Use DamageByAttack effect when possible.
Contributed by gamelike85.
This commit is contained in:
@@ -85,16 +85,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>3</amount>
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<effect name="DamageByAttack">
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<amount>-3</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -107,16 +100,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>8</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>8</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>8</amount>
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<effect name="DamageByAttack">
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<amount>-8</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -129,16 +115,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>5</amount>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -151,16 +130,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>2</amount>
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<effect name="DamageByAttack">
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<amount>-2</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -173,16 +145,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>2</amount>
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<effect name="DamageByAttack">
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<amount>-2</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -195,16 +160,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>3</amount>
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<effect name="DamageByAttack">
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<amount>-3</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -217,16 +175,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>8</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>8</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>8</amount>
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<effect name="DamageByAttack">
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<amount>-8</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -239,16 +190,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>5</amount>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -261,16 +205,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>2</amount>
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<effect name="DamageByAttack">
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<amount>-2</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -283,16 +220,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>2</amount>
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<effect name="DamageByAttack">
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<amount>-2</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -305,16 +235,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>3</amount>
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<effect name="DamageByAttack">
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<amount>-3</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -327,16 +250,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>8</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>8</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>8</amount>
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<effect name="DamageByAttack">
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<amount>-8</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -349,16 +265,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>5</amount>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -371,16 +280,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>2</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>2</amount>
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<effect name="DamageByAttack">
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<amount>-2</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -393,16 +295,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>2</amount>
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||||
<mode>PER</mode>
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||||
</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>2</amount>
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||||
<mode>PER</mode>
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||||
</effect>
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||||
<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>2</amount>
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||||
<effect name="DamageByAttack">
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<amount>-2</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -738,16 +633,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<effects>
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||||
<effect name="PveMagicalSkillDefenceBonus">
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||||
<amount>3</amount>
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||||
<mode>PER</mode>
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||||
</effect>
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||||
<effect name="PvePhysicalAttackDefenceBonus">
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||||
<amount>3</amount>
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||||
<mode>PER</mode>
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||||
</effect>
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||||
<effect name="PvePhysicalSkillDefenceBonus">
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||||
<amount>3</amount>
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||||
<effect name="DamageByAttack">
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<amount>-3</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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||||
</effect>
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</effects>
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@@ -761,16 +649,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>8</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -784,16 +665,9 @@
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||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -807,16 +681,9 @@
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||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -830,16 +697,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -853,16 +713,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>3</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -876,16 +729,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>8</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -899,16 +745,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -922,16 +761,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -945,16 +777,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -968,16 +793,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>3</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -991,16 +809,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>8</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1014,16 +825,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1037,16 +841,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1060,16 +857,9 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
||||
@@ -126,33 +126,16 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="WeightLimit">
|
||||
<amount>12800</amount>
|
||||
<mode>DIFF</mode>
|
||||
@@ -196,33 +179,16 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="WeightLimit">
|
||||
<amount>12800</amount>
|
||||
<mode>DIFF</mode>
|
||||
@@ -266,33 +232,16 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="WeightLimit">
|
||||
<amount>12800</amount>
|
||||
<mode>DIFF</mode>
|
||||
|
||||
@@ -366,33 +366,16 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-6</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-6</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13653" toLevel="1" name="Ekimus' Belt">
|
||||
@@ -449,33 +432,16 @@
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-6</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-6</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13654" toLevel="1" name="Grey Talisman - High-grade Fishing">
|
||||
|
||||
@@ -9,16 +9,14 @@
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -205,16 +203,14 @@
|
||||
<icon>BranchSys2.icon.g_giant_gem</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-10</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-10</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1407,16 +1403,14 @@
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>2</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="WeightLimit">
|
||||
@@ -2161,8 +2155,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13957" toLevel="10" name="Activate.Silence">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<!-- Silence has temporarily restrained skills. Ignores debuff immunity. -->
|
||||
<!-- Updated to Helios -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">3</value>
|
||||
|
||||
@@ -1316,28 +1316,14 @@
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-9</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>9</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-9</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
||||
@@ -106,37 +106,16 @@
|
||||
<skillId>18720</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<effect name="DamageByAttack">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">11</value>
|
||||
<value level="5">15</value>
|
||||
<value level="6">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">11</value>
|
||||
<value level="5">15</value>
|
||||
<value level="6">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">11</value>
|
||||
<value level="5">15</value>
|
||||
<value level="6">15</value>
|
||||
<value level="1">-1</value>
|
||||
<value level="2">-3</value>
|
||||
<value level="3">-7</value>
|
||||
<value level="4">-11</value>
|
||||
<value level="5">-15</value>
|
||||
<value level="6">-15</value>
|
||||
</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
||||
@@ -776,28 +776,14 @@
|
||||
<operateType>P</operateType>
|
||||
<icon>icon.skill19137</icon>
|
||||
<effects>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-10</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>10</amount>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-10</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
||||
@@ -231,18 +231,46 @@
|
||||
<operateType>A2</operateType>
|
||||
</skill>
|
||||
<skill id="21409" toLevel="1" name="Release Agathion's Seal - Three-headed Dragon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Removes the Agathion's seal. -->
|
||||
<icon>icon.etc_summon_aga_agit_i00</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>85</magicLvl>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="SummonAgathion">
|
||||
<npcId>1575</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21410" toLevel="1" name="Cloak of the Chosen: Blessed Escape">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Updated to Helios -->
|
||||
<!-- Can use Blessed Escape every hour. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<hitTime>200</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpCanEscape" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Escape">
|
||||
<escapeType>TOWN</escapeType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21411" toLevel="1" name="Halloween Outfit Appearance Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -264,268 +292,645 @@
|
||||
<isMagic>4</isMagic>
|
||||
</skill>
|
||||
<skill id="21414" toLevel="1" name="Halloween: Outfit">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Decreases Damage by 3%, LUC +1, and all Attribute Resistance + 10. -->
|
||||
<icon>[icon.ev_wp_halloween]</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>LUC</stat>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>10</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>10</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>10</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>10</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>10</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>10</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21415" toLevel="1" name="Halloween: Weapon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Increases Damage by 3%, LUC +1, and Attack Attribute + 30. -->
|
||||
<icon>[icon.ev_wp_halloween]</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>1</amount>
|
||||
<stat>LUC</stat>
|
||||
</effect>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>30</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21416" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Debuff Reflect + 3%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>3</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>3</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21417" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Debuff Reflect + 5%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>5</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>5</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21418" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Debuff Reflect + 10%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>10</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>10</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21419" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Damage Reflect Resistance + 5. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>5</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21420" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Damage Reflect Resistance + 7. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>7</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21421" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Damage Reflect Resistance + 15. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>15</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21422" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Bow/Crossbow Resistance + 3%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>3</BOW>
|
||||
<CROSSBOW>3</CROSSBOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21423" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Bow/Crossbow Resistance + 5%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>5</BOW>
|
||||
<CROSSBOW>5</CROSSBOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21424" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Bow/Crossbow Resistance + 10%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>10</BOW>
|
||||
<CROSSBOW>10</CROSSBOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21425" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Visual Def. + 3%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21426" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Visual Def. + 5%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21427" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Visual Def. + 10%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21428" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Def. + 3%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21429" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Def. + 5%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21430" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Def. + 10%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21431" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attribute Resistance + 5. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>5</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>5</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>5</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>5</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21432" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attribute Resistance + 7. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>7</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>7</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>7</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>7</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21433" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Attribute Resistance + 15. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>15</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>15</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>15</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>15</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21434" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Received Heal Amount + 3%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="HealEffect">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21435" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Received Heal Amount + 7%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="HealEffect">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21436" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Received Heal Amount + 15%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="HealEffect">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21437" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. HP + 3%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21438" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. HP + 7%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21439" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. HP + 15%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21440" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. MP + 3%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxMp">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21441" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. MP + 5%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxMp">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21442" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. MP + 10%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxMp">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21443" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. CP + 3%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxCp">
|
||||
<amount>3</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21444" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. CP + 7%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxCp">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21445" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. CP + 15%. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21446" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. Speed + 3. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21447" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. Speed + 7. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>7</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21448" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Max. Speed + 15. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>15</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21449" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- HP Recovery Bonus + 5. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="HpRegen">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21450" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- HP Recovery Bonus + 8. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="HpRegen">
|
||||
<amount>8</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21451" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- HP Recovery Bonus + 16. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="HpRegen">
|
||||
<amount>16</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21452" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MP Recovery Bonus + 3. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MpRegen">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21453" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MP Recovery Bonus + 4. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MpRegen">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21454" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- MP Recovery Bonus + 8. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MpRegen">
|
||||
<amount>8</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21455" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P./M. Evasion + 3. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalEvasion">
|
||||
<amount>3</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21456" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P./M. Evasion + 4. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalEvasion">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21457" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P./M. Evasion + 8. -->
|
||||
<icon>icon.skill_agathion_special</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>8</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalEvasion">
|
||||
<amount>8</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21458" toLevel="1" name="Visual Enchant Stone">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
||||
@@ -4266,93 +4266,396 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="27682" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 3%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27683" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 8%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-8</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27684" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 5%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27685" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 2%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27686" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 2%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27687" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 3%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27688" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 8%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-8</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27689" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 5%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27690" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 2%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27691" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 2%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27692" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 3%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-3</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27693" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 8%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-8</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-8</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27694" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 5%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27695" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 2%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27696" toLevel="1" name="Inherent Abilities - Damage Reduction">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Damage Received - 2%. -->
|
||||
<icon>icon.karma</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-2</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27697" toLevel="6" name="Inherent Abilities - Helm Attack">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Level: 1 P. Atk. + 1%, M. Atk. + 2%. -->
|
||||
<!-- Level: 2 P. Atk. + 1.1%, M. Atk. + 2.2%. -->
|
||||
<!-- Level: 3 P. Atk. + 1.2%, M. Atk. + 2.4%. -->
|
||||
<!-- Level: 4 P. Atk. + 1.3%, M. Atk. + 2.6%. -->
|
||||
<!-- Level: 5 P. Atk. + 1.4%, M. Atk. + 2.8%. -->
|
||||
<!-- Level: 6 P. Atk. + 1.5%, M. Atk. + 3%. -->
|
||||
<icon>icon.pk</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1.1</value>
|
||||
<value level="3">1.2</value>
|
||||
<value level="4">1.3</value>
|
||||
<value level="5">1.4</value>
|
||||
<value level="6">1.5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2.2</value>
|
||||
<value level="3">2.4</value>
|
||||
<value level="4">2.6</value>
|
||||
<value level="5">2.8</value>
|
||||
<value level="6">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27698" toLevel="6" name="Inherent Abilities - Top Attack">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Level: 1 P. Atk. + 1%, M. Atk. + 2%. -->
|
||||
<!-- Level: 2 P. Atk. + 1.1%, M. Atk. + 2.2%. -->
|
||||
<!-- Level: 3 P. Atk. + 1.2%, M. Atk. + 2.4%. -->
|
||||
<!-- Level: 4 P. Atk. + 1.3%, M. Atk. + 2.6%. -->
|
||||
<!-- Level: 5 P. Atk. + 1.4%, M. Atk. + 2.8%. -->
|
||||
<!-- Level: 6 P. Atk. + 1.5%, M. Atk. + 3%. -->
|
||||
<icon>icon.pk</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1.1</value>
|
||||
<value level="3">1.2</value>
|
||||
<value level="4">1.3</value>
|
||||
<value level="5">1.4</value>
|
||||
<value level="6">1.5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2.2</value>
|
||||
<value level="3">2.4</value>
|
||||
<value level="4">2.6</value>
|
||||
<value level="5">2.8</value>
|
||||
<value level="6">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27699" toLevel="6" name="Inherent Abilities - Pants Attack">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Level: 1 P. Atk. + 1%, M. Atk. + 2%. -->
|
||||
<!-- Level: 2 P. Atk. + 1.1%, M. Atk. + 2.2%. -->
|
||||
<!-- Level: 3 P. Atk. + 1.2%, M. Atk. + 2.4%. -->
|
||||
<!-- Level: 4 P. Atk. + 1.3%, M. Atk. + 2.6%. -->
|
||||
<!-- Level: 5 P. Atk. + 1.4%, M. Atk. + 2.8%. -->
|
||||
<!-- Level: 6 P. Atk. + 1.5%, M. Atk. + 3%. -->
|
||||
<icon>icon.pk</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1.1</value>
|
||||
<value level="3">1.2</value>
|
||||
<value level="4">1.3</value>
|
||||
<value level="5">1.4</value>
|
||||
<value level="6">1.5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2.2</value>
|
||||
<value level="3">2.4</value>
|
||||
<value level="4">2.6</value>
|
||||
<value level="5">2.8</value>
|
||||
<value level="6">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
@@ -1,34 +1,249 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="27700" toLevel="6" name="Inherent Abilities - Gloves Attack">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Level: 1 P. Atk. + 1%, M. Atk. + 2%. -->
|
||||
<!-- Level: 2 P. Atk. + 1.1%, M. Atk. + 2.2%. -->
|
||||
<!-- Level: 3 P. Atk. + 1.2%, M. Atk. + 2.4%. -->
|
||||
<!-- Level: 4 P. Atk. + 1.3%, M. Atk. + 2.6%. -->
|
||||
<!-- Level: 5 P. Atk. + 1.4%, M. Atk. + 2.8%. -->
|
||||
<!-- Level: 6 P. Atk. + 1.5%, M. Atk. + 3%. -->
|
||||
<icon>icon.pk</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1.1</value>
|
||||
<value level="3">1.2</value>
|
||||
<value level="4">1.3</value>
|
||||
<value level="5">1.4</value>
|
||||
<value level="6">1.5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2.2</value>
|
||||
<value level="3">2.4</value>
|
||||
<value level="4">2.6</value>
|
||||
<value level="5">2.8</value>
|
||||
<value level="6">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27701" toLevel="6" name="Inherent Abilities - Shoes Attack">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Level: 1 P. Atk. + 1%, M. Atk. + 2%. -->
|
||||
<!-- Level: 2 P. Atk. + 1.1%, M. Atk. + 2.2%. -->
|
||||
<!-- Level: 3 P. Atk. + 1.2%, M. Atk. + 2.4%. -->
|
||||
<!-- Level: 4 P. Atk. + 1.3%, M. Atk. + 2.6%. -->
|
||||
<!-- Level: 5 P. Atk. + 1.4%, M. Atk. + 2.8%. -->
|
||||
<!-- Level: 6 P. Atk. + 1.5%, M. Atk. + 3%. -->
|
||||
<icon>icon.pk</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1.1</value>
|
||||
<value level="3">1.2</value>
|
||||
<value level="4">1.3</value>
|
||||
<value level="5">1.4</value>
|
||||
<value level="6">1.5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2.2</value>
|
||||
<value level="3">2.4</value>
|
||||
<value level="4">2.6</value>
|
||||
<value level="5">2.8</value>
|
||||
<value level="6">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27702" toLevel="6" name="Shilen's Ring">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- M. Def. + 50%, Dark Resistance + 130, STR/INT + 8, Skill Critical Damage + 30%, Atk. Spd./Casting Spd. + 20%. Effect does not stack with additional rings. -->
|
||||
<icon>icon.ring_earthworm_heart</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">30</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">35</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">100</value>
|
||||
<value level="2">110</value>
|
||||
<value level="3">110</value>
|
||||
<value level="4">120</value>
|
||||
<value level="5">120</value>
|
||||
<value level="6">130</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">7</value>
|
||||
<value level="6">8</value>
|
||||
</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">7</value>
|
||||
<value level="6">8</value>
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">18</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">25</value>
|
||||
<value level="6">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="2">12</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">15</value>
|
||||
<value level="5">18</value>
|
||||
<value level="6">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="2">12</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">15</value>
|
||||
<value level="5">18</value>
|
||||
<value level="6">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27703" toLevel="1" name="Shilen's Harshness">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When killing another character, there's a 70% chance that the PK count will not increase. -->
|
||||
<icon>icon.ring_earthworm_heart</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
</skill>
|
||||
<skill id="27704" toLevel="1" name="Shilen's Will">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Increases P./M. Atk. by 100% for 60 seconds. -->
|
||||
<icon>icon.ring_earthworm_heart</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>7200000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="27705" toLevel="6" name="Shilen's Necklace">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- M. Def. + 60%, Dark Resistance + 120, STR/INT + 7, Physical/Mind attack success rate + 25. Effect does not stack with additional rings. -->
|
||||
<icon>icon.accessory_necklace_of_valakas_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">60</value>
|
||||
<value level="2">62</value>
|
||||
<value level="3">65</value>
|
||||
<value level="4">70</value>
|
||||
<value level="5">75</value>
|
||||
<value level="6">80</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">120</value>
|
||||
<value level="2">130</value>
|
||||
<value level="3">130</value>
|
||||
<value level="4">140</value>
|
||||
<value level="5">140</value>
|
||||
<value level="6">150</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">9</value>
|
||||
<value level="5">9</value>
|
||||
<value level="6">10</value>
|
||||
</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">9</value>
|
||||
<value level="5">9</value>
|
||||
<value level="6">10</value>
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="AttackTrait">
|
||||
<DERANGEMENT>
|
||||
<value level="1">25</value>
|
||||
<value level="2">25</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">35</value>
|
||||
<value level="5">35</value>
|
||||
<value level="6">40</value>
|
||||
</DERANGEMENT>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value level="2">25</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">34</value>
|
||||
<value level="5">37</value>
|
||||
<value level="6">40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27706" toLevel="1" name="Shilen's Strength">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
@@ -41,14 +256,109 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="27708" toLevel="6" name="Shilen's Earring">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Def. + 60%, Dark Resistance + 130, STR/INT + 8, Physical/Mind Resistance + 35, Speed 20, Max CP + 68%. Effect does not stack with additional rings. -->
|
||||
<icon>icon.accessory_earring_of_lind_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<reuseDelay>
|
||||
<value level="1">300000</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">52</value>
|
||||
<value level="3">55</value>
|
||||
<value level="4">60</value>
|
||||
<value level="5">65</value>
|
||||
<value level="6">70</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">110</value>
|
||||
<value level="2">120</value>
|
||||
<value level="3">120</value>
|
||||
<value level="4">130</value>
|
||||
<value level="5">130</value>
|
||||
<value level="6">140</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">6</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">8</value>
|
||||
<value level="6">9</value>
|
||||
</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">6</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">8</value>
|
||||
<value level="5">8</value>
|
||||
<value level="6">9</value>
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<DERANGEMENT>
|
||||
<value level="1">30</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">35</value>
|
||||
<value level="4">35</value>
|
||||
<value level="5">40</value>
|
||||
<value level="6">45</value>
|
||||
</DERANGEMENT>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">25</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>
|
||||
<value level="2">50</value>
|
||||
<value level="3">57</value>
|
||||
<value level="4">68</value>
|
||||
<value level="5">80</value>
|
||||
<value level="6">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27709" toLevel="1" name="Shilen's Energy">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- CHA + 10. -->
|
||||
<icon>icon.accessory_earring_of_lind_i00</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="StatUp">
|
||||
<amount>10</amount>
|
||||
<stat>CHA</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27710" toLevel="1" name="Shilen's Protection">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
@@ -145,9 +455,43 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="27745" toLevel="1" name="Chef Monkey's Belt">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to GRAND CRUSADE -->
|
||||
<!-- Max CP/HP/MP + 300, Weight + 12800, Damage + 7%, Received Damage - 5%, Inventory Slots + 18, Attribute Resistance + 5. -->
|
||||
<icon>BranchIcon.icon.g_monkey_belt</icon>
|
||||
<operateType>P</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="MaxCp">
|
||||
<amount>300</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>300</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>300</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="WeightLimit">
|
||||
<amount>12800</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="EnlargeSlot">
|
||||
<amount>18</amount>
|
||||
<type>INVENTORY_NORMAL</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="27746" toLevel="1" name="Item Skill: Unlimited Vitality Agathion">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
|
||||
Reference in New Issue
Block a user