Correction of the excessive power of the daggers.

Contributed by miltonmagne56.
This commit is contained in:
MobiusDev 2016-02-07 09:55:31 +00:00
parent 8978ce4abc
commit 7ee3ab7c1a
2 changed files with 18 additions and 18 deletions

View File

@ -2043,27 +2043,27 @@
</cond>
<for>
<effect name="Buff">
<add stat="critDmg" val="304" />
<add stat="critDmgAdd" val="304" />
<mul stat="blowRate" val="1.1" />
<mul stat="critDmg" val="0.7">
<mul stat="critDmgPos" val="0.7">
<player front="true" />
</mul>
<mul stat="critRate" val="1.2">
<mul stat="critRatePos" val="1.2">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critDmg" val="1.2">
<mul stat="critDmgPos" val="1.2">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critRate" val="1.4">
<mul stat="critRatePos" val="1.4">
<player behind="true" />
</mul>
<mul stat="critDmg" val="1.4">
<mul stat="critDmgPos" val="1.4">
<player behind="true" />
</mul>
</effect>

View File

@ -68,27 +68,27 @@
</cond>
<for>
<effect name="Buff">
<add stat="critDmg" val="304" />
<add stat="critDmgAdd" val="304" />
<mul stat="blowRate" val="1.15" />
<mul stat="critDmg" val="0.7">
<mul stat="critDmgPos" val="0.7">
<player front="true" />
</mul>
<mul stat="critRate" val="1.3">
<mul stat="critRatePos" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critDmg" val="1.3">
<mul stat="critDmgPos" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critRate" val="1.5">
<mul stat="critRatePos" val="1.5">
<player behind="true" />
</mul>
<mul stat="critDmg" val="1.5">
<mul stat="critDmgPos" val="1.5">
<player behind="true" />
</mul>
</effect>
@ -171,27 +171,27 @@
</cond>
<for>
<effect name="Buff">
<add stat="critDmg" val="304" />
<add stat="critDmgAdd" val="304" />
<mul stat="blowRate" val="1.05" />
<mul stat="critDmg" val="0.7">
<mul stat="critDmgPos" val="0.7">
<player front="true" />
</mul>
<mul stat="critRate" val="1.3">
<mul stat="critRatePos" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critDmg" val="1.3">
<mul stat="critDmgPos" val="1.3">
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="critRate" val="1.5">
<mul stat="critRatePos" val="1.5">
<player behind="true" />
</mul>
<mul stat="critDmg" val="1.5">
<mul stat="critDmgPos" val="1.5">
<player behind="true" />
</mul>
</effect>