Attempt to fix revelation skill list issue.
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@@ -3934,6 +3934,7 @@
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<reuseDelayGroup>1566</reuseDelayGroup>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<displayInList>false</displayInList>
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<conditions>
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<condition name="OpEncumbered">
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<weightPercent>10</weightPercent>
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@@ -3966,6 +3967,7 @@
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<reuseDelayGroup>1566</reuseDelayGroup>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<displayInList>false</displayInList>
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<conditions>
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<condition name="OpEncumbered">
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<weightPercent>10</weightPercent>
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@@ -3998,6 +4000,7 @@
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<reuseDelayGroup>1566</reuseDelayGroup>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<displayInList>false</displayInList>
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<conditions>
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<condition name="OpEncumbered">
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<weightPercent>10</weightPercent>
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@@ -4030,6 +4033,7 @@
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<reuseDelayGroup>1566</reuseDelayGroup>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<displayInList>false</displayInList>
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<conditions>
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<condition name="OpEncumbered">
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<weightPercent>10</weightPercent>
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@@ -698,6 +698,7 @@
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<value level="2">icon.alchemy_mix_cube</value>
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</icon>
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<operateType>P</operateType>
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<displayInList>false</displayInList>
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</skill>
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<skill id="17944" toLevel="1" name="Scroll of Escape: Talking Island Village">
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<!-- AUTO GENERATED SKILL -->
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@@ -2471,9 +2471,6 @@
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<xs:element name="effect">
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<xs:complexType>
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<xs:sequence>
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<xs:element minOccurs="0" name="ON_MAGIC_SKILL" />
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<xs:element minOccurs="0" name="ON_CRITICAL_SKILL" />
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<xs:element minOccurs="0" name="ON_EQUIP" />
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<xs:element minOccurs="0" name="slot" type="xs:string" />
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<xs:element minOccurs="0" name="rate" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="max" type="xs:unsignedByte" />
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@@ -2765,6 +2762,7 @@
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<xs:element name="isSharedWithSummon" type="xs:boolean" />
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<xs:element name="halfKillRate" type="xs:unsignedByte" />
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<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
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<xs:element name="displayInList" type="xs:boolean" />
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<xs:element name="isSuicideAttack" type="xs:boolean" />
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<xs:element name="toggleGroupId" type="xs:unsignedByte" />
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<xs:element name="abnormallVL" type="xs:unsignedByte" />
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