Make use of LinkedList for SkillTreeData results.
This commit is contained in:
@@ -17,13 +17,13 @@
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package org.l2jmobius.gameserver.data.xml;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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@@ -562,7 +562,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getNobleSkillTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _nobleSkillTree.values())
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{
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result.add(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()));
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@@ -576,7 +576,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getNobleSkillAutoGetTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _nobleSkillTree.values())
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{
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if (skill.isAutoGet())
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@@ -593,7 +593,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getHeroSkillTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _heroSkillTree.values())
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{
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result.add(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()));
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@@ -607,7 +607,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getGMSkillTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _gameMasterSkillTree.values())
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{
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result.add(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()));
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@@ -621,7 +621,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<Skill> getGMAuraSkillTree()
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{
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final List<Skill> result = new ArrayList<>();
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final List<Skill> result = new LinkedList<>();
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for (SkillLearn skill : _gameMasterAuraSkillTree.values())
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{
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result.add(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()));
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@@ -848,7 +848,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableAutoGetSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Map<Long, SkillLearn> skills = getCompleteClassSkillTree(player.getClassId());
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if (skills.isEmpty())
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{
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@@ -907,7 +907,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableFishingSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Race playerRace = player.getRace();
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for (SkillLearn skill : _fishingSkillTree.values())
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{
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@@ -944,7 +944,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableRevelationSkills(Player player, SubclassType type)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Map<Long, SkillLearn> revelationSkills = _revelationSkillTree.get(type);
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for (SkillLearn skill : revelationSkills.values())
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{
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@@ -976,7 +976,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableAlchemySkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _alchemySkillTree.values())
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{
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if (skill.isLearnedByNpc() && (player.getLevel() >= skill.getGetLevel()))
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@@ -1005,7 +1005,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableCollectSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _collectSkillTree.values())
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{
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final Skill oldSkill = player.getSkills().get(skill.getSkillId());
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@@ -1031,7 +1031,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableTransferSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final ClassId classId = player.getClassId();
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if (!_transferSkillTrees.containsKey(classId))
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{
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@@ -1056,7 +1056,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableTransformSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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final Race race = player.getRace();
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for (SkillLearn skill : _transformSkillTree.values())
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{
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@@ -1086,7 +1086,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailablePledgeSkills(Clan clan)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _pledgeSkillTree.values())
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{
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if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
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@@ -1153,7 +1153,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableSubPledgeSkills(Clan clan)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _subPledgeSkillTree.values())
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{
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if ((clan.getLevel() >= skill.getGetLevel()) && clan.isLearnableSubSkill(skill.getSkillId(), skill.getSkillLevel()))
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@@ -1171,7 +1171,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableSubClassSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _subClassSkillTree.values())
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{
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final Skill oldSkill = player.getSkills().get(skill.getSkillId());
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@@ -1190,7 +1190,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableDualClassSkills(Player player)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _dualClassSkillTree.values())
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{
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final Skill oldSkill = player.getSkills().get(skill.getSkillId());
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@@ -1210,7 +1210,7 @@ public class SkillTreeData implements IXmlReader
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*/
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public List<SkillLearn> getAvailableResidentialSkills(int residenceId)
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{
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final List<SkillLearn> result = new ArrayList<>();
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final List<SkillLearn> result = new LinkedList<>();
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for (SkillLearn skill : _pledgeSkillTree.values())
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{
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if (skill.isResidencialSkill() && skill.getResidenceIds().contains(residenceId))
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@@ -1701,7 +1701,7 @@ public class SkillTreeData implements IXmlReader
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}
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// Race specific skills from Fishing and Transformation skill trees.
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final List<Long> list = new ArrayList<>();
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final List<Long> list = new LinkedList<>();
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_skillsByRaceHashCodes = new HashMap<>(Race.values().length);
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for (Race r : Race.values())
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{
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