-Added enchant9 route support for skills.

-Deleted unused client packets RequestExEnchantSkillSafe, RequestExEnchantSkillUntrain and RequestExEnchantSkillRouteChange (this is removed in Lindvior and all enchant variants are now handled in the packet RequestExEnchantSkill).
-Added support for 100% enchant by using Immortal Scroll.
-Enchant skills for awakened players required new spellbook (Superior Giant's Codexes).

Contributed by NviX.
This commit is contained in:
MobiusDev
2015-06-29 21:53:43 +00:00
parent 31a42fc96a
commit 7e610eb1ee
7 changed files with 687 additions and 718 deletions

View File

@ -48,8 +48,7 @@ public final class RequestExEnchantSkill extends L2GameClientPacket
private static final String _C__D0_0F_REQUESTEXENCHANTSKILL = "[C] D0:0F RequestExEnchantSkill";
private static final Logger _logEnchant = Logger.getLogger("enchant");
@SuppressWarnings("unused")
private int _type; // TODO: Fix this.
private int _type; // enchant type: 0 - normal, 1 - safe, 2 - untrain, 3 - change route, 4 - 100%
private int _skillId;
private int _skillLvl;
@ -105,61 +104,411 @@ public final class RequestExEnchantSkill extends L2GameClientPacket
{
return;
}
final EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl);
final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
if (beforeEnchantSkillLevel != s.getMinSkillLevel(_skillLvl))
if (_type == 0) // enchant
{
return;
final EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl);
final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
if (beforeEnchantSkillLevel != s.getMinSkillLevel(_skillLvl))
{
return;
}
final int costMultiplier = EnchantSkillGroupsData.NORMAL_ENCHANT_COST_MULTIPLIER;
final int requiredSp = esd.getSpCost() * costMultiplier;
if (player.getSp() >= requiredSp)
{
// only first lvl requires book
final boolean usesBook = (_skillLvl % 100) == 1; // 101, 201, 301 ...
final int reqItemId;
if (player.getClassId().level() == 3)
{
reqItemId = EnchantSkillGroupsData.NORMAL_ENCHANT_BOOK_OLD;
}
else
{
reqItemId = EnchantSkillGroupsData.NORMAL_ENCHANT_BOOK;
}
final L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (Config.ES_SP_BOOK_NEEDED && usesBook && (spb == null))
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
final int requiredAdena = (esd.getAdenaCost() * costMultiplier);
if (player.getInventory().getAdena() < requiredAdena)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
boolean check = player.getStat().removeExpAndSp(0, requiredSp, false);
if (Config.ES_SP_BOOK_NEEDED && usesBook)
{
check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
}
check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requiredAdena, player, true);
if (!check)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
// ok. Destroy ONE copy of the book
final int rate = esd.getRate(player);
if (Rnd.get(100) <= rate)
{
if (Config.LOG_SKILL_ENCHANTS)
{
final LogRecord record = new LogRecord(Level.INFO, "Success");
record.setParameters(new Object[]
{
player,
skill,
spb,
rate
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
player.addSkill(skill, true);
player.sendPacket(ExEnchantSkillResult.valueOf(true));
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_WAS_SUCCESSFUL_S1_HAS_BEEN_ENCHANTED);
sm.addSkillName(_skillId);
player.sendPacket(sm);
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requiredAdena + " Adena.");
}
}
else
{
player.addSkill(SkillData.getInstance().getSkill(_skillId, s.getBaseLevel()), true);
player.sendPacket(SystemMessageId.SKILL_ENCHANT_FAILED_THE_SKILL_WILL_BE_INITIALIZED);
player.sendPacket(ExEnchantSkillResult.valueOf(false));
if (Config.LOG_SKILL_ENCHANTS)
{
final LogRecord record = new LogRecord(Level.INFO, "Fail");
record.setParameters(new Object[]
{
player,
skill,
spb,
rate
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
}
player.sendPacket(new UserInfo(player));
player.sendSkillList();
final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
player.sendPacket(new ExEnchantSkillInfoDetail(0, _skillId, afterEnchantSkillLevel + 1, player));
player.updateShortCuts(_skillId, afterEnchantSkillLevel);
}
else
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
}
}
final int costMultiplier = EnchantSkillGroupsData.NORMAL_ENCHANT_COST_MULTIPLIER;
final int requiredSp = esd.getSpCost() * costMultiplier;
if (player.getSp() >= requiredSp)
else if (_type == 1) // safe enchant
{
// only first lvl requires book
final boolean usesBook = (_skillLvl % 100) == 1; // 101, 201, 301 ...
final int reqItemId = EnchantSkillGroupsData.NORMAL_ENCHANT_BOOK;
final L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
int costMultiplier = EnchantSkillGroupsData.SAFE_ENCHANT_COST_MULTIPLIER;
final int reqItemId;
if (player.getClassId().level() == 3)
{
reqItemId = EnchantSkillGroupsData.SAFE_ENCHANT_BOOK_OLD;
}
else
{
reqItemId = EnchantSkillGroupsData.SAFE_ENCHANT_BOOK;
}
final EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl);
final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
if (beforeEnchantSkillLevel != s.getMinSkillLevel(_skillLvl))
{
return;
}
if (Config.ES_SP_BOOK_NEEDED && usesBook && (spb == null)) // Haven't spellbook
int requiredSp = esd.getSpCost() * costMultiplier;
int requireditems = esd.getAdenaCost() * costMultiplier;
int rate = esd.getRate(player);
if (player.getSp() >= requiredSp)
{
L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (spb == null)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
if (player.getInventory().getAdena() < requireditems)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
boolean check = player.getStat().removeExpAndSp(0, requiredSp, false);
check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requireditems, player, true);
if (!check)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
if (Rnd.get(100) <= rate)
{
if (Config.LOG_SKILL_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Safe Success");
record.setParameters(new Object[]
{
player,
skill,
spb,
rate
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
player.addSkill(skill, true);
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
}
player.sendPacket(ExEnchantSkillResult.valueOf(true));
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_WAS_SUCCESSFUL_S1_HAS_BEEN_ENCHANTED);
sm.addSkillName(_skillId);
player.sendPacket(sm);
}
else
{
if (Config.LOG_SKILL_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Safe Fail");
record.setParameters(new Object[]
{
player,
skill,
spb,
rate
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_FAILED_THE_SKILL_WILL_BE_INITIALIZED);
sm.addSkillName(_skillId);
player.sendPacket(sm);
player.sendPacket(ExEnchantSkillResult.valueOf(false));
}
player.sendPacket(new UserInfo(player));
player.sendSkillList();
final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
player.sendPacket(new ExEnchantSkillInfoDetail(1, _skillId, afterEnchantSkillLevel + 1, player));
player.updateShortCuts(_skillId, afterEnchantSkillLevel);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
player.sendPacket(sm);
}
}
else if (_type == 2) // untrain
{
if ((_skillLvl % 100) == 0)
{
_skillLvl = s.getBaseLevel();
}
final int reqItemId;
if (player.getClassId().level() == 3)
{
reqItemId = EnchantSkillGroupsData.UNTRAIN_ENCHANT_BOOK_OLD;
}
else
{
reqItemId = EnchantSkillGroupsData.UNTRAIN_ENCHANT_BOOK;
}
final int beforeUntrainSkillLevel = player.getSkillLevel(_skillId);
if (((beforeUntrainSkillLevel - 1) != _skillLvl) && (((beforeUntrainSkillLevel % 100) != 1) || (_skillLvl != s.getBaseLevel())))
{
return;
}
EnchantSkillHolder esd = s.getEnchantSkillHolder(beforeUntrainSkillLevel);
int requiredSp = esd.getSpCost();
int requireditems = esd.getAdenaCost();
L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (Config.ES_SP_BOOK_NEEDED)
{
if (spb == null)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
}
if (player.getInventory().getAdena() < requireditems)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
final int requiredAdena = (esd.getAdenaCost() * costMultiplier);
if (player.getInventory().getAdena() < requiredAdena)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
boolean check = player.getStat().removeExpAndSp(0, requiredSp, false);
if (Config.ES_SP_BOOK_NEEDED && usesBook)
boolean check = true;
if (Config.ES_SP_BOOK_NEEDED)
{
check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
}
check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requiredAdena, player, true);
check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requireditems, player, true);
if (!check)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
// ok. Destroy ONE copy of the book
final int rate = esd.getRate(player);
if (Rnd.get(100) <= rate)
player.getStat().addSp((int) (requiredSp * 0.8));
if (Config.LOG_SKILL_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Untrain");
record.setParameters(new Object[]
{
player,
skill,
spb
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
player.addSkill(skill, true);
player.sendPacket(ExEnchantSkillResult.valueOf(true));
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
}
player.sendPacket(new UserInfo(player));
if (_skillLvl > 100)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.UNTRAIN_OF_ENCHANT_SKILL_WAS_SUCCESSFUL_CURRENT_LEVEL_OF_ENCHANT_SKILL_S1_HAS_BEEN_DECREASED_BY_1);
sm.addSkillName(_skillId);
player.sendPacket(sm);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.UNTRAIN_OF_ENCHANT_SKILL_WAS_SUCCESSFUL_CURRENT_LEVEL_OF_ENCHANT_SKILL_S1_BECAME_0_AND_ENCHANT_SKILL_WILL_BE_INITIALIZED);
sm.addSkillName(_skillId);
player.sendPacket(sm);
}
player.sendSkillList();
final int afterUntrainSkillLevel = player.getSkillLevel(_skillId);
player.sendPacket(new ExEnchantSkillInfo(_skillId, afterUntrainSkillLevel));
player.sendPacket(new ExEnchantSkillInfoDetail(2, _skillId, afterUntrainSkillLevel - 1, player));
player.updateShortCuts(_skillId, afterUntrainSkillLevel);
}
else if (_type == 3) // change route
{
final int reqItemId;
if (player.getClassId().level() == 3)
{
reqItemId = EnchantSkillGroupsData.CHANGE_ENCHANT_BOOK_OLD;
}
else
{
reqItemId = EnchantSkillGroupsData.CHANGE_ENCHANT_BOOK;
}
final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
if (beforeEnchantSkillLevel <= 100)
{
return;
}
int currentEnchantLevel = beforeEnchantSkillLevel % 100;
if (currentEnchantLevel != (_skillLvl % 100))
{
return;
}
EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl);
int requiredSp = esd.getSpCost();
int requireditems = esd.getAdenaCost();
if (player.getSp() >= requiredSp)
{
L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (Config.ES_SP_BOOK_NEEDED)
{
if (spb == null)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_SKILL_ROUTE_CHANGE);
return;
}
}
if (player.getInventory().getAdena() < requireditems)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
boolean check;
check = player.getStat().removeExpAndSp(0, requiredSp, false);
if (Config.ES_SP_BOOK_NEEDED)
{
check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
}
check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requireditems, player, true);
if (!check)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
int levelPenalty = Rnd.get(Math.min(4, currentEnchantLevel));
_skillLvl -= levelPenalty;
if ((_skillLvl % 100) == 0)
{
_skillLvl = s.getBaseLevel();
}
if (Config.LOG_SKILL_ENCHANTS)
{
final LogRecord record = new LogRecord(Level.INFO, "Success");
LogRecord record = new LogRecord(Level.INFO, "Route Change");
record.setParameters(new Object[]
{
player,
skill,
spb,
rate
spb
});
record.setLoggerName("skill");
_logEnchant.log(record);
@ -168,47 +517,96 @@ public final class RequestExEnchantSkill extends L2GameClientPacket
player.addSkill(skill, true);
player.sendPacket(ExEnchantSkillResult.valueOf(true));
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_WAS_SUCCESSFUL_S1_HAS_BEEN_ENCHANTED);
sm.addSkillName(_skillId);
player.sendPacket(sm);
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requiredAdena + " Adena.");
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
}
player.sendPacket(new UserInfo(player));
if (levelPenalty == 0)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.ENCHANT_SKILL_ROUTE_CHANGE_WAS_SUCCESSFUL_LV_OF_ENCHANT_SKILL_S1_WILL_REMAIN);
sm.addSkillName(_skillId);
player.sendPacket(sm);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.ENCHANT_SKILL_ROUTE_CHANGE_WAS_SUCCESSFUL_LV_OF_ENCHANT_SKILL_S1_HAS_BEEN_DECREASED_BY_S2);
sm.addSkillName(_skillId);
if (_skillLvl > 100)
{
sm.addInt(_skillLvl % 100);
}
else
{
sm.addInt(0);
}
player.sendPacket(sm);
}
player.sendSkillList();
final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
player.sendPacket(new ExEnchantSkillInfoDetail(3, _skillId, afterEnchantSkillLevel, player));
player.updateShortCuts(_skillId, afterEnchantSkillLevel);
}
else
{
player.addSkill(SkillData.getInstance().getSkill(_skillId, s.getBaseLevel()), true);
player.sendPacket(SystemMessageId.SKILL_ENCHANT_FAILED_THE_SKILL_WILL_BE_INITIALIZED);
player.sendPacket(ExEnchantSkillResult.valueOf(false));
if (Config.LOG_SKILL_ENCHANTS)
{
final LogRecord record = new LogRecord(Level.INFO, "Fail");
record.setParameters(new Object[]
{
player,
skill,
spb,
rate
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
player.sendPacket(sm);
}
}
else if (_type == 4) // 100% enchant
{
int reqItemId = EnchantSkillGroupsData.IMMORTAL_SCROLL;
final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
if (beforeEnchantSkillLevel != s.getMinSkillLevel(_skillLvl))
{
return;
}
L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (spb == null)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
if (Config.LOG_SKILL_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "100% Success");
record.setParameters(new Object[]
{
player,
skill,
spb,
100
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
player.addSkill(skill, true);
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + ".");
}
player.sendPacket(ExEnchantSkillResult.valueOf(true));
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_WAS_SUCCESSFUL_S1_HAS_BEEN_ENCHANTED);
sm.addSkillName(_skillId);
player.sendPacket(sm);
player.sendPacket(new UserInfo(player));
player.sendSkillList();
final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
player.sendPacket(new ExEnchantSkillInfoDetail(0, _skillId, afterEnchantSkillLevel + 1, player));
player.sendPacket(new ExEnchantSkillInfoDetail(1, _skillId, afterEnchantSkillLevel + 1, player));
player.updateShortCuts(_skillId, afterEnchantSkillLevel);
}
else
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
}
}
@Override
@ -216,4 +614,4 @@ public final class RequestExEnchantSkill extends L2GameClientPacket
{
return _C__D0_0F_REQUESTEXENCHANTSKILL;
}
}
}

View File

@ -1,225 +0,0 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.EnchantSkillGroupsData;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillHolder;
import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.util.Rnd;
/**
* Format (ch) dd c: (id) 0xD0 h: (subid) 0x34 d: skill id d: skill lvl
* @author -Wooden-
*/
public final class RequestExEnchantSkillRouteChange extends L2GameClientPacket
{
private static final String _C__D0_34_REQUESTEXENCHANTSKILLROUTECHANGE = "[C] D0:34 RequestExEnchantSkillRouteChange";
private static final Logger _logEnchant = Logger.getLogger("enchant");
private int _skillId;
private int _skillLvl;
@Override
protected void readImpl()
{
_skillId = readD();
_skillLvl = readD();
}
@Override
protected void runImpl()
{
if ((_skillId <= 0) || (_skillLvl <= 0))
{
return;
}
L2PcInstance player = getClient().getActiveChar();
if (player == null)
{
return;
}
if (player.getClassId().level() < 3) // requires to have 3rd class quest completed
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_CLASS_YOU_CAN_USE_CORRESPONDING_FUNCTION_WHEN_COMPLETING_THE_THIRD_CLASS_CHANGE);
return;
}
if (player.getLevel() < 76)
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_ON_THIS_LEVEL_YOU_CAN_USE_THE_CORRESPONDING_FUNCTION_ON_LEVELS_HIGHER_THAN_LV_76);
return;
}
if (!player.isAllowedToEnchantSkills())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_STATE_YOU_CAN_ENHANCE_SKILLS_WHEN_NOT_IN_BATTLE_AND_CANNOT_USE_THE_FUNCTION_WHILE_TRANSFORMED_IN_BATTLE_ON_A_MOUNT_OR_WHILE_THE_SKILL_IS_ON_COOLDOWN);
return;
}
Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
if (skill == null)
{
return;
}
int reqItemId = EnchantSkillGroupsData.CHANGE_ENCHANT_BOOK;
L2EnchantSkillLearn s = EnchantSkillGroupsData.getInstance().getSkillEnchantmentBySkillId(_skillId);
if (s == null)
{
return;
}
final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
// do u have this skill enchanted?
if (beforeEnchantSkillLevel <= 100)
{
return;
}
int currentEnchantLevel = beforeEnchantSkillLevel % 100;
// is the requested level valid?
if (currentEnchantLevel != (_skillLvl % 100))
{
return;
}
EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl);
int requiredSp = esd.getSpCost();
int requireditems = esd.getAdenaCost();
if (player.getSp() >= requiredSp)
{
// only first lvl requires book
L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (Config.ES_SP_BOOK_NEEDED)
{
if (spb == null)// Haven't spellbook
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_SKILL_ROUTE_CHANGE);
return;
}
}
if (player.getInventory().getAdena() < requireditems)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
boolean check;
check = player.getStat().removeExpAndSp(0, requiredSp, false);
if (Config.ES_SP_BOOK_NEEDED)
{
check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
}
check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requireditems, player, true);
if (!check)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
int levelPenalty = Rnd.get(Math.min(4, currentEnchantLevel));
_skillLvl -= levelPenalty;
if ((_skillLvl % 100) == 0)
{
_skillLvl = s.getBaseLevel();
}
skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
if (skill != null)
{
if (Config.LOG_SKILL_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Route Change");
record.setParameters(new Object[]
{
player,
skill,
spb
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
player.addSkill(skill, true);
player.sendPacket(ExEnchantSkillResult.valueOf(true));
}
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
}
player.sendPacket(new UserInfo(player));
if (levelPenalty == 0)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.ENCHANT_SKILL_ROUTE_CHANGE_WAS_SUCCESSFUL_LV_OF_ENCHANT_SKILL_S1_WILL_REMAIN);
sm.addSkillName(_skillId);
player.sendPacket(sm);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.ENCHANT_SKILL_ROUTE_CHANGE_WAS_SUCCESSFUL_LV_OF_ENCHANT_SKILL_S1_HAS_BEEN_DECREASED_BY_S2);
sm.addSkillName(_skillId);
sm.addInt(levelPenalty);
player.sendPacket(sm);
}
player.sendSkillList();
final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
player.sendPacket(new ExEnchantSkillInfoDetail(3, _skillId, afterEnchantSkillLevel, player));
player.updateShortCuts(_skillId, afterEnchantSkillLevel);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
player.sendPacket(sm);
}
}
@Override
public String getType()
{
return _C__D0_34_REQUESTEXENCHANTSKILLROUTECHANGE;
}
}

View File

@ -1,216 +0,0 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.EnchantSkillGroupsData;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillHolder;
import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.util.Rnd;
/**
* Format (ch) dd c: (id) 0xD0 h: (subid) 0x32 d: skill id d: skill lvl
* @author -Wooden-
*/
public final class RequestExEnchantSkillSafe extends L2GameClientPacket
{
private static final String _C__D0_32_REQUESTEXENCHANTSKILLSAFE = "[C] D0:32 RequestExEnchantSkillSafe";
private static final Logger _logEnchant = Logger.getLogger("enchant");
private int _skillId;
private int _skillLvl;
@Override
protected void readImpl()
{
_skillId = readD();
_skillLvl = readD();
}
@Override
protected void runImpl()
{
if ((_skillId <= 0) || (_skillLvl <= 0))
{
return;
}
L2PcInstance player = getClient().getActiveChar();
if (player == null)
{
return;
}
if (player.getClassId().level() < 3) // requires to have 3rd class quest completed
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_CLASS_YOU_CAN_USE_CORRESPONDING_FUNCTION_WHEN_COMPLETING_THE_THIRD_CLASS_CHANGE);
return;
}
if (player.getLevel() < 76)
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_ON_THIS_LEVEL_YOU_CAN_USE_THE_CORRESPONDING_FUNCTION_ON_LEVELS_HIGHER_THAN_LV_76);
return;
}
if (!player.isAllowedToEnchantSkills())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_STATE_YOU_CAN_ENHANCE_SKILLS_WHEN_NOT_IN_BATTLE_AND_CANNOT_USE_THE_FUNCTION_WHILE_TRANSFORMED_IN_BATTLE_ON_A_MOUNT_OR_WHILE_THE_SKILL_IS_ON_COOLDOWN);
return;
}
Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
if (skill == null)
{
return;
}
int costMultiplier = EnchantSkillGroupsData.SAFE_ENCHANT_COST_MULTIPLIER;
int reqItemId = EnchantSkillGroupsData.SAFE_ENCHANT_BOOK;
L2EnchantSkillLearn s = EnchantSkillGroupsData.getInstance().getSkillEnchantmentBySkillId(_skillId);
if (s == null)
{
return;
}
final EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl);
final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
if (beforeEnchantSkillLevel != s.getMinSkillLevel(_skillLvl))
{
return;
}
int requiredSp = esd.getSpCost() * costMultiplier;
int requireditems = esd.getAdenaCost() * costMultiplier;
int rate = esd.getRate(player);
if (player.getSp() >= requiredSp)
{
// No config option for safe enchant book consume
L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (spb == null)// Haven't spellbook
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
if (player.getInventory().getAdena() < requireditems)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
boolean check = player.getStat().removeExpAndSp(0, requiredSp, false);
check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requireditems, player, true);
if (!check)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
// ok. Destroy ONE copy of the book
if (Rnd.get(100) <= rate)
{
if (Config.LOG_SKILL_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Safe Success");
record.setParameters(new Object[]
{
player,
skill,
spb,
rate
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
player.addSkill(skill, true);
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
}
player.sendPacket(ExEnchantSkillResult.valueOf(true));
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_WAS_SUCCESSFUL_S1_HAS_BEEN_ENCHANTED);
sm.addSkillName(_skillId);
player.sendPacket(sm);
}
else
{
if (Config.LOG_SKILL_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Safe Fail");
record.setParameters(new Object[]
{
player,
skill,
spb,
rate
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_FAILED_CURRENT_LEVEL_OF_ENCHANT_SKILL_S1_WILL_REMAIN_UNCHANGED);
sm.addSkillName(_skillId);
player.sendPacket(sm);
player.sendPacket(ExEnchantSkillResult.valueOf(false));
}
player.sendPacket(new UserInfo(player));
player.sendSkillList();
final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
player.sendPacket(new ExEnchantSkillInfoDetail(1, _skillId, afterEnchantSkillLevel + 1, player));
player.updateShortCuts(_skillId, afterEnchantSkillLevel);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
player.sendPacket(sm);
}
}
@Override
public String getType()
{
return _C__D0_32_REQUESTEXENCHANTSKILLSAFE;
}
}

View File

@ -1,201 +0,0 @@
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.EnchantSkillGroupsData;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillHolder;
import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
/**
* Format (ch) dd c: (id) 0xD0 h: (subid) 0x33 d: skill id d: skill lvl
* @author -Wooden-
*/
public final class RequestExEnchantSkillUntrain extends L2GameClientPacket
{
private static final String _C__D0_33_REQUESTEXENCHANTSKILLUNTRAIN = "[C] D0:33 RequestExEnchantSkillUntrain";
private static final Logger _logEnchant = Logger.getLogger("enchant");
private int _skillId;
private int _skillLvl;
@Override
protected void readImpl()
{
_skillId = readD();
_skillLvl = readD();
}
@Override
protected void runImpl()
{
if ((_skillId <= 0) || (_skillLvl <= 0))
{
return;
}
L2PcInstance player = getClient().getActiveChar();
if (player == null)
{
return;
}
if (player.getClassId().level() < 3) // requires to have 3rd class quest completed
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_CLASS_YOU_CAN_USE_CORRESPONDING_FUNCTION_WHEN_COMPLETING_THE_THIRD_CLASS_CHANGE);
return;
}
if (player.getLevel() < 76)
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_ON_THIS_LEVEL_YOU_CAN_USE_THE_CORRESPONDING_FUNCTION_ON_LEVELS_HIGHER_THAN_LV_76);
return;
}
if (!player.isAllowedToEnchantSkills())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_STATE_YOU_CAN_ENHANCE_SKILLS_WHEN_NOT_IN_BATTLE_AND_CANNOT_USE_THE_FUNCTION_WHILE_TRANSFORMED_IN_BATTLE_ON_A_MOUNT_OR_WHILE_THE_SKILL_IS_ON_COOLDOWN);
return;
}
L2EnchantSkillLearn s = EnchantSkillGroupsData.getInstance().getSkillEnchantmentBySkillId(_skillId);
if (s == null)
{
return;
}
if ((_skillLvl % 100) == 0)
{
_skillLvl = s.getBaseLevel();
}
Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
if (skill == null)
{
return;
}
int reqItemId = EnchantSkillGroupsData.UNTRAIN_ENCHANT_BOOK;
final int beforeUntrainSkillLevel = player.getSkillLevel(_skillId);
if (((beforeUntrainSkillLevel - 1) != _skillLvl) && (((beforeUntrainSkillLevel % 100) != 1) || (_skillLvl != s.getBaseLevel())))
{
return;
}
EnchantSkillHolder esd = s.getEnchantSkillHolder(beforeUntrainSkillLevel);
int requiredSp = esd.getSpCost();
int requireditems = esd.getAdenaCost();
L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (Config.ES_SP_BOOK_NEEDED)
{
if (spb == null) // Haven't spellbook
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
}
if (player.getInventory().getAdena() < requireditems)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
boolean check = true;
if (Config.ES_SP_BOOK_NEEDED)
{
check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
}
check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requireditems, player, true);
if (!check)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
player.getStat().addSp((int) (requiredSp * 0.8));
if (Config.LOG_SKILL_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Untrain");
record.setParameters(new Object[]
{
player,
skill,
spb
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
player.addSkill(skill, true);
player.sendPacket(ExEnchantSkillResult.valueOf(true));
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
}
player.sendPacket(new UserInfo(player));
if (_skillLvl > 100)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.UNTRAIN_OF_ENCHANT_SKILL_WAS_SUCCESSFUL_CURRENT_LEVEL_OF_ENCHANT_SKILL_S1_HAS_BEEN_DECREASED_BY_1);
sm.addSkillName(_skillId);
player.sendPacket(sm);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.UNTRAIN_OF_ENCHANT_SKILL_WAS_SUCCESSFUL_CURRENT_LEVEL_OF_ENCHANT_SKILL_S1_BECAME_0_AND_ENCHANT_SKILL_WILL_BE_INITIALIZED);
sm.addSkillName(_skillId);
player.sendPacket(sm);
}
player.sendSkillList();
final int afterUntrainSkillLevel = player.getSkillLevel(_skillId);
player.sendPacket(new ExEnchantSkillInfo(_skillId, afterUntrainSkillLevel));
player.sendPacket(new ExEnchantSkillInfoDetail(2, _skillId, afterUntrainSkillLevel - 1, player));
player.updateShortCuts(_skillId, afterUntrainSkillLevel);
}
@Override
public String getType()
{
return _C__D0_33_REQUESTEXENCHANTSKILLUNTRAIN;
}
}

View File

@ -34,6 +34,7 @@ public class ExEnchantSkillInfoDetail extends L2GameServerPacket
private static final int TYPE_SAFE_ENCHANT = 1;
private static final int TYPE_UNTRAIN_ENCHANT = 2;
private static final int TYPE_CHANGE_ENCHANT = 3;
private static final int TYPE_IMMORTAL_ENCHANT = 4;
private int bookId = 0;
private int reqCount = 0;
@ -76,13 +77,22 @@ public class ExEnchantSkillInfoDetail extends L2GameServerPacket
{
multi = EnchantSkillGroupsData.SAFE_ENCHANT_COST_MULTIPLIER;
}
_chance = esd.getRate(ply);
_sp = esd.getSpCost();
if (type == TYPE_UNTRAIN_ENCHANT)
if (type != TYPE_IMMORTAL_ENCHANT)
{
_sp = (int) (0.8 * _sp);
_chance = esd.getRate(ply);
_sp = esd.getSpCost();
if (type == TYPE_UNTRAIN_ENCHANT)
{
_sp = (int) (0.8 * _sp);
}
_adenacount = esd.getAdenaCost() * multi;
}
else
{
_chance = 100;
_sp = 0;
_adenacount = 0;
}
_adenacount = esd.getAdenaCost() * multi;
_type = type;
_skillid = skillid;
_skilllvl = skilllvl;
@ -90,19 +100,51 @@ public class ExEnchantSkillInfoDetail extends L2GameServerPacket
switch (type)
{
case TYPE_NORMAL_ENCHANT:
bookId = EnchantSkillGroupsData.NORMAL_ENCHANT_BOOK;
if (ply.getClassId().level() == 3)
{
bookId = EnchantSkillGroupsData.NORMAL_ENCHANT_BOOK_OLD;
}
else
{
bookId = EnchantSkillGroupsData.NORMAL_ENCHANT_BOOK;
}
reqCount = (((_skilllvl % 100) > 1) ? 0 : 1);
break;
case TYPE_SAFE_ENCHANT:
bookId = EnchantSkillGroupsData.SAFE_ENCHANT_BOOK;
if (ply.getClassId().level() == 3)
{
bookId = EnchantSkillGroupsData.SAFE_ENCHANT_BOOK_OLD;
}
else
{
bookId = EnchantSkillGroupsData.SAFE_ENCHANT_BOOK;
}
reqCount = 1;
break;
case TYPE_UNTRAIN_ENCHANT:
bookId = EnchantSkillGroupsData.UNTRAIN_ENCHANT_BOOK;
if (ply.getClassId().level() == 3)
{
bookId = EnchantSkillGroupsData.UNTRAIN_ENCHANT_BOOK_OLD;
}
else
{
bookId = EnchantSkillGroupsData.UNTRAIN_ENCHANT_BOOK;
}
reqCount = 1;
break;
case TYPE_CHANGE_ENCHANT:
bookId = EnchantSkillGroupsData.CHANGE_ENCHANT_BOOK;
if (ply.getClassId().level() == 3)
{
bookId = EnchantSkillGroupsData.CHANGE_ENCHANT_BOOK_OLD;
}
else
{
bookId = EnchantSkillGroupsData.CHANGE_ENCHANT_BOOK;
}
reqCount = 1;
break;
case TYPE_IMMORTAL_ENCHANT:
bookId = EnchantSkillGroupsData.IMMORTAL_SCROLL;
reqCount = 1;
break;
default: