Prevent various auto-boxing operations by using primitive getters.
This commit is contained in:
		| @@ -51,7 +51,7 @@ public class CreatureFollowTaskManager | ||||
| 			 | ||||
| 			for (Entry<Creature, Integer> entry : NORMAL_FOLLOW_CREATURES.entrySet()) | ||||
| 			{ | ||||
| 				follow(entry.getKey(), entry.getValue()); | ||||
| 				follow(entry.getKey(), entry.getValue().intValue()); | ||||
| 			} | ||||
| 			 | ||||
| 			_workingNormal = false; | ||||
| @@ -67,7 +67,7 @@ public class CreatureFollowTaskManager | ||||
| 			 | ||||
| 			for (Entry<Creature, Integer> entry : ATTACK_FOLLOW_CREATURES.entrySet()) | ||||
| 			{ | ||||
| 				follow(entry.getKey(), entry.getValue()); | ||||
| 				follow(entry.getKey(), entry.getValue().intValue()); | ||||
| 			} | ||||
| 			 | ||||
| 			_workingAttack = false; | ||||
|   | ||||
| @@ -87,7 +87,7 @@ public class DecayTaskManager | ||||
| 						{ | ||||
| 							delay = 8500; | ||||
| 						} | ||||
| 						if ((current - entry.getValue()) > delay) | ||||
| 						if ((current - entry.getValue().longValue()) > delay) | ||||
| 						{ | ||||
| 							actor.onDecay(); | ||||
| 							_decayTasks.remove(actor); | ||||
|   | ||||
| @@ -46,7 +46,7 @@ public class RandomAnimationTaskManager | ||||
| 			final long time = System.currentTimeMillis(); | ||||
| 			for (Entry<NpcInstance, Long> entry : PENDING_ANIMATIONS.entrySet()) | ||||
| 			{ | ||||
| 				if (time > entry.getValue()) | ||||
| 				if (time > entry.getValue().longValue()) | ||||
| 				{ | ||||
| 					final NpcInstance npc = entry.getKey(); | ||||
| 					if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.isStunned() && !npc.isSleeping() && !npc.isParalyzed()) | ||||
|   | ||||
| @@ -45,7 +45,7 @@ public class RespawnTaskManager | ||||
| 			final long time = System.currentTimeMillis(); | ||||
| 			for (Entry<NpcInstance, Long> entry : PENDING_RESPAWNS.entrySet()) | ||||
| 			{ | ||||
| 				if (time > entry.getValue()) | ||||
| 				if (time > entry.getValue().longValue()) | ||||
| 				{ | ||||
| 					final NpcInstance npc = entry.getKey(); | ||||
| 					PENDING_RESPAWNS.remove(npc); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 MobiusDevelopment
					MobiusDevelopment