|
|
||||||
}
|
|
||||||
return funcs.toArray(new Func[funcs.size()]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the effects associated with the item.
|
* Returns the effects associated with the item.
|
||||||
* @param instance : ItemInstance pointing out the item
|
* @param instance : ItemInstance pointing out the item
|
||||||
* @param creature : Creature pointing out the player
|
* @param creature : Creature pointing out the player
|
||||||
* @return Effect[] : array of effects generated by the item
|
* @return List<Effect> : List of effects generated by the item
|
||||||
*/
|
*/
|
||||||
public Effect[] getEffects(ItemInstance instance, Creature creature)
|
public List<Effect> getEffects(ItemInstance instance, Creature creature)
|
||||||
{
|
{
|
||||||
if (_effectTemplates == null)
|
if (_effectTemplates == null)
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
final List<Effect> effects = new ArrayList<>();
|
final List<Effect> effects = new ArrayList<>();
|
||||||
for (EffectTemplate et : _effectTemplates)
|
for (EffectTemplate et : _effectTemplates)
|
||||||
{
|
{
|
||||||
@@ -560,25 +557,23 @@ public abstract class Item
|
|||||||
effects.add(e);
|
effects.add(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (effects.isEmpty())
|
|
||||||
{
|
return effects;
|
||||||
return _emptyEffectSet;
|
|
||||||
}
|
|
||||||
return effects.toArray(new Effect[effects.size()]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns effects of skills associated with the item.
|
* Returns effects of skills associated with the item.
|
||||||
* @param caster : Creature pointing out the caster
|
* @param caster : Creature pointing out the caster
|
||||||
* @param target : Creature pointing out the target
|
* @param target : Creature pointing out the target
|
||||||
* @return Effect[] : array of effects generated by the skill
|
* @return List<Effect> : List of effects generated by the skill
|
||||||
*/
|
*/
|
||||||
public Effect[] getSkillEffects(Creature caster, Creature target)
|
public List<Effect> getSkillEffects(Creature caster, Creature target)
|
||||||
{
|
{
|
||||||
if (_skills == null)
|
if (_skills == null)
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
final List<Effect> effects = new ArrayList<>();
|
final List<Effect> effects = new ArrayList<>();
|
||||||
for (Skill skill : _skills)
|
for (Skill skill : _skills)
|
||||||
{
|
{
|
||||||
@@ -596,11 +591,8 @@ public abstract class Item
|
|||||||
effects.add(e);
|
effects.add(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (effects.isEmpty())
|
|
||||||
{
|
return effects;
|
||||||
return _emptyEffectSet;
|
|
||||||
}
|
|
||||||
return effects.toArray(new Effect[effects.size()]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@@ -17,6 +17,7 @@
|
|||||||
package org.l2jmobius.gameserver.model.items;
|
package org.l2jmobius.gameserver.model.items;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.data.SkillTable;
|
import org.l2jmobius.gameserver.data.SkillTable;
|
||||||
@@ -290,14 +291,17 @@ public class Weapon extends Item
|
|||||||
* Returns array of Func objects containing the list of functions used by the weapon
|
* Returns array of Func objects containing the list of functions used by the weapon
|
||||||
* @param instance : ItemInstance pointing out the weapon
|
* @param instance : ItemInstance pointing out the weapon
|
||||||
* @param creature : Creature pointing out the player
|
* @param creature : Creature pointing out the player
|
||||||
* @return Func[] : array of functions
|
* @return List<Func> : List of functions
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public Func[] getStatFuncs(ItemInstance instance, Creature creature)
|
public List<Func> getStatFuncs(ItemInstance instance, Creature creature)
|
||||||
{
|
{
|
||||||
|
if (_funcTemplates == null)
|
||||||
|
{
|
||||||
|
return Collections.emptyList();
|
||||||
|
}
|
||||||
|
|
||||||
final List<Func> funcs = new ArrayList<>();
|
final List<Func> funcs = new ArrayList<>();
|
||||||
if (_funcTemplates != null)
|
|
||||||
{
|
|
||||||
for (FuncTemplate t : _funcTemplates)
|
for (FuncTemplate t : _funcTemplates)
|
||||||
{
|
{
|
||||||
final Env env = new Env();
|
final Env env = new Env();
|
||||||
@@ -309,8 +313,8 @@ public class Weapon extends Item
|
|||||||
funcs.add(f);
|
funcs.add(f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return funcs.toArray(new Func[funcs.size()]);
|
return funcs;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -318,14 +322,15 @@ public class Weapon extends Item
|
|||||||
* @param caster : Creature pointing out the caster
|
* @param caster : Creature pointing out the caster
|
||||||
* @param target : Creature pointing out the target
|
* @param target : Creature pointing out the target
|
||||||
* @param crit : boolean tells whether the hit was critical
|
* @param crit : boolean tells whether the hit was critical
|
||||||
* @return Effect[] : array of effects generated by the skill
|
* @return List<Effect> : List of effects generated by the skill
|
||||||
*/
|
*/
|
||||||
public Effect[] getSkillEffects(Creature caster, Creature target, boolean crit)
|
public List<Effect> getSkillEffects(Creature caster, Creature target, boolean crit)
|
||||||
{
|
{
|
||||||
if ((_skillsOnCrit == null) || !crit)
|
if ((_skillsOnCrit == null) || !crit)
|
||||||
{
|
{
|
||||||
return _emptyEffectSet;
|
return Collections.emptyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
final List<Effect> effects = new ArrayList<>();
|
final List<Effect> effects = new ArrayList<>();
|
||||||
for (Skill skill : _skillsOnCrit)
|
for (Skill skill : _skillsOnCrit)
|
||||||
{
|
{
|
||||||
@@ -348,11 +353,8 @@ public class Weapon extends Item
|
|||||||
effects.add(e);
|
effects.add(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (effects.isEmpty())
|
|
||||||
{
|
return effects;
|
||||||
return _emptyEffectSet;
|
|
||||||
}
|
|
||||||
return effects.toArray(new Effect[effects.size()]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -360,7 +362,7 @@ public class Weapon extends Item
|
|||||||
* @param caster : Creature pointing out the caster
|
* @param caster : Creature pointing out the caster
|
||||||
* @param target : Creature pointing out the target
|
* @param target : Creature pointing out the target
|
||||||
* @param trigger : Skill pointing out the skill triggering this action
|
* @param trigger : Skill pointing out the skill triggering this action
|
||||||
* @return Effect[] : array of effects generated by the skill
|
* @return List<Effect> : List of effects generated by the skill
|
||||||
*/
|
*/
|
||||||
public boolean getSkillEffects(Creature caster, Creature target, Skill trigger)
|
public boolean getSkillEffects(Creature caster, Creature target, Skill trigger)
|
||||||
{
|
{
|
||||||
|
@@ -19,6 +19,7 @@ package org.l2jmobius.gameserver.model.items.instance;
|
|||||||
import java.sql.Connection;
|
import java.sql.Connection;
|
||||||
import java.sql.PreparedStatement;
|
import java.sql.PreparedStatement;
|
||||||
import java.sql.ResultSet;
|
import java.sql.ResultSet;
|
||||||
|
import java.util.List;
|
||||||
import java.util.concurrent.ScheduledFuture;
|
import java.util.concurrent.ScheduledFuture;
|
||||||
import java.util.logging.Level;
|
import java.util.logging.Level;
|
||||||
import java.util.logging.LogRecord;
|
import java.util.logging.LogRecord;
|
||||||
@@ -918,9 +919,9 @@ public class ItemInstance extends WorldObject
|
|||||||
/**
|
/**
|
||||||
* This function basically returns a set of functions from Item/Armor/Weapon, but may add additional functions, if this particular item instance is enhanched for a particular player.
|
* This function basically returns a set of functions from Item/Armor/Weapon, but may add additional functions, if this particular item instance is enhanched for a particular player.
|
||||||
* @param creature : Creature designating the player
|
* @param creature : Creature designating the player
|
||||||
* @return Func[]
|
* @return List<Func>
|
||||||
*/
|
*/
|
||||||
public Func[] getStatFuncs(Creature creature)
|
public List<Func> getStatFuncs(Creature creature)
|
||||||
{
|
{
|
||||||
return _item.getStatFuncs(this, creature);
|
return _item.getStatFuncs(this, creature);
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user