Correction of the excessive power of the daggers.
Contributed by miltonmagne56.
This commit is contained in:
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@ -2043,27 +2043,27 @@
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</cond>
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<for>
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<effect name="Buff">
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<add stat="critDmg" val="304" />
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<add stat="critDmgAdd" val="304" />
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<mul stat="blowRate" val="1.1" />
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<mul stat="critDmg" val="0.7">
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<mul stat="critDmgPos" val="0.7">
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<player front="true" />
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</mul>
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<mul stat="critRate" val="1.2">
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<mul stat="critRatePos" val="1.2">
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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</mul>
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<mul stat="critDmg" val="1.2">
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<mul stat="critDmgPos" val="1.2">
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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</mul>
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<mul stat="critRate" val="1.4">
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<mul stat="critRatePos" val="1.4">
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<player behind="true" />
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</mul>
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<mul stat="critDmg" val="1.4">
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<mul stat="critDmgPos" val="1.4">
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<player behind="true" />
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</mul>
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</effect>
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@ -68,27 +68,27 @@
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</cond>
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<for>
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<effect name="Buff">
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<add stat="critDmg" val="304" />
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<add stat="critDmgAdd" val="304" />
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<mul stat="blowRate" val="1.15" />
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<mul stat="critDmg" val="0.7">
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<mul stat="critDmgPos" val="0.7">
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<player front="true" />
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</mul>
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<mul stat="critRate" val="1.3">
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<mul stat="critRatePos" val="1.3">
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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</mul>
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<mul stat="critDmg" val="1.3">
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<mul stat="critDmgPos" val="1.3">
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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</mul>
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<mul stat="critRate" val="1.5">
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<mul stat="critRatePos" val="1.5">
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<player behind="true" />
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</mul>
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<mul stat="critDmg" val="1.5">
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<mul stat="critDmgPos" val="1.5">
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<player behind="true" />
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</mul>
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</effect>
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@ -171,27 +171,27 @@
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</cond>
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<for>
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<effect name="Buff">
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<add stat="critDmg" val="304" />
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<add stat="critDmgAdd" val="304" />
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<mul stat="blowRate" val="1.05" />
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<mul stat="critDmg" val="0.7">
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<mul stat="critDmgPos" val="0.7">
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<player front="true" />
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</mul>
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<mul stat="critRate" val="1.3">
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<mul stat="critRatePos" val="1.3">
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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</mul>
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<mul stat="critDmg" val="1.3">
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<mul stat="critDmgPos" val="1.3">
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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</mul>
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<mul stat="critRate" val="1.5">
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<mul stat="critRatePos" val="1.5">
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<player behind="true" />
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</mul>
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<mul stat="critDmg" val="1.5">
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<mul stat="critDmgPos" val="1.5">
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<player behind="true" />
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</mul>
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</effect>
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