Recipes rework.
Adapted from: L2jUnity free files.
This commit is contained in:
@@ -2727,6 +2727,27 @@
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</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CreateItem">
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<value>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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<value level="14">14</value>
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<value level="15">15</value>
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</value>
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</effect>
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</effects>
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</skill>
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<skill id="173" toLevel="2" name="Acrobatics">
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<!-- Confirmed CT2.5 -->
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@@ -2434,6 +2434,22 @@
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</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="RemoveEquipPenalty">
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<grade>
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<value level="1">D</value>
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<value level="2">C</value>
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<value level="3">B</value>
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<value level="4">A</value>
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<value level="5">S</value>
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<value level="6">S80</value>
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<value level="7">S80</value>
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<value level="8">R</value>
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<value level="9">R95</value>
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<value level="10">R99</value>
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</grade>
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</effect>
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</effects>
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</skill>
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<skill id="244" toLevel="3" name="Armor Mastery">
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<!-- Confirmed CT2.5 -->
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@@ -2615,6 +2631,18 @@
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</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="Crystallize">
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<grade>
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<value level="1">D</value>
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<value level="2">C</value>
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<value level="3">B</value>
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<value level="4">A</value>
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<value level="5">S</value>
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<value level="6">R</value>
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</grade>
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</effect>
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</effects>
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</skill>
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<skill id="249" toLevel="42" name="Weapon Mastery">
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<!-- Confirmed CT2.5 -->
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@@ -666,6 +666,22 @@
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</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="CreateCommonItem">
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<value>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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</value>
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</effect>
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</effects>
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</skill>
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<skill id="1321" toLevel="1" name="Dwarven Craft">
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<!-- Confirmed CT2.5 -->
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@@ -509,10 +509,25 @@
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</effects>
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</skill>
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<skill id="10312" toLevel="4" name="Crafting Mastery">
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<!-- AUTO GENERATED SKILL -->
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<!-- There is a small chance that the item quantity will double upon crafting. Critical level 1. -->
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<icon>icon.skill10312</icon>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="CraftingCritical">
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<amount>
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<value level="1">2.4</value>
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<value level="2">3.8</value>
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<value level="3">4.2</value>
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<value level="4">5.4</value>
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</amount>
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</effect>
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</effects>
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</skill>
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<skill id="10313" toLevel="4" name="Infinite Rush">
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<!-- Rush toward the frontal enemies to inflict Shock for 9 sec. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
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@@ -1268,10 +1268,10 @@
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</passiveConditions>
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<effects>
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<effect name="CrystalGradeModify">
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<grade>
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<amount>
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<value level="1">3</value>
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<value level="2">5</value>
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</grade>
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</amount>
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</effect>
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</effects>
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</skill>
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@@ -1320,13 +1320,13 @@
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</passiveConditions>
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<effects>
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<effect name="CrystalGradeModify">
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<grade>
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</grade>
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</amount>
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</effect>
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</effects>
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</skill>
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@@ -59,12 +59,16 @@ CpHealOverTime: Increases current CP by a given amount over time.
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CpHealPercent: Increases current CP by a given percentage amount.
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Cp: Increases current CP by a static amount.
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CpRegen: CP Regeneration stat.
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CraftingCritical: Crafting critical stat.
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CreateCommonItem: Allows the player to create common recipe items up to a certain level.
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CreateItem: Allows the player to create dwarven recipe items up to a certain level.
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CreateItemRandom: Creates an item randomly from a given list. All extractable items with chances to get different items are using this effect.
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CriticalDamage: Critical Damage stat.
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CriticalDamagePosition: Critical Damage depending on position stat.
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CriticalRate: Critical Rate stat.
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CriticalRatePositionBonus: Critical Rate depending on position stat. Ignores the critical rate cap of 500.
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CrystalGradeModify: Sets your Expertise Grade level. With this effect you can make lv. 40 player (C Grade) to wear S grade.
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Crystallize: Allows the player to crystallize items up to a certain grade.
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CubicMastery: Max cubics stat.
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DamageBlock: Blocks Hp or Mp damage/heal.
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DamageShield: Reflect damage percentage stat.
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@@ -233,6 +237,7 @@ ReflectMagic: Deflects magical damage back to the attacker.
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ReflectSkill: Deflects physical/magical debuffs back to the attacker.
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RefuelAirship: Increases Airship's fuel.
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Relax: Sits down and increases HP regeneration until full.
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RemoveEquipPenalty: Removes equipment grade penalty. Its the base effect for the grade penalty mechanics.
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ResetInstanceEntry: Resets instance re-entry time. (l2jmobius)
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ResistAbnormalByCategory: Buff/debuff resist stat.
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ResistDDMagic: Magic resist stat (magic attack 50% effective or 1 damage)
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