Make use of LinkedList for SkillTreeData results.
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@@ -17,7 +17,6 @@
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package org.l2jmobius.gameserver.data.xml;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.HashMap;
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@@ -524,7 +523,7 @@ public class SkillTreeData implements IXmlReader
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*/
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private List<SkillLearn> getAvailableSkills(Player player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems, ISkillsHolder holder)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Map<Integer, SkillLearn> skills = getCompleteClassSkillTree(classId);
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if (skills.isEmpty())
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{
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@@ -604,7 +603,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableAutoGetSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Map<Integer, SkillLearn> skills = getCompleteClassSkillTree(player.getClassId());
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if (skills.isEmpty())
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{
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@@ -647,7 +646,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableFishingSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Race playerRace = player.getRace();
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for (SkillLearn skill : _fishingSkillTree.values())
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{
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@@ -683,7 +682,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableCollectSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _collectSkillTree.values())
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{
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final Skill oldSkill = player.getSkills().get(skill.getSkillId());
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@@ -709,7 +708,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableTransferSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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ClassId classId = player.getClassId();
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// If new classes are implemented over 3rd class, a different way should be implemented.
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if (classId.level() == 3)
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@@ -740,7 +739,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableTransformSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Race race = player.getRace();
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for (SkillLearn skill : _transformSkillTree.values())
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{
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@@ -770,7 +769,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailablePledgeSkills(Clan clan)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _pledgeSkillTree.values())
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{
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if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
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@@ -837,7 +836,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableSubPledgeSkills(Clan clan)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _subPledgeSkillTree.values())
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{
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if ((clan.getLevel() >= skill.getGetLevel()) && clan.isLearnableSubSkill(skill.getSkillId(), skill.getSkillLevel()))
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@@ -855,7 +854,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableSubClassSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _subClassSkillTree.values())
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{
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if (player.getLevel() >= skill.getGetLevel())
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@@ -892,7 +891,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableResidentialSkills(int residenceId)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _pledgeSkillTree.values())
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{
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if (skill.isResidencialSkill() && skill.getResidenceIds().contains(residenceId))
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@@ -1190,7 +1189,7 @@ public class SkillTreeData implements IXmlReader
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}
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// Race specific skills from Fishing and Transformation skill trees.
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final List<Integer> list = new ArrayList<>();
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final List<Integer> list = new LinkedList<>();
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_skillsByRaceHashCodes = new HashMap<>(Race.values().length);
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for (Race r : Race.values())
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{
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