Make use of LinkedList for SkillTreeData results.
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@@ -24,6 +24,7 @@ import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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@@ -568,7 +569,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getNobleSkillTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _nobleSkillTree.values())
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{
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result.add(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()));
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@@ -582,7 +583,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getNobleSkillAutoGetTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _nobleSkillTree.values())
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{
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if (skill.isAutoGet())
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@@ -599,7 +600,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getHeroSkillTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _heroSkillTree.values())
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{
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result.add(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()));
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@@ -613,7 +614,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getGMSkillTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _gameMasterSkillTree.values())
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{
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result.add(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()));
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@@ -627,7 +628,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getGMAuraSkillTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _gameMasterAuraSkillTree.values())
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{
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result.add(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()));
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@@ -857,7 +858,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableAutoGetSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Map<Long, SkillLearn> skills = getCompleteClassSkillTree(player.getClassId());
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if (skills.isEmpty())
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{
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@@ -916,7 +917,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableFishingSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Race playerRace = player.getRace();
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for (SkillLearn skill : _fishingSkillTree.values())
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{
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@@ -953,7 +954,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableRevelationSkills(Player player, SubclassType type)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Map<Long, SkillLearn> revelationSkills = _revelationSkillTree.get(type);
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for (SkillLearn skill : revelationSkills.values())
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{
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@@ -985,7 +986,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableAlchemySkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _alchemySkillTree.values())
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{
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if (skill.isLearnedByNpc() && (player.getLevel() >= skill.getGetLevel()))
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@@ -1014,7 +1015,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableCollectSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _collectSkillTree.values())
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{
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final Skill oldSkill = player.getSkills().get(skill.getSkillId());
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@@ -1040,7 +1041,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableTransferSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final ClassId classId = player.getClassId();
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if (!_transferSkillTrees.containsKey(classId))
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{
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@@ -1065,7 +1066,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableTransformSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Race race = player.getRace();
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for (SkillLearn skill : _transformSkillTree.values())
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{
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@@ -1095,7 +1096,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailablePledgeSkills(Clan clan)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _pledgeSkillTree.values())
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{
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if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
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@@ -1162,7 +1163,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableSubPledgeSkills(Clan clan)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _subPledgeSkillTree.values())
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{
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if ((clan.getLevel() >= skill.getGetLevel()) && clan.isLearnableSubSkill(skill.getSkillId(), skill.getSkillLevel()))
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@@ -1180,7 +1181,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableSubClassSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _subClassSkillTree.values())
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{
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final Skill oldSkill = player.getSkills().get(skill.getSkillId());
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@@ -1199,7 +1200,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableDualClassSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _dualClassSkillTree.values())
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{
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final Skill oldSkill = player.getSkills().get(skill.getSkillId());
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@@ -1219,7 +1220,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableResidentialSkills(int residenceId)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _pledgeSkillTree.values())
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{
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if (skill.isResidencialSkill() && skill.getResidenceIds().contains(residenceId))
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@@ -1729,7 +1730,7 @@ public class SkillTreeData implements IXmlReader
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}
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// Race specific skills from Fishing and Transformation skill trees.
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final List<Long> list = new ArrayList<>();
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final List<Long> list = new LinkedList<>();
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_skillsByRaceHashCodes = new HashMap<>(Race.values().length);
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for (Race r : Race.values())
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{
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