Door distance check should not be necessary.
This commit is contained in:
parent
118ca0d877
commit
7e2dafb4ff
@ -934,14 +934,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
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{
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sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// Checking if target has moved to peace zone
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else if (target.isInsidePeaceZone(getActingPlayer()))
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{
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@ -962,13 +960,10 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// GeoData Los Check here (or dz > 1000)
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if (!GeoEngine.getInstance().canSeeTarget(this, target))
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{
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if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// BOW and CROSSBOW checks
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@ -934,14 +934,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
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{
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sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// Checking if target has moved to peace zone
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else if (target.isInsidePeaceZone(getActingPlayer()))
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{
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@ -962,13 +960,10 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// GeoData Los Check here (or dz > 1000)
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if (!GeoEngine.getInstance().canSeeTarget(this, target))
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{
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if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// BOW and CROSSBOW checks
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@ -934,14 +934,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
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{
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sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// Checking if target has moved to peace zone
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else if (target.isInsidePeaceZone(getActingPlayer()))
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{
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@ -962,13 +960,10 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// GeoData Los Check here (or dz > 1000)
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if (!GeoEngine.getInstance().canSeeTarget(this, target))
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{
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if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// BOW and CROSSBOW checks
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@ -934,14 +934,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
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{
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sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// Checking if target has moved to peace zone
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else if (target.isInsidePeaceZone(getActingPlayer()))
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{
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@ -962,13 +960,10 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// GeoData Los Check here (or dz > 1000)
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if (!GeoEngine.getInstance().canSeeTarget(this, target))
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{
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if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// BOW and CROSSBOW checks
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@ -921,7 +921,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
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{
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if (TerritoryWarManager.getInstance().isTWInProgress())
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@ -935,7 +934,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// Checking if target has moved to peace zone
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else if (target.isInsidePeaceZone(getActingPlayer()))
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{
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@ -956,13 +954,10 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// GeoData Los Check here (or dz > 1000)
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if (!GeoEngine.getInstance().canSeeTarget(this, target))
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{
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if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// Mobius: Do not move when attack is launched.
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@ -934,14 +934,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
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{
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sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// Checking if target has moved to peace zone
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else if (target.isInsidePeaceZone(getActingPlayer()))
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{
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@ -962,13 +960,10 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// GeoData Los Check here (or dz > 1000)
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if (!GeoEngine.getInstance().canSeeTarget(this, target))
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{
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if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// BOW and CROSSBOW checks
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@ -934,14 +934,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
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{
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sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// Checking if target has moved to peace zone
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else if (target.isInsidePeaceZone(getActingPlayer()))
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{
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@ -962,13 +960,10 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// GeoData Los Check here (or dz > 1000)
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if (!GeoEngine.getInstance().canSeeTarget(this, target))
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{
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if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// BOW and CROSSBOW checks
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@ -934,14 +934,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
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{
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sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// Checking if target has moved to peace zone
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else if (target.isInsidePeaceZone(getActingPlayer()))
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{
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@ -962,13 +960,10 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// GeoData Los Check here (or dz > 1000)
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if (!GeoEngine.getInstance().canSeeTarget(this, target))
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{
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if (!target.isDoor() || (target.calculateDistance(this, false, false) > 200)) // fix for big door targeting
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{
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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getAI().setIntention(AI_INTENTION_ACTIVE);
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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// BOW and CROSSBOW checks
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